, including all inherited members.
| AttachShader(ShaderObject sObject) | Derm.Render.ShaderProgram | |
| AttachShader(string sObjectName) | Derm.Render.ShaderProgram | |
| Bind(RenderContext ctx) | Derm.Render.ShaderProgram | |
| Create(RenderContext ctx) | Derm.Render.ShaderProgram | [virtual] |
| Defines | Derm.Render.ShaderProgram | |
| DefineSymbol(string def) | Derm.Render.ShaderProgram | |
| Delete(RenderContext ctx) | Derm.Render.ShaderProgram | [virtual] |
| DetachShader(ShaderObject sObject) | Derm.Render.ShaderProgram | |
| DetachShader(string sObjectName) | Derm.Render.ShaderProgram | |
| ForceRelink() | Derm.Render.ShaderProgram | |
| GetShaderProgram(string sName) | Derm.Render.ShaderProgram | [static] |
| InvalidObjectName | Derm.Render.RenderObject | |
| IsActiveInput(string uName) | Derm.Render.ShaderProgram | |
| IsActiveUniform(string uName) | Derm.Render.ShaderProgram | |
| IsAttachedShader(ShaderObject sObject) | Derm.Render.ShaderProgram | |
| IsAttachedShader(string sObjectName) | Derm.Render.ShaderProgram | |
| IsCreated | Derm.Render.RenderObject | |
| IsDefinedSymbol(string sym) | Derm.Render.ShaderProgram | |
| IsLinked | Derm.Render.ShaderProgram | |
| Link(RenderContext ctx, IEnumerable< IShaderState > sStates) | Derm.Render.ShaderProgram | |
| ObjectName | Derm.Render.RenderObject | |
| Ref() | Derm.Render.RenderObject | |
| RefCount | Derm.Render.RenderObject | |
| RegisterShaderProgram(string sName, ShaderProgram sProgram) | Derm.Render.ShaderProgram | [static] |
| Release() | Derm.Render.RenderObject | |
| RequiredGLSLVersion | Derm.Render.ShaderProgram | |
| SetInput(RenderContext ctx, BufferObject iObject, string iVariable) | Derm.Render.ShaderProgram | |
| SetInput(RenderContext ctx, BufferObject iObject, string iVariable, int stride) | Derm.Render.ShaderProgram | |
| SetInput(RenderContext ctx, BufferObject iObject, string iVariable, int stride, int offset) | Derm.Render.ShaderProgram | |
| SetInput< T >(RenderContext ctx, BufferObject iObject) | Derm.Render.ShaderProgram | |
| SetInput< T >(RenderContext ctx, BufferObject iObject, int offset) | Derm.Render.ShaderProgram | |
| SetUniform(RenderContext ctx, string uName, int i) | Derm.Render.ShaderProgram | |
| SetUniform(RenderContext ctx, string uName, Vertex3f v) | Derm.Render.ShaderProgram | |
| SetUniform(RenderContext ctx, string uName, Vertex4f v) | Derm.Render.ShaderProgram | |
| SetUniform(RenderContext ctx, string uName, Matrix4x4 m) | Derm.Render.ShaderProgram | |
| SetUniform(RenderContext ctx, string uName, Texture tex, int texUnit) | Derm.Render.ShaderProgram | |
| Unbind(RenderContext ctx) | Derm.Render.ShaderProgram | |
| UndefineAllSymbols() | Derm.Render.ShaderProgram | |
| UndefineSymbol(string sym) | Derm.Render.ShaderProgram | |
| Unref() | Derm.Render.RenderObject | |