, including all inherited members.
AttachShader(ShaderObject sObject) | Derm.Render.ShaderProgram | |
AttachShader(string sObjectName) | Derm.Render.ShaderProgram | |
Bind(RenderContext ctx) | Derm.Render.ShaderProgram | |
Create(RenderContext ctx) | Derm.Render.ShaderProgram | [virtual] |
Defines | Derm.Render.ShaderProgram | |
DefineSymbol(string def) | Derm.Render.ShaderProgram | |
Delete(RenderContext ctx) | Derm.Render.ShaderProgram | [virtual] |
DetachShader(ShaderObject sObject) | Derm.Render.ShaderProgram | |
DetachShader(string sObjectName) | Derm.Render.ShaderProgram | |
ForceRelink() | Derm.Render.ShaderProgram | |
GetShaderProgram(string sName) | Derm.Render.ShaderProgram | [static] |
InvalidObjectName | Derm.Render.RenderObject | |
IsActiveInput(string uName) | Derm.Render.ShaderProgram | |
IsActiveUniform(string uName) | Derm.Render.ShaderProgram | |
IsAttachedShader(ShaderObject sObject) | Derm.Render.ShaderProgram | |
IsAttachedShader(string sObjectName) | Derm.Render.ShaderProgram | |
IsCreated | Derm.Render.RenderObject | |
IsDefinedSymbol(string sym) | Derm.Render.ShaderProgram | |
IsLinked | Derm.Render.ShaderProgram | |
Link(RenderContext ctx, IEnumerable< IShaderState > sStates) | Derm.Render.ShaderProgram | |
ObjectName | Derm.Render.RenderObject | |
Ref() | Derm.Render.RenderObject | |
RefCount | Derm.Render.RenderObject | |
RegisterShaderProgram(string sName, ShaderProgram sProgram) | Derm.Render.ShaderProgram | [static] |
Release() | Derm.Render.RenderObject | |
RequiredGLSLVersion | Derm.Render.ShaderProgram | |
SetInput(RenderContext ctx, BufferObject iObject, string iVariable) | Derm.Render.ShaderProgram | |
SetInput(RenderContext ctx, BufferObject iObject, string iVariable, int stride) | Derm.Render.ShaderProgram | |
SetInput(RenderContext ctx, BufferObject iObject, string iVariable, int stride, int offset) | Derm.Render.ShaderProgram | |
SetInput< T >(RenderContext ctx, BufferObject iObject) | Derm.Render.ShaderProgram | |
SetInput< T >(RenderContext ctx, BufferObject iObject, int offset) | Derm.Render.ShaderProgram | |
SetUniform(RenderContext ctx, string uName, int i) | Derm.Render.ShaderProgram | |
SetUniform(RenderContext ctx, string uName, Vertex3f v) | Derm.Render.ShaderProgram | |
SetUniform(RenderContext ctx, string uName, Vertex4f v) | Derm.Render.ShaderProgram | |
SetUniform(RenderContext ctx, string uName, Matrix4x4 m) | Derm.Render.ShaderProgram | |
SetUniform(RenderContext ctx, string uName, Texture tex, int texUnit) | Derm.Render.ShaderProgram | |
Unbind(RenderContext ctx) | Derm.Render.ShaderProgram | |
UndefineAllSymbols() | Derm.Render.ShaderProgram | |
UndefineSymbol(string sym) | Derm.Render.ShaderProgram | |
Unref() | Derm.Render.RenderObject | |