Blend render state (buffer group, color). More...
Public Member Functions | |
BlendState () | |
BlendRenderState constructor. | |
override void | SetState (RenderContext ctx, ShaderProgram sProgram) |
Apply this blend renderer state. | |
Static Public Attributes | |
static readonly string | StateID = "Blend" |
The name of this render context. | |
Properties | |
int | DstFactor [get, set] |
BlendRenderState SourceFactor property. | |
bool | Enabled [get, set] |
BlendRenderState Enabled property. | |
override bool | Inheritable [get] |
Determine whether this RenderState is inherited. | |
override bool | ServerSide [get] |
Determine whether this RenderState is defined on server side. | |
int | SrcFactor [get, set] |
BlendRenderState SrcFactor property. |
Blend render state (buffer group, color).
Derm.Render.BlendState.BlendState | ( | ) |
BlendRenderState constructor.
override void Derm.Render.BlendState.SetState | ( | RenderContext | ctx, | |
ShaderProgram | sProgram | |||
) | [virtual] |
Apply this blend renderer state.
ctx | A RenderContext |
Reimplemented from Derm.Render.RenderState.
readonly string Derm.Render.BlendState.StateID = "Blend" [static] |
The name of this render context.
int Derm.Render.BlendState.DstFactor [get, set] |
BlendRenderState SourceFactor property.
bool Derm.Render.BlendState.Enabled [get, set] |
BlendRenderState Enabled property.
override bool Derm.Render.BlendState.Inheritable [get] |
Determine whether this RenderState is inherited.
This RenderState is inheritable.
Reimplemented from Derm.Render.RenderState.
override bool Derm.Render.BlendState.ServerSide [get] |
Determine whether this RenderState is defined on server side.
This RenderState modify the OpenGL internal state.
Reimplemented from Derm.Render.RenderState.
int Derm.Render.BlendState.SrcFactor [get, set] |
BlendRenderState SrcFactor property.