| GetBaseType() | Derm.Render.Vertex4f | |
| GetComponentsCount() | Derm.Render.Vertex4f | |
| operator float[](Vertex4f a) | Derm.Render.Vertex4f | [static] |
| operator Vertex3f(Vertex4f a) | Derm.Render.Vertex4f | [static] |
| operator*(Vertex4f v, Matrix4x4 m) | Derm.Render.Vertex4f | [static] |
| this | Derm.Render.Vertex4f | |
| Vertex4f(float[] v) | Derm.Render.Vertex4f | |
| Vertex4f(float x, float y, float z, float w) | Derm.Render.Vertex4f | |
| w | Derm.Render.Vertex4f | |
| x | Derm.Render.Vertex4f | |
| y | Derm.Render.Vertex4f | |
| z | Derm.Render.Vertex4f |