, including all inherited members.
| _1PASS | Derm.OpenGL.Gl | |
| _2_BYTES | Derm.OpenGL.Gl | |
| _2D | Derm.OpenGL.Gl | |
| _2PASS_0 | Derm.OpenGL.Gl | |
| _2PASS_1 | Derm.OpenGL.Gl | |
| _2X_BIT | Derm.OpenGL.Gl | |
| _3_BYTES | Derm.OpenGL.Gl | |
| _3D | Derm.OpenGL.Gl | |
| _3D_COLOR | Derm.OpenGL.Gl | |
| _3D_COLOR_TEXTURE | Derm.OpenGL.Gl | |
| _422 | Derm.OpenGL.Gl | |
| _422_AVERAGE | Derm.OpenGL.Gl | |
| _422_REV | Derm.OpenGL.Gl | |
| _422_REV_AVERAGE | Derm.OpenGL.Gl | |
| _4_BYTES | Derm.OpenGL.Gl | |
| _4D_COLOR_TEXTURE | Derm.OpenGL.Gl | |
| _4PASS_0 | Derm.OpenGL.Gl | |
| _4PASS_1 | Derm.OpenGL.Gl | |
| _4PASS_2 | Derm.OpenGL.Gl | |
| _4PASS_3 | Derm.OpenGL.Gl | |
| _4X_BIT | Derm.OpenGL.Gl | |
| _8X_BIT | Derm.OpenGL.Gl | |
| ACCUM | Derm.OpenGL.Gl | |
| Accum(int op, float value) | Derm.OpenGL.Gl | [static] |
| ACCUM_ALPHA_BITS | Derm.OpenGL.Gl | |
| ACCUM_BLUE_BITS | Derm.OpenGL.Gl | |
| ACCUM_BUFFER_BIT | Derm.OpenGL.Gl | |
| ACCUM_CLEAR_VALUE | Derm.OpenGL.Gl | |
| ACCUM_GREEN_BITS | Derm.OpenGL.Gl | |
| ACCUM_RED_BITS | Derm.OpenGL.Gl | |
| ACTIVE_ATTRIBUTE_MAX_LENGTH | Derm.OpenGL.Gl | |
| ACTIVE_ATTRIBUTES | Derm.OpenGL.Gl | |
| ACTIVE_PROGRAM | Derm.OpenGL.Gl | |
| ACTIVE_STENCIL_FACE | Derm.OpenGL.Gl | |
| ACTIVE_TEXTURE | Derm.OpenGL.Gl | |
| ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH | Derm.OpenGL.Gl | |
| ACTIVE_UNIFORM_BLOCKS | Derm.OpenGL.Gl | |
| ACTIVE_UNIFORM_MAX_LENGTH | Derm.OpenGL.Gl | |
| ACTIVE_UNIFORMS | Derm.OpenGL.Gl | |
| ACTIVE_VARYING_MAX_LENGTH | Derm.OpenGL.Gl | |
| ACTIVE_VARYINGS | Derm.OpenGL.Gl | |
| ACTIVE_VERTEX_UNITS | Derm.OpenGL.Gl | |
| ActiveProgram(uint program) | Derm.OpenGL.Gl | [static] |
| ActiveStencilFace(int face) | Derm.OpenGL.Gl | [static] |
| ActiveTexture(int texture) | Derm.OpenGL.Gl | [static] |
| ActiveVarying(uint program, string name) | Derm.OpenGL.Gl | [static] |
| ADD | Derm.OpenGL.Gl | |
| ADD_SIGNED | Derm.OpenGL.Gl | |
| ALIASED_LINE_WIDTH_RANGE | Derm.OpenGL.Gl | |
| ALIASED_POINT_SIZE_RANGE | Derm.OpenGL.Gl | |
| ALL_ATTRIB_BITS | Derm.OpenGL.Gl | |
| ALL_COMPLETED | Derm.OpenGL.Gl | |
| ALPHA | Derm.OpenGL.Gl | |
| ALPHA12 | Derm.OpenGL.Gl | |
| ALPHA16 | Derm.OpenGL.Gl | |
| ALPHA16_SNORM | Derm.OpenGL.Gl | |
| ALPHA16F | Derm.OpenGL.Gl | |
| ALPHA16I | Derm.OpenGL.Gl | |
| ALPHA16UI | Derm.OpenGL.Gl | |
| ALPHA32F | Derm.OpenGL.Gl | |
| ALPHA32I | Derm.OpenGL.Gl | |
| ALPHA32UI | Derm.OpenGL.Gl | |
| ALPHA4 | Derm.OpenGL.Gl | |
| ALPHA8 | Derm.OpenGL.Gl | |
| ALPHA8_SNORM | Derm.OpenGL.Gl | |
| ALPHA8I | Derm.OpenGL.Gl | |
| ALPHA8UI | Derm.OpenGL.Gl | |
| ALPHA_BIAS | Derm.OpenGL.Gl | |
| ALPHA_BITS | Derm.OpenGL.Gl | |
| ALPHA_INTEGER | Derm.OpenGL.Gl | |
| ALPHA_SCALE | Derm.OpenGL.Gl | |
| ALPHA_SNORM | Derm.OpenGL.Gl | |
| ALPHA_TEST | Derm.OpenGL.Gl | |
| ALPHA_TEST_FUNC | Derm.OpenGL.Gl | |
| ALPHA_TEST_REF | Derm.OpenGL.Gl | |
| AlphaFragmentOp1(int op, uint dst, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod) | Derm.OpenGL.Gl | [static] |
| AlphaFragmentOp2(int op, uint dst, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod, uint arg2, uint arg2Rep, uint arg2Mod) | Derm.OpenGL.Gl | [static] |
| AlphaFragmentOp3(int op, uint dst, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod, uint arg2, uint arg2Rep, uint arg2Mod, uint arg3, uint arg3Rep, uint arg3Mod) | Derm.OpenGL.Gl | [static] |
| AlphaFunc(int func, float @ref) | Derm.OpenGL.Gl | [static] |
| ALREADY_SIGNALED | Derm.OpenGL.Gl | |
| ALWAYS | Derm.OpenGL.Gl | |
| AMBIENT | Derm.OpenGL.Gl | |
| AMBIENT_AND_DIFFUSE | Derm.OpenGL.Gl | |
| AND | Derm.OpenGL.Gl | |
| AND_INVERTED | Derm.OpenGL.Gl | |
| AND_REVERSE | Derm.OpenGL.Gl | |
| ApplyTexture(int mode) | Derm.OpenGL.Gl | [static] |
| AreProgramsResident(Int32 n, uint[] programs,[Out] bool[] residences) | Derm.OpenGL.Gl | [static] |
| AreTexturesResident(Int32 n, uint[] textures,[Out] bool[] residences) | Derm.OpenGL.Gl | [static] |
| ARRAY_BUFFER | Derm.OpenGL.Gl | |
| ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
| ARRAY_ELEMENT_LOCK_COUNT | Derm.OpenGL.Gl | |
| ARRAY_ELEMENT_LOCK_FIRST | Derm.OpenGL.Gl | |
| ARRAY_OBJECT_BUFFER | Derm.OpenGL.Gl | |
| ARRAY_OBJECT_OFFSET | Derm.OpenGL.Gl | |
| ArrayElement(int i) | Derm.OpenGL.Gl | [static] |
| ArrayObject(int array, int size, int type, Int32 stride, uint buffer, uint offset) | Derm.OpenGL.Gl | [static] |
| ATTACHED_SHADERS | Derm.OpenGL.Gl | |
| AttachObject(UInt32 containerObj, UInt32 obj) | Derm.OpenGL.Gl | [static] |
| AttachShader(uint program, uint shader) | Derm.OpenGL.Gl | [static] |
| ATTENUATION | Derm.OpenGL.Gl | |
| ATTRIB_ARRAY_POINTER | Derm.OpenGL.Gl | |
| ATTRIB_ARRAY_SIZE | Derm.OpenGL.Gl | |
| ATTRIB_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| ATTRIB_ARRAY_TYPE | Derm.OpenGL.Gl | |
| ATTRIB_STACK_DEPTH | Derm.OpenGL.Gl | |
| AUTO_NORMAL | Derm.OpenGL.Gl | |
| AUX0 | Derm.OpenGL.Gl | |
| AUX1 | Derm.OpenGL.Gl | |
| AUX2 | Derm.OpenGL.Gl | |
| AUX3 | Derm.OpenGL.Gl | |
| AUX_BUFFERS | Derm.OpenGL.Gl | |
| AVERAGE | Derm.OpenGL.Gl | |
| BACK | Derm.OpenGL.Gl | |
| BACK_LEFT | Derm.OpenGL.Gl | |
| BACK_PRIMARY_COLOR | Derm.OpenGL.Gl | |
| BACK_RIGHT | Derm.OpenGL.Gl | |
| BACK_SECONDARY_COLOR | Derm.OpenGL.Gl | |
| Begin(int mode) | Derm.OpenGL.Gl | [static] |
| BeginConditionalRender(uint id, int mode) | Derm.OpenGL.Gl | [static] |
| BeginFragmentShader() | Derm.OpenGL.Gl | [static] |
| BeginOcclusionQuery(uint id) | Derm.OpenGL.Gl | [static] |
| BeginPerfMonitor(uint monitor) | Derm.OpenGL.Gl | [static] |
| BeginQuery(int target, uint id) | Derm.OpenGL.Gl | [static] |
| BeginTransformFeedback(int primitiveMode) | Derm.OpenGL.Gl | [static] |
| BeginVertexShader() | Derm.OpenGL.Gl | [static] |
| BeginVideoCapture(uint video_capture_slot) | Derm.OpenGL.Gl | [static] |
| BGR | Derm.OpenGL.Gl | |
| BGR_INTEGER | Derm.OpenGL.Gl | |
| BGRA | Derm.OpenGL.Gl | |
| BGRA_INTEGER | Derm.OpenGL.Gl | |
| BIAS_BIT | Derm.OpenGL.Gl | |
| BIAS_BY_NEGATIVE_ONE_HALF | Derm.OpenGL.Gl | |
| BindAttribLocation(uint program, uint index, string name) | Derm.OpenGL.Gl | [static] |
| BindBuffer(int target, uint buffer) | Derm.OpenGL.Gl | [static] |
| BindBufferBase(int target, uint index, uint buffer) | Derm.OpenGL.Gl | [static] |
| BindBufferOffset(int target, uint index, uint buffer, IntPtr offset) | Derm.OpenGL.Gl | [static] |
| BindBufferRange(int target, uint index, uint buffer, IntPtr offset, UInt32 size) | Derm.OpenGL.Gl | [static] |
| BindFragDataLocation(uint program, uint color, string name) | Derm.OpenGL.Gl | [static] |
| BindFragmentShader(uint id) | Derm.OpenGL.Gl | [static] |
| BindFramebuffer(int target, uint framebuffer) | Derm.OpenGL.Gl | [static] |
| BindLightParameter(int light, int value) | Derm.OpenGL.Gl | [static] |
| BindMaterialParameter(int face, int value) | Derm.OpenGL.Gl | [static] |
| BindMultiTexture(int texunit, int target, uint texture) | Derm.OpenGL.Gl | [static] |
| BindParameter(int value) | Derm.OpenGL.Gl | [static] |
| BindProgram(int target, uint program) | Derm.OpenGL.Gl | [static] |
| BindRenderbuffer(int target, uint renderbuffer) | Derm.OpenGL.Gl | [static] |
| BindTexGenParameter(int unit, int coord, int value) | Derm.OpenGL.Gl | [static] |
| BindTexture(int target, uint texture) | Derm.OpenGL.Gl | [static] |
| BindTextureUnitParameter(int unit, int value) | Derm.OpenGL.Gl | [static] |
| BindTransformFeedback(int target, uint id) | Derm.OpenGL.Gl | [static] |
| BindVertexArray(uint array) | Derm.OpenGL.Gl | [static] |
| BindVertexShader(uint id) | Derm.OpenGL.Gl | [static] |
| BindVideoCaptureStreamBuffer(uint video_capture_slot, uint stream, int frame_region, IntPtr offset) | Derm.OpenGL.Gl | [static] |
| BindVideoCaptureStreamTexture(uint video_capture_slot, uint stream, int frame_region, int target, uint texture) | Derm.OpenGL.Gl | [static] |
| Binormal3(sbyte bx, sbyte by, sbyte bz) | Derm.OpenGL.Gl | [static] |
| Binormal3(sbyte[] v) | Derm.OpenGL.Gl | [static] |
| Binormal3(double bx, double by, double bz) | Derm.OpenGL.Gl | [static] |
| Binormal3(double[] v) | Derm.OpenGL.Gl | [static] |
| Binormal3(float bx, float by, float bz) | Derm.OpenGL.Gl | [static] |
| Binormal3(float[] v) | Derm.OpenGL.Gl | [static] |
| Binormal3(int bx, int by, int bz) | Derm.OpenGL.Gl | [static] |
| Binormal3(int[] v) | Derm.OpenGL.Gl | [static] |
| Binormal3(Int16 bx, Int16 by, Int16 bz) | Derm.OpenGL.Gl | [static] |
| Binormal3(Int16[] v) | Derm.OpenGL.Gl | [static] |
| BINORMAL_ARRAY | Derm.OpenGL.Gl | |
| BINORMAL_ARRAY_POINTER | Derm.OpenGL.Gl | |
| BINORMAL_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| BINORMAL_ARRAY_TYPE | Derm.OpenGL.Gl | |
| BinormalPointer(int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| Bitmap(Int32 width, Int32 height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap) | Derm.OpenGL.Gl | [static] |
| BITMAP | Derm.OpenGL.Gl | |
| BITMAP_TOKEN | Derm.OpenGL.Gl | |
| BLEND | Derm.OpenGL.Gl | |
| BLEND_COLOR | Derm.OpenGL.Gl | |
| BLEND_DST | Derm.OpenGL.Gl | |
| BLEND_DST_ALPHA | Derm.OpenGL.Gl | |
| BLEND_DST_RGB | Derm.OpenGL.Gl | |
| BLEND_EQUATION | Derm.OpenGL.Gl | |
| BLEND_EQUATION_ALPHA | Derm.OpenGL.Gl | |
| BLEND_EQUATION_RGB | Derm.OpenGL.Gl | |
| BLEND_SRC | Derm.OpenGL.Gl | |
| BLEND_SRC_ALPHA | Derm.OpenGL.Gl | |
| BLEND_SRC_RGB | Derm.OpenGL.Gl | |
| BlendColor(float red, float green, float blue, float alpha) | Derm.OpenGL.Gl | [static] |
| BlendEquation(int mode) | Derm.OpenGL.Gl | [static] |
| BlendEquation(uint buf, int mode) | Derm.OpenGL.Gl | [static] |
| BlendEquationIndexed(uint buf, int mode) | Derm.OpenGL.Gl | [static] |
| BlendEquationSeparate(int modeRGB, int modeAlpha) | Derm.OpenGL.Gl | [static] |
| BlendEquationSeparate(uint buf, int modeRGB, int modeAlpha) | Derm.OpenGL.Gl | [static] |
| BlendEquationSeparateIndexed(uint buf, int modeRGB, int modeAlpha) | Derm.OpenGL.Gl | [static] |
| BlendFunc(int sfactor, int dfactor) | Derm.OpenGL.Gl | [static] |
| BlendFunc(uint buf, int src, int dst) | Derm.OpenGL.Gl | [static] |
| BlendFuncIndexed(uint buf, int src, int dst) | Derm.OpenGL.Gl | [static] |
| BlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) | Derm.OpenGL.Gl | [static] |
| BlendFuncSeparate(uint buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) | Derm.OpenGL.Gl | [static] |
| BlendFuncSeparateIndexed(uint buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) | Derm.OpenGL.Gl | [static] |
| BlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint mask, int filter) | Derm.OpenGL.Gl | [static] |
| BLUE | Derm.OpenGL.Gl | |
| BLUE_BIAS | Derm.OpenGL.Gl | |
| BLUE_BIT | Derm.OpenGL.Gl | |
| BLUE_BITS | Derm.OpenGL.Gl | |
| BLUE_INTEGER | Derm.OpenGL.Gl | |
| BLUE_SCALE | Derm.OpenGL.Gl | |
| BOOL | Derm.OpenGL.Gl | |
| BOOL_VEC2 | Derm.OpenGL.Gl | |
| BOOL_VEC3 | Derm.OpenGL.Gl | |
| BOOL_VEC4 | Derm.OpenGL.Gl | |
| BUFFER_ACCESS | Derm.OpenGL.Gl | |
| BUFFER_ACCESS_FLAGS | Derm.OpenGL.Gl | |
| BUFFER_GPU_ADDRESS | Derm.OpenGL.Gl | |
| BUFFER_MAP_LENGTH | Derm.OpenGL.Gl | |
| BUFFER_MAP_OFFSET | Derm.OpenGL.Gl | |
| BUFFER_MAP_POINTER | Derm.OpenGL.Gl | |
| BUFFER_MAPPED | Derm.OpenGL.Gl | |
| BUFFER_SIZE | Derm.OpenGL.Gl | |
| BUFFER_USAGE | Derm.OpenGL.Gl | |
| BufferAddressRange(int pname, uint index, UInt64 address, UInt32 length) | Derm.OpenGL.Gl | [static] |
| BufferData(int target, UInt32 size, object data, int usage) | Derm.OpenGL.Gl | [static] |
| BufferSubData(int target, IntPtr offset, UInt32 size, object data) | Derm.OpenGL.Gl | [static] |
| BUMP_ENVMAP | Derm.OpenGL.Gl | |
| BUMP_NUM_TEX_UNITS | Derm.OpenGL.Gl | |
| BUMP_ROT_MATRIX | Derm.OpenGL.Gl | |
| BUMP_ROT_MATRIX_SIZE | Derm.OpenGL.Gl | |
| BUMP_TARGET | Derm.OpenGL.Gl | |
| BUMP_TEX_UNITS | Derm.OpenGL.Gl | |
| BYTE | Derm.OpenGL.Gl | |
| C3F_V3F | Derm.OpenGL.Gl | |
| C4F_N3F_V3F | Derm.OpenGL.Gl | |
| C4UB_V2F | Derm.OpenGL.Gl | |
| C4UB_V3F | Derm.OpenGL.Gl | |
| CallList(uint list) | Derm.OpenGL.Gl | [static] |
| CallList(Int32 n, int type, object lists) | Derm.OpenGL.Gl | [static] |
| CCW | Derm.OpenGL.Gl | |
| CheckFramebufferStatus(int target) | Derm.OpenGL.Gl | [static] |
| CheckNamedFramebufferStatus(uint framebuffer, int target) | Derm.OpenGL.Gl | [static] |
| CLAMP | Derm.OpenGL.Gl | |
| CLAMP_FRAGMENT_COLOR | Derm.OpenGL.Gl | |
| CLAMP_READ_COLOR | Derm.OpenGL.Gl | |
| CLAMP_TO_BORDER | Derm.OpenGL.Gl | |
| CLAMP_TO_EDGE | Derm.OpenGL.Gl | |
| CLAMP_VERTEX_COLOR | Derm.OpenGL.Gl | |
| ClampColor(int target, int clamp) | Derm.OpenGL.Gl | [static] |
| Clear(uint mask) | Derm.OpenGL.Gl | [static] |
| CLEAR | Derm.OpenGL.Gl | |
| ClearAccum(float red, float green, float blue, float alpha) | Derm.OpenGL.Gl | [static] |
| ClearBuffer(int buffer, int drawbuffer, float[] value) | Derm.OpenGL.Gl | [static] |
| ClearBuffer(int buffer, int drawbuffer, int[] value) | Derm.OpenGL.Gl | [static] |
| ClearBuffer(int buffer, int drawbuffer, uint[] value) | Derm.OpenGL.Gl | [static] |
| ClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) | Derm.OpenGL.Gl | [static] |
| ClearColor(float red, float green, float blue, float alpha) | Derm.OpenGL.Gl | [static] |
| ClearColor(int red, int green, int blue, int alpha) | Derm.OpenGL.Gl | [static] |
| ClearColorIui(uint red, uint green, uint blue, uint alpha) | Derm.OpenGL.Gl | [static] |
| ClearDepth(double depth) | Derm.OpenGL.Gl | [static] |
| ClearDepthd(double depth) | Derm.OpenGL.Gl | [static] |
| ClearIndex(float c) | Derm.OpenGL.Gl | [static] |
| ClearStencil(int s) | Derm.OpenGL.Gl | [static] |
| CLIENT_ACTIVE_TEXTURE | Derm.OpenGL.Gl | |
| CLIENT_ALL_ATTRIB_BITS | Derm.OpenGL.Gl | |
| CLIENT_ATTRIB_STACK_DEPTH | Derm.OpenGL.Gl | |
| CLIENT_PIXEL_STORE_BIT | Derm.OpenGL.Gl | |
| CLIENT_VERTEX_ARRAY_BIT | Derm.OpenGL.Gl | |
| ClientActiveTexture(int texture) | Derm.OpenGL.Gl | [static] |
| ClientActiveVertexStream(int stream) | Derm.OpenGL.Gl | [static] |
| ClientAttribDefault(uint mask) | Derm.OpenGL.Gl | [static] |
| ClientWaitSync(int sync, uint flags, UInt64 timeout) | Derm.OpenGL.Gl | [static] |
| CLIP_DISTANCE | Derm.OpenGL.Gl | |
| CLIP_DISTANCE0 | Derm.OpenGL.Gl | |
| CLIP_DISTANCE1 | Derm.OpenGL.Gl | |
| CLIP_DISTANCE2 | Derm.OpenGL.Gl | |
| CLIP_DISTANCE3 | Derm.OpenGL.Gl | |
| CLIP_DISTANCE4 | Derm.OpenGL.Gl | |
| CLIP_DISTANCE5 | Derm.OpenGL.Gl | |
| CLIP_DISTANCE6 | Derm.OpenGL.Gl | |
| CLIP_DISTANCE7 | Derm.OpenGL.Gl | |
| CLIP_PLANE0 | Derm.OpenGL.Gl | |
| CLIP_PLANE1 | Derm.OpenGL.Gl | |
| CLIP_PLANE2 | Derm.OpenGL.Gl | |
| CLIP_PLANE3 | Derm.OpenGL.Gl | |
| CLIP_PLANE4 | Derm.OpenGL.Gl | |
| CLIP_PLANE5 | Derm.OpenGL.Gl | |
| CLIP_VOLUME_CLIPPING_HINT | Derm.OpenGL.Gl | |
| ClipPlane(int plane, double[] equation) | Derm.OpenGL.Gl | [static] |
| CloseLog() | Derm.OpenGL.ProcLoader | [static] |
| CND | Derm.OpenGL.Gl | |
| CND0 | Derm.OpenGL.Gl | |
| COEFF | Derm.OpenGL.Gl | |
| COLOR | Derm.OpenGL.Gl | |
| Color3(sbyte red, sbyte green, sbyte blue) | Derm.OpenGL.Gl | [static] |
| Color3(sbyte[] v) | Derm.OpenGL.Gl | [static] |
| Color3(double red, double green, double blue) | Derm.OpenGL.Gl | [static] |
| Color3(double[] v) | Derm.OpenGL.Gl | [static] |
| Color3(float red, float green, float blue) | Derm.OpenGL.Gl | [static] |
| Color3(float[] v) | Derm.OpenGL.Gl | [static] |
| Color3(int red, int green, int blue) | Derm.OpenGL.Gl | [static] |
| Color3(int[] v) | Derm.OpenGL.Gl | [static] |
| Color3(Int16 red, Int16 green, Int16 blue) | Derm.OpenGL.Gl | [static] |
| Color3(Int16[] v) | Derm.OpenGL.Gl | [static] |
| Color3(byte red, byte green, byte blue) | Derm.OpenGL.Gl | [static] |
| Color3(byte[] v) | Derm.OpenGL.Gl | [static] |
| Color3(uint red, uint green, uint blue) | Derm.OpenGL.Gl | [static] |
| Color3(uint[] v) | Derm.OpenGL.Gl | [static] |
| Color3(UInt16 red, UInt16 green, UInt16 blue) | Derm.OpenGL.Gl | [static] |
| Color3(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| Color3h(UInt16 red, UInt16 green, UInt16 blue) | Derm.OpenGL.Gl | [static] |
| Color3h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| Color4(sbyte red, sbyte green, sbyte blue, sbyte alpha) | Derm.OpenGL.Gl | [static] |
| Color4(sbyte[] v) | Derm.OpenGL.Gl | [static] |
| Color4(double red, double green, double blue, double alpha) | Derm.OpenGL.Gl | [static] |
| Color4(double[] v) | Derm.OpenGL.Gl | [static] |
| Color4(float red, float green, float blue, float alpha) | Derm.OpenGL.Gl | [static] |
| Color4(float[] v) | Derm.OpenGL.Gl | [static] |
| Color4(int red, int green, int blue, int alpha) | Derm.OpenGL.Gl | [static] |
| Color4(int[] v) | Derm.OpenGL.Gl | [static] |
| Color4(Int16 red, Int16 green, Int16 blue, Int16 alpha) | Derm.OpenGL.Gl | [static] |
| Color4(Int16[] v) | Derm.OpenGL.Gl | [static] |
| Color4(byte red, byte green, byte blue, byte alpha) | Derm.OpenGL.Gl | [static] |
| Color4(byte[] v) | Derm.OpenGL.Gl | [static] |
| Color4(uint red, uint green, uint blue, uint alpha) | Derm.OpenGL.Gl | [static] |
| Color4(uint[] v) | Derm.OpenGL.Gl | [static] |
| Color4(UInt16 red, UInt16 green, UInt16 blue, UInt16 alpha) | Derm.OpenGL.Gl | [static] |
| Color4(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| Color4h(UInt16 red, UInt16 green, UInt16 blue, UInt16 alpha) | Derm.OpenGL.Gl | [static] |
| Color4h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| COLOR_ALPHA_PAIRING | Derm.OpenGL.Gl | |
| COLOR_ARRAY | Derm.OpenGL.Gl | |
| COLOR_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
| COLOR_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
| COLOR_ARRAY_LENGTH | Derm.OpenGL.Gl | |
| COLOR_ARRAY_POINTER | Derm.OpenGL.Gl | |
| COLOR_ARRAY_SIZE | Derm.OpenGL.Gl | |
| COLOR_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| COLOR_ARRAY_TYPE | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT0 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT1 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT10 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT11 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT12 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT13 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT14 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT15 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT2 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT3 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT4 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT5 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT6 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT7 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT8 | Derm.OpenGL.Gl | |
| COLOR_ATTACHMENT9 | Derm.OpenGL.Gl | |
| COLOR_BUFFER_BIT | Derm.OpenGL.Gl | |
| COLOR_CLEAR_UNCLAMPED_VALUE | Derm.OpenGL.Gl | |
| COLOR_CLEAR_VALUE | Derm.OpenGL.Gl | |
| COLOR_INDEX | Derm.OpenGL.Gl | |
| COLOR_INDEX1 | Derm.OpenGL.Gl | |
| COLOR_INDEX12 | Derm.OpenGL.Gl | |
| COLOR_INDEX16 | Derm.OpenGL.Gl | |
| COLOR_INDEX2 | Derm.OpenGL.Gl | |
| COLOR_INDEX4 | Derm.OpenGL.Gl | |
| COLOR_INDEX8 | Derm.OpenGL.Gl | |
| COLOR_INDEXES | Derm.OpenGL.Gl | |
| COLOR_LOGIC_OP | Derm.OpenGL.Gl | |
| COLOR_MATERIAL | Derm.OpenGL.Gl | |
| COLOR_MATERIAL_FACE | Derm.OpenGL.Gl | |
| COLOR_MATERIAL_PARAMETER | Derm.OpenGL.Gl | |
