GetBaseType() | Derm.Render.Vertex4f | |
GetComponentsCount() | Derm.Render.Vertex4f | |
operator float[](Vertex4f a) | Derm.Render.Vertex4f | [static] |
operator Vertex3f(Vertex4f a) | Derm.Render.Vertex4f | [static] |
operator*(Vertex4f v, Matrix4x4 m) | Derm.Render.Vertex4f | [static] |
this | Derm.Render.Vertex4f | |
Vertex4f(float[] v) | Derm.Render.Vertex4f | |
Vertex4f(float x, float y, float z, float w) | Derm.Render.Vertex4f | |
w | Derm.Render.Vertex4f | |
x | Derm.Render.Vertex4f | |
y | Derm.Render.Vertex4f | |
z | Derm.Render.Vertex4f |