- RaiseCompilerEvent()
: Derm.Render.RenderState
- RaiseLinkerEvent()
: Derm.Render.RenderState
- RasterImage()
: Derm.Raster.RasterImage< T >
- RasterPos2()
: Derm.OpenGL.Gl
- RasterPos3()
: Derm.OpenGL.Gl
- RasterPos4()
: Derm.OpenGL.Gl
- ReadBuffer()
: Derm.OpenGL.Gl
- ReadPixel()
: Derm.OpenGL.Gl
- RealizeLayerPalette()
: Derm.OpenGL.Wgl
- Rect()
: Derm.OpenGL.Gl
- Ref()
: Derm.Render.IReferenced
, Derm.Render.RenderObject
- RegisterAnimation()
: Derm.Render.AnimationService
- RegisterInput()
: Derm.Render.RenderWindow
- RegisterLight()
: Derm.Render.LightManager
, Derm.Render.StdLightModelState
- RegisterPipeline()
: Derm.Render.RenderKernel
- RegisterService()
: Derm.Render.RenderKernel
- RegisterShaderObject()
: Derm.Render.ShaderObject
- RegisterShaderProgram()
: Derm.Render.ShaderProgram
- Release()
: Derm.Render.IRenderObject
, Derm.Render.RenderObject
- ReleaseImageBufferEvents()
: Derm.OpenGL.Wgl
- ReleaseOnClient()
: Derm.Render.BufferObject
- ReleasePbufferDC()
: Derm.OpenGL.Wgl
- ReleaseTexImage()
: Derm.OpenGL.Glx
, Derm.OpenGL.Wgl
- ReleaseVideoCaptureDevice()
: Derm.OpenGL.Glx
, Derm.OpenGL.Wgl
- ReleaseVideoDevice()
: Derm.OpenGL.Glx
, Derm.OpenGL.Wgl
- ReleaseVideoImage()
: Derm.OpenGL.Glx
, Derm.OpenGL.Wgl
- Render()
: Derm.OpenGL.Glx
, Derm.Render.RenderGraphNode
, Derm.Render.RenderHierarchy
, Derm.Render.BaseShaderAttributes
, Derm.Render.ShaderAttributes
, Derm.Render.ShaderAttributesProxy
- RenderBuffer()
: Derm.Render.RenderBuffer
- RenderBufferObject()
: Derm.Render.RenderBufferObject< T >
- RenderbufferStorage()
: Derm.OpenGL.Gl
- RenderbufferStorageMultisample()
: Derm.OpenGL.Gl
- RenderbufferStorageMultisampleCoverage()
: Derm.OpenGL.Gl
- RenderContext()
: Derm.Render.RenderContext
- RenderException()
: Derm.Render.RenderException
- RenderFramebuffer()
: Derm.Render.RenderFramebuffer
- RenderKernel()
: Derm.Render.RenderKernel
- RenderLarge()
: Derm.OpenGL.Glx
- RenderMode()
: Derm.OpenGL.Gl
- RenderPipeline()
: Derm.Render.RenderPipeline
- RenderState()
: Derm.Render.RenderState
- RenderSurface()
: Derm.Render.RenderSurface
- RenderThis()
: Derm.Render.RenderGraphNode
- RenderUiPipeline()
: Derm.Ui.RenderUiPipeline
- RenderWindow()
: Derm.Render.RenderWindow
- RenderWorldPipeline()
: Derm.Render.World.RenderWorldPipeline
- RequestCreation()
: Derm.Render.TextureSetService
- RequestJob()
: Derm.Render.TextureLoadService
, Derm.Render.RenderKernelDetachedService
- RequestMipmaps()
: Derm.Render.TextureSetService
- RequestMipmapsCreation()
: Derm.Render.Texture
- RequestResidentPrograms()
: Derm.OpenGL.Gl
- Require()
: Derm.Util.Design
- RequiresGLSLVersion()
: Derm.Render.RenderContext
- RequiresGLVersion()
: Derm.Render.RenderContext
- ResetAttribute()
: Derm.Render.ShaderAttributes
- ResetAttributes()
: Derm.Render.ShaderAttributes
- ResetFrameCount()
: Derm.OpenGL.Glx
, Derm.OpenGL.Wgl
- ResetHistogram()
: Derm.OpenGL.Gl
- ResetMinmax()
: Derm.OpenGL.Gl
- ResetName()
: Derm.Render.Nameable
, Derm.Render.StdMaterialState
, Derm.Render.RenderGraphNode
, Derm.Render.INameable
, Derm.Render.RenderKernelContextService
- ResetRenderState()
: Derm.Render.RenderGraphNode
- ResetTextureBinding()
: Derm.Render.TexturesState
- ResetTextureBindings()
: Derm.Render.TexturesState
- RestoreBufferRegion()
: Derm.OpenGL.Wgl
- ResumeKernels()
: Derm.Render.RenderKernel
- ResumeTransformFeedback()
: Derm.OpenGL.Gl
- RootObject()
: Derm.Render.World.World.RootObject
, Derm.Ui.UserInterface.RootObject
- Rotate()
: Derm.Render.ModelMatrix
- Rotated()
: Derm.OpenGL.Gl
- Rotatef()
: Derm.OpenGL.Gl
- RunKernels()
: Derm.Render.RenderKernel
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