| COLOR_MATRIX | Derm.OpenGL.Gl | |
| COLOR_MATRIX_STACK_DEPTH | Derm.OpenGL.Gl | |
| COLOR_SUM | Derm.OpenGL.Gl | |
| COLOR_SUM_CLAMP | Derm.OpenGL.Gl | |
| COLOR_TABLE | Derm.OpenGL.Gl | |
| COLOR_TABLE_ALPHA_SIZE | Derm.OpenGL.Gl | |
| COLOR_TABLE_BIAS | Derm.OpenGL.Gl | |
| COLOR_TABLE_BLUE_SIZE | Derm.OpenGL.Gl | |
| COLOR_TABLE_FORMAT | Derm.OpenGL.Gl | |
| COLOR_TABLE_GREEN_SIZE | Derm.OpenGL.Gl | |
| COLOR_TABLE_INTENSITY_SIZE | Derm.OpenGL.Gl | |
| COLOR_TABLE_LUMINANCE_SIZE | Derm.OpenGL.Gl | |
| COLOR_TABLE_RED_SIZE | Derm.OpenGL.Gl | |
| COLOR_TABLE_SCALE | Derm.OpenGL.Gl | |
| COLOR_TABLE_WIDTH | Derm.OpenGL.Gl | |
| COLOR_WRITEMASK | Derm.OpenGL.Gl | |
| ColorFormat(int size, int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
| ColorFragmentOp1(int op, uint dst, uint dstMask, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod) | Derm.OpenGL.Gl | [static] |
| ColorFragmentOp2(int op, uint dst, uint dstMask, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod, uint arg2, uint arg2Rep, uint arg2Mod) | Derm.OpenGL.Gl | [static] |
| ColorFragmentOp3(int op, uint dst, uint dstMask, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod, uint arg2, uint arg2Rep, uint arg2Mod, uint arg3, uint arg3Rep, uint arg3Mod) | Derm.OpenGL.Gl | [static] |
| ColorMask(bool red, bool green, bool blue, bool alpha) | Derm.OpenGL.Gl | [static] |
| ColorMask(uint index, bool r, bool g, bool b, bool a) | Derm.OpenGL.Gl | [static] |
| ColorMaskIndexed(uint index, bool r, bool g, bool b, bool a) | Derm.OpenGL.Gl | [static] |
| ColorMaterial(int face, int mode) | Derm.OpenGL.Gl | [static] |
| ColorPointer(int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| ColorPointer(int size, int type, IntPtr[] pointer) | Derm.OpenGL.Gl | [static] |
| ColorPointerList(int size, int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
| ColorSubTable(int target, Int32 start, Int32 count, int format, int type, object data) | Derm.OpenGL.Gl | [static] |
| ColorTable(int target, int internalformat, Int32 width, int format, int type, object table) | Derm.OpenGL.Gl | [static] |
| ColorTableParameter(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| ColorTableParameter(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| COMBINE | Derm.OpenGL.Gl | |
| COMBINE4 | Derm.OpenGL.Gl | |
| COMBINE_ALPHA | Derm.OpenGL.Gl | |
| COMBINE_RGB | Derm.OpenGL.Gl | |
| COMBINER0 | Derm.OpenGL.Gl | |
| COMBINER1 | Derm.OpenGL.Gl | |
| COMBINER2 | Derm.OpenGL.Gl | |
| COMBINER3 | Derm.OpenGL.Gl | |
| COMBINER4 | Derm.OpenGL.Gl | |
| COMBINER5 | Derm.OpenGL.Gl | |
| COMBINER6 | Derm.OpenGL.Gl | |
| COMBINER7 | Derm.OpenGL.Gl | |
| COMBINER_AB_DOT_PRODUCT | Derm.OpenGL.Gl | |
| COMBINER_AB_OUTPUT | Derm.OpenGL.Gl | |
| COMBINER_BIAS | Derm.OpenGL.Gl | |
| COMBINER_CD_DOT_PRODUCT | Derm.OpenGL.Gl | |
| COMBINER_CD_OUTPUT | Derm.OpenGL.Gl | |
| COMBINER_COMPONENT_USAGE | Derm.OpenGL.Gl | |
| COMBINER_INPUT | Derm.OpenGL.Gl | |
| COMBINER_MAPPING | Derm.OpenGL.Gl | |
| COMBINER_MUX_SUM | Derm.OpenGL.Gl | |
| COMBINER_SCALE | Derm.OpenGL.Gl | |
| COMBINER_SUM_OUTPUT | Derm.OpenGL.Gl | |
| CombinerInput(int stage, int portion, int variable, int input, int mapping, int componentUsage) | Derm.OpenGL.Gl | [static] |
| CombinerOutput(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, bool abDotProduct, bool cdDotProduct, bool muxSum) | Derm.OpenGL.Gl | [static] |
| CombinerParameter(int pname, float param) | Derm.OpenGL.Gl | [static] |
| CombinerParameter(int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| CombinerParameter(int pname, int param) | Derm.OpenGL.Gl | [static] |
| CombinerParameter(int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| CombinerStageParameter(int stage, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| COMP_BIT | Derm.OpenGL.Gl | |
| COMPARE_R_TO_TEXTURE | Derm.OpenGL.Gl | |
| COMPARE_REF_DEPTH_TO_TEXTURE | Derm.OpenGL.Gl | |
| COMPARE_REF_TO_TEXTURE | Derm.OpenGL.Gl | |
| COMPILE | Derm.OpenGL.Gl | |
| COMPILE_AND_EXECUTE | Derm.OpenGL.Gl | |
| COMPILE_STATUS | Derm.OpenGL.Gl | |
| CompileShader(uint shader) | Derm.OpenGL.Gl | [static] |
| COMPRESSED_ALPHA | Derm.OpenGL.Gl | |
| COMPRESSED_INTENSITY | Derm.OpenGL.Gl | |
| COMPRESSED_LUMINANCE | Derm.OpenGL.Gl | |
| COMPRESSED_LUMINANCE_ALPHA | Derm.OpenGL.Gl | |
| COMPRESSED_LUMINANCE_ALPHA_LATC2 | Derm.OpenGL.Gl | |
| COMPRESSED_LUMINANCE_LATC1 | Derm.OpenGL.Gl | |
| COMPRESSED_RED | Derm.OpenGL.Gl | |
| COMPRESSED_RED_GREEN_RGTC2 | Derm.OpenGL.Gl | |
| COMPRESSED_RED_RGTC1 | Derm.OpenGL.Gl | |
| COMPRESSED_RG | Derm.OpenGL.Gl | |
| COMPRESSED_RG_RGTC2 | Derm.OpenGL.Gl | |
| COMPRESSED_RGB | Derm.OpenGL.Gl | |
| COMPRESSED_RGB_S3TC_DXT1 | Derm.OpenGL.Gl | |
| COMPRESSED_RGBA | Derm.OpenGL.Gl | |
| COMPRESSED_RGBA_S3TC_DXT1 | Derm.OpenGL.Gl | |
| COMPRESSED_RGBA_S3TC_DXT3 | Derm.OpenGL.Gl | |
| COMPRESSED_RGBA_S3TC_DXT5 | Derm.OpenGL.Gl | |
| COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 | Derm.OpenGL.Gl | |
| COMPRESSED_SIGNED_LUMINANCE_LATC1 | Derm.OpenGL.Gl | |
| COMPRESSED_SIGNED_RED_GREEN_RGTC2 | Derm.OpenGL.Gl | |
| COMPRESSED_SIGNED_RED_RGTC1 | Derm.OpenGL.Gl | |
| COMPRESSED_SIGNED_RG_RGTC2 | Derm.OpenGL.Gl | |
| COMPRESSED_SLUMINANCE | Derm.OpenGL.Gl | |
| COMPRESSED_SLUMINANCE_ALPHA | Derm.OpenGL.Gl | |
| COMPRESSED_SRGB | Derm.OpenGL.Gl | |
| COMPRESSED_SRGB_ALPHA | Derm.OpenGL.Gl | |
| COMPRESSED_SRGB_ALPHA_S3TC_DXT1 | Derm.OpenGL.Gl | |
| COMPRESSED_SRGB_ALPHA_S3TC_DXT3 | Derm.OpenGL.Gl | |
| COMPRESSED_SRGB_ALPHA_S3TC_DXT5 | Derm.OpenGL.Gl | |
| COMPRESSED_SRGB_S3TC_DXT1 | Derm.OpenGL.Gl | |
| COMPRESSED_TEXTURE_FORMATS | Derm.OpenGL.Gl | |
| CompressedMultiTexImage1D(int texunit, int target, int level, int internalformat, Int32 width, int border, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
| CompressedMultiTexImage2D(int texunit, int target, int level, int internalformat, Int32 width, Int32 height, int border, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
| CompressedMultiTexImage3D(int texunit, int target, int level, int internalformat, Int32 width, Int32 height, Int32 depth, int border, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
| CompressedMultiTexSubImage1D(int texunit, int target, int level, int xoffset, Int32 width, int format, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
| CompressedMultiTexSubImage2D(int texunit, int target, int level, int xoffset, int yoffset, Int32 width, Int32 height, int format, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
| CompressedMultiTexSubImage3D(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, Int32 width, Int32 height, Int32 depth, int format, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
| CompressedTexImage1D(int target, int level, int internalformat, Int32 width, int border, Int32 imageSize, object data) | Derm.OpenGL.Gl | [static] |
| CompressedTexImage2D(int target, int level, int internalformat, Int32 width, Int32 height, int border, Int32 imageSize, object data) | Derm.OpenGL.Gl | [static] |
| CompressedTexImage3D(int target, int level, int internalformat, Int32 width, Int32 height, Int32 depth, int border, Int32 imageSize, object data) | Derm.OpenGL.Gl | [static] |
| CompressedTexSubImage1D(int target, int level, int xoffset, Int32 width, int format, Int32 imageSize, object data) | Derm.OpenGL.Gl | [static] |
| CompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, Int32 width, Int32 height, int format, Int32 imageSize, object data) | Derm.OpenGL.Gl | [static] |
| CompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, Int32 width, Int32 height, Int32 depth, int format, Int32 imageSize, object data) | Derm.OpenGL.Gl | [static] |
| CompressedTextureImage1D(uint texture, int target, int level, int internalformat, Int32 width, int border, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
| CompressedTextureImage2D(uint texture, int target, int level, int internalformat, Int32 width, Int32 height, int border, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
| CompressedTextureImage3D(uint texture, int target, int level, int internalformat, Int32 width, Int32 height, Int32 depth, int border, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
| CompressedTextureSubImage1D(uint texture, int target, int level, int xoffset, Int32 width, int format, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
| CompressedTextureSubImage2D(uint texture, int target, int level, int xoffset, int yoffset, Int32 width, Int32 height, int format, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
| CompressedTextureSubImage3D(uint texture, int target, int level, int xoffset, int yoffset, int zoffset, Int32 width, Int32 height, Int32 depth, int format, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
| CON_0 | Derm.OpenGL.Gl | |
| CON_1 | Derm.OpenGL.Gl | |
| CON_10 | Derm.OpenGL.Gl | |
| CON_11 | Derm.OpenGL.Gl | |
| CON_12 | Derm.OpenGL.Gl | |
| CON_13 | Derm.OpenGL.Gl | |
| CON_14 | Derm.OpenGL.Gl | |
| CON_15 | Derm.OpenGL.Gl | |
| CON_16 | Derm.OpenGL.Gl | |
| CON_17 | Derm.OpenGL.Gl | |
| CON_18 | Derm.OpenGL.Gl | |
| CON_19 | Derm.OpenGL.Gl | |
| CON_2 | Derm.OpenGL.Gl | |
| CON_20 | Derm.OpenGL.Gl | |
| CON_21 | Derm.OpenGL.Gl | |
| CON_22 | Derm.OpenGL.Gl | |
| CON_23 | Derm.OpenGL.Gl | |
| CON_24 | Derm.OpenGL.Gl | |
| CON_25 | Derm.OpenGL.Gl | |
| CON_26 | Derm.OpenGL.Gl | |
| CON_27 | Derm.OpenGL.Gl | |
| CON_28 | Derm.OpenGL.Gl | |
| CON_29 | Derm.OpenGL.Gl | |
| CON_3 | Derm.OpenGL.Gl | |
| CON_30 | Derm.OpenGL.Gl | |
| CON_31 | Derm.OpenGL.Gl | |
| CON_4 | Derm.OpenGL.Gl | |
| CON_5 | Derm.OpenGL.Gl | |
| CON_6 | Derm.OpenGL.Gl | |
| CON_7 | Derm.OpenGL.Gl | |
| CON_8 | Derm.OpenGL.Gl | |
| CON_9 | Derm.OpenGL.Gl | |
| CONDITION_SATISFIED | Derm.OpenGL.Gl | |
| CONST_EYE | Derm.OpenGL.Gl | |
| CONSTANT | Derm.OpenGL.Gl | |
| CONSTANT_ALPHA | Derm.OpenGL.Gl | |
| CONSTANT_ATTENUATION | Derm.OpenGL.Gl | |
| CONSTANT_BORDER | Derm.OpenGL.Gl | |
| CONSTANT_COLOR | Derm.OpenGL.Gl | |
| CONSTANT_COLOR0 | Derm.OpenGL.Gl | |
| CONSTANT_COLOR1 | Derm.OpenGL.Gl | |
| CONTEXT_COMPATIBILITY_PROFILE_BIT | Derm.OpenGL.Gl | |
| CONTEXT_CORE_PROFILE_BIT | Derm.OpenGL.Gl | |
| CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT | Derm.OpenGL.Gl | |
| CONTEXT_FLAGS | Derm.OpenGL.Gl | |
| CONTEXT_PROFILE_MASK | Derm.OpenGL.Gl | |
| CONVOLUTION_1D | Derm.OpenGL.Gl | |
| CONVOLUTION_2D | Derm.OpenGL.Gl | |
| CONVOLUTION_BORDER_COLOR | Derm.OpenGL.Gl | |
| CONVOLUTION_BORDER_MODE | Derm.OpenGL.Gl | |
| CONVOLUTION_FILTER_BIAS | Derm.OpenGL.Gl | |
| CONVOLUTION_FILTER_SCALE | Derm.OpenGL.Gl | |
| CONVOLUTION_FORMAT | Derm.OpenGL.Gl | |
| CONVOLUTION_HEIGHT | Derm.OpenGL.Gl | |
| CONVOLUTION_WIDTH | Derm.OpenGL.Gl | |
| ConvolutionFilter1D(int target, int internalformat, Int32 width, int format, int type, object image) | Derm.OpenGL.Gl | [static] |
| ConvolutionFilter2D(int target, int internalformat, Int32 width, Int32 height, int format, int type, object image) | Derm.OpenGL.Gl | [static] |
| ConvolutionParameter(int target, int pname, float @params) | Derm.OpenGL.Gl | [static] |
| ConvolutionParameter(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| ConvolutionParameter(int target, int pname, int @params) | Derm.OpenGL.Gl | [static] |
| ConvolutionParameter(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| COORD_REPLACE | Derm.OpenGL.Gl | |
| COPY | Derm.OpenGL.Gl | |
| COPY_INVERTED | Derm.OpenGL.Gl | |
| COPY_PIXEL_TOKEN | Derm.OpenGL.Gl | |
| COPY_READ_BUFFER | Derm.OpenGL.Gl | |
| COPY_WRITE_BUFFER | Derm.OpenGL.Gl | |
| CopyBufferSubData(int readTarget, int writeTarget, IntPtr readOffset, IntPtr writeOffset, UInt32 size) | Derm.OpenGL.Gl | [static] |
| CopyColorSubTable(int target, Int32 start, int x, int y, Int32 width) | Derm.OpenGL.Gl | [static] |
| CopyColorTable(int target, int internalformat, int x, int y, Int32 width) | Derm.OpenGL.Gl | [static] |
| CopyConvolutionFilter1D(int target, int internalformat, int x, int y, Int32 width) | Derm.OpenGL.Gl | [static] |
| CopyConvolutionFilter2D(int target, int internalformat, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| CopyImageSubData(uint srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, uint dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, Int32 width, Int32 height, Int32 depth) | Derm.OpenGL.Gl | [static] |
| CopyMultiTexImage1D(int texunit, int target, int level, int internalformat, int x, int y, Int32 width, int border) | Derm.OpenGL.Gl | [static] |
| CopyMultiTexImage2D(int texunit, int target, int level, int internalformat, int x, int y, Int32 width, Int32 height, int border) | Derm.OpenGL.Gl | [static] |
| CopyMultiTexSubImage1D(int texunit, int target, int level, int xoffset, int x, int y, Int32 width) | Derm.OpenGL.Gl | [static] |
| CopyMultiTexSubImage2D(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| CopyMultiTexSubImage3D(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| CopyPixel(int x, int y, Int32 width, Int32 height, int type) | Derm.OpenGL.Gl | [static] |
| CopyTexImage1D(int target, int level, int internalformat, int x, int y, Int32 width, int border) | Derm.OpenGL.Gl | [static] |
| CopyTexImage2D(int target, int level, int internalformat, int x, int y, Int32 width, Int32 height, int border) | Derm.OpenGL.Gl | [static] |
| CopyTexSubImage1D(int target, int level, int xoffset, int x, int y, Int32 width) | Derm.OpenGL.Gl | [static] |
| CopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| CopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| CopyTextureImage1D(uint texture, int target, int level, int internalformat, int x, int y, Int32 width, int border) | Derm.OpenGL.Gl | [static] |
| CopyTextureImage2D(uint texture, int target, int level, int internalformat, int x, int y, Int32 width, Int32 height, int border) | Derm.OpenGL.Gl | [static] |
| CopyTextureSubImage1D(uint texture, int target, int level, int xoffset, int x, int y, Int32 width) | Derm.OpenGL.Gl | [static] |
| CopyTextureSubImage2D(uint texture, int target, int level, int xoffset, int yoffset, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| CopyTextureSubImage3D(uint texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| CreateLog(string path) | Derm.OpenGL.ProcLoader | [static] |
| CreateProgram() | Derm.OpenGL.Gl | [static] |
| CreateProgramObject() | Derm.OpenGL.Gl | [static] |
| CreateShader(int type) | Derm.OpenGL.Gl | [static] |
| CreateShaderObject(int shaderType) | Derm.OpenGL.Gl | [static] |
| CreateShaderProgram(int type, string @string) | Derm.OpenGL.Gl | [static] |
| CUBIC | Derm.OpenGL.Gl | |
| CULL_FACE | Derm.OpenGL.Gl | |
| CULL_FACE_MODE | Derm.OpenGL.Gl | |
| CULL_FRAGMENT | Derm.OpenGL.Gl | |
| CULL_MODES | Derm.OpenGL.Gl | |
| CULL_VERTEX | Derm.OpenGL.Gl | |
| CULL_VERTEX_EYE_POSITION | Derm.OpenGL.Gl | |
| CULL_VERTEX_OBJECT_POSITION | Derm.OpenGL.Gl | |
| CullFace(int mode) | Derm.OpenGL.Gl | [static] |
| CullParameter(int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
| CullParameter(int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| CURRENT_ATTRIB | Derm.OpenGL.Gl | |
| CURRENT_BINORMAL | Derm.OpenGL.Gl | |
| CURRENT_BIT | Derm.OpenGL.Gl | |
| CURRENT_COLOR | Derm.OpenGL.Gl | |
| CURRENT_FOG_COORD | Derm.OpenGL.Gl | |
| CURRENT_FOG_COORDINATE | Derm.OpenGL.Gl | |
| CURRENT_INDEX | Derm.OpenGL.Gl | |
| CURRENT_MATRIX | Derm.OpenGL.Gl | |
| CURRENT_MATRIX_INDEX | Derm.OpenGL.Gl | |
| CURRENT_MATRIX_STACK_DEPTH | Derm.OpenGL.Gl | |
| CURRENT_NORMAL | Derm.OpenGL.Gl | |
| CURRENT_OCCLUSION_QUERY_ID | Derm.OpenGL.Gl | |
| CURRENT_PALETTE_MATRIX | Derm.OpenGL.Gl | |
| CURRENT_PROGRAM | Derm.OpenGL.Gl | |
| CURRENT_QUERY | Derm.OpenGL.Gl | |
| CURRENT_RASTER_COLOR | Derm.OpenGL.Gl | |
| CURRENT_RASTER_DISTANCE | Derm.OpenGL.Gl | |
| CURRENT_RASTER_INDEX | Derm.OpenGL.Gl | |
| CURRENT_RASTER_POSITION | Derm.OpenGL.Gl | |
| CURRENT_RASTER_POSITION_VALID | Derm.OpenGL.Gl | |
| CURRENT_RASTER_SECONDARY_COLOR | Derm.OpenGL.Gl | |
| CURRENT_RASTER_TEXTURE_COORDS | Derm.OpenGL.Gl | |
| CURRENT_SECONDARY_COLOR | Derm.OpenGL.Gl | |
| CURRENT_TANGENT | Derm.OpenGL.Gl | |
| CURRENT_TEXTURE_COORDS | Derm.OpenGL.Gl | |
| CURRENT_TIME | Derm.OpenGL.Gl | |
| CURRENT_VERTEX | Derm.OpenGL.Gl | |
| CURRENT_VERTEX_ATTRIB | Derm.OpenGL.Gl | |
| CURRENT_VERTEX_WEIGHT | Derm.OpenGL.Gl | |
| CURRENT_WEIGHT | Derm.OpenGL.Gl | |
| CurrentPaletteMatrix(int index) | Derm.OpenGL.Gl | [static] |
| CW | Derm.OpenGL.Gl | |
| DECAL | Derm.OpenGL.Gl | |
| DECR | Derm.OpenGL.Gl | |
| DECR_WRAP | Derm.OpenGL.Gl | |
| DELETE_STATUS | Derm.OpenGL.Gl | |
| DeleteBuffers(Int32 n, uint[] buffers) | Derm.OpenGL.Gl | [static] |
| DeleteFences(Int32 n, uint[] fences) | Derm.OpenGL.Gl | [static] |
| DeleteFragmentShader(uint id) | Derm.OpenGL.Gl | [static] |
| DeleteFramebuffer(Int32 n, uint[] framebuffers) | Derm.OpenGL.Gl | [static] |
| DeleteList(uint list, Int32 range) | Derm.OpenGL.Gl | [static] |
| DeleteObject(UInt32 obj) | Derm.OpenGL.Gl | [static] |
| DeleteOcclusionQueries(Int32 n, uint[] ids) | Derm.OpenGL.Gl | [static] |
| DeletePerfMonitors(Int32 n,[Out] uint[] monitors) | Derm.OpenGL.Gl | [static] |
| DeleteProgram(uint program) | Derm.OpenGL.Gl | [static] |
| DeletePrograms(Int32 n, uint[] programs) | Derm.OpenGL.Gl | [static] |
| DeleteQueries(Int32 n, uint[] ids) | Derm.OpenGL.Gl | [static] |
| DeleteRenderbuffer(Int32 n, uint[] renderbuffers) | Derm.OpenGL.Gl | [static] |
| DeleteShader(uint shader) | Derm.OpenGL.Gl | [static] |
| DeleteSync(int sync) | Derm.OpenGL.Gl | [static] |
| DeleteTextures(Int32 n, uint[] textures) | Derm.OpenGL.Gl | [static] |
| DeleteTransformFeedback(Int32 n, uint[] ids) | Derm.OpenGL.Gl | [static] |
| DeleteVertexArrays(Int32 n, uint[] arrays) | Derm.OpenGL.Gl | [static] |
| DeleteVertexShader(uint id) | Derm.OpenGL.Gl | [static] |
| DEPENDENT_AR_TEXTURE_2D | Derm.OpenGL.Gl | |
| DEPENDENT_GB_TEXTURE_2D | Derm.OpenGL.Gl | |
| DEPENDENT_HILO_TEXTURE_2D | Derm.OpenGL.Gl | |
| DEPENDENT_RGB_TEXTURE_3D | Derm.OpenGL.Gl | |
| DEPENDENT_RGB_TEXTURE_CUBE_MAP | Derm.OpenGL.Gl | |
| DEPTH | Derm.OpenGL.Gl | |
| DEPTH24_STENCIL8 | Derm.OpenGL.Gl | |
| DEPTH32F_STENCIL8 | Derm.OpenGL.Gl | |
| DEPTH_ATTACHMENT | Derm.OpenGL.Gl | |
| DEPTH_BIAS | Derm.OpenGL.Gl | |
| DEPTH_BITS | Derm.OpenGL.Gl | |
| DEPTH_BOUNDS | Derm.OpenGL.Gl | |
| DEPTH_BOUNDS_TEST | Derm.OpenGL.Gl | |
| DEPTH_BUFFER | Derm.OpenGL.Gl | |
| DEPTH_BUFFER_BIT | Derm.OpenGL.Gl | |
| DEPTH_BUFFER_FLOAT_MODE | Derm.OpenGL.Gl | |
| DEPTH_CLAMP | Derm.OpenGL.Gl | |
| DEPTH_CLEAR_VALUE | Derm.OpenGL.Gl | |
| DEPTH_COMPONENT | Derm.OpenGL.Gl | |
| DEPTH_COMPONENT16 | Derm.OpenGL.Gl | |
| DEPTH_COMPONENT24 | Derm.OpenGL.Gl | |
| DEPTH_COMPONENT32 | Derm.OpenGL.Gl | |
| DEPTH_COMPONENT32F | Derm.OpenGL.Gl | |
| DEPTH_FUNC | Derm.OpenGL.Gl | |
| DEPTH_RANGE | Derm.OpenGL.Gl | |
| DEPTH_SCALE | Derm.OpenGL.Gl | |
| DEPTH_STENCIL | Derm.OpenGL.Gl | |
| DEPTH_STENCIL_ATTACHMENT | Derm.OpenGL.Gl | |
| DEPTH_STENCIL_TO_BGRA | Derm.OpenGL.Gl | |
| DEPTH_STENCIL_TO_RGBA | Derm.OpenGL.Gl | |
| DEPTH_TEST | Derm.OpenGL.Gl | |
| DEPTH_TEXTURE_MODE | Derm.OpenGL.Gl | |
| DEPTH_WRITEMASK | Derm.OpenGL.Gl | |
