Derm.Render.ShaderProgram Member List

This is the complete list of members for Derm.Render.ShaderProgram, including all inherited members.
AttachShader(ShaderObject sObject)Derm.Render.ShaderProgram
AttachShader(string sObjectName)Derm.Render.ShaderProgram
Bind(RenderContext ctx)Derm.Render.ShaderProgram
Create(RenderContext ctx)Derm.Render.ShaderProgram [virtual]
DefinesDerm.Render.ShaderProgram
DefineSymbol(string def)Derm.Render.ShaderProgram
Delete(RenderContext ctx)Derm.Render.ShaderProgram [virtual]
DetachShader(ShaderObject sObject)Derm.Render.ShaderProgram
DetachShader(string sObjectName)Derm.Render.ShaderProgram
ForceRelink()Derm.Render.ShaderProgram
GetShaderProgram(string sName)Derm.Render.ShaderProgram [static]
InvalidObjectNameDerm.Render.RenderObject
IsActiveInput(string uName)Derm.Render.ShaderProgram
IsActiveUniform(string uName)Derm.Render.ShaderProgram
IsAttachedShader(ShaderObject sObject)Derm.Render.ShaderProgram
IsAttachedShader(string sObjectName)Derm.Render.ShaderProgram
IsCreatedDerm.Render.RenderObject
IsDefinedSymbol(string sym)Derm.Render.ShaderProgram
IsLinkedDerm.Render.ShaderProgram
Link(RenderContext ctx, IEnumerable< IShaderState > sStates)Derm.Render.ShaderProgram
ObjectNameDerm.Render.RenderObject
Ref()Derm.Render.RenderObject
RefCountDerm.Render.RenderObject
RegisterShaderProgram(string sName, ShaderProgram sProgram)Derm.Render.ShaderProgram [static]
Release()Derm.Render.RenderObject
RequiredGLSLVersionDerm.Render.ShaderProgram
SetInput(RenderContext ctx, BufferObject iObject, string iVariable)Derm.Render.ShaderProgram
SetInput(RenderContext ctx, BufferObject iObject, string iVariable, int stride)Derm.Render.ShaderProgram
SetInput(RenderContext ctx, BufferObject iObject, string iVariable, int stride, int offset)Derm.Render.ShaderProgram
SetInput< T >(RenderContext ctx, BufferObject iObject)Derm.Render.ShaderProgram
SetInput< T >(RenderContext ctx, BufferObject iObject, int offset)Derm.Render.ShaderProgram
SetUniform(RenderContext ctx, string uName, int i)Derm.Render.ShaderProgram
SetUniform(RenderContext ctx, string uName, Vertex3f v)Derm.Render.ShaderProgram
SetUniform(RenderContext ctx, string uName, Vertex4f v)Derm.Render.ShaderProgram
SetUniform(RenderContext ctx, string uName, Matrix4x4 m)Derm.Render.ShaderProgram
SetUniform(RenderContext ctx, string uName, Texture tex, int texUnit)Derm.Render.ShaderProgram
Unbind(RenderContext ctx)Derm.Render.ShaderProgram
UndefineAllSymbols()Derm.Render.ShaderProgram
UndefineSymbol(string sym)Derm.Render.ShaderProgram
Unref()Derm.Render.RenderObject


Services powered by Get Deus Ex Render Machina at SourceForge.net. Fast, secure and Free Open Source software downloads