Derm.Render.Shaders.StdPosLightShader Member List
This is the complete list of members for
Derm.Render.Shaders.StdPosLightShader, including all inherited members.
| AppendHeader(List< string > mSource, int sVersion) | Derm.Render.ShaderObject | [protected, static] |
| AppendSourceStrings(List< string > sLines, IEnumerable< string > source) | Derm.Render.ShaderObject | [protected, static] |
| AppendSourceStrings(List< string > sLines, string sPath) | Derm.Render.ShaderObject | [protected, static] |
| Attachments | Derm.Render.ShaderObject | |
| CompilerEvent | Derm.Render.ShaderObject | |
| Create(RenderContext ctx) | Derm.Render.ShaderObject | [virtual] |
| Defines | Derm.Render.ShaderObject | |
| Delete(RenderContext ctx) | Derm.Render.ShaderObject | [virtual] |
| GetShaderObject(string sName) | Derm.Render.ShaderObject | [static] |
| Interface | Derm.Render.ShaderObject | [protected] |
| InvalidObjectName | Derm.Render.RenderObject | |
| IsCreated | Derm.Render.RenderObject | |
| LinkerEvent | Derm.Render.ShaderObject | |
| ObjectName | Derm.Render.RenderObject | |
| Ref() | Derm.Render.RenderObject | |
| RefCount | Derm.Render.RenderObject | |
| RegisterShaderObject(string sName, ShaderObject sText) | Derm.Render.ShaderObject | [static] |
| Release() | Derm.Render.RenderObject | |
| SetState(RenderContext ctx, ShaderProgram sProgram) | Derm.Render.ShaderObject | |
| ShaderName | Derm.Render.Shaders.StdPosLightShader | [static] |
| ShaderObject(int sType, IEnumerable< string > sSource) | Derm.Render.ShaderObject | |
| ShaderObject(int sType, IEnumerable< string > sSource, IEnumerable< string > sInterface) | Derm.Render.ShaderObject | |
| ShaderObject(int sType, string sSourcePath) | Derm.Render.ShaderObject | |
| ShaderObject(int sType) | Derm.Render.ShaderObject | [protected] |
| Source | Derm.Render.ShaderObject | [protected] |
| StdPosLightShader() | Derm.Render.Shaders.StdPosLightShader | |
| Unref() | Derm.Render.RenderObject | |