| DepthBounds(double zmin, double zmax) | Derm.OpenGL.Gl | [static] |
| DepthFunc(int func) | Derm.OpenGL.Gl | [static] |
| DepthMask(bool flag) | Derm.OpenGL.Gl | [static] |
| DepthRange(double near, double far) | Derm.OpenGL.Gl | [static] |
| DepthRanged(double zNear, double zFar) | Derm.OpenGL.Gl | [static] |
| DetachObject(UInt32 containerObj, UInt32 attachedObj) | Derm.OpenGL.Gl | [static] |
| DetachShader(uint program, uint shader) | Derm.OpenGL.Gl | [static] |
| DIFFUSE | Derm.OpenGL.Gl | |
| Disable(int cap) | Derm.OpenGL.Gl | [static] |
| Disable(int target, uint index) | Derm.OpenGL.Gl | [static] |
| DisableClientState(int array) | Derm.OpenGL.Gl | [static] |
| DisableClientStateIndexed(int array, uint index) | Derm.OpenGL.Gl | [static] |
| DisableIndexed(int target, uint index) | Derm.OpenGL.Gl | [static] |
| DisableVariantClientState(uint id) | Derm.OpenGL.Gl | [static] |
| DisableVertexAttribArray(uint index) | Derm.OpenGL.Gl | [static] |
| DISCARD | Derm.OpenGL.Gl | |
| DISTANCE_ATTENUATION | Derm.OpenGL.Gl | |
| DITHER | Derm.OpenGL.Gl | |
| DOMAIN | Derm.OpenGL.Gl | |
| DONT_CARE | Derm.OpenGL.Gl | |
| DOT2_ADD | Derm.OpenGL.Gl | |
| DOT3 | Derm.OpenGL.Gl | |
| DOT3_RGB | Derm.OpenGL.Gl | |
| DOT3_RGBA | Derm.OpenGL.Gl | |
| DOT4 | Derm.OpenGL.Gl | |
| DOT_PRODUCT | Derm.OpenGL.Gl | |
| DOT_PRODUCT_AFFINE_DEPTH_REPLACE | Derm.OpenGL.Gl | |
| DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP | Derm.OpenGL.Gl | |
| DOT_PRODUCT_DEPTH_REPLACE | Derm.OpenGL.Gl | |
| DOT_PRODUCT_DIFFUSE_CUBE_MAP | Derm.OpenGL.Gl | |
| DOT_PRODUCT_PASS_THROUGH | Derm.OpenGL.Gl | |
| DOT_PRODUCT_REFLECT_CUBE_MAP | Derm.OpenGL.Gl | |
| DOT_PRODUCT_TEXTURE_1D | Derm.OpenGL.Gl | |
| DOT_PRODUCT_TEXTURE_2D | Derm.OpenGL.Gl | |
| DOT_PRODUCT_TEXTURE_3D | Derm.OpenGL.Gl | |
| DOT_PRODUCT_TEXTURE_CUBE_MAP | Derm.OpenGL.Gl | |
| DOT_PRODUCT_TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
| DOUBLE | Derm.OpenGL.Gl | |
| DOUBLEBUFFER | Derm.OpenGL.Gl | |
| DRAW_BUFFER | Derm.OpenGL.Gl | |
| DRAW_BUFFER0 | Derm.OpenGL.Gl | |
| DRAW_BUFFER1 | Derm.OpenGL.Gl | |
| DRAW_BUFFER10 | Derm.OpenGL.Gl | |
| DRAW_BUFFER11 | Derm.OpenGL.Gl | |
| DRAW_BUFFER12 | Derm.OpenGL.Gl | |
| DRAW_BUFFER13 | Derm.OpenGL.Gl | |
| DRAW_BUFFER14 | Derm.OpenGL.Gl | |
| DRAW_BUFFER15 | Derm.OpenGL.Gl | |
| DRAW_BUFFER2 | Derm.OpenGL.Gl | |
| DRAW_BUFFER3 | Derm.OpenGL.Gl | |
| DRAW_BUFFER4 | Derm.OpenGL.Gl | |
| DRAW_BUFFER5 | Derm.OpenGL.Gl | |
| DRAW_BUFFER6 | Derm.OpenGL.Gl | |
| DRAW_BUFFER7 | Derm.OpenGL.Gl | |
| DRAW_BUFFER8 | Derm.OpenGL.Gl | |
| DRAW_BUFFER9 | Derm.OpenGL.Gl | |
| DRAW_FRAMEBUFFER | Derm.OpenGL.Gl | |
| DRAW_FRAMEBUFFER_BINDING | Derm.OpenGL.Gl | |
| DRAW_PIXEL_TOKEN | Derm.OpenGL.Gl | |
| DrawArrays(int mode, int first, Int32 count) | Derm.OpenGL.Gl | [static] |
| DrawArraysInstanced(int mode, int first, Int32 count, Int32 primcount) | Derm.OpenGL.Gl | [static] |
| DrawBuffer(int mode) | Derm.OpenGL.Gl | [static] |
| DrawBuffers(Int32 n, int[] bufs) | Derm.OpenGL.Gl | [static] |
| DrawElementArray(int mode, Int32 count) | Derm.OpenGL.Gl | [static] |
| DrawElements(int mode, Int32 count, int type, int offset) | Derm.OpenGL.Gl | [static] |
| DrawElements(int mode, Int32 count, int type, object indices) | Derm.OpenGL.Gl | [static] |
| DrawElementsBaseVertex(int mode, Int32 count, int type, object indices, int basevertex) | Derm.OpenGL.Gl | [static] |
| DrawElementsInstanced(int mode, Int32 count, int type, int offset, Int32 primcount) | Derm.OpenGL.Gl | [static] |
| DrawElementsInstanced(int mode, Int32 count, int type, object indices, Int32 primcount) | Derm.OpenGL.Gl | [static] |
| DrawElementsInstancedBaseVertex(int mode, Int32 count, int type, object indices, Int32 primcount, int basevertex) | Derm.OpenGL.Gl | [static] |
| DrawPixel(Int32 width, Int32 height, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| DrawRangeElementArray(int mode, uint start, uint end, Int32 count) | Derm.OpenGL.Gl | [static] |
| DrawRangeElements(int mode, uint start, uint end, Int32 count, int type, object indices) | Derm.OpenGL.Gl | [static] |
| DrawRangeElementsBaseVertex(int mode, uint start, uint end, Int32 count, int type, object indices, int basevertex) | Derm.OpenGL.Gl | [static] |
| DrawTransformFeedback(int mode, uint id) | Derm.OpenGL.Gl | [static] |
| DS_BIAS | Derm.OpenGL.Gl | |
| DS_SCALE | Derm.OpenGL.Gl | |
| DSDT | Derm.OpenGL.Gl | |
| DSDT8 | Derm.OpenGL.Gl | |
| DSDT8_MAG8 | Derm.OpenGL.Gl | |
| DSDT8_MAG8_INTENSITY8 | Derm.OpenGL.Gl | |
| DSDT_MAG | Derm.OpenGL.Gl | |
| DSDT_MAG_INTENSITY | Derm.OpenGL.Gl | |
| DSDT_MAG_VIB | Derm.OpenGL.Gl | |
| DST_ALPHA | Derm.OpenGL.Gl | |
| DST_COLOR | Derm.OpenGL.Gl | |
| DT_BIAS | Derm.OpenGL.Gl | |
| DT_SCALE | Derm.OpenGL.Gl | |
| DU8DV8 | Derm.OpenGL.Gl | |
| DUDV | Derm.OpenGL.Gl | |
| DYNAMIC | Derm.OpenGL.Gl | |
| DYNAMIC_COPY | Derm.OpenGL.Gl | |
| DYNAMIC_DRAW | Derm.OpenGL.Gl | |
| DYNAMIC_READ | Derm.OpenGL.Gl | |
| E_TIMES_F | Derm.OpenGL.Gl | |
| EDGE_FLAG | Derm.OpenGL.Gl | |
| EDGE_FLAG_ARRAY | Derm.OpenGL.Gl | |
| EDGE_FLAG_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
| EDGE_FLAG_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
| EDGE_FLAG_ARRAY_LENGTH | Derm.OpenGL.Gl | |
| EDGE_FLAG_ARRAY_POINTER | Derm.OpenGL.Gl | |
| EDGE_FLAG_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| EdgeFlag(bool flag) | Derm.OpenGL.Gl | [static] |
| EdgeFlag(bool[] flag) | Derm.OpenGL.Gl | [static] |
| EdgeFlagFormat(Int32 stride) | Derm.OpenGL.Gl | [static] |
| EdgeFlagPointer(Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| EdgeFlagPointerList(int stride, bool[][] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
| EIGHTH_BIT | Derm.OpenGL.Gl | |
| ELEMENT_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
| ELEMENT_ARRAY_BUFFER | Derm.OpenGL.Gl | |
| ELEMENT_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
| ELEMENT_ARRAY_LENGTH | Derm.OpenGL.Gl | |
| ELEMENT_ARRAY_UNIFIED | Derm.OpenGL.Gl | |
| ElementPointer(int type, object pointer) | Derm.OpenGL.Gl | [static] |
| EMBOSS_CONSTANT | Derm.OpenGL.Gl | |
| EMBOSS_LIGHT | Derm.OpenGL.Gl | |
| EMBOSS_MAP | Derm.OpenGL.Gl | |
| EMISSION | Derm.OpenGL.Gl | |
| Enable(int cap) | Derm.OpenGL.Gl | [static] |
| Enable(int target, uint index) | Derm.OpenGL.Gl | [static] |
| ENABLE_BIT | Derm.OpenGL.Gl | |
| EnableClientState(int array) | Derm.OpenGL.Gl | [static] |
| EnableClientStateIndexed(int array, uint index) | Derm.OpenGL.Gl | [static] |
| EnableIndexed(int target, uint index) | Derm.OpenGL.Gl | [static] |
| EnableVariantClientState(uint id) | Derm.OpenGL.Gl | [static] |
| EnableVertexAttribArray(uint index) | Derm.OpenGL.Gl | [static] |
| End() | Derm.OpenGL.Gl | [static] |
| EndConditionalRender() | Derm.OpenGL.Gl | [static] |
| EndFragmentShader() | Derm.OpenGL.Gl | [static] |
| EndList() | Derm.OpenGL.Gl | [static] |
| EndOcclusionQuery() | Derm.OpenGL.Gl | [static] |
| EndPerfMonitor(uint monitor) | Derm.OpenGL.Gl | [static] |
| EndQuery(int target) | Derm.OpenGL.Gl | [static] |
| EndTransformFeedback() | Derm.OpenGL.Gl | [static] |
| EndVertexShader() | Derm.OpenGL.Gl | [static] |
| EndVideoCapture(uint video_capture_slot) | Derm.OpenGL.Gl | [static] |
| EQUAL | Derm.OpenGL.Gl | |
| EQUIV | Derm.OpenGL.Gl | |
| EVAL_2D | Derm.OpenGL.Gl | |
| EVAL_BIT | Derm.OpenGL.Gl | |
| EVAL_FRACTIONAL_TESSELLATION | Derm.OpenGL.Gl | |
| EVAL_TRIANGULAR_2D | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB0 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB1 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB10 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB11 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB12 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB13 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB14 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB15 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB2 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB3 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB4 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB5 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB6 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB7 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB8 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATRRIB9 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB0 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB1 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB10 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB11 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB12 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB13 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB14 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB15 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB2 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB3 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB4 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB5 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB6 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB7 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB8 | Derm.OpenGL.Gl | |
| EVAL_VERTEX_ATTRIB9 | Derm.OpenGL.Gl | |
| EvalCoord1(double u) | Derm.OpenGL.Gl | [static] |
| EvalCoord1(double[] u) | Derm.OpenGL.Gl | [static] |
| EvalCoord1(float u) | Derm.OpenGL.Gl | [static] |
| EvalCoord1(float[] u) | Derm.OpenGL.Gl | [static] |
| EvalCoord2(double u, double v) | Derm.OpenGL.Gl | [static] |
| EvalCoord2(double[] u) | Derm.OpenGL.Gl | [static] |
| EvalCoord2(float u, float v) | Derm.OpenGL.Gl | [static] |
| EvalCoord2(float[] u) | Derm.OpenGL.Gl | [static] |
| EvalMap(int target, int mode) | Derm.OpenGL.Gl | [static] |
| EvalMesh1(int mode, int i1, int i2) | Derm.OpenGL.Gl | [static] |
| EvalMesh2(int mode, int i1, int i2, int j1, int j2) | Derm.OpenGL.Gl | [static] |
| EvalPoint1(int i) | Derm.OpenGL.Gl | [static] |
| EvalPoint2(int i, int j) | Derm.OpenGL.Gl | [static] |
| ExecuteProgram(int target, uint id, float[]@params) | Derm.OpenGL.Gl | [static] |
| EXP | Derm.OpenGL.Gl | |
| EXP2 | Derm.OpenGL.Gl | |
| EXPAND_NEGATE | Derm.OpenGL.Gl | |
| EXPAND_NORMAL | Derm.OpenGL.Gl | |
| EXTENSIONS | Derm.OpenGL.Gl | |
| ExtractComponent(uint res, uint src, uint num) | Derm.OpenGL.Gl | [static] |
| EYE_LINEAR | Derm.OpenGL.Gl | |
| EYE_PLANE | Derm.OpenGL.Gl | |
| EYE_PLANE_ABSOLUTE | Derm.OpenGL.Gl | |
| EYE_RADIAL | Derm.OpenGL.Gl | |
| FAILURE | Derm.OpenGL.Gl | |
| FALSE | Derm.OpenGL.Gl | |
| FASTEST | Derm.OpenGL.Gl | |
| FEEDBACK | Derm.OpenGL.Gl | |
| FEEDBACK_BUFFER_POINTER | Derm.OpenGL.Gl | |
| FEEDBACK_BUFFER_SIZE | Derm.OpenGL.Gl | |
| FEEDBACK_BUFFER_TYPE | Derm.OpenGL.Gl | |
| FeedbackBuffer(Int32 size, int type,[Out] float[] buffer) | Derm.OpenGL.Gl | [static] |
| FENCE_CONDITION | Derm.OpenGL.Gl | |
| FENCE_STATUS | Derm.OpenGL.Gl | |
| FenceSync(int condition, uint flags) | Derm.OpenGL.Gl | [static] |
| FIELD_LOWER | Derm.OpenGL.Gl | |
| FIELD_UPPER | Derm.OpenGL.Gl | |
| FIELDS | Derm.OpenGL.Gl | |
| FILL | Derm.OpenGL.Gl | |
| FinalCombinerInput(int variable, int input, int mapping, int componentUsage) | Derm.OpenGL.Gl | [static] |
| Finish() | Derm.OpenGL.Gl | [static] |
| FinishFence(uint fence) | Derm.OpenGL.Gl | [static] |
| FIRST_VERTEX_CONVENTION | Derm.OpenGL.Gl | |
| FIXED_ONLY | Derm.OpenGL.Gl | |
| FLAT | Derm.OpenGL.Gl | |
| FLOAT | Derm.OpenGL.Gl | |
| FLOAT_32_UNSIGNED_INT_24_8_REV | Derm.OpenGL.Gl | |
| FLOAT_CLEAR_COLOR_VALUE | Derm.OpenGL.Gl | |
| FLOAT_MAT2 | Derm.OpenGL.Gl | |
| FLOAT_MAT2x3 | Derm.OpenGL.Gl | |
| FLOAT_MAT2x4 | Derm.OpenGL.Gl | |
| FLOAT_MAT3 | Derm.OpenGL.Gl | |
| FLOAT_MAT3x2 | Derm.OpenGL.Gl | |
| FLOAT_MAT3x4 | Derm.OpenGL.Gl | |
| FLOAT_MAT4 | Derm.OpenGL.Gl | |
| FLOAT_MAT4x2 | Derm.OpenGL.Gl | |
| FLOAT_MAT4x3 | Derm.OpenGL.Gl | |
| FLOAT_R | Derm.OpenGL.Gl | |
| FLOAT_R16 | Derm.OpenGL.Gl | |
| FLOAT_R32 | Derm.OpenGL.Gl | |
| FLOAT_RG | Derm.OpenGL.Gl | |
| FLOAT_RG16 | Derm.OpenGL.Gl | |
| FLOAT_RG32 | Derm.OpenGL.Gl | |
| FLOAT_RGB | Derm.OpenGL.Gl | |
| FLOAT_RGB16 | Derm.OpenGL.Gl | |
| FLOAT_RGB32 | Derm.OpenGL.Gl | |
| FLOAT_RGBA | Derm.OpenGL.Gl | |
| FLOAT_RGBA16 | Derm.OpenGL.Gl | |
| FLOAT_RGBA32 | Derm.OpenGL.Gl | |
| FLOAT_RGBA_MODE | Derm.OpenGL.Gl | |
| FLOAT_VEC2 | Derm.OpenGL.Gl | |
| FLOAT_VEC3 | Derm.OpenGL.Gl | |
| FLOAT_VEC4 | Derm.OpenGL.Gl | |
| Flush() | Derm.OpenGL.Gl | [static] |
| FlushMappedBufferRange(int target, IntPtr offset, UInt32 length) | Derm.OpenGL.Gl | [static] |
| FlushPixelDataRange(int target) | Derm.OpenGL.Gl | [static] |
| FlushVertexArrayRange() | Derm.OpenGL.Gl | [static] |
| Fog(int pname, float param) | Derm.OpenGL.Gl | [static] |
| Fog(int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| Fog(int pname, int param) | Derm.OpenGL.Gl | [static] |
| Fog(int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| FOG | Derm.OpenGL.Gl | |
| FOG_BIT | Derm.OpenGL.Gl | |
| FOG_COLOR | Derm.OpenGL.Gl | |
| FOG_COORD | Derm.OpenGL.Gl | |
| FOG_COORD_ARRAY | Derm.OpenGL.Gl | |
| FOG_COORD_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
| FOG_COORD_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
| FOG_COORD_ARRAY_LENGTH | Derm.OpenGL.Gl | |
| FOG_COORD_ARRAY_POINTER | Derm.OpenGL.Gl | |
| FOG_COORD_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| FOG_COORD_ARRAY_TYPE | Derm.OpenGL.Gl | |
| FOG_COORD_SRC | Derm.OpenGL.Gl | |
| FOG_COORDINATE | Derm.OpenGL.Gl | |
| FOG_COORDINATE_ARRAY | Derm.OpenGL.Gl | |
| FOG_COORDINATE_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
| FOG_COORDINATE_ARRAY_POINTER | Derm.OpenGL.Gl | |
| FOG_COORDINATE_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| FOG_COORDINATE_ARRAY_TYPE | Derm.OpenGL.Gl | |
| FOG_COORDINATE_SOURCE | Derm.OpenGL.Gl | |
| FOG_DENSITY | Derm.OpenGL.Gl | |
| FOG_DISTANCE_MODE | Derm.OpenGL.Gl | |
| FOG_END | Derm.OpenGL.Gl | |
| FOG_GEN_MODE | Derm.OpenGL.Gl | |
| FOG_HINT | Derm.OpenGL.Gl | |
| FOG_INDEX | Derm.OpenGL.Gl | |
| FOG_MODE | Derm.OpenGL.Gl | |
| FOG_START | Derm.OpenGL.Gl | |
| FogCoord(double coord) | Derm.OpenGL.Gl | [static] |
| FogCoord(double[] coord) | Derm.OpenGL.Gl | [static] |
| FogCoord(float coord) | Derm.OpenGL.Gl | [static] |
| FogCoord(float[] coord) | Derm.OpenGL.Gl | [static] |
| FogCoordFormat(int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
| FogCoordh(UInt16 fog) | Derm.OpenGL.Gl | [static] |
| FogCoordh(UInt16[] fog) | Derm.OpenGL.Gl | [static] |
| FogCoordPointer(int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| FogCoordPointerList(int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
| FORCE_BLUE_TO_ONE | Derm.OpenGL.Gl | |
| FRAGMENT_COLOR | Derm.OpenGL.Gl | |
| FRAGMENT_DEPTH | Derm.OpenGL.Gl | |
| FRAGMENT_MATERIAL | Derm.OpenGL.Gl | |
| FRAGMENT_NORMAL | Derm.OpenGL.Gl | |
| FRAGMENT_PROGRAM | Derm.OpenGL.Gl | |
| FRAGMENT_PROGRAM_BINDING | Derm.OpenGL.Gl | |
| FRAGMENT_PROGRAM_PARAMETER_BUFFER | Derm.OpenGL.Gl | |
| FRAGMENT_SHADER | Derm.OpenGL.Gl | |
| FRAGMENT_SHADER_DERIVATIVE_HINT | Derm.OpenGL.Gl | |
| FRAME | Derm.OpenGL.Gl | |
| FRAMEBUFFER | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_LAYERED | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_RED_SIZE | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | Derm.OpenGL.Gl | |
| FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | Derm.OpenGL.Gl | |
| FRAMEBUFFER_BINDING | Derm.OpenGL.Gl | |
| FRAMEBUFFER_COMPLETE | Derm.OpenGL.Gl | |
| FRAMEBUFFER_DEFAULT | Derm.OpenGL.Gl | |
| FRAMEBUFFER_INCOMPLETE_ATTACHMENT | Derm.OpenGL.Gl | |
| FRAMEBUFFER_INCOMPLETE_DIMENSIONS | Derm.OpenGL.Gl | |
| FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER | Derm.OpenGL.Gl | |
| FRAMEBUFFER_INCOMPLETE_FORMATS | Derm.OpenGL.Gl | |
| FRAMEBUFFER_INCOMPLETE_LAYER_COUNT | Derm.OpenGL.Gl | |
| FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS | Derm.OpenGL.Gl | |
| FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | Derm.OpenGL.Gl | |
| FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | Derm.OpenGL.Gl | |
| FRAMEBUFFER_INCOMPLETE_READ_BUFFER | Derm.OpenGL.Gl | |
| FRAMEBUFFER_SRGB | Derm.OpenGL.Gl | |
| FRAMEBUFFER_SRGB_CAPABLE | Derm.OpenGL.Gl | |
| FRAMEBUFFER_UNDEFINED | Derm.OpenGL.Gl | |
| FRAMEBUFFER_UNSUPPORTED | Derm.OpenGL.Gl | |
| FramebufferDrawBuffer(uint framebuffer, int mode) | Derm.OpenGL.Gl | [static] |
| FramebufferDrawBuffers(uint framebuffer, Int32 n, int[] bufs) | Derm.OpenGL.Gl | [static] |
| FramebufferReadBuffer(uint framebuffer, int mode) | Derm.OpenGL.Gl | [static] |
| FramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, uint renderbuffer) | Derm.OpenGL.Gl | [static] |
| FramebufferTexture(int target, int attachment, uint texture, int level) | Derm.OpenGL.Gl | [static] |
| FramebufferTexture1D(int target, int attachment, int textarget, uint texture, int level) | Derm.OpenGL.Gl | [static] |
| FramebufferTexture2D(int target, int attachment, int textarget, uint texture, int level) | Derm.OpenGL.Gl | [static] |
| FramebufferTexture3D(int target, int attachment, int textarget, uint texture, int level, int zoffset) | Derm.OpenGL.Gl | [static] |
| FramebufferTextureFace(int target, int attachment, uint texture, int level, int face) | Derm.OpenGL.Gl | [static] |
| FramebufferTextureLayer(int target, int attachment, uint texture, int level, int layer) | Derm.OpenGL.Gl | [static] |
| FreeObjectBuffer(uint buffer) | Derm.OpenGL.Gl | [static] |
| FRONT | Derm.OpenGL.Gl | |
| FRONT_AND_BACK | Derm.OpenGL.Gl | |
| FRONT_FACE | Derm.OpenGL.Gl | |
| FRONT_LEFT | Derm.OpenGL.Gl | |
| FRONT_RIGHT | Derm.OpenGL.Gl | |
| FrontFace(int mode) | Derm.OpenGL.Gl | [static] |
| Frustum(double left, double right, double bottom, double top, double zNear, double zFar) | Derm.OpenGL.Gl | [static] |
| FULL_RANGE | Derm.OpenGL.Gl | |
| FUNC_ADD | Derm.OpenGL.Gl | |
| FUNC_REVERSE_SUBTRACT | Derm.OpenGL.Gl | |
| FUNC_SUBTRACT | Derm.OpenGL.Gl | |
| GenBuffers(Int32 n,[Out] uint[] buffers) | Derm.OpenGL.Gl | [static] |
| GenBuffers(Int32 n, out uint buffers) | Derm.OpenGL.Gl | [static] |
| GENERATE_MIPMAP | Derm.OpenGL.Gl | |
| GENERATE_MIPMAP_HINT | Derm.OpenGL.Gl | |
| GenerateMipmap(int target) | Derm.OpenGL.Gl | [static] |
| GenerateMultiTexMipmap(int texunit, int target) | Derm.OpenGL.Gl | [static] |
| GenerateTextureMipmap(uint texture, int target) | Derm.OpenGL.Gl | [static] |
| GENERIC_ATTRIB | Derm.OpenGL.Gl | |
| GenFences(Int32 n,[Out] uint[] fences) | Derm.OpenGL.Gl | [static] |
| GenFences(Int32 n, out uint fences) | Derm.OpenGL.Gl | [static] |
| GenFragmentShader(uint range) | Derm.OpenGL.Gl | [static] |
| GenFramebuffer(Int32 n,[Out] uint[] framebuffers) | Derm.OpenGL.Gl | [static] |
| GenFramebuffer(Int32 n, out uint framebuffers) | Derm.OpenGL.Gl | [static] |
| GenList(Int32 range) | Derm.OpenGL.Gl | [static] |
| GenOcclusionQueries(Int32 n,[Out] uint[] ids) | Derm.OpenGL.Gl | [static] |
| GenOcclusionQueries(Int32 n, out uint ids) | Derm.OpenGL.Gl | [static] |
| GenPerfMonitors(Int32 n,[Out] uint[] monitors) | Derm.OpenGL.Gl | [static] |
| GenPerfMonitors(Int32 n, out uint monitors) | Derm.OpenGL.Gl | [static] |
