Standard ligh model render state. More...
Public Member Functions | |
StdLightModelState () | |
Construct a StdLightModelState. | |
void | RegisterLight (StdDirectionalLight light) |
Register a direction light. | |
override void | SetState (RenderContext ctx, ShaderProgram sProgram) |
Apply this blend renderer state. | |
Static Public Attributes | |
static readonly string | StateID = "LightModel" |
The name of this render context. | |
Properties | |
ColorRGBAf | AmbientColor [get, set] |
Lighting model ambient color. | |
override IEnumerable < ShaderObject > | Attachments [get] |
Shader object required for correct linkage. | |
override bool | Inheritable [get] |
Determine whether this RenderState is inherited. | |
bool | LocalViewer [get, set] |
Local viewer lighting computation. | |
override bool | ServerSide [get] |
Determine whether this RenderState is defined on server side. |
Standard ligh model render state.
Derm.Render.StdLightModelState.StdLightModelState | ( | ) |
Construct a StdLightModelState.
void Derm.Render.StdLightModelState.RegisterLight | ( | StdDirectionalLight | light | ) |
Register a direction light.
light |
override void Derm.Render.StdLightModelState.SetState | ( | RenderContext | ctx, | |
ShaderProgram | sProgram | |||
) | [virtual] |
Apply this blend renderer state.
ctx | A RenderContext | |
sProgram | A ShaderProgram |
Reimplemented from Derm.Render.RenderState.
readonly string Derm.Render.StdLightModelState.StateID = "LightModel" [static] |
The name of this render context.
ColorRGBAf Derm.Render.StdLightModelState.AmbientColor [get, set] |
Lighting model ambient color.
override IEnumerable<ShaderObject> Derm.Render.StdLightModelState.Attachments [get] |
Shader object required for correct linkage.
Reimplemented from Derm.Render.RenderState.
override bool Derm.Render.StdLightModelState.Inheritable [get] |
Determine whether this RenderState is inherited.
This RenderState is inheritable.
Reimplemented from Derm.Render.RenderState.
bool Derm.Render.StdLightModelState.LocalViewer [get, set] |
Local viewer lighting computation.
override bool Derm.Render.StdLightModelState.ServerSide [get] |
Determine whether this RenderState is defined on server side.
This RenderState doesn't modify the OpenGL internal state.
Reimplemented from Derm.Render.RenderState.