Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
Derm.Render.AnimationService
Derm.Render.ArrayBufferObject< T >Array buffer object
Derm.Render.BaseShaderAttributesAbstract rendered attribute buffers
Derm.Render.BlendStateBlend render state (buffer group, color)
Derm.Render.BoundBoxBounding box
Derm.Render.BoundBoxAligned
Derm.Render.BoundSphere
Derm.Render.BoundVolumeGeneric bounding volume interface
Derm.Render.BufferObject.BufferHintBuffer allocation hints
Derm.Render.BufferObjectData buffer object abstraction
Derm.Ui.Widget.Button
Derm.Render.RenderContext.CapabilitiesOpenGL implementation capabilities
Derm.Render.ColorABGR32ABGR color (32 bits)
Derm.Render.ColorBGR16BGR color (16 bits)
Derm.Render.ColorBGR24BGR color (24 bits)
Derm.Render.ColorBGR32BGR color (32 bits)
Derm.Render.ColorBGR8BGR color (8 bits)
Derm.Render.ColorRGB16RGB color (16 bits)
Derm.Render.ColorRGB24RGB color (24 bits)
Derm.Render.ColorRGB48RGB color (24 bits)
Derm.Render.ColorRGB8RGB color (8 bits)
Derm.Render.ColorRGBA32RGBA color (32 bits)
Derm.Render.ColorRGBAfRGBA color (floating point)
Derm.Render.ColorRGBfRGB color (floating point)
Derm.Render.ColorY16Single component color (16 bits)
Derm.Render.ColorY8Single component color (8 bits)
Derm.Render.ColorYFSingle component color (8 bits)
Derm.Util.CommandLineCommand line utilities
Derm.Render.CullFaceStateCulling face state
Derm.Render.DepthTestStateDepth test state (buffer group, depth)
Derm.Util.DesignDesign by contract utility
Derm.Util.Design.DesignExceptionException thrown whenever a precondition or postcondition is not satisfied
Derm.Util.DirectedGraph< T >Directed graph
Derm.Util.DirectedGraphNodeDirected graph node
Derm.OpenGL.Wgl.DISPLAY_DEVICEStructure to describe the display device
Derm.Render.ElementBufferObject< T >Element buffer object
Derm.Render.FontRenderable font
Derm.Platform.GetProcAddress
Derm.Platform.GetProcAddressOSX
Derm.Platform.GetProcAddressWindows
Derm.Platform.GetProcAddressX11
Derm.OpenGL.GlOpenGL bindings
Derm.OpenGL.Glx
Derm.Types.HalfSingleRepresents an half single-precision floating point number
Derm.Render.ICameraRendering camera
Derm.Render.IColorGeneric color interface
Derm.Render.IColorABGR< T >ARGB color interface
Derm.Render.IColorBGR< T >BGR color interface
Derm.Render.IColorRGB< T >RGB color interface
Derm.Render.IColorRGBA< T >RGBA color interface
Derm.Render.IColorY< T >Single component color interface
Derm.Platform.IGetProcAddress
Derm.Ui.IKeyboardInput
Derm.Raster.ImageGeneric image
Derm.Raster.ImageLoaderRasterImage loader
Derm.Raster.ImageLoaderCoreImageLoader for multiple file formats, supported by the current .NET framework
Derm.Raster.ImageLoaderDIBImageLoader for DIB file format
Derm.Raster.ImageLoaderEXRImageLoader for EXR file format
Derm.Raster.ImageLoaderPPMImageLoader for PPM file format
Derm.Render.INameableNameable
Derm.Render.IReferencedReferenced resource interface
Derm.Render.IRenderObjectObject used for rendering
Derm.Render.IShaderInterfaceGeneric shader interface
Derm.Render.IShaderStateInterface defining shader compilation, linkage and runtime state
Derm.Render.IVertexGeneric vertex interface
Derm.Render.IVertex1Generic bidimensional vertex interface
Derm.Render.IVertex2Generic bidimensional vertex interface
Derm.Render.IVertex3Generic tridimensional vertex interface
Derm.Render.IVertex4Generic homogeneous tridimensional vertex interface