| GenPrograms(Int32 n,[Out] uint[] programs) | Derm.OpenGL.Gl | [static] |
| GenPrograms(Int32 n, out uint programs) | Derm.OpenGL.Gl | [static] |
| GenQueries(Int32 n,[Out] uint[] ids) | Derm.OpenGL.Gl | [static] |
| GenQueries(Int32 n, out uint ids) | Derm.OpenGL.Gl | [static] |
| GenRenderbuffer(Int32 n,[Out] uint[] renderbuffers) | Derm.OpenGL.Gl | [static] |
| GenRenderbuffer(Int32 n, out uint renderbuffers) | Derm.OpenGL.Gl | [static] |
| GenSymbols(int datatype, int storagetype, int range, uint components) | Derm.OpenGL.Gl | [static] |
| GenTextures(Int32 n,[Out] uint[] textures) | Derm.OpenGL.Gl | [static] |
| GenTextures(Int32 n, out uint textures) | Derm.OpenGL.Gl | [static] |
| GenTransformFeedback(Int32 n,[Out] uint[] ids) | Derm.OpenGL.Gl | [static] |
| GenTransformFeedback(Int32 n, out uint ids) | Derm.OpenGL.Gl | [static] |
| GenVertexArrays(Int32 n,[Out] uint[] arrays) | Derm.OpenGL.Gl | [static] |
| GenVertexArrays(Int32 n, out uint arrays) | Derm.OpenGL.Gl | [static] |
| GenVertexShader(uint range) | Derm.OpenGL.Gl | [static] |
| GEOMETRY_INPUT_TYPE | Derm.OpenGL.Gl | |
| GEOMETRY_OUTPUT_TYPE | Derm.OpenGL.Gl | |
| GEOMETRY_PROGRAM | Derm.OpenGL.Gl | |
| GEOMETRY_PROGRAM_PARAMETER_BUFFER | Derm.OpenGL.Gl | |
| GEOMETRY_SHADER | Derm.OpenGL.Gl | |
| GEOMETRY_VERTICES_OUT | Derm.OpenGL.Gl | |
| GEQUAL | Derm.OpenGL.Gl | |
| Get(int pname,[Out] bool[]@params) | Derm.OpenGL.Gl | [static] |
| Get(int pname, out bool @params) | Derm.OpenGL.Gl | [static] |
| Get(int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
| Get(int pname, out double @params) | Derm.OpenGL.Gl | [static] |
| Get(int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| Get(int pname, out float @params) | Derm.OpenGL.Gl | [static] |
| Get(int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| Get(int pname, out int @params) | Derm.OpenGL.Gl | [static] |
| GetActiveAttrib(uint program, uint index, Int32 bufSize,[Out] out Int32 length,[Out] out int size,[Out] out int type,[Out] StringBuilder name) | Derm.OpenGL.Gl | [static] |
| GetActiveUniform(uint program, uint index, Int32 bufSize,[Out] out Int32 length,[Out] out int size,[Out] out int type,[Out] StringBuilder name) | Derm.OpenGL.Gl | [static] |
| GetActiveUniformBlock(uint program, uint uniformBlockIndex, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetActiveUniformBlock(uint program, uint uniformBlockIndex, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
| GetActiveUniformBlockName(uint program, uint uniformBlockIndex, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder uniformBlockName) | Derm.OpenGL.Gl | [static] |
| GetActiveUniformName(uint program, uint uniformIndex, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder uniformName) | Derm.OpenGL.Gl | [static] |
| GetActiveUniforms(uint program, Int32 uniformCount, uint[] uniformIndices, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetActiveUniforms(uint program, Int32 uniformCount, uint[] uniformIndices, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
| GetActiveVarying(uint program, uint index, Int32 bufSize,[Out] out Int32 length,[Out] out Int32 size,[Out] out int type,[Out] StringBuilder name) | Derm.OpenGL.Gl | [static] |
| GetArrayObject(int array, int pname,[Out] out float @params) | Derm.OpenGL.Gl | [static] |
| GetArrayObject(int array, int pname,[Out] out int @params) | Derm.OpenGL.Gl | [static] |
| GetAttachedObject(UInt32 containerObj, Int32 maxCount,[Out] out Int32 count,[Out] UInt32[] obj) | Derm.OpenGL.Gl | [static] |
| GetAttachedObject(UInt32 containerObj, Int32 maxCount,[Out] out Int32 count, out UInt32 obj) | Derm.OpenGL.Gl | [static] |
| GetAttachedShader(uint program, Int32 maxCount,[Out] out Int32 count,[Out] uint[] obj) | Derm.OpenGL.Gl | [static] |
| GetAttachedShader(uint program, Int32 maxCount,[Out] out Int32 count, out uint obj) | Derm.OpenGL.Gl | [static] |
| GetAttribLocation(uint program, string name) | Derm.OpenGL.Gl | [static] |
| GetBoolean(int target, uint index,[Out] bool[] data) | Derm.OpenGL.Gl | [static] |
| GetBoolean(int target, uint index, out bool data) | Derm.OpenGL.Gl | [static] |
| GetBooleanIndexed(int target, uint index,[Out] bool[] data) | Derm.OpenGL.Gl | [static] |
| GetBooleanIndexed(int target, uint index, out bool data) | Derm.OpenGL.Gl | [static] |
| GetBufferParameter(int target, int pname,[Out] Int64[]@params) | Derm.OpenGL.Gl | [static] |
| GetBufferParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetBufferParameter(int target, int pname,[Out] UInt64[]@params) | Derm.OpenGL.Gl | [static] |
| GetBufferParameter(int target, int pname, out UInt64 @params) | Derm.OpenGL.Gl | [static] |
| GetBufferPointer(int target, int pname,[Out] out IntPtr @params) | Derm.OpenGL.Gl | [static] |
| GetBufferSubData(int target, IntPtr offset, UInt32 size,[Out] object data) | Derm.OpenGL.Gl | [static] |
| GetClipPlane(int plane,[Out] double[] equation) | Derm.OpenGL.Gl | [static] |
| GetColorTable(int target, int format, int type,[Out] object table) | Derm.OpenGL.Gl | [static] |
| GetColorTableParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetColorTableParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetCombinerInputParameter(int stage, int portion, int variable, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetCombinerInputParameter(int stage, int portion, int variable, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetCombinerOutputParameter(int stage, int portion, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetCombinerOutputParameter(int stage, int portion, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetCombinerStageParameter(int stage, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetCompressedMultiTexImage(int texunit, int target, int lod,[Out] object img) | Derm.OpenGL.Gl | [static] |
| GetCompressedTexImage(int target, int level,[Out] object img) | Derm.OpenGL.Gl | [static] |
| GetCompressedTextureImage(uint texture, int target, int lod,[Out] object img) | Derm.OpenGL.Gl | [static] |
| GetConvolutionFilter(int target, int format, int type,[Out] object image) | Derm.OpenGL.Gl | [static] |
| GetConvolutionParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetConvolutionParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetDoubleIndexed(int target, uint index,[Out] double[] data) | Derm.OpenGL.Gl | [static] |
| GetError() | Derm.OpenGL.Gl | [static] |
| GetFence(uint fence, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetFinalCombinerInputParameter(int variable, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetFinalCombinerInputParameter(int variable, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetFloatIndexed(int target, uint index,[Out] float[] data) | Derm.OpenGL.Gl | [static] |
| GetFragDataLocation(uint program, string name) | Derm.OpenGL.Gl | [static] |
| GetFramebufferAttachmentParameter(int target, int attachment, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetFramebufferAttachmentParameter(int target, int attachment, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
| GetFramebufferParameter(uint framebuffer, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetHandle(int pname) | Derm.OpenGL.Gl | [static] |
| GetHistogram(int target, bool reset, int format, int type,[Out] object values) | Derm.OpenGL.Gl | [static] |
| GetHistogramParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetHistogramParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetImageTransformParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetImageTransformParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetInfoLog(UInt32 obj, Int32 maxLength,[Out] out Int32 length,[Out] StringBuilder infoLog) | Derm.OpenGL.Gl | [static] |
| GetInteger64i_v(int target, uint index,[Out] Int64[] data) | Derm.OpenGL.Gl | [static] |
| GetInteger64i_v(int target, uint index, out Int64 data) | Derm.OpenGL.Gl | [static] |
| GetInteger64v(int pname,[Out] Int64[]@params) | Derm.OpenGL.Gl | [static] |
| GetInteger64v(int pname, out Int64 @params) | Derm.OpenGL.Gl | [static] |
| GetIntegeri_v(int target, uint index,[Out] int[] data) | Derm.OpenGL.Gl | [static] |
| GetIntegeri_v(int target, uint index, out int data) | Derm.OpenGL.Gl | [static] |
| GetIntegerIndexed(int target, uint index,[Out] int[] data) | Derm.OpenGL.Gl | [static] |
| GetIntegerIndexed(int target, uint index, out int data) | Derm.OpenGL.Gl | [static] |
| GetIntegerui64i_v(int value, uint index,[Out] UInt64[] result) | Derm.OpenGL.Gl | [static] |
| GetIntegerui64i_v(int value, uint index, out UInt64 result) | Derm.OpenGL.Gl | [static] |
| GetIntegerui64v(int value,[Out] UInt64[] result) | Derm.OpenGL.Gl | [static] |
| GetIntegerui64v(int value, out UInt64 result) | Derm.OpenGL.Gl | [static] |
| GetInvariantBoolean(uint id, int value,[Out] bool[] data) | Derm.OpenGL.Gl | [static] |
| GetInvariantFloat(uint id, int value,[Out] float[] data) | Derm.OpenGL.Gl | [static] |
| GetInvariantInteger(uint id, int value,[Out] int[] data) | Derm.OpenGL.Gl | [static] |
| GetLight(int light, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetLight(int light, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetLocalConstantBoolean(uint id, int value,[Out] bool[] data) | Derm.OpenGL.Gl | [static] |
| GetLocalConstantFloat(uint id, int value,[Out] float[] data) | Derm.OpenGL.Gl | [static] |
| GetLocalConstantInteger(uint id, int value,[Out] int[] data) | Derm.OpenGL.Gl | [static] |
| GetMap(int target, int query,[Out] double[] v) | Derm.OpenGL.Gl | [static] |
| GetMap(int target, int query,[Out] float[] v) | Derm.OpenGL.Gl | [static] |
| GetMap(int target, int query,[Out] int[] v) | Derm.OpenGL.Gl | [static] |
| GetMapAttribParameter(int target, uint index, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetMapAttribParameter(int target, uint index, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetMapControlPoint(int target, uint index, int type, Int32 ustride, Int32 vstride, bool packed,[Out] object points) | Derm.OpenGL.Gl | [static] |
| GetMapParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetMapParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetMaterial(int face, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetMaterial(int face, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetMinmax(int target, bool reset, int format, int type,[Out] object values) | Derm.OpenGL.Gl | [static] |
| GetMinmaxParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetMinmaxParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetMultisample(int pname, uint index,[Out] float[] val) | Derm.OpenGL.Gl | [static] |
| GetMultisample(int pname, uint index, out float val) | Derm.OpenGL.Gl | [static] |
| GetMultiTexEnv(int texunit, int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetMultiTexEnv(int texunit, int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetMultiTexGen(int texunit, int coord, int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
| GetMultiTexGen(int texunit, int coord, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetMultiTexGen(int texunit, int coord, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetMultiTexImage(int texunit, int target, int level, int format, int type,[Out] object pixels) | Derm.OpenGL.Gl | [static] |
| GetMultiTexLevelParameter(int texunit, int target, int level, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetMultiTexLevelParameter(int texunit, int target, int level, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetMultiTexParameter(int texunit, int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetMultiTexParameter(int texunit, int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetMultiTexParameterI(int texunit, int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetMultiTexParameterI(int texunit, int target, int pname,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
| GetNamedBufferParameter(uint buffer, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetNamedBufferParameter(uint buffer, int pname,[Out] UInt64[]@params) | Derm.OpenGL.Gl | [static] |
| GetNamedBufferParameter(uint buffer, int pname, out UInt64 @params) | Derm.OpenGL.Gl | [static] |
| GetNamedBufferPointer(uint buffer, int pname,[Out] IntPtr[]@params) | Derm.OpenGL.Gl | [static] |
| GetNamedBufferSubData(uint buffer, IntPtr offset, UInt32 size,[Out] object data) | Derm.OpenGL.Gl | [static] |
| GetNamedFramebufferAttachmentParameter(uint framebuffer, int attachment, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetNamedProgram(uint program, int target, int pname,[Out] out int @params) | Derm.OpenGL.Gl | [static] |
| GetNamedProgramLocalParameter(uint program, int target, uint index,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
| GetNamedProgramLocalParameter(uint program, int target, uint index,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetNamedProgramLocalParameterI(uint program, int target, uint index,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetNamedProgramLocalParameterI(uint program, int target, uint index,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
| GetNamedProgramString(uint program, int target, int pname,[Out] object @string) | Derm.OpenGL.Gl | [static] |
| GetNamedRenderbufferParameter(uint renderbuffer, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetObjectBuffer(uint buffer, int pname,[Out] out float @params) | Derm.OpenGL.Gl | [static] |
| GetObjectBuffer(uint buffer, int pname,[Out] out int @params) | Derm.OpenGL.Gl | [static] |
| GetObjectParameter(UInt32 obj, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetObjectParameter(UInt32 obj, int pname, out float @params) | Derm.OpenGL.Gl | [static] |
| GetObjectParameter(UInt32 obj, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetObjectParameter(UInt32 obj, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
| GetOcclusionQuery(uint id, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetOcclusionQueryuiv(uint id, int pname,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
| GetPerfMonitorCounterData(uint monitor, int pname, Int32 dataSize,[Out] uint[] data,[Out] out int bytesWritten) | Derm.OpenGL.Gl | [static] |
| GetPerfMonitorCounterData(uint monitor, int pname, Int32 dataSize, out uint data,[Out] out int bytesWritten) | Derm.OpenGL.Gl | [static] |
| GetPerfMonitorCounterInfo(uint group, uint counter, int pname,[Out] object data) | Derm.OpenGL.Gl | [static] |
| GetPerfMonitorCounterInfo(uint group, uint counter, int pname, out void data) | Derm.OpenGL.Gl | [static] |
| GetPerfMonitorCounters(uint group,[Out] out int numCounters,[Out] out int maxActiveCounters, Int32 counterSize,[Out] uint[] counters) | Derm.OpenGL.Gl | [static] |
| GetPerfMonitorCounters(uint group,[Out] out int numCounters,[Out] out int maxActiveCounters, Int32 counterSize, out uint counters) | Derm.OpenGL.Gl | [static] |
| GetPerfMonitorCounterString(uint group, uint counter, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder counterString) | Derm.OpenGL.Gl | [static] |
| GetPerfMonitorGroups([Out] out int numGroups, Int32 groupsSize,[Out] uint[] groups) | Derm.OpenGL.Gl | [static] |
| GetPerfMonitorGroups([Out] out int numGroups, Int32 groupsSize, out uint groups) | Derm.OpenGL.Gl | [static] |
| GetPerfMonitorGroupString(uint group, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder groupString) | Derm.OpenGL.Gl | [static] |
| GetPixelMap(int map,[Out] float[] values) | Derm.OpenGL.Gl | [static] |
| GetPixelMap(int map,[Out] uint[] values) | Derm.OpenGL.Gl | [static] |
| GetPixelMap(int map,[Out] UInt16[] values) | Derm.OpenGL.Gl | [static] |
| GetPointer(int pname,[Out] out IntPtr @params) | Derm.OpenGL.Gl | [static] |
| GetPointerIndexed(int target, uint index,[Out] IntPtr[] data) | Derm.OpenGL.Gl | [static] |
| GetPolygonStipple([Out] byte[] mask) | Derm.OpenGL.Gl | [static] |
| GetProgram(uint program, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetProgram(uint program, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
| GetProgramEnvParameter(int target, uint index,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
| GetProgramEnvParameter(int target, uint index,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetProgramEnvParameterI(int target, uint index,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetProgramEnvParameterI(int target, uint index,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
| GetProgramInfoLog(uint program, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder infoLog) | Derm.OpenGL.Gl | [static] |
| GetProgramLocalParameter(int target, uint index,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
| GetProgramLocalParameter(int target, uint index,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetProgramLocalParameterI(int target, uint index,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetProgramLocalParameterI(int target, uint index,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
| GetProgramNamedParameter(uint id, Int32 len, byte[] name,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
| GetProgramNamedParameter(uint id, Int32 len, byte[] name,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetProgramParameter(int target, uint index, int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
| GetProgramParameter(int target, uint index, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetProgramString(int target, int pname,[Out] object @string) | Derm.OpenGL.Gl | [static] |
| GetQuery(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetQuery(int target, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
| GetQueryObject(uint id, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetQueryObject(uint id, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
| GetQueryObjecti64v(uint id, int pname,[Out] Int64[]@params) | Derm.OpenGL.Gl | [static] |
| GetQueryObjecti64v(uint id, int pname, out Int64 @params) | Derm.OpenGL.Gl | [static] |
| GetQueryObjectui64v(uint id, int pname,[Out] UInt64[]@params) | Derm.OpenGL.Gl | [static] |
| GetQueryObjectui64v(uint id, int pname, out UInt64 @params) | Derm.OpenGL.Gl | [static] |
| GetQueryObjectuiv(uint id, int pname,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
| GetQueryObjectuiv(uint id, int pname, out uint @params) | Derm.OpenGL.Gl | [static] |
| GetRenderbufferParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetRenderbufferParameter(int target, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
| GetSeparableFilter(int target, int format, int type,[Out] object row,[Out] object column,[Out] object span) | Derm.OpenGL.Gl | [static] |
| GetShader(uint shader, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetShader(uint shader, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
| GetShaderInfoLog(uint shader, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder infoLog) | Derm.OpenGL.Gl | [static] |
| GetShaderSource(uint shader, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder source) | Derm.OpenGL.Gl | [static] |
| GetString(int name) | Derm.OpenGL.Gl | [static] |
| GetString(int name, uint index) | Derm.OpenGL.Gl | [static] |
