Blend render state (buffer group, color). More...
Public Member Functions | |
| BlendState () | |
| BlendRenderState constructor. | |
| override void | SetState (RenderContext ctx, ShaderProgram sProgram) |
| Apply this blend renderer state. | |
Static Public Attributes | |
| static readonly string | StateID = "Blend" |
| The name of this render context. | |
Properties | |
| int | DstFactor [get, set] |
| BlendRenderState SourceFactor property. | |
| bool | Enabled [get, set] |
| BlendRenderState Enabled property. | |
| override bool | Inheritable [get] |
| Determine whether this RenderState is inherited. | |
| override bool | ServerSide [get] |
| Determine whether this RenderState is defined on server side. | |
| int | SrcFactor [get, set] |
| BlendRenderState SrcFactor property. | |
Blend render state (buffer group, color).
| Derm.Render.BlendState.BlendState | ( | ) |
BlendRenderState constructor.
| override void Derm.Render.BlendState.SetState | ( | RenderContext | ctx, | |
| ShaderProgram | sProgram | |||
| ) | [virtual] |
Apply this blend renderer state.
| ctx | A RenderContext |
Reimplemented from Derm.Render.RenderState.
readonly string Derm.Render.BlendState.StateID = "Blend" [static] |
The name of this render context.
int Derm.Render.BlendState.DstFactor [get, set] |
BlendRenderState SourceFactor property.
bool Derm.Render.BlendState.Enabled [get, set] |
BlendRenderState Enabled property.
override bool Derm.Render.BlendState.Inheritable [get] |
Determine whether this RenderState is inherited.
This RenderState is inheritable.
Reimplemented from Derm.Render.RenderState.
override bool Derm.Render.BlendState.ServerSide [get] |
Determine whether this RenderState is defined on server side.
This RenderState modify the OpenGL internal state.
Reimplemented from Derm.Render.RenderState.
int Derm.Render.BlendState.SrcFactor [get, set] |
BlendRenderState SrcFactor property.