Derm.Render.RenderKernelDetachedService.JobGeneric service job
Derm.Ui.KeyboardInputMouse state abstraction
Derm.Raster.LayerImage< T >Layered image
Derm.Render.LightManager
Derm.Render.MatrixGeneric matrix
Derm.Render.Matrix4x4Square matrix of 4x4 components
Derm.Mesh.MeshComplex geometry
Derm.Mesh.MeshCodecMesh encoder/decoder abstraction
Derm.Mesh.MeshCodec3dsMesh loader for Autodesk 3DS files
Derm.Mesh.MeshCodecOBJ
Derm.Mesh.MeshCodecOFFMesh loader for OFF files
Derm.Mesh.MeshCollectionMesh manager
Derm.Render.Shaders.MeshFragmentShaderFragment ShaderObject implementing MeshFragmentShader
Derm.Render.Shaders.MeshVertexShaderVertex ShaderObject implementing MeshVertexShader
Derm.Render.ModelMatrixModel matrix implementation
Derm.Ui.MouseInputMouse input abstraction
Derm.Render.NameableINameable implementation
Derm.Util.CommandLine.OptionCommand line option description
Derm.Render.OrbitCamera
Derm.Render.OrthoCameraOrthographic camera
Derm.Render.PackedArrayBufferObjectArray buffer object packing multiple buffers
Derm.Render.PerspectiveCameraPerspective camera
Derm.Render.PixelUtility class for describing pixel formats
Derm.Render.RenderContext.PixelFormatPixel format description
Derm.OpenGL.Wgl.PIXELFORMATDESCRIPTORStructure to describe the pixel format of a drawing surface
Derm.Render.PlanePlane abstraction
Derm.Render.PolygonStatePolygon state
Derm.OpenGL.ProcLoaderBase class for loading external routines
Derm.Render.ProjectionMatrixProjection matrix
Derm.Render.Shaders.ProjectRigidVertexVertex ShaderObject implementing ProjectRigidVertex
Derm.Render.QuaternionQuaternion
Derm.Raster.RasterImage< T >Raster image
Derm.Render.RenderAnimationRendering animation
Derm.Render.RenderBufferFramebuffer attachable render buffer
Derm.Render.RenderBufferObject< T >Generic buffer object
Derm.Render.RenderContextRendering context
Derm.Render.RenderExceptionException thrown from RenderContext class
Derm.Render.RenderFramebufferRendering framebuffer
Derm.Render.RenderGarbageServiceTexture set management service
Derm.Render.RenderGraphNodeGraph node dedicated for rendering
Derm.Render.RenderHierarchyHierarchy dedicated for rendering
Derm.Render.RenderKernelRendering kernel
Derm.Render.RenderKernelContextServiceRenderKernel context service
Derm.Render.RenderKernelDetachedServiceRenderKernel service executed parallely
Derm.Render.RenderObjectCommon implementation of IRenderObject interface
Derm.Render.RenderPipelineRender pipeline
Derm.Render.RenderStateGeneric render state
Derm.Render.RenderSurfaceRender surface interface
Derm.Ui.RenderUiPipelineRenderPipeline for rendering an UserInterface
Derm.Render.RenderWindowRendering window
Derm.Render.World.RenderWorldPipelineRenderPipeline for rendering a World
Derm.Render.World.World.RootObjectWorld root object
Derm.Ui.UserInterface.RootObjectUserInterface root object
Derm.Render.SelectionBuffer
Derm.Render.ShaderAttributesRendered attribute buffers
Derm.Render.ShaderAttributesProxyRendered attribute buffers proxy
Derm.Render.ShaderInterfaceCommonly used shader interface
Derm.Render.ShaderObjectShader object
Derm.Render.ShaderProgramShader program
Derm.Render.StdDirectionalLightDirectional light
Derm.Render.Shaders.StdDirLightShaderVertex ShaderObject implementing StdDirLight
Derm.Render.StdLightBasic light