| GetSync(int sync, int pname, Int32 bufSize,[Out] out Int32 length,[Out] int[] values) | Derm.OpenGL.Gl | [static] |
| GetSync(int sync, int pname, Int32 bufSize,[Out] out Int32 length, out int values) | Derm.OpenGL.Gl | [static] |
| GetTexBumpParameter(int pname,[Out] float[] param) | Derm.OpenGL.Gl | [static] |
| GetTexBumpParameter(int pname,[Out] int[] param) | Derm.OpenGL.Gl | [static] |
| GetTexEnv(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetTexEnv(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetTexGen(int coord, int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
| GetTexGen(int coord, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetTexGen(int coord, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetTexImage(int target, int level, int format, int type,[Out] object pixels) | Derm.OpenGL.Gl | [static] |
| GetTexLevelParameter(int target, int level, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetTexLevelParameter(int target, int level, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetTexParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetTexParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetTexParameterI(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetTexParameterI(int target, int pname,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
| GetTextureImage(uint texture, int target, int level, int format, int type,[Out] object pixels) | Derm.OpenGL.Gl | [static] |
| GetTextureLevelParameter(uint texture, int target, int level, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetTextureLevelParameter(uint texture, int target, int level, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetTextureParameter(uint texture, int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetTextureParameter(uint texture, int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetTextureParameterI(uint texture, int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetTextureParameterI(uint texture, int target, int pname,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
| GetTrackMatrix(int target, uint address, int pname,[Out] out int @params) | Derm.OpenGL.Gl | [static] |
| GetTransformFeedbackVarying(uint program, uint index, Int32 bufSize,[Out] out Int32 length,[Out] out Int32 size,[Out] out int type,[Out] StringBuilder name) | Derm.OpenGL.Gl | [static] |
| GetUniform(uint program, int location,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetUniform(uint program, int location,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetUniform(uint program, int location,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
| GetUniform(uint program, int location,[Out] UInt64[]@params) | Derm.OpenGL.Gl | [static] |
| GetUniformBlockIndex(uint program, string uniformBlockName) | Derm.OpenGL.Gl | [static] |
| GetUniformBufferSize(uint program, int location) | Derm.OpenGL.Gl | [static] |
| GetUniformIndices(uint program, Int32 uniformCount, string[] uniformNames,[Out] uint[] uniformIndices) | Derm.OpenGL.Gl | [static] |
| GetUniformIndices(uint program, Int32 uniformCount, string[] uniformNames, out uint uniformIndices) | Derm.OpenGL.Gl | [static] |
| GetUniformLocation(uint program, string name) | Derm.OpenGL.Gl | [static] |
| GetUniformOffset(uint program, int location) | Derm.OpenGL.Gl | [static] |
| GetVariantArrayObject(uint id, int pname,[Out] out float @params) | Derm.OpenGL.Gl | [static] |
| GetVariantArrayObject(uint id, int pname,[Out] out int @params) | Derm.OpenGL.Gl | [static] |
| GetVariantBoolean(uint id, int value,[Out] bool[] data) | Derm.OpenGL.Gl | [static] |
| GetVariantFloat(uint id, int value,[Out] float[] data) | Derm.OpenGL.Gl | [static] |
| GetVariantInteger(uint id, int value,[Out] int[] data) | Derm.OpenGL.Gl | [static] |
| GetVariantPointer(uint id, int value,[Out] IntPtr[] data) | Derm.OpenGL.Gl | [static] |
| GetVaryingLocation(uint program, string name) | Derm.OpenGL.Gl | [static] |
| GetVertexAttrib(uint index, int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
| GetVertexAttrib(uint index, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetVertexAttrib(uint index, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetVertexAttribArrayObject(uint index, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetVertexAttribArrayObject(uint index, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetVertexAttribI(uint index, int pname,[Out] out int @params) | Derm.OpenGL.Gl | [static] |
| GetVertexAttribI(uint index, int pname,[Out] out uint @params) | Derm.OpenGL.Gl | [static] |
| GetVertexAttribPointer(uint index, int pname,[Out] out IntPtr pointer) | Derm.OpenGL.Gl | [static] |
| GetVideo(uint video_slot, int pname,[Out] Int64[]@params) | Derm.OpenGL.Gl | [static] |
| GetVideo(uint video_slot, int pname, out Int64 @params) | Derm.OpenGL.Gl | [static] |
| GetVideo(uint video_slot, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetVideo(uint video_slot, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
| GetVideo(uint video_slot, int pname,[Out] UInt64[]@params) | Derm.OpenGL.Gl | [static] |
| GetVideo(uint video_slot, int pname, out UInt64 @params) | Derm.OpenGL.Gl | [static] |
| GetVideo(uint video_slot, int pname,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
| GetVideo(uint video_slot, int pname, out uint @params) | Derm.OpenGL.Gl | [static] |
| GetVideoCapture(uint video_capture_slot, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetVideoCapture(uint video_capture_slot, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
| GetVideoCaptureStream(uint video_capture_slot, uint stream, int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
| GetVideoCaptureStream(uint video_capture_slot, uint stream, int pname, out double @params) | Derm.OpenGL.Gl | [static] |
| GetVideoCaptureStream(uint video_capture_slot, uint stream, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
| GetVideoCaptureStream(uint video_capture_slot, uint stream, int pname, out float @params) | Derm.OpenGL.Gl | [static] |
| GetVideoCaptureStream(uint video_capture_slot, uint stream, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
| GetVideoCaptureStream(uint video_capture_slot, uint stream, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
| GPU_ADDRESS | Derm.OpenGL.Gl | |
| GREATER | Derm.OpenGL.Gl | |
| GREEN | Derm.OpenGL.Gl | |
| GREEN_BIAS | Derm.OpenGL.Gl | |
| GREEN_BIT | Derm.OpenGL.Gl | |
| GREEN_BITS | Derm.OpenGL.Gl | |
| GREEN_INTEGER | Derm.OpenGL.Gl | |
| GREEN_SCALE | Derm.OpenGL.Gl | |
| HALF_BIAS_NEGATE | Derm.OpenGL.Gl | |
| HALF_BIAS_NORMAL | Derm.OpenGL.Gl | |
| HALF_BIT | Derm.OpenGL.Gl | |
| HALF_FLOAT | Derm.OpenGL.Gl | |
| HasExtension(string eName) | Derm.OpenGL.Gl | [static] |
| HasExtension(string eName, params string[] alternatives) | Derm.OpenGL.Gl | [static] |
| HI_BIAS | Derm.OpenGL.Gl | |
| HI_SCALE | Derm.OpenGL.Gl | |
| HILO | Derm.OpenGL.Gl | |
| HILO16 | Derm.OpenGL.Gl | |
| HILO8 | Derm.OpenGL.Gl | |
| Hint(int target, int mode) | Derm.OpenGL.Gl | [static] |
| HINT_BIT | Derm.OpenGL.Gl | |
| HISTOGRAM | Derm.OpenGL.Gl | |
| Histogram(int target, Int32 width, int internalformat, bool sink) | Derm.OpenGL.Gl | [static] |
| HISTOGRAM_ALPHA_SIZE | Derm.OpenGL.Gl | |
| HISTOGRAM_BLUE_SIZE | Derm.OpenGL.Gl | |
| HISTOGRAM_FORMAT | Derm.OpenGL.Gl | |
| HISTOGRAM_GREEN_SIZE | Derm.OpenGL.Gl | |
| HISTOGRAM_LUMINANCE_SIZE | Derm.OpenGL.Gl | |
| HISTOGRAM_RED_SIZE | Derm.OpenGL.Gl | |
| HISTOGRAM_SINK | Derm.OpenGL.Gl | |
| HISTOGRAM_WIDTH | Derm.OpenGL.Gl | |
| IDENTITY | Derm.OpenGL.Gl | |
| ImageTransformParameter(int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
| ImageTransformParameter(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| ImageTransformParameter(int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
| ImageTransformParameter(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| INCR | Derm.OpenGL.Gl | |
| INCR_WRAP | Derm.OpenGL.Gl | |
| INDEX | Derm.OpenGL.Gl | |
| Index(double c) | Derm.OpenGL.Gl | [static] |
| Index(double[] c) | Derm.OpenGL.Gl | [static] |
| Index(float c) | Derm.OpenGL.Gl | [static] |
| Index(float[] c) | Derm.OpenGL.Gl | [static] |
| Index(int c) | Derm.OpenGL.Gl | [static] |
| Index(int[] c) | Derm.OpenGL.Gl | [static] |
| Index(Int16 c) | Derm.OpenGL.Gl | [static] |
| Index(Int16[] c) | Derm.OpenGL.Gl | [static] |
| Index(byte c) | Derm.OpenGL.Gl | [static] |
| Index(byte[] c) | Derm.OpenGL.Gl | [static] |
| INDEX_ARRAY | Derm.OpenGL.Gl | |
| INDEX_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
| INDEX_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
| INDEX_ARRAY_LENGTH | Derm.OpenGL.Gl | |
| INDEX_ARRAY_POINTER | Derm.OpenGL.Gl | |
| INDEX_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| INDEX_ARRAY_TYPE | Derm.OpenGL.Gl | |
| INDEX_BITS | Derm.OpenGL.Gl | |
| INDEX_CLEAR_VALUE | Derm.OpenGL.Gl | |
| INDEX_LOGIC_OP | Derm.OpenGL.Gl | |
| INDEX_MATERIAL | Derm.OpenGL.Gl | |
| INDEX_MATERIAL_FACE | Derm.OpenGL.Gl | |
| INDEX_MATERIAL_PARAMETER | Derm.OpenGL.Gl | |
| INDEX_MODE | Derm.OpenGL.Gl | |
| INDEX_OFFSET | Derm.OpenGL.Gl | |
| INDEX_SHIFT | Derm.OpenGL.Gl | |
| INDEX_TEST | Derm.OpenGL.Gl | |
| INDEX_TEST_FUNC | Derm.OpenGL.Gl | |
| INDEX_TEST_REF | Derm.OpenGL.Gl | |
| INDEX_WRITEMASK | Derm.OpenGL.Gl | |
| IndexFormat(int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
| IndexFunc(int func, float @ref) | Derm.OpenGL.Gl | [static] |
| IndexMask(uint mask) | Derm.OpenGL.Gl | [static] |
| IndexMaterial(int face, int mode) | Derm.OpenGL.Gl | [static] |
| IndexPointer(int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| IndexPointerList(int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
| INFO_LOG_LENGTH | Derm.OpenGL.Gl | |
| InitName() | Derm.OpenGL.Gl | [static] |
| InsertComponent(uint res, uint src, uint num) | Derm.OpenGL.Gl | [static] |
| INT | Derm.OpenGL.Gl | |
| INT_SAMPLER_1D | Derm.OpenGL.Gl | |
| INT_SAMPLER_1D_ARRAY | Derm.OpenGL.Gl | |
| INT_SAMPLER_2D | Derm.OpenGL.Gl | |
| INT_SAMPLER_2D_ARRAY | Derm.OpenGL.Gl | |
| INT_SAMPLER_2D_MULTISAMPLE | Derm.OpenGL.Gl | |
| INT_SAMPLER_2D_MULTISAMPLE_ARRAY | Derm.OpenGL.Gl | |
| INT_SAMPLER_2D_RECT | Derm.OpenGL.Gl | |
| INT_SAMPLER_3D | Derm.OpenGL.Gl | |
| INT_SAMPLER_BUFFER | Derm.OpenGL.Gl | |
| INT_SAMPLER_CUBE | Derm.OpenGL.Gl | |
| INT_SAMPLER_CUBE_MAP_ARRAY | Derm.OpenGL.Gl | |
| INT_SAMPLER_RENDERBUFFER | Derm.OpenGL.Gl | |
| INT_VEC2 | Derm.OpenGL.Gl | |
| INT_VEC3 | Derm.OpenGL.Gl | |
| INT_VEC4 | Derm.OpenGL.Gl | |
| INTENSITY | Derm.OpenGL.Gl | |
| INTENSITY12 | Derm.OpenGL.Gl | |
| INTENSITY16 | Derm.OpenGL.Gl | |
| INTENSITY16_SNORM | Derm.OpenGL.Gl | |
| INTENSITY16F | Derm.OpenGL.Gl | |
| INTENSITY16I | Derm.OpenGL.Gl | |
| INTENSITY16UI | Derm.OpenGL.Gl | |
| INTENSITY32F | Derm.OpenGL.Gl | |
| INTENSITY32I | Derm.OpenGL.Gl | |
| INTENSITY32UI | Derm.OpenGL.Gl | |
| INTENSITY4 | Derm.OpenGL.Gl | |
| INTENSITY8 | Derm.OpenGL.Gl | |
| INTENSITY8_SNORM | Derm.OpenGL.Gl | |
| INTENSITY8I | Derm.OpenGL.Gl | |
| INTENSITY8UI | Derm.OpenGL.Gl | |
| INTENSITY_SNORM | Derm.OpenGL.Gl | |
| INTERLEAVED_ATTRIBS | Derm.OpenGL.Gl | |
| InterleavedArrays(int format, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| INTERPOLATE | Derm.OpenGL.Gl | |
| INVALID_ENUM | Derm.OpenGL.Gl | |
| INVALID_FRAMEBUFFER_OPERATION | Derm.OpenGL.Gl | |
| INVALID_INDEX | Derm.OpenGL.Gl | |
| INVALID_OPERATION | Derm.OpenGL.Gl | |
| INVALID_VALUE | Derm.OpenGL.Gl | |
| INVARIANT | Derm.OpenGL.Gl | |
| INVARIANT_DATATYPE | Derm.OpenGL.Gl | |
| INVARIANT_VALUE | Derm.OpenGL.Gl | |
| INVERSE | Derm.OpenGL.Gl | |
| INVERSE_TRANSPOSE | Derm.OpenGL.Gl | |
| INVERT | Derm.OpenGL.Gl | |
| IsBuffer(uint buffer) | Derm.OpenGL.Gl | [static] |
| IsBufferResident(int target) | Derm.OpenGL.Gl | [static] |
| IsEnabled(int cap) | Derm.OpenGL.Gl | [static] |
| IsEnabledi(int target, uint index) | Derm.OpenGL.Gl | [static] |
| IsEnabledIndexed(int target, uint index) | Derm.OpenGL.Gl | [static] |
| IsFence(uint fence) | Derm.OpenGL.Gl | [static] |
| IsFramebuffer(uint framebuffer) | Derm.OpenGL.Gl | [static] |
| IsList(uint list) | Derm.OpenGL.Gl | [static] |
| IsNamedBufferResident(uint buffer) | Derm.OpenGL.Gl | [static] |
| IsObjectBuffer(uint buffer) | Derm.OpenGL.Gl | [static] |
| IsOcclusionQuery(uint id) | Derm.OpenGL.Gl | [static] |
| IsProgram(uint program) | Derm.OpenGL.Gl | [static] |
| IsQuery(uint id) | Derm.OpenGL.Gl | [static] |
| IsRenderbuffer(uint renderbuffer) | Derm.OpenGL.Gl | [static] |
| IsShader(uint shader) | Derm.OpenGL.Gl | [static] |
| IsSync(int sync) | Derm.OpenGL.Gl | [static] |
| IsTexture(uint texture) | Derm.OpenGL.Gl | [static] |
| IsTransformFeedback(uint id) | Derm.OpenGL.Gl | [static] |
| IsVariantEnabled(uint id, int cap) | Derm.OpenGL.Gl | [static] |
| IsVertexArray(uint array) | Derm.OpenGL.Gl | [static] |
| IUI_N3F_V2F | Derm.OpenGL.Gl | |
| IUI_N3F_V3F | Derm.OpenGL.Gl | |
| IUI_V2F | Derm.OpenGL.Gl | |
| IUI_V3F | Derm.OpenGL.Gl | |
| KEEP | Derm.OpenGL.Gl | |
| LAST_VERTEX_CONVENTION | Derm.OpenGL.Gl | |
| LAST_VIDEO_CAPTURE_STATUS | Derm.OpenGL.Gl | |
| LEFT | Derm.OpenGL.Gl | |
| LEQUAL | Derm.OpenGL.Gl | |
| LERP | Derm.OpenGL.Gl | |
| LESS | Derm.OpenGL.Gl | |
| Light(int light, int pname, float param) | Derm.OpenGL.Gl | [static] |
| Light(int light, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| Light(int light, int pname, int param) | Derm.OpenGL.Gl | [static] |
| Light(int light, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| LIGHT0 | Derm.OpenGL.Gl | |
| LIGHT1 | Derm.OpenGL.Gl | |
| LIGHT2 | Derm.OpenGL.Gl | |
| LIGHT3 | Derm.OpenGL.Gl | |
| LIGHT4 | Derm.OpenGL.Gl | |
| LIGHT5 | Derm.OpenGL.Gl | |
| LIGHT6 | Derm.OpenGL.Gl | |
| LIGHT7 | Derm.OpenGL.Gl | |
| LIGHT_MODEL_AMBIENT | Derm.OpenGL.Gl | |
| LIGHT_MODEL_COLOR_CONTROL | Derm.OpenGL.Gl | |
| LIGHT_MODEL_LOCAL_VIEWER | Derm.OpenGL.Gl | |
| LIGHT_MODEL_TWO_SIDE | Derm.OpenGL.Gl | |
| LIGHTING | Derm.OpenGL.Gl | |
| LIGHTING_BIT | Derm.OpenGL.Gl | |
| LightModel(int pname, float param) | Derm.OpenGL.Gl | [static] |
| LightModel(int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| LightModel(int pname, int param) | Derm.OpenGL.Gl | [static] |
| LightModel(int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| LINE | Derm.OpenGL.Gl | |
| LINE_BIT | Derm.OpenGL.Gl | |
| LINE_LOOP | Derm.OpenGL.Gl | |
| LINE_RESET_TOKEN | Derm.OpenGL.Gl | |
| LINE_SMOOTH | Derm.OpenGL.Gl | |
| LINE_SMOOTH_HINT | Derm.OpenGL.Gl | |
| LINE_STIPPLE | Derm.OpenGL.Gl | |
| LINE_STIPPLE_PATTERN | Derm.OpenGL.Gl | |
| LINE_STIPPLE_REPEAT | Derm.OpenGL.Gl | |
| LINE_STRIP | Derm.OpenGL.Gl | |
| LINE_STRIP_ADJACENCY | Derm.OpenGL.Gl | |
| LINE_TOKEN | Derm.OpenGL.Gl | |
| LINE_WIDTH | Derm.OpenGL.Gl | |
| LINE_WIDTH_GRANULARITY | Derm.OpenGL.Gl | |
| LINE_WIDTH_RANGE | Derm.OpenGL.Gl | |
| LINEAR | Derm.OpenGL.Gl | |
| LINEAR_ATTENUATION | Derm.OpenGL.Gl | |
| LINEAR_MIPMAP_LINEAR | Derm.OpenGL.Gl | |
| LINEAR_MIPMAP_NEAREST | Derm.OpenGL.Gl | |
| LINES | Derm.OpenGL.Gl | |
| LINES_ADJACENCY | Derm.OpenGL.Gl | |
| LineStipple(int factor, UInt16 pattern) | Derm.OpenGL.Gl | [static] |
| LineWidth(float width) | Derm.OpenGL.Gl | [static] |
| LINK_STATUS | Derm.OpenGL.Gl | |
| LinkProgram(uint program) | Derm.OpenGL.Gl | [static] |
| LIST_BASE | Derm.OpenGL.Gl | |
| LIST_BIT | Derm.OpenGL.Gl | |
| LIST_INDEX | Derm.OpenGL.Gl | |
| LIST_MODE | Derm.OpenGL.Gl | |
| ListBase(uint @base) | Derm.OpenGL.Gl | [static] |
| LO_BIAS | Derm.OpenGL.Gl | |
| LO_SCALE | Derm.OpenGL.Gl | |
| LOAD | Derm.OpenGL.Gl | |
| LoadIdentity() | Derm.OpenGL.Gl | [static] |
| LoadMatrix(double[] m) | Derm.OpenGL.Gl | [static] |
| LoadMatrix(float[] m) | Derm.OpenGL.Gl | [static] |
| LoadName(uint name) | Derm.OpenGL.Gl | [static] |
| LoadProgram(int target, uint id, Int32 len, byte[] program) | Derm.OpenGL.Gl | [static] |
| LoadTransposeMatrix(double[] m) | Derm.OpenGL.Gl | [static] |
| LoadTransposeMatrix(float[] m) | Derm.OpenGL.Gl | [static] |
| LOCAL | Derm.OpenGL.Gl | |
| LOCAL_CONSTANT | Derm.OpenGL.Gl | |
| LOCAL_CONSTANT_DATATYPE | Derm.OpenGL.Gl | |
| LOCAL_CONSTANT_VALUE | Derm.OpenGL.Gl | |
| LockArrays(int first, Int32 count) | Derm.OpenGL.Gl | [static] |
| LogComment(string comment) | Derm.OpenGL.ProcLoader | [static] |
| LOGIC_OP | Derm.OpenGL.Gl | |
| LOGIC_OP_MODE | Derm.OpenGL.Gl | |
| LogicOp(int opcode) | Derm.OpenGL.Gl | [static] |
| LogProc(string proc) | Derm.OpenGL.ProcLoader | [static] |
| LOWER_LEFT | Derm.OpenGL.Gl | |
| LUMINANCE | Derm.OpenGL.Gl | |
| LUMINANCE12 | Derm.OpenGL.Gl | |
| LUMINANCE12_ALPHA12 | Derm.OpenGL.Gl | |
| LUMINANCE12_ALPHA4 | Derm.OpenGL.Gl | |
| LUMINANCE16 | Derm.OpenGL.Gl | |
| LUMINANCE16_ALPHA16 | Derm.OpenGL.Gl | |
| LUMINANCE16_ALPHA16_SNORM | Derm.OpenGL.Gl | |
| LUMINANCE16_SNORM | Derm.OpenGL.Gl | |
| LUMINANCE16F | Derm.OpenGL.Gl | |
| LUMINANCE16I | Derm.OpenGL.Gl | |
| LUMINANCE16UI | Derm.OpenGL.Gl | |
| LUMINANCE32F | Derm.OpenGL.Gl | |
| LUMINANCE32I | Derm.OpenGL.Gl | |
| LUMINANCE32UI | Derm.OpenGL.Gl | |
| LUMINANCE4 | Derm.OpenGL.Gl | |
| LUMINANCE4_ALPHA4 | Derm.OpenGL.Gl | |
| LUMINANCE6_ALPHA2 | Derm.OpenGL.Gl | |
| LUMINANCE8 | Derm.OpenGL.Gl | |
| LUMINANCE8_ALPHA8 | Derm.OpenGL.Gl | |
| LUMINANCE8_ALPHA8_SNORM | Derm.OpenGL.Gl | |
| LUMINANCE8_SNORM | Derm.OpenGL.Gl | |
| LUMINANCE8I | Derm.OpenGL.Gl | |
| LUMINANCE8UI | Derm.OpenGL.Gl | |
| LUMINANCE_ALPHA | Derm.OpenGL.Gl | |
| LUMINANCE_ALPHA16F | Derm.OpenGL.Gl | |
| LUMINANCE_ALPHA16I | Derm.OpenGL.Gl | |
| LUMINANCE_ALPHA16UI | Derm.OpenGL.Gl | |
| LUMINANCE_ALPHA32F | Derm.OpenGL.Gl | |
| LUMINANCE_ALPHA32I | Derm.OpenGL.Gl | |
| LUMINANCE_ALPHA32UI | Derm.OpenGL.Gl | |
| LUMINANCE_ALPHA8I | Derm.OpenGL.Gl | |
| LUMINANCE_ALPHA8UI | Derm.OpenGL.Gl | |
| LUMINANCE_ALPHA_INTEGER | Derm.OpenGL.Gl | |
| LUMINANCE_ALPHA_SNORM | Derm.OpenGL.Gl | |
| LUMINANCE_INTEGER | Derm.OpenGL.Gl | |
| LUMINANCE_SNORM | Derm.OpenGL.Gl | |
| MAD | Derm.OpenGL.Gl | |
| MAGNITUDE_BIAS | Derm.OpenGL.Gl | |
| MAGNITUDE_SCALE | Derm.OpenGL.Gl | |
| MAJOR_VERSION | Derm.OpenGL.Gl | |
| MakeBufferNonResident(int target) | Derm.OpenGL.Gl | [static] |
| MakeBufferResident(int target, int access) | Derm.OpenGL.Gl | [static] |
| Map1(int target, double u1, double u2, int stride, int order, double[] points) | Derm.OpenGL.Gl | [static] |
| Map1(int target, float u1, float u2, int stride, int order, float[] points) | Derm.OpenGL.Gl | [static] |
| MAP1_BINORMAL | Derm.OpenGL.Gl | |
| MAP1_COLOR_4 | Derm.OpenGL.Gl | |
| MAP1_GRID_DOMAIN | Derm.OpenGL.Gl | |
| MAP1_GRID_SEGMENTS | Derm.OpenGL.Gl | |
| MAP1_INDEX | Derm.OpenGL.Gl | |
| MAP1_NORMAL | Derm.OpenGL.Gl | |
| MAP1_TANGENT | Derm.OpenGL.Gl | |
| MAP1_TEXTURE_COORD_1 | Derm.OpenGL.Gl | |
| MAP1_TEXTURE_COORD_2 | Derm.OpenGL.Gl | |
| MAP1_TEXTURE_COORD_3 | Derm.OpenGL.Gl | |
