Derm.Render.Vertex4f Struct Reference
Homogeneous tridimensional vertex value type (float coordinates).
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List of all members.
Detailed Description
Homogeneous tridimensional vertex value type (float coordinates).
Constructor & Destructor Documentation
Derm.Render.Vertex4f.Vertex4f |
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float[] |
v |
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Derm.Render.Vertex4f.Vertex4f |
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float |
x, |
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float |
y, |
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float |
z, |
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float |
w | |
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Vertex3f constructor.
- Parameters:
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| x | A System.Single |
| y | A System.Single |
Member Function Documentation
System.Type Derm.Render.Vertex4f.GetBaseType |
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int Derm.Render.Vertex4f.GetComponentsCount |
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static implicit Derm.Render.Vertex4f.operator float[] |
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Vertex4f |
a |
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[static] |
Transform vertex using transformation matrix.
- Parameters:
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| v1 | A Vertex4f representing the vertex to be transformed. |
| m | A Matrix4x4 representing the transformation matrix. |
- Returns:
- It returns a Vertex4f which represents the transformed vertex.
Member Data Documentation
W coordinate for fourdimensional vertex.
X coordinate for fourdimensional vertex.
Y coordinate for fourdimensional vertex.
Z coordinate for fourdimensional vertex.
Property Documentation
float Derm.Render.Vertex4f.this[int idx] [get, set] |
Vertex components indexer (cast to sbyte to float).
- Parameters:
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Implements Derm.Render.IVertex.