Derm.Render.Shaders.StdLightModelShaderVertex ShaderObject implementing StdLightModel
Derm.Render.StdLightModelStateStandard ligh model render state
Derm.Render.StdMaterialStateMaterial RenderState
Derm.Render.StdPositionalLight
Derm.Render.Shaders.StdPosLightShaderVertex ShaderObject implementing StdPosLight
Derm.Render.StdSpotLight
Derm.Render.Shaders.StdSpotLightShaderVertex ShaderObject implementing StdSpotLight
Derm.Mesh.Mesh.SurfaceMesh surface
Derm.Render.TargetCamera
Derm.Render.World.TerrainMesh representing terrains
Derm.Render.TextureTexture
Derm.Render.Texture1dOne dimensional texture
Derm.Render.Texture2dTwo dimensional texture
Derm.Render.Texture3dThree dimensional texture
Derm.Render.TextureCubeCube texture
Derm.Render.TextureLoadService.TextureLoadJobJob for loading texture data
Derm.Render.TextureLoadServiceTexture loading service
Derm.Render.TextureRectangleTwo dimensional texture using rectangle coordinates
Derm.Render.TextureSetServiceTexture set management service
Derm.Render.TexturesStateTexture state
Derm.Render.TextureStageTexture procedure stage
Derm.Render.TextureStageStateTexture stage state
Derm.Render.TransformContextTransformation context
Derm.Render.Shaders.TransformStateVertexInterface implementing ITransformState
Derm.Render.UniformBufferObject< T >Construct an UniformBufferObject
Derm.Ui.UserInterfaceGeneric user interface
Derm.Render.Vertex1bUnidimensional vertex value type (byte coordinates)
Derm.Render.Vertex1dUnidimensional vertex value type (double coordinates)
Derm.Render.Vertex1fUnidimensional vertex value type (float coordinates)
Derm.Render.Vertex1iUnidimensional vertex value type (integer coordinates)
Derm.Render.Vertex1sUnidimensional vertex value type (short coordinates)
Derm.Render.Vertex1ubUnidimensional vertex value type (unsigned byte coordinates)
Derm.Render.Vertex1uiUnidimensional vertex value type (unsigned integer coordinates)
Derm.Render.Vertex1usUnidimensional vertex value type (unsigned short coordinates)
Derm.Render.Vertex2bBidimensional vertex value type (byte coordinates)
Derm.Render.Vertex2dBidimensional vertex value type (double coordinates)
Derm.Render.Vertex2fBidimensional vertex value type (float coordinates)
Derm.Render.Vertex2iBidimensional vertex value type (integer coordinates)
Derm.Render.Vertex2sBidimensional vertex value type (short coordinates)
Derm.Render.Vertex3bTridimensional vertex value type (byte coordinates)
Derm.Render.Vertex3dTridimensional vertex value type (double coordinates)
Derm.Render.Vertex3fTridimensional vertex value type (float coordinates)
Derm.Render.Vertex3iTridimensional vertex value type (integer coordinates)
Derm.Render.Vertex3sTridimensional vertex value type (short coordinates)
Derm.Render.Vertex4bHomogeneous tridimensional vertex value type (byte coordinates)
Derm.Render.Vertex4dHomogeneous tridimensional vertex value type (double coordinates)
Derm.Render.Vertex4fHomogeneous tridimensional vertex value type (float coordinates)
Derm.Render.Vertex4iHomogeneous tridimensional vertex value type (integer coordinates)
Derm.Render.Vertex4sHomogeneous tridimensional vertex value type (short coordinates)
Derm.Render.RenderPipeline.ViewportRenderPipeline viewport
Derm.OpenGL.Wgl
Derm.Ui.Widget.WidgetBase widget class
Derm.Render.World.WorldRepresentation of the world
Derm.Util.XmlHelperXML helper class


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