| MAP1_TEXTURE_COORD_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_3 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB0_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB10_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB11_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB12_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB13_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB14_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB15_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB1_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB2_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB3_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB4_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB5_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB6_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB7_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB8_4 | Derm.OpenGL.Gl | |
| MAP1_VERTEX_ATTRIB9_4 | Derm.OpenGL.Gl | |
| Map2(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points) | Derm.OpenGL.Gl | [static] |
| Map2(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points) | Derm.OpenGL.Gl | [static] |
| MAP2_BINORMAL | Derm.OpenGL.Gl | |
| MAP2_COLOR_4 | Derm.OpenGL.Gl | |
| MAP2_GRID_DOMAIN | Derm.OpenGL.Gl | |
| MAP2_GRID_SEGMENTS | Derm.OpenGL.Gl | |
| MAP2_INDEX | Derm.OpenGL.Gl | |
| MAP2_NORMAL | Derm.OpenGL.Gl | |
| MAP2_TANGENT | Derm.OpenGL.Gl | |
| MAP2_TEXTURE_COORD_1 | Derm.OpenGL.Gl | |
| MAP2_TEXTURE_COORD_2 | Derm.OpenGL.Gl | |
| MAP2_TEXTURE_COORD_3 | Derm.OpenGL.Gl | |
| MAP2_TEXTURE_COORD_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_3 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB0_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB10_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB11_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB12_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB13_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB14_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB15_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB1_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB2_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB3_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB4_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB5_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB6_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB7_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB8_4 | Derm.OpenGL.Gl | |
| MAP2_VERTEX_ATTRIB9_4 | Derm.OpenGL.Gl | |
| MAP_ATTRIB_U_ORDER | Derm.OpenGL.Gl | |
| MAP_ATTRIB_V_ORDER | Derm.OpenGL.Gl | |
| MAP_COLOR | Derm.OpenGL.Gl | |
| MAP_FLUSH_EXPLICIT_BIT | Derm.OpenGL.Gl | |
| MAP_INVALIDATE_BUFFER_BIT | Derm.OpenGL.Gl | |
| MAP_INVALIDATE_RANGE_BIT | Derm.OpenGL.Gl | |
| MAP_READ_BIT | Derm.OpenGL.Gl | |
| MAP_STENCIL | Derm.OpenGL.Gl | |
| MAP_TESSELLATION | Derm.OpenGL.Gl | |
| MAP_UNSYNCHRONIZED_BIT | Derm.OpenGL.Gl | |
| MAP_WRITE_BIT | Derm.OpenGL.Gl | |
| MapBuffer(int target, int access) | Derm.OpenGL.Gl | [static] |
| MapBufferRange(int target, IntPtr offset, UInt32 length, uint access) | Derm.OpenGL.Gl | [static] |
| MapControlPoint(int target, uint index, int type, Int32 ustride, Int32 vstride, int uorder, int vorder, bool packed, object points) | Derm.OpenGL.Gl | [static] |
| MapGrid1(int un, double u1, double u2) | Derm.OpenGL.Gl | [static] |
| MapGrid1(int un, float u1, float u2) | Derm.OpenGL.Gl | [static] |
| MapGrid2(int un, double u1, double u2, int vn, double v1, double v2) | Derm.OpenGL.Gl | [static] |
| MapGrid2(int un, float u1, float u2, int vn, float v1, float v2) | Derm.OpenGL.Gl | [static] |
| MapNamedBuffer(uint buffer, int access) | Derm.OpenGL.Gl | [static] |
| MapObjectBuffer(uint buffer) | Derm.OpenGL.Gl | [static] |
| MapParameter(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| MapParameter(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| Material(int face, int pname, float param) | Derm.OpenGL.Gl | [static] |
| Material(int face, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| Material(int face, int pname, int param) | Derm.OpenGL.Gl | [static] |
| Material(int face, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| MATRIX | Derm.OpenGL.Gl | |
| MATRIX0 | Derm.OpenGL.Gl | |
| MATRIX1 | Derm.OpenGL.Gl | |
| MATRIX10 | Derm.OpenGL.Gl | |
| MATRIX11 | Derm.OpenGL.Gl | |
| MATRIX12 | Derm.OpenGL.Gl | |
| MATRIX13 | Derm.OpenGL.Gl | |
| MATRIX14 | Derm.OpenGL.Gl | |
| MATRIX15 | Derm.OpenGL.Gl | |
| MATRIX16 | Derm.OpenGL.Gl | |
| MATRIX17 | Derm.OpenGL.Gl | |
| MATRIX18 | Derm.OpenGL.Gl | |
| MATRIX19 | Derm.OpenGL.Gl | |
| MATRIX2 | Derm.OpenGL.Gl | |
| MATRIX20 | Derm.OpenGL.Gl | |
| MATRIX21 | Derm.OpenGL.Gl | |
| MATRIX22 | Derm.OpenGL.Gl | |
| MATRIX23 | Derm.OpenGL.Gl | |
| MATRIX24 | Derm.OpenGL.Gl | |
| MATRIX25 | Derm.OpenGL.Gl | |
| MATRIX26 | Derm.OpenGL.Gl | |
| MATRIX27 | Derm.OpenGL.Gl | |
| MATRIX28 | Derm.OpenGL.Gl | |
| MATRIX29 | Derm.OpenGL.Gl | |
| MATRIX3 | Derm.OpenGL.Gl | |
| MATRIX30 | Derm.OpenGL.Gl | |
| MATRIX31 | Derm.OpenGL.Gl | |
| MATRIX4 | Derm.OpenGL.Gl | |
| MATRIX5 | Derm.OpenGL.Gl | |
| MATRIX6 | Derm.OpenGL.Gl | |
| MATRIX7 | Derm.OpenGL.Gl | |
| MATRIX8 | Derm.OpenGL.Gl | |
| MATRIX9 | Derm.OpenGL.Gl | |
| MATRIX_INDEX_ARRAY | Derm.OpenGL.Gl | |
| MATRIX_INDEX_ARRAY_POINTER | Derm.OpenGL.Gl | |
| MATRIX_INDEX_ARRAY_SIZE | Derm.OpenGL.Gl | |
| MATRIX_INDEX_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| MATRIX_INDEX_ARRAY_TYPE | Derm.OpenGL.Gl | |
| MATRIX_MODE | Derm.OpenGL.Gl | |
| MATRIX_PALETTE | Derm.OpenGL.Gl | |
| MatrixFrustum(int mode, double left, double right, double bottom, double top, double zNear, double zFar) | Derm.OpenGL.Gl | [static] |
| MatrixIndex(int size, byte[] indices) | Derm.OpenGL.Gl | [static] |
| MatrixIndex(int size, uint[] indices) | Derm.OpenGL.Gl | [static] |
| MatrixIndex(int size, UInt16[] indices) | Derm.OpenGL.Gl | [static] |
| MatrixIndexPointer(int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| MatrixLoad(int mode, double[] m) | Derm.OpenGL.Gl | [static] |
| MatrixLoad(int mode, float[] m) | Derm.OpenGL.Gl | [static] |
| MatrixLoadIdentity(int mode) | Derm.OpenGL.Gl | [static] |
| MatrixLoadTranspose(int mode, double[] m) | Derm.OpenGL.Gl | [static] |
| MatrixLoadTranspose(int mode, float[] m) | Derm.OpenGL.Gl | [static] |
| MatrixMode(int mode) | Derm.OpenGL.Gl | [static] |
| MatrixMult(int mode, double[] m) | Derm.OpenGL.Gl | [static] |
| MatrixMult(int mode, float[] m) | Derm.OpenGL.Gl | [static] |
| MatrixMultTranspose(int mode, double[] m) | Derm.OpenGL.Gl | [static] |
| MatrixMultTranspose(int mode, float[] m) | Derm.OpenGL.Gl | [static] |
| MatrixOrtho(int mode, double left, double right, double bottom, double top, double zNear, double zFar) | Derm.OpenGL.Gl | [static] |
| MatrixPop(int mode) | Derm.OpenGL.Gl | [static] |
| MatrixPush(int mode) | Derm.OpenGL.Gl | [static] |
| MatrixRotated(int mode, double angle, double x, double y, double z) | Derm.OpenGL.Gl | [static] |
| MatrixRotatef(int mode, float angle, float x, float y, float z) | Derm.OpenGL.Gl | [static] |
| MatrixScaled(int mode, double x, double y, double z) | Derm.OpenGL.Gl | [static] |
| MatrixScalef(int mode, float x, float y, float z) | Derm.OpenGL.Gl | [static] |
| MatrixTranslate(int mode, double x, double y, double z) | Derm.OpenGL.Gl | [static] |
| MatrixTranslate(int mode, float x, float y, float z) | Derm.OpenGL.Gl | [static] |
| MAX | Derm.OpenGL.Gl | |
| MAX_3D_TEXTURE_SIZE | Derm.OpenGL.Gl | |
| MAX_ARRAY_TEXTURE_LAYERS | Derm.OpenGL.Gl | |
| MAX_ATTRIB_STACK_DEPTH | Derm.OpenGL.Gl | |
| MAX_BINDABLE_UNIFORM_SIZE | Derm.OpenGL.Gl | |
| MAX_CLIENT_ATTRIB_STACK_DEPTH | Derm.OpenGL.Gl | |
| MAX_CLIP_DISTANCES | Derm.OpenGL.Gl | |
| MAX_CLIP_PLANES | Derm.OpenGL.Gl | |
| MAX_COLOR_ATTACHMENTS | Derm.OpenGL.Gl | |
| MAX_COLOR_MATRIX_STACK_DEPTH | Derm.OpenGL.Gl | |
| MAX_COLOR_TEXTURE_SAMPLES | Derm.OpenGL.Gl | |
| MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_COMBINED_TEXTURE_IMAGE_UNITS | Derm.OpenGL.Gl | |
| MAX_COMBINED_UNIFORM_BLOCKS | Derm.OpenGL.Gl | |
| MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_CONVOLUTION_HEIGHT | Derm.OpenGL.Gl | |
| MAX_CONVOLUTION_WIDTH | Derm.OpenGL.Gl | |
| MAX_CUBE_MAP_TEXTURE_SIZE | Derm.OpenGL.Gl | |
| MAX_DEPTH_TEXTURE_SAMPLES | Derm.OpenGL.Gl | |
| MAX_DRAW_BUFFERS | Derm.OpenGL.Gl | |
| MAX_ELEMENTS_INDICES | Derm.OpenGL.Gl | |
| MAX_ELEMENTS_VERTICES | Derm.OpenGL.Gl | |
| MAX_EVAL_ORDER | Derm.OpenGL.Gl | |
| MAX_FRAGMENT_BINDABLE_UNIFORMS | Derm.OpenGL.Gl | |
| MAX_FRAGMENT_INPUT_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS | Derm.OpenGL.Gl | |
| MAX_FRAGMENT_UNIFORM_BLOCKS | Derm.OpenGL.Gl | |
| MAX_FRAGMENT_UNIFORM_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_GENERAL_COMBINERS | Derm.OpenGL.Gl | |
| MAX_GEOMETRY_BINDABLE_UNIFORMS | Derm.OpenGL.Gl | |
| MAX_GEOMETRY_INPUT_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_GEOMETRY_OUTPUT_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_GEOMETRY_OUTPUT_VERTICES | Derm.OpenGL.Gl | |
| MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | Derm.OpenGL.Gl | |
| MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_GEOMETRY_UNIFORM_BLOCKS | Derm.OpenGL.Gl | |
| MAX_GEOMETRY_UNIFORM_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_GEOMETRY_VARYING_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_INTEGER_SAMPLES | Derm.OpenGL.Gl | |
| MAX_LIGHTS | Derm.OpenGL.Gl | |
| MAX_LIST_NESTING | Derm.OpenGL.Gl | |
| MAX_MAP_TESSELLATION | Derm.OpenGL.Gl | |
| MAX_MATRIX_PALETTE_STACK_DEPTH | Derm.OpenGL.Gl | |
| MAX_MODELVIEW_STACK_DEPTH | Derm.OpenGL.Gl | |
| MAX_MULTISAMPLE_COVERAGE_MODES | Derm.OpenGL.Gl | |
| MAX_NAME_STACK_DEPTH | Derm.OpenGL.Gl | |
| MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS | Derm.OpenGL.Gl | |
| MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS | Derm.OpenGL.Gl | |
| MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS | Derm.OpenGL.Gl | |
| MAX_OPTIMIZED_VERTEX_SHADER_LOCALS | Derm.OpenGL.Gl | |
| MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS | Derm.OpenGL.Gl | |
| MAX_PALETTE_MATRICES | Derm.OpenGL.Gl | |
| MAX_PIXEL_MAP_TABLE | Derm.OpenGL.Gl | |
| MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH | Derm.OpenGL.Gl | |
| MAX_PN_TRIANGLES_TESSELATION_LEVEL | Derm.OpenGL.Gl | |
| MAX_PROGRAM_ADDRESS_REGISTERS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_ALU_INSTRUCTIONS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_ATTRIB_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_ATTRIBS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_CALL_DEPTH | Derm.OpenGL.Gl | |
| MAX_PROGRAM_ENV_PARAMETERS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_EXEC_INSTRUCTIONS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_GENERIC_ATTRIBS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_GENERIC_RESULTS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_IF_DEPTH | Derm.OpenGL.Gl | |
| MAX_PROGRAM_INSTRUCTIONS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_LOCAL_PARAMETERS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_LOOP_COUNT | Derm.OpenGL.Gl | |
| MAX_PROGRAM_LOOP_DEPTH | Derm.OpenGL.Gl | |
| MAX_PROGRAM_MATRICES | Derm.OpenGL.Gl | |
| MAX_PROGRAM_MATRIX_STACK_DEPTH | Derm.OpenGL.Gl | |
| MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_NATIVE_ATTRIBS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_NATIVE_INSTRUCTIONS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_NATIVE_PARAMETERS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_NATIVE_TEMPORARIES | Derm.OpenGL.Gl | |
| MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_OUTPUT_VERTICES | Derm.OpenGL.Gl | |
| MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_PARAMETER_BUFFER_SIZE | Derm.OpenGL.Gl | |
| MAX_PROGRAM_PARAMETERS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_RESULT_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_TEMPORARIES | Derm.OpenGL.Gl | |
| MAX_PROGRAM_TEX_INDIRECTIONS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_TEX_INSTRUCTIONS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_TEXEL_OFFSET | Derm.OpenGL.Gl | |
| MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_PROGRAM_TEXTURE_GATHER_OFFSET | Derm.OpenGL.Gl | |
| MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_PROJECTION_STACK_DEPTH | Derm.OpenGL.Gl | |
| MAX_RATIONAL_EVAL_ORDER | Derm.OpenGL.Gl | |
| MAX_RECTANGLE_TEXTURE_SIZE | Derm.OpenGL.Gl | |
| MAX_RENDERBUFFER_SIZE | Derm.OpenGL.Gl | |
| MAX_SAMPLE_MASK_WORDS | Derm.OpenGL.Gl | |
| MAX_SAMPLES | Derm.OpenGL.Gl | |
| MAX_SERVER_WAIT_TIMEOUT | Derm.OpenGL.Gl | |
| MAX_SHADER_BUFFER_ADDRESS | Derm.OpenGL.Gl | |
| MAX_SHININESS | Derm.OpenGL.Gl | |
| MAX_SPOT_EXPONENT | Derm.OpenGL.Gl | |
| MAX_TEXTURE_BUFFER_SIZE | Derm.OpenGL.Gl | |
| MAX_TEXTURE_COORDS | Derm.OpenGL.Gl | |
| MAX_TEXTURE_IMAGE_UNITS | Derm.OpenGL.Gl | |
| MAX_TEXTURE_LOD_BIAS | Derm.OpenGL.Gl | |
| MAX_TEXTURE_MAX_ANISOTROPY | Derm.OpenGL.Gl | |
| MAX_TEXTURE_SIZE | Derm.OpenGL.Gl | |
| MAX_TEXTURE_STACK_DEPTH | Derm.OpenGL.Gl | |
| MAX_TEXTURE_UNITS | Derm.OpenGL.Gl | |
| MAX_TRACK_MATRICES | Derm.OpenGL.Gl | |
| MAX_TRACK_MATRIX_STACK_DEPTH | Derm.OpenGL.Gl | |
| MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS | Derm.OpenGL.Gl | |
| MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | Derm.OpenGL.Gl | |
| MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_UNIFORM_BLOCK_SIZE | Derm.OpenGL.Gl | |
| MAX_UNIFORM_BUFFER_BINDINGS | Derm.OpenGL.Gl | |
| MAX_VARYING_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_VARYING_FLOATS | Derm.OpenGL.Gl | |
| MAX_VERTEX_ARRAY_RANGE_ELEMENT | Derm.OpenGL.Gl | |
| MAX_VERTEX_ATTRIBS | Derm.OpenGL.Gl | |
| MAX_VERTEX_BINDABLE_UNIFORMS | Derm.OpenGL.Gl | |
| MAX_VERTEX_OUTPUT_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_VERTEX_SHADER_INSTRUCTIONS | Derm.OpenGL.Gl | |
| MAX_VERTEX_SHADER_INVARIANTS | Derm.OpenGL.Gl | |
| MAX_VERTEX_SHADER_LOCAL_CONSTANTS | Derm.OpenGL.Gl | |
| MAX_VERTEX_SHADER_LOCALS | Derm.OpenGL.Gl | |
| MAX_VERTEX_SHADER_VARIANTS | Derm.OpenGL.Gl | |
| MAX_VERTEX_STREAMS | Derm.OpenGL.Gl | |
| MAX_VERTEX_TEXTURE_IMAGE_UNITS | Derm.OpenGL.Gl | |
| MAX_VERTEX_UNIFORM_BLOCKS | Derm.OpenGL.Gl | |
| MAX_VERTEX_UNIFORM_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_VERTEX_UNITS | Derm.OpenGL.Gl | |
| MAX_VERTEX_VARYING_COMPONENTS | Derm.OpenGL.Gl | |
| MAX_VIEWPORT_DIMS | Derm.OpenGL.Gl | |
| MIN | Derm.OpenGL.Gl | |
| MIN_PROGRAM_TEXEL_OFFSET | Derm.OpenGL.Gl | |
| MIN_PROGRAM_TEXTURE_GATHER_OFFSET | Derm.OpenGL.Gl | |
| MIN_SAMPLE_SHADING_VALUE | Derm.OpenGL.Gl | |
| MINMAX | Derm.OpenGL.Gl | |
| Minmax(int target, int internalformat, bool sink) | Derm.OpenGL.Gl | [static] |
| MINMAX_FORMAT | Derm.OpenGL.Gl | |
| MINMAX_SINK | Derm.OpenGL.Gl | |
| MINOR_VERSION | Derm.OpenGL.Gl | |
| MinSampleShading(float value) | Derm.OpenGL.Gl | [static] |
| MIRROR_CLAMP | Derm.OpenGL.Gl | |
| MIRROR_CLAMP_TO_BORDER | Derm.OpenGL.Gl | |
| MIRROR_CLAMP_TO_EDGE | Derm.OpenGL.Gl | |
| MIRRORED_REPEAT | Derm.OpenGL.Gl | |
| MODELVIEW | Derm.OpenGL.Gl | |
| MODELVIEW0 | Derm.OpenGL.Gl | |
| MODELVIEW0_MATRIX | Derm.OpenGL.Gl | |
| MODELVIEW0_STACK_DEPTH | Derm.OpenGL.Gl | |
| MODELVIEW1 | Derm.OpenGL.Gl | |
| MODELVIEW10 | Derm.OpenGL.Gl | |
| MODELVIEW11 | Derm.OpenGL.Gl | |
| MODELVIEW12 | Derm.OpenGL.Gl | |
| MODELVIEW13 | Derm.OpenGL.Gl | |
| MODELVIEW14 | Derm.OpenGL.Gl | |
| MODELVIEW15 | Derm.OpenGL.Gl | |
| MODELVIEW16 | Derm.OpenGL.Gl | |
| MODELVIEW17 | Derm.OpenGL.Gl | |
| MODELVIEW18 | Derm.OpenGL.Gl | |
| MODELVIEW19 | Derm.OpenGL.Gl | |
| MODELVIEW1_MATRIX | Derm.OpenGL.Gl | |
| MODELVIEW1_STACK_DEPTH | Derm.OpenGL.Gl | |
| MODELVIEW2 | Derm.OpenGL.Gl | |
| MODELVIEW20 | Derm.OpenGL.Gl | |
| MODELVIEW21 | Derm.OpenGL.Gl | |
| MODELVIEW22 | Derm.OpenGL.Gl | |
| MODELVIEW23 | Derm.OpenGL.Gl | |
| MODELVIEW24 | Derm.OpenGL.Gl | |
| MODELVIEW25 | Derm.OpenGL.Gl | |
| MODELVIEW26 | Derm.OpenGL.Gl | |
| MODELVIEW27 | Derm.OpenGL.Gl | |
| MODELVIEW28 | Derm.OpenGL.Gl | |
| MODELVIEW29 | Derm.OpenGL.Gl | |
| MODELVIEW3 | Derm.OpenGL.Gl | |
| MODELVIEW30 | Derm.OpenGL.Gl | |
| MODELVIEW31 | Derm.OpenGL.Gl | |
| MODELVIEW4 | Derm.OpenGL.Gl | |
| MODELVIEW5 | Derm.OpenGL.Gl | |
| MODELVIEW6 | Derm.OpenGL.Gl | |
| MODELVIEW7 | Derm.OpenGL.Gl | |
| MODELVIEW8 | Derm.OpenGL.Gl | |
| MODELVIEW9 | Derm.OpenGL.Gl | |
| MODELVIEW_MATRIX | Derm.OpenGL.Gl | |
| MODELVIEW_MATRIX1 | Derm.OpenGL.Gl | |
| MODELVIEW_PROJECTION | Derm.OpenGL.Gl | |
| MODELVIEW_STACK_DEPTH | Derm.OpenGL.Gl | |
| MODULATE | Derm.OpenGL.Gl | |
| MODULATE_ADD | Derm.OpenGL.Gl | |
| MODULATE_SIGNED_ADD | Derm.OpenGL.Gl | |
| MODULATE_SUBTRACT | Derm.OpenGL.Gl | |
| MOV | Derm.OpenGL.Gl | |
| MUL | Derm.OpenGL.Gl | |
| MULT | Derm.OpenGL.Gl | |
| MultiDrawArrays(int mode,[Out] int[] first,[Out] Int32[] count, Int32 primcount) | Derm.OpenGL.Gl | [static] |
| MultiDrawElements(int mode, Int32[] count, int type, IntPtr[] indices, Int32 primcount) | Derm.OpenGL.Gl | [static] |
| MultiDrawElementsBaseVertex(int mode, Int32[] count, int type, IntPtr[] indices, Int32 primcount, int[] basevertex) | Derm.OpenGL.Gl | [static] |
| MultiModeDrawArrays(int[] mode, int[] first, Int32[] count, Int32 primcount, int modestride) | Derm.OpenGL.Gl | [static] |
| MultiModeDrawElements(int[] mode, Int32[] count, int type, IntPtr[] indices, Int32 primcount, int modestride) | Derm.OpenGL.Gl | [static] |
| MULTISAMPLE | Derm.OpenGL.Gl | |
| MULTISAMPLE_BIT | Derm.OpenGL.Gl | |
| MULTISAMPLE_COVERAGE_MODES | Derm.OpenGL.Gl | |
| MULTISAMPLE_FILTER_HINT | Derm.OpenGL.Gl | |
| MultiTexBuffer(int texunit, int target, int internalformat, uint buffer) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord1(int target, double s) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord1(int target, double[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord1(int target, float s) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord1(int target, float[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord1(int target, int s) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord1(int target, int[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord1(int target, Int16 s) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord1(int target, Int16[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord1h(int target, UInt16 s) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord1h(int target, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord2(int target, double s, double t) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord2(int target, double[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord2(int target, float s, float t) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord2(int target, float[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord2(int target, int s, int t) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord2(int target, int[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord2(int target, Int16 s, Int16 t) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord2(int target, Int16[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord2h(int target, UInt16 s, UInt16 t) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord2h(int target, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord3(int target, double s, double t, double r) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord3(int target, double[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord3(int target, float s, float t, float r) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord3(int target, float[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord3(int target, int s, int t, int r) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord3(int target, int[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord3(int target, Int16 s, Int16 t, Int16 r) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord3(int target, Int16[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord3h(int target, UInt16 s, UInt16 t, UInt16 r) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord3h(int target, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord4(int target, double s, double t, double r, double q) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord4(int target, double[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord4(int target, float s, float t, float r, float q) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord4(int target, float[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord4(int target, int s, int t, int r, int q) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord4(int target, int[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord4(int target, Int16 s, Int16 t, Int16 r, Int16 q) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord4(int target, Int16[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord4h(int target, UInt16 s, UInt16 t, UInt16 r, UInt16 q) | Derm.OpenGL.Gl | [static] |
| MultiTexCoord4h(int target, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| MultiTexCoordPointer(int texunit, int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| MultiTexEnv(int texunit, int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
| MultiTexEnv(int texunit, int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| MultiTexEnv(int texunit, int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
| MultiTexEnv(int texunit, int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| MultiTexGen(int texunit, int coord, int pname, double param) | Derm.OpenGL.Gl | [static] |
| MultiTexGen(int texunit, int coord, int pname, double[]@params) | Derm.OpenGL.Gl | [static] |
| MultiTexGen(int texunit, int coord, int pname, float param) | Derm.OpenGL.Gl | [static] |
| MultiTexGen(int texunit, int coord, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| MultiTexGen(int texunit, int coord, int pname, int param) | Derm.OpenGL.Gl | [static] |
| MultiTexGen(int texunit, int coord, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| MultiTexImage1D(int texunit, int target, int level, int internalformat, Int32 width, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| MultiTexImage2D(int texunit, int target, int level, int internalformat, Int32 width, Int32 height, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| MultiTexImage3D(int texunit, int target, int level, int internalformat, Int32 width, Int32 height, Int32 depth, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| MultiTexParameter(int texunit, int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
| MultiTexParameter(int texunit, int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| MultiTexParameter(int texunit, int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
| MultiTexParameter(int texunit, int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| MultiTexParameterI(int texunit, int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| MultiTexParameterI(int texunit, int target, int pname, uint[]@params) | Derm.OpenGL.Gl | [static] |
| MultiTexRenderbuffer(int texunit, int target, uint renderbuffer) | Derm.OpenGL.Gl | [static] |
| MultiTexSubImage1D(int texunit, int target, int level, int xoffset, Int32 width, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| MultiTexSubImage2D(int texunit, int target, int level, int xoffset, int yoffset, Int32 width, Int32 height, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| MultiTexSubImage3D(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, Int32 width, Int32 height, Int32 depth, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| MultMatrix(double[] m) | Derm.OpenGL.Gl | [static] |
| MultMatrix(float[] m) | Derm.OpenGL.Gl | [static] |
| MultTransposeMatrix(double[] m) | Derm.OpenGL.Gl | [static] |
| MultTransposeMatrix(float[] m) | Derm.OpenGL.Gl | [static] |
| MVP_MATRIX | Derm.OpenGL.Gl | |
| N3F_V3F | Derm.OpenGL.Gl | |
| NAME_STACK_DEPTH | Derm.OpenGL.Gl | |
| NamedBufferData(uint buffer, UInt32 size, object data, int usage) | Derm.OpenGL.Gl | [static] |
| NamedBufferSubData(uint buffer, IntPtr offset, UInt32 size, object data) | Derm.OpenGL.Gl | [static] |
| NamedFramebufferRenderbuffer(uint framebuffer, int attachment, int renderbuffertarget, uint renderbuffer) | Derm.OpenGL.Gl | [static] |
| NamedFramebufferTexture(uint framebuffer, int attachment, uint texture, int level) | Derm.OpenGL.Gl | [static] |
| NamedFramebufferTexture1D(uint framebuffer, int attachment, int textarget, uint texture, int level) | Derm.OpenGL.Gl | [static] |
| NamedFramebufferTexture2D(uint framebuffer, int attachment, int textarget, uint texture, int level) | Derm.OpenGL.Gl | [static] |
| NamedFramebufferTexture3D(uint framebuffer, int attachment, int textarget, uint texture, int level, int zoffset) | Derm.OpenGL.Gl | [static] |
| NamedFramebufferTextureFace(uint framebuffer, int attachment, uint texture, int level, int face) | Derm.OpenGL.Gl | [static] |
| NamedFramebufferTextureLayer(uint framebuffer, int attachment, uint texture, int level, int layer) | Derm.OpenGL.Gl | [static] |
| NamedMakeBufferNonResident(uint buffer) | Derm.OpenGL.Gl | [static] |
| NamedMakeBufferResident(uint buffer, int access) | Derm.OpenGL.Gl | [static] |
| NamedProgramLocalParameter(uint program, int target, uint index, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
| NamedProgramLocalParameter(uint program, int target, uint index, double[]@params) | Derm.OpenGL.Gl | [static] |
| NamedProgramLocalParameter(uint program, int target, uint index, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
| NamedProgramLocalParameter(uint program, int target, uint index, float[]@params) | Derm.OpenGL.Gl | [static] |
| NamedProgramLocalParameter(uint program, int target, uint index, Int32 count, float[]@params) | Derm.OpenGL.Gl | [static] |
| NamedProgramLocalParameter(uint program, int target, uint index, Int32 count, int[]@params) | Derm.OpenGL.Gl | [static] |
| NamedProgramLocalParameter(uint program, int target, uint index, Int32 count, uint[]@params) | Derm.OpenGL.Gl | [static] |
| NamedProgramLocalParameterI(uint program, int target, uint index, int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
| NamedProgramLocalParameterI(uint program, int target, uint index, int[]@params) | Derm.OpenGL.Gl | [static] |
| NamedProgramLocalParameterI(uint program, int target, uint index, uint x, uint y, uint z, uint w) | Derm.OpenGL.Gl | [static] |
| NamedProgramLocalParameterI(uint program, int target, uint index, uint[]@params) | Derm.OpenGL.Gl | [static] |
| NamedProgramString(uint program, int target, int format, Int32 len, object @string) | Derm.OpenGL.Gl | [static] |
| NamedRenderbufferStorage(uint renderbuffer, int internalformat, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| NamedRenderbufferStorageMultisample(uint renderbuffer, Int32 samples, int internalformat, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| NamedRenderbufferStorageMultisampleCoverage(uint renderbuffer, Int32 coverageSamples, Int32 colorSamples, int internalformat, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| NAND | Derm.OpenGL.Gl | |
| NEAREST | Derm.OpenGL.Gl | |
| NEAREST_MIPMAP_LINEAR | Derm.OpenGL.Gl | |
| NEAREST_MIPMAP_NEAREST | Derm.OpenGL.Gl | |
| NEGATE_BIT | Derm.OpenGL.Gl | |
| NEGATIVE_ONE | Derm.OpenGL.Gl | |
| NEGATIVE_W | Derm.OpenGL.Gl | |
| NEGATIVE_X | Derm.OpenGL.Gl | |
| NEGATIVE_Y | Derm.OpenGL.Gl | |
| NEGATIVE_Z | Derm.OpenGL.Gl | |
| NEVER | Derm.OpenGL.Gl | |
| NewList(uint list, int mode) | Derm.OpenGL.Gl | [static] |
| NewObjectBuffer(Int32 size, object pointer, int usage) | Derm.OpenGL.Gl | [static] |
| NEXT_VIDEO_CAPTURE_BUFFER_STATUS | Derm.OpenGL.Gl | |
| NICEST | Derm.OpenGL.Gl | |
| NO_ERROR | Derm.OpenGL.Gl | |
| NONE | Derm.OpenGL.Gl | |
| NOOP | Derm.OpenGL.Gl | |
| NOR | Derm.OpenGL.Gl | |
| Normal3(sbyte nx, sbyte ny, sbyte nz) | Derm.OpenGL.Gl | [static] |
| Normal3(sbyte[] v) | Derm.OpenGL.Gl | [static] |
| Normal3(double nx, double ny, double nz) | Derm.OpenGL.Gl | [static] |
| Normal3(double[] v) | Derm.OpenGL.Gl | [static] |
| Normal3(float nx, float ny, float nz) | Derm.OpenGL.Gl | [static] |
| Normal3(float[] v) | Derm.OpenGL.Gl | [static] |
| Normal3(int nx, int ny, int nz) | Derm.OpenGL.Gl | [static] |
| Normal3(int[] v) | Derm.OpenGL.Gl | [static] |
| Normal3(Int16 nx, Int16 ny, Int16 nz) | Derm.OpenGL.Gl | [static] |
| Normal3(Int16[] v) | Derm.OpenGL.Gl | [static] |
| Normal3h(UInt16 nx, UInt16 ny, UInt16 nz) | Derm.OpenGL.Gl | [static] |
| Normal3h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| NORMAL_ARRAY | Derm.OpenGL.Gl | |
| NORMAL_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
| NORMAL_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
| NORMAL_ARRAY_LENGTH | Derm.OpenGL.Gl | |
| NORMAL_ARRAY_POINTER | Derm.OpenGL.Gl | |
| NORMAL_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| NORMAL_ARRAY_TYPE | Derm.OpenGL.Gl | |
| NORMAL_MAP | Derm.OpenGL.Gl | |
| NormalFormat(int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
| NORMALIZE | Derm.OpenGL.Gl | |
| NORMALIZED_RANGE | Derm.OpenGL.Gl | |
| NormalPointer(int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| NormalPointer(int type, IntPtr[] pointer) | Derm.OpenGL.Gl | [static] |
| NormalPointerList(int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
| NormalStream3(int stream, sbyte nx, sbyte ny, sbyte nz) | Derm.OpenGL.Gl | [static] |
| NormalStream3(int stream, sbyte[] coords) | Derm.OpenGL.Gl | [static] |
| NormalStream3(int stream, double nx, double ny, double nz) | Derm.OpenGL.Gl | [static] |
| NormalStream3(int stream, double[] coords) | Derm.OpenGL.Gl | [static] |
| NormalStream3(int stream, float nx, float ny, float nz) | Derm.OpenGL.Gl | [static] |
| NormalStream3(int stream, float[] coords) | Derm.OpenGL.Gl | [static] |
| NormalStream3(int stream, int nx, int ny, int nz) | Derm.OpenGL.Gl | [static] |
| NormalStream3(int stream, int[] coords) | Derm.OpenGL.Gl | [static] |
| NormalStream3(int stream, Int16 nx, Int16 ny, Int16 nz) | Derm.OpenGL.Gl | [static] |
| NormalStream3(int stream, Int16[] coords) | Derm.OpenGL.Gl | [static] |
| NOTEQUAL | Derm.OpenGL.Gl | |
| NUM_COMPRESSED_TEXTURE_FORMATS | Derm.OpenGL.Gl | |
| NUM_EXTENSIONS | Derm.OpenGL.Gl | |
| NUM_FILL_STREAMS | Derm.OpenGL.Gl | |
| NUM_FRAGMENT_CONSTANTS | Derm.OpenGL.Gl | |
| NUM_FRAGMENT_REGISTERS | Derm.OpenGL.Gl | |
| NUM_GENERAL_COMBINERS | Derm.OpenGL.Gl | |
| NUM_INPUT_INTERPOLATOR_COMPONENTS | Derm.OpenGL.Gl | |
| NUM_INSTRUCTIONS_PER_PASS | Derm.OpenGL.Gl | |
| NUM_INSTRUCTIONS_TOTAL | Derm.OpenGL.Gl | |
| NUM_LOOPBACK_COMPONENTS | Derm.OpenGL.Gl | |
| NUM_PASSES | Derm.OpenGL.Gl | |
| NUM_VIDEO_CAPTURE_STREAMS | Derm.OpenGL.Gl | |
| OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH | Derm.OpenGL.Gl | |
| OBJECT_ACTIVE_ATTRIBUTES | Derm.OpenGL.Gl | |
| OBJECT_ACTIVE_UNIFORM_MAX_LENGTH | Derm.OpenGL.Gl | |
| OBJECT_ACTIVE_UNIFORMS | Derm.OpenGL.Gl | |
| OBJECT_ATTACHED_OBJECTS | Derm.OpenGL.Gl | |
| OBJECT_BUFFER_SIZE | Derm.OpenGL.Gl | |
| OBJECT_BUFFER_USAGE | Derm.OpenGL.Gl | |
| OBJECT_COMPILE_STATUS | Derm.OpenGL.Gl | |
| OBJECT_DELETE_STATUS | Derm.OpenGL.Gl | |
| OBJECT_INFO_LOG_LENGTH | Derm.OpenGL.Gl | |
| OBJECT_LINEAR | Derm.OpenGL.Gl | |
| OBJECT_LINK_STATUS | Derm.OpenGL.Gl | |
| OBJECT_PLANE | Derm.OpenGL.Gl | |
| OBJECT_SHADER_SOURCE_LENGTH | Derm.OpenGL.Gl | |
| OBJECT_SUBTYPE | Derm.OpenGL.Gl | |
| OBJECT_TYPE | Derm.OpenGL.Gl | |
| OBJECT_VALIDATE_STATUS | Derm.OpenGL.Gl | |
| OFFSET_HILO_PROJECTIVE_TEXTURE_2D | Derm.OpenGL.Gl | |
| OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
| OFFSET_HILO_TEXTURE_2D | Derm.OpenGL.Gl | |
| OFFSET_HILO_TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
| OFFSET_PROJECTIVE_TEXTURE_2D | Derm.OpenGL.Gl | |
| OFFSET_PROJECTIVE_TEXTURE_2D_SCALE | Derm.OpenGL.Gl | |
| OFFSET_PROJECTIVE_TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
| OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE | Derm.OpenGL.Gl | |
| OFFSET_TEXTURE_2D | Derm.OpenGL.Gl | |
| OFFSET_TEXTURE_2D_BIAS | Derm.OpenGL.Gl | |
| OFFSET_TEXTURE_2D_MATRIX | Derm.OpenGL.Gl | |
| OFFSET_TEXTURE_2D_SCALE | Derm.OpenGL.Gl | |
| OFFSET_TEXTURE_BIAS | Derm.OpenGL.Gl | |
| OFFSET_TEXTURE_MATRIX | Derm.OpenGL.Gl | |
| OFFSET_TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
| OFFSET_TEXTURE_RECTANGLE_SCALE | Derm.OpenGL.Gl | |
| OFFSET_TEXTURE_SCALE | Derm.OpenGL.Gl | |
| ONE | Derm.OpenGL.Gl | |
| ONE_MINUS_CONSTANT_ALPHA | Derm.OpenGL.Gl | |
| ONE_MINUS_CONSTANT_COLOR | Derm.OpenGL.Gl | |
| ONE_MINUS_DST_ALPHA | Derm.OpenGL.Gl | |
| ONE_MINUS_DST_COLOR | Derm.OpenGL.Gl | |
| ONE_MINUS_SRC_ALPHA | Derm.OpenGL.Gl | |
| ONE_MINUS_SRC_COLOR | Derm.OpenGL.Gl | |
| OP_ADD | Derm.OpenGL.Gl | |
| OP_CLAMP | Derm.OpenGL.Gl | |
| OP_CROSS_PRODUCT | Derm.OpenGL.Gl | |
| OP_DOT3 | Derm.OpenGL.Gl | |
| OP_DOT4 | Derm.OpenGL.Gl | |
| OP_EXP_BASE_2 | Derm.OpenGL.Gl | |
| OP_FLOOR | Derm.OpenGL.Gl | |
| OP_FRAC | Derm.OpenGL.Gl | |
| OP_INDEX | Derm.OpenGL.Gl | |
| OP_LOG_BASE_2 | Derm.OpenGL.Gl | |
| OP_MADD | Derm.OpenGL.Gl | |
| OP_MAX | Derm.OpenGL.Gl | |
| OP_MIN | Derm.OpenGL.Gl | |
| OP_MOV | Derm.OpenGL.Gl | |
| OP_MUL | Derm.OpenGL.Gl | |
| OP_MULTIPLY_MATRIX | Derm.OpenGL.Gl | |
| OP_NEGATE | Derm.OpenGL.Gl | |
| OP_POWER | Derm.OpenGL.Gl | |
| OP_RECIP | Derm.OpenGL.Gl | |
| OP_RECIP_SQRT | Derm.OpenGL.Gl | |
| OP_ROUND | Derm.OpenGL.Gl | |
| OP_SET_GE | Derm.OpenGL.Gl | |
| OP_SET_LT | Derm.OpenGL.Gl | |
| OP_SUB | Derm.OpenGL.Gl | |
| OPERAND0_ALPHA | Derm.OpenGL.Gl | |
| OPERAND0_RGB | Derm.OpenGL.Gl | |
| OPERAND1_ALPHA | Derm.OpenGL.Gl | |
| OPERAND1_RGB | Derm.OpenGL.Gl | |
| OPERAND2_ALPHA | Derm.OpenGL.Gl | |
| OPERAND2_RGB | Derm.OpenGL.Gl | |
| OPERAND3_ALPHA | Derm.OpenGL.Gl | |
| OPERAND3_RGB | Derm.OpenGL.Gl | |
| OR | Derm.OpenGL.Gl | |
| OR_INVERTED | Derm.OpenGL.Gl | |
| OR_REVERSE | Derm.OpenGL.Gl | |
| ORDER | Derm.OpenGL.Gl | |
| Ortho(double left, double right, double bottom, double top, double zNear, double zFar) | Derm.OpenGL.Gl | [static] |
| OUT_OF_MEMORY | Derm.OpenGL.Gl | |
| OUTPUT_COLOR0 | Derm.OpenGL.Gl | |
| OUTPUT_COLOR1 | Derm.OpenGL.Gl | |
| OUTPUT_FOG | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD0 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD1 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD10 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD11 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD12 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD13 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD14 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD15 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD16 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD17 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD18 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD19 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD2 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD20 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD21 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD22 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD23 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD24 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD25 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD26 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD27 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD28 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD29 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD3 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD30 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD31 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD4 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD5 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD6 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD7 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD8 | Derm.OpenGL.Gl | |
| OUTPUT_TEXTURE_COORD9 | Derm.OpenGL.Gl | |
| OUTPUT_VERTEX | Derm.OpenGL.Gl | |
| PACK_ALIGNMENT | Derm.OpenGL.Gl | |
| PACK_IMAGE_HEIGHT | Derm.OpenGL.Gl | |
| PACK_LSB_FIRST | Derm.OpenGL.Gl | |
| PACK_ROW_LENGTH | Derm.OpenGL.Gl | |
| PACK_SKIP_IMAGES | Derm.OpenGL.Gl | |
| PACK_SKIP_PIXELS | Derm.OpenGL.Gl | |
| PACK_SKIP_ROWS | Derm.OpenGL.Gl | |
| PACK_SWAP_BYTES | Derm.OpenGL.Gl | |
| ParseExtensionString(string exts) | Derm.OpenGL.ProcLoader | [protected, static] |
| PARTIAL_SUCCESS | Derm.OpenGL.Gl | |
| PASS_THROUGH | Derm.OpenGL.Gl | |
| PASS_THROUGH_TOKEN | Derm.OpenGL.Gl | |
| PassTexCoord(uint dst, uint coord, int swizzle) | Derm.OpenGL.Gl | [static] |
| PassThrough(float token) | Derm.OpenGL.Gl | [static] |
| PauseTransformFeedback() | Derm.OpenGL.Gl | [static] |
| PER_STAGE_CONSTANTS | Derm.OpenGL.Gl | |
| PERSPECTIVE_CORRECTION_HINT | Derm.OpenGL.Gl | |
| PERTURB | Derm.OpenGL.Gl | |
| PIXEL_COUNT | Derm.OpenGL.Gl | |
| PIXEL_COUNT_AVAILABLE | Derm.OpenGL.Gl | |
| PIXEL_COUNTER_BITS | Derm.OpenGL.Gl | |
| PIXEL_CUBIC_WEIGHT | Derm.OpenGL.Gl | |
| PIXEL_MAG_FILTER | Derm.OpenGL.Gl | |
| PIXEL_MAP_A_TO_A | Derm.OpenGL.Gl | |
| PIXEL_MAP_A_TO_A_SIZE | Derm.OpenGL.Gl | |
| PIXEL_MAP_B_TO_B | Derm.OpenGL.Gl | |
| PIXEL_MAP_B_TO_B_SIZE | Derm.OpenGL.Gl | |
| PIXEL_MAP_G_TO_G | Derm.OpenGL.Gl | |
| PIXEL_MAP_G_TO_G_SIZE | Derm.OpenGL.Gl | |
| PIXEL_MAP_I_TO_A | Derm.OpenGL.Gl | |
| PIXEL_MAP_I_TO_A_SIZE | Derm.OpenGL.Gl | |
| PIXEL_MAP_I_TO_B | Derm.OpenGL.Gl | |
| PIXEL_MAP_I_TO_B_SIZE | Derm.OpenGL.Gl | |
| PIXEL_MAP_I_TO_G | Derm.OpenGL.Gl | |
| PIXEL_MAP_I_TO_G_SIZE | Derm.OpenGL.Gl | |
| PIXEL_MAP_I_TO_I | Derm.OpenGL.Gl | |
| PIXEL_MAP_I_TO_I_SIZE | Derm.OpenGL.Gl | |
| PIXEL_MAP_I_TO_R | Derm.OpenGL.Gl | |
| PIXEL_MAP_I_TO_R_SIZE | Derm.OpenGL.Gl | |
| PIXEL_MAP_R_TO_R | Derm.OpenGL.Gl | |
| PIXEL_MAP_R_TO_R_SIZE | Derm.OpenGL.Gl | |
| PIXEL_MAP_S_TO_S | Derm.OpenGL.Gl | |
| PIXEL_MAP_S_TO_S_SIZE | Derm.OpenGL.Gl | |
| PIXEL_MIN_FILTER | Derm.OpenGL.Gl | |
| PIXEL_MODE_BIT | Derm.OpenGL.Gl | |
| PIXEL_PACK_BUFFER | Derm.OpenGL.Gl | |
| PIXEL_PACK_BUFFER_BINDING | Derm.OpenGL.Gl | |
| PIXEL_TRANSFORM_2D | Derm.OpenGL.Gl | |
| PIXEL_TRANSFORM_2D_MATRIX | Derm.OpenGL.Gl | |
| PIXEL_TRANSFORM_2D_STACK_DEPTH | Derm.OpenGL.Gl | |
| PIXEL_UNPACK_BUFFER | Derm.OpenGL.Gl | |
| PIXEL_UNPACK_BUFFER_BINDING | Derm.OpenGL.Gl | |
| PixelDataRange(int target, Int32 length,[Out] IntPtr pointer) | Derm.OpenGL.Gl | [static] |
| PixelMap(int map, int mapsize, float[] values) | Derm.OpenGL.Gl | [static] |
| PixelMap(int map, int mapsize, uint[] values) | Derm.OpenGL.Gl | [static] |
| PixelMap(int map, int mapsize, UInt16[] values) | Derm.OpenGL.Gl | [static] |
| PixelStoref(int pname, float param) | Derm.OpenGL.Gl | [static] |
| PixelStorei(int pname, int param) | Derm.OpenGL.Gl | [static] |
| PixelTransfer(int pname, float param) | Derm.OpenGL.Gl | [static] |
| PixelTransfer(int pname, int param) | Derm.OpenGL.Gl | [static] |
| PixelTransformParameter(int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
| PixelTransformParameter(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| PixelTransformParameter(int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
| PixelTransformParameter(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| PixelZoom(float xfactor, float yfactor) | Derm.OpenGL.Gl | [static] |
| PN_TRIANGLES | Derm.OpenGL.Gl | |
| PN_TRIANGLES_NORMAL_MODE | Derm.OpenGL.Gl | |
| PN_TRIANGLES_NORMAL_MODE_LINEAR | Derm.OpenGL.Gl | |
| PN_TRIANGLES_NORMAL_MODE_QUADRATIC | Derm.OpenGL.Gl | |
| PN_TRIANGLES_POINT_MODE | Derm.OpenGL.Gl | |
| PN_TRIANGLES_POINT_MODE_CUBIC | Derm.OpenGL.Gl | |
| PN_TRIANGLES_POINT_MODE_LINEAR | Derm.OpenGL.Gl | |
| PN_TRIANGLES_TESSELATION_LEVEL | Derm.OpenGL.Gl | |
| PNTriangles(int pname, float param) | Derm.OpenGL.Gl | [static] |
| PNTriangles(int pname, int param) | Derm.OpenGL.Gl | [static] |
| POINT | Derm.OpenGL.Gl | |
| POINT_BIT | Derm.OpenGL.Gl | |
| POINT_DISTANCE_ATTENUATION | Derm.OpenGL.Gl | |
| POINT_FADE_THRESHOLD_SIZE | Derm.OpenGL.Gl | |
| POINT_SIZE | Derm.OpenGL.Gl | |
| POINT_SIZE_GRANULARITY | Derm.OpenGL.Gl | |
| POINT_SIZE_MAX | Derm.OpenGL.Gl | |
| POINT_SIZE_MIN | Derm.OpenGL.Gl | |
| POINT_SIZE_RANGE | Derm.OpenGL.Gl | |
| POINT_SMOOTH | Derm.OpenGL.Gl | |
| POINT_SMOOTH_HINT | Derm.OpenGL.Gl | |
| POINT_SPRITE | Derm.OpenGL.Gl | |
| POINT_SPRITE_COORD_ORIGIN | Derm.OpenGL.Gl | |
| POINT_SPRITE_R_MODE | Derm.OpenGL.Gl | |
| POINT_TOKEN | Derm.OpenGL.Gl | |
| PointParameter(int pname, float param) | Derm.OpenGL.Gl | [static] |
| PointParameter(int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| PointParameter(int pname, int param) | Derm.OpenGL.Gl | [static] |
| PointParameter(int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| POINTS | Derm.OpenGL.Gl | |
| PointSize(float size) | Derm.OpenGL.Gl | [static] |
| POLYGON | Derm.OpenGL.Gl | |
| POLYGON_BIT | Derm.OpenGL.Gl | |
| POLYGON_MODE | Derm.OpenGL.Gl | |
| POLYGON_OFFSET | Derm.OpenGL.Gl | |
| POLYGON_OFFSET_FACTOR | Derm.OpenGL.Gl | |
| POLYGON_OFFSET_FILL | Derm.OpenGL.Gl | |
| POLYGON_OFFSET_LINE | Derm.OpenGL.Gl | |
| POLYGON_OFFSET_POINT | Derm.OpenGL.Gl | |
| POLYGON_OFFSET_UNITS | Derm.OpenGL.Gl | |
| POLYGON_SMOOTH | Derm.OpenGL.Gl | |
| POLYGON_SMOOTH_HINT | Derm.OpenGL.Gl | |
| POLYGON_STIPPLE | Derm.OpenGL.Gl | |
| POLYGON_STIPPLE_BIT | Derm.OpenGL.Gl | |
| POLYGON_TOKEN | Derm.OpenGL.Gl | |
| PolygonMode(int face, int mode) | Derm.OpenGL.Gl | [static] |
| PolygonOffset(float factor, float units) | Derm.OpenGL.Gl | [static] |
| PolygonStipple(byte[] mask) | Derm.OpenGL.Gl | [static] |
| PopAttrib() | Derm.OpenGL.Gl | [static] |
| PopClientAttrib() | Derm.OpenGL.Gl | [static] |
| PopMatrix() | Derm.OpenGL.Gl | [static] |
| PopName() | Derm.OpenGL.Gl | [static] |
| POSITION | Derm.OpenGL.Gl | |
| POST_COLOR_MATRIX_ALPHA_BIAS | Derm.OpenGL.Gl | |
| POST_COLOR_MATRIX_ALPHA_SCALE | Derm.OpenGL.Gl | |
| POST_COLOR_MATRIX_BLUE_BIAS | Derm.OpenGL.Gl | |
| POST_COLOR_MATRIX_BLUE_SCALE | Derm.OpenGL.Gl | |
| POST_COLOR_MATRIX_COLOR_TABLE | Derm.OpenGL.Gl | |
| POST_COLOR_MATRIX_GREEN_BIAS | Derm.OpenGL.Gl | |
| POST_COLOR_MATRIX_GREEN_SCALE | Derm.OpenGL.Gl | |
| POST_COLOR_MATRIX_RED_BIAS | Derm.OpenGL.Gl | |
| POST_COLOR_MATRIX_RED_SCALE | Derm.OpenGL.Gl | |
| POST_CONVOLUTION_ALPHA_BIAS | Derm.OpenGL.Gl | |
| POST_CONVOLUTION_ALPHA_SCALE | Derm.OpenGL.Gl | |
| POST_CONVOLUTION_BLUE_BIAS | Derm.OpenGL.Gl | |
| POST_CONVOLUTION_BLUE_SCALE | Derm.OpenGL.Gl | |
| POST_CONVOLUTION_COLOR_TABLE | Derm.OpenGL.Gl | |
| POST_CONVOLUTION_GREEN_BIAS | Derm.OpenGL.Gl | |
| POST_CONVOLUTION_GREEN_SCALE | Derm.OpenGL.Gl | |
| POST_CONVOLUTION_RED_BIAS | Derm.OpenGL.Gl | |
| POST_CONVOLUTION_RED_SCALE | Derm.OpenGL.Gl | |
| PRESENT_DURATION | Derm.OpenGL.Gl | |
| PRESENT_TIME | Derm.OpenGL.Gl | |
| PresentFrameDualFill(uint video_slot, UInt64 minPresentTime, uint beginPresentTimeId, uint presentDurationId, int type, int target0, uint fill0, int target1, uint fill1, int target2, uint fill2, int target3, uint fill3) | Derm.OpenGL.Gl | [static] |
| PresentFrameKeyed(uint video_slot, UInt64 minPresentTime, uint beginPresentTimeId, uint presentDurationId, int type, int target0, uint fill0, uint key0, int target1, uint fill1, uint key1) | Derm.OpenGL.Gl | [static] |
| PRESERVE | Derm.OpenGL.Gl | |
| PREVIOUS | Derm.OpenGL.Gl | |
| PREVIOUS_TEXTURE_INPUT | Derm.OpenGL.Gl | |
| PRIMARY_COLOR | Derm.OpenGL.Gl | |
| PRIMITIVE_ID | Derm.OpenGL.Gl | |
| PRIMITIVE_RESTART | Derm.OpenGL.Gl | |
| PRIMITIVE_RESTART_INDEX | Derm.OpenGL.Gl | |
| PrimitiveRestart() | Derm.OpenGL.Gl | [static] |
| PrimitiveRestartIndex(uint index) | Derm.OpenGL.Gl | [static] |
| PRIMITIVES_GENERATED | Derm.OpenGL.Gl | |
| PrioritizeTextures(Int32 n, uint[] textures, float[] priorities) | Derm.OpenGL.Gl | [static] |
| PROGRAM_ADDRESS_REGISTERS | Derm.OpenGL.Gl | |
| PROGRAM_ALU_INSTRUCTIONS | Derm.OpenGL.Gl | |
| PROGRAM_ATTRIB_COMPONENTS | Derm.OpenGL.Gl | |
| PROGRAM_ATTRIBS | Derm.OpenGL.Gl | |
| PROGRAM_BINDING | Derm.OpenGL.Gl | |
| PROGRAM_ERROR_POSITION | Derm.OpenGL.Gl | |
| PROGRAM_ERROR_STRING | Derm.OpenGL.Gl | |
| PROGRAM_FORMAT | Derm.OpenGL.Gl | |
| PROGRAM_FORMAT_ASCII | Derm.OpenGL.Gl | |
| PROGRAM_INSTRUCTIONS | Derm.OpenGL.Gl | |
| PROGRAM_LENGTH | Derm.OpenGL.Gl | |
| PROGRAM_MATRIX | Derm.OpenGL.Gl | |
| PROGRAM_MATRIX_STACK_DEPTH | Derm.OpenGL.Gl | |
| PROGRAM_NATIVE_ADDRESS_REGISTERS | Derm.OpenGL.Gl | |
| PROGRAM_NATIVE_ALU_INSTRUCTIONS | Derm.OpenGL.Gl | |
| PROGRAM_NATIVE_ATTRIBS | Derm.OpenGL.Gl | |
| PROGRAM_NATIVE_INSTRUCTIONS | Derm.OpenGL.Gl | |
| PROGRAM_NATIVE_PARAMETERS | Derm.OpenGL.Gl | |
| PROGRAM_NATIVE_TEMPORARIES | Derm.OpenGL.Gl | |
| PROGRAM_NATIVE_TEX_INDIRECTIONS | Derm.OpenGL.Gl | |
| PROGRAM_NATIVE_TEX_INSTRUCTIONS | Derm.OpenGL.Gl | |
| PROGRAM_OBJECT | Derm.OpenGL.Gl | |
| PROGRAM_PARAMETER | Derm.OpenGL.Gl | |
| PROGRAM_PARAMETERS | Derm.OpenGL.Gl | |
| PROGRAM_POINT_SIZE | Derm.OpenGL.Gl | |
| PROGRAM_RESIDENT | Derm.OpenGL.Gl | |
| PROGRAM_RESULT_COMPONENTS | Derm.OpenGL.Gl | |
| PROGRAM_STRING | Derm.OpenGL.Gl | |
| PROGRAM_TARGET | Derm.OpenGL.Gl | |
| PROGRAM_TEMPORARIES | Derm.OpenGL.Gl | |
| PROGRAM_TEX_INDIRECTIONS | Derm.OpenGL.Gl | |
| PROGRAM_TEX_INSTRUCTIONS | Derm.OpenGL.Gl | |
| PROGRAM_UNDER_NATIVE_LIMITS | Derm.OpenGL.Gl | |
| ProgramBufferParameter(int target, uint buffer, uint index, Int32 count, float[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramBufferParameter(int target, uint buffer, uint index, Int32 count, int[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramBufferParameter(int target, uint buffer, uint index, Int32 count, uint[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramEnvParameter(int target, uint index, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
| ProgramEnvParameter(int target, uint index, double[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramEnvParameter(int target, uint index, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
| ProgramEnvParameter(int target, uint index, float[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramEnvParameter(int target, uint index, Int32 count, float[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramEnvParameter(int target, uint index, Int32 count, int[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramEnvParameter(int target, uint index, Int32 count, uint[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramEnvParameterI(int target, uint index, int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
| ProgramEnvParameterI(int target, uint index, int[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramEnvParameterI(int target, uint index, uint x, uint y, uint z, uint w) | Derm.OpenGL.Gl | [static] |
| ProgramEnvParameterI(int target, uint index, uint[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramLocalParameter(int target, uint index, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
| ProgramLocalParameter(int target, uint index, double[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramLocalParameter(int target, uint index, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
| ProgramLocalParameter(int target, uint index, float[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramLocalParameter(int target, uint index, Int32 count, float[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramLocalParameter(int target, uint index, Int32 count, int[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramLocalParameter(int target, uint index, Int32 count, uint[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramLocalParameterI(int target, uint index, int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
| ProgramLocalParameterI(int target, uint index, int[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramLocalParameterI(int target, uint index, uint x, uint y, uint z, uint w) | Derm.OpenGL.Gl | [static] |
| ProgramLocalParameterI(int target, uint index, uint[]@params) | Derm.OpenGL.Gl | [static] |
| ProgramNamedParameter(uint id, Int32 len, byte[] name, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
| ProgramNamedParameter(uint id, Int32 len, byte[] name, double[] v) | Derm.OpenGL.Gl | [static] |
| ProgramNamedParameter(uint id, Int32 len, byte[] name, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
| ProgramNamedParameter(uint id, Int32 len, byte[] name, float[] v) | Derm.OpenGL.Gl | [static] |
| ProgramParameter(uint program, int pname, int value) | Derm.OpenGL.Gl | [static] |
| ProgramParameter(int target, uint index, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
| ProgramParameter(int target, uint index, double[] v) | Derm.OpenGL.Gl | [static] |
| ProgramParameter(int target, uint index, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
| ProgramParameter(int target, uint index, float[] v) | Derm.OpenGL.Gl | [static] |
| ProgramParameter(int target, uint index, uint count, double[] v) | Derm.OpenGL.Gl | [static] |
| ProgramParameter(int target, uint index, uint count, float[] v) | Derm.OpenGL.Gl | [static] |
| ProgramString(int target, int format, Int32 len, object @string) | Derm.OpenGL.Gl | [static] |
| ProgramUniform(uint program, int location, UInt64 value) | Derm.OpenGL.Gl | [static] |
| ProgramUniform(uint program, int location, Int32 count, UInt64[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniform1(uint program, int location, float v0) | Derm.OpenGL.Gl | [static] |
| ProgramUniform1(uint program, int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniform1(uint program, int location, int v0) | Derm.OpenGL.Gl | [static] |
| ProgramUniform1(uint program, int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniform1(uint program, int location, uint v0) | Derm.OpenGL.Gl | [static] |
| ProgramUniform1(uint program, int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniform2(uint program, int location, float v0, float v1) | Derm.OpenGL.Gl | [static] |
| ProgramUniform2(uint program, int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniform2(uint program, int location, int v0, int v1) | Derm.OpenGL.Gl | [static] |
| ProgramUniform2(uint program, int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniform2(uint program, int location, uint v0, uint v1) | Derm.OpenGL.Gl | [static] |
| ProgramUniform2(uint program, int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniform3(uint program, int location, float v0, float v1, float v2) | Derm.OpenGL.Gl | [static] |
| ProgramUniform3(uint program, int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniform3(uint program, int location, int v0, int v1, int v2) | Derm.OpenGL.Gl | [static] |
| ProgramUniform3(uint program, int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniform3(uint program, int location, uint v0, uint v1, uint v2) | Derm.OpenGL.Gl | [static] |
| ProgramUniform3(uint program, int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniform4(uint program, int location, float v0, float v1, float v2, float v3) | Derm.OpenGL.Gl | [static] |
| ProgramUniform4(uint program, int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniform4(uint program, int location, int v0, int v1, int v2, int v3) | Derm.OpenGL.Gl | [static] |
| ProgramUniform4(uint program, int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniform4(uint program, int location, uint v0, uint v1, uint v2, uint v3) | Derm.OpenGL.Gl | [static] |
| ProgramUniform4(uint program, int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniformMatrix2(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniformMatrix2x3(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniformMatrix2x4(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniformMatrix3(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniformMatrix3x2(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniformMatrix3x4(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniformMatrix4(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniformMatrix4x2(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| ProgramUniformMatrix4x3(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| ProgramVertexLimit(int target, int limit) | Derm.OpenGL.Gl | [static] |
| PROJECTION | Derm.OpenGL.Gl | |
| PROJECTION_MATRIX | Derm.OpenGL.Gl | |
| PROJECTION_STACK_DEPTH | Derm.OpenGL.Gl | |
| PROVOKING_VERTEX | Derm.OpenGL.Gl | |
| ProvokingVertex(int mode) | Derm.OpenGL.Gl | [static] |
| PROXY_COLOR_TABLE | Derm.OpenGL.Gl | |
| PROXY_HISTOGRAM | Derm.OpenGL.Gl | |
| PROXY_POST_COLOR_MATRIX_COLOR_TABLE | Derm.OpenGL.Gl | |
| PROXY_POST_CONVOLUTION_COLOR_TABLE | Derm.OpenGL.Gl | |
| PROXY_TEXTURE_1D | Derm.OpenGL.Gl | |
| PROXY_TEXTURE_1D_ARRAY | Derm.OpenGL.Gl | |
| PROXY_TEXTURE_2D | Derm.OpenGL.Gl | |
| PROXY_TEXTURE_2D_ARRAY | Derm.OpenGL.Gl | |
| PROXY_TEXTURE_2D_MULTISAMPLE | Derm.OpenGL.Gl | |
| PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY | Derm.OpenGL.Gl | |
| PROXY_TEXTURE_3D | Derm.OpenGL.Gl | |
| PROXY_TEXTURE_CUBE_MAP | Derm.OpenGL.Gl | |
| PROXY_TEXTURE_CUBE_MAP_ARRAY | Derm.OpenGL.Gl | |
| PROXY_TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
| PushAttrib(uint mask) | Derm.OpenGL.Gl | [static] |
| PushClientAttrib(uint mask) | Derm.OpenGL.Gl | [static] |
| PushClientAttribDefault(uint mask) | Derm.OpenGL.Gl | [static] |
| PushMatrix() | Derm.OpenGL.Gl | [static] |
| PushName(uint name) | Derm.OpenGL.Gl | [static] |
| Q | Derm.OpenGL.Gl | |
| QUAD_STRIP | Derm.OpenGL.Gl | |
| QUADRATIC_ATTENUATION | Derm.OpenGL.Gl | |
| QUADS | Derm.OpenGL.Gl | |
| QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION | Derm.OpenGL.Gl | |
| QUARTER_BIT | Derm.OpenGL.Gl | |
| QUERY_BY_REGION_NO_WAIT | Derm.OpenGL.Gl | |
| QUERY_BY_REGION_WAIT | Derm.OpenGL.Gl | |
| QUERY_COUNTER_BITS | Derm.OpenGL.Gl | |
| QUERY_NO_WAIT | Derm.OpenGL.Gl | |
| QUERY_RESULT | Derm.OpenGL.Gl | |
| QUERY_RESULT_AVAILABLE | Derm.OpenGL.Gl | |
| QUERY_WAIT | Derm.OpenGL.Gl | |
| QueryDelegates(Type klass) | Derm.OpenGL.ProcLoader | [protected, static] |
| QueryImports(Type klass) | Derm.OpenGL.ProcLoader | [protected, static] |
| R | Derm.OpenGL.Gl | |
| R11F_G11F_B10F | Derm.OpenGL.Gl | |
| R16 | Derm.OpenGL.Gl | |
| R16_SNORM | Derm.OpenGL.Gl | |
| R16F | Derm.OpenGL.Gl | |
| R16I | Derm.OpenGL.Gl | |
| R16UI | Derm.OpenGL.Gl | |
| R32F | Derm.OpenGL.Gl | |
| R32I | Derm.OpenGL.Gl | |
| R32UI | Derm.OpenGL.Gl | |
| R3_G3_B2 | Derm.OpenGL.Gl | |
| R8 | Derm.OpenGL.Gl | |
| R8_SNORM | Derm.OpenGL.Gl | |
| R8I | Derm.OpenGL.Gl | |
| R8UI | Derm.OpenGL.Gl | |
| RASTERIZER_DISCARD | Derm.OpenGL.Gl | |
| RasterPos2(double x, double y) | Derm.OpenGL.Gl | [static] |
| RasterPos2(double[] v) | Derm.OpenGL.Gl | [static] |
| RasterPos2(float x, float y) | Derm.OpenGL.Gl | [static] |
| RasterPos2(float[] v) | Derm.OpenGL.Gl | [static] |
| RasterPos2(int x, int y) | Derm.OpenGL.Gl | [static] |
| RasterPos2(int[] v) | Derm.OpenGL.Gl | [static] |
| RasterPos2(Int16 x, Int16 y) | Derm.OpenGL.Gl | [static] |
| RasterPos2(Int16[] v) | Derm.OpenGL.Gl | [static] |
| RasterPos3(double x, double y, double z) | Derm.OpenGL.Gl | [static] |
| RasterPos3(double[] v) | Derm.OpenGL.Gl | [static] |
| RasterPos3(float x, float y, float z) | Derm.OpenGL.Gl | [static] |
| RasterPos3(float[] v) | Derm.OpenGL.Gl | [static] |
| RasterPos3(int x, int y, int z) | Derm.OpenGL.Gl | [static] |
| RasterPos3(int[] v) | Derm.OpenGL.Gl | [static] |
| RasterPos3(Int16 x, Int16 y, Int16 z) | Derm.OpenGL.Gl | [static] |
| RasterPos3(Int16[] v) | Derm.OpenGL.Gl | [static] |
| RasterPos4(double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
| RasterPos4(double[] v) | Derm.OpenGL.Gl | [static] |
| RasterPos4(float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
| RasterPos4(float[] v) | Derm.OpenGL.Gl | [static] |
| RasterPos4(int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
| RasterPos4(int[] v) | Derm.OpenGL.Gl | [static] |
| RasterPos4(Int16 x, Int16 y, Int16 z, Int16 w) | Derm.OpenGL.Gl | [static] |
| RasterPos4(Int16[] v) | Derm.OpenGL.Gl | [static] |
| READ_BUFFER | Derm.OpenGL.Gl | |
| READ_FRAMEBUFFER | Derm.OpenGL.Gl | |
| READ_FRAMEBUFFER_BINDING | Derm.OpenGL.Gl | |
| READ_ONLY | Derm.OpenGL.Gl | |
| READ_PIXEL_DATA_RANGE | Derm.OpenGL.Gl | |
| READ_PIXEL_DATA_RANGE_LENGTH | Derm.OpenGL.Gl | |
| READ_PIXEL_DATA_RANGE_POINTER | Derm.OpenGL.Gl | |
| READ_WRITE | Derm.OpenGL.Gl | |
| ReadBuffer(int mode) | Derm.OpenGL.Gl | [static] |
| ReadPixel(int x, int y, Int32 width, Int32 height, int format, int type,[Out] object pixels) | Derm.OpenGL.Gl | [static] |
| Rect(double x1, double y1, double x2, double y2) | Derm.OpenGL.Gl | [static] |
| Rect(double[] v1, double[] v2) | Derm.OpenGL.Gl | [static] |
| Rect(float x1, float y1, float x2, float y2) | Derm.OpenGL.Gl | [static] |
| Rect(float[] v1, float[] v2) | Derm.OpenGL.Gl | [static] |
| Rect(int x1, int y1, int x2, int y2) | Derm.OpenGL.Gl | [static] |
| Rect(int[] v1, int[] v2) | Derm.OpenGL.Gl | [static] |
| Rect(Int16 x1, Int16 y1, Int16 x2, Int16 y2) | Derm.OpenGL.Gl | [static] |
| Rect(Int16[] v1, Int16[] v2) | Derm.OpenGL.Gl | [static] |
| RED | Derm.OpenGL.Gl | |
| RED_BIAS | Derm.OpenGL.Gl | |
| RED_BIT | Derm.OpenGL.Gl | |
| RED_BITS | Derm.OpenGL.Gl | |
| RED_INTEGER | Derm.OpenGL.Gl | |
| RED_SCALE | Derm.OpenGL.Gl | |
| RED_SNORM | Derm.OpenGL.Gl | |
| REDUCE | Derm.OpenGL.Gl | |
| REFLECTION_MAP | Derm.OpenGL.Gl | |
| REG_0 | Derm.OpenGL.Gl | |
| REG_1 | Derm.OpenGL.Gl | |
| REG_10 | Derm.OpenGL.Gl | |
| REG_11 | Derm.OpenGL.Gl | |
| REG_12 | Derm.OpenGL.Gl | |
| REG_13 | Derm.OpenGL.Gl | |
| REG_14 | Derm.OpenGL.Gl | |
| REG_15 | Derm.OpenGL.Gl | |
| REG_16 | Derm.OpenGL.Gl | |
| REG_17 | Derm.OpenGL.Gl | |
| REG_18 | Derm.OpenGL.Gl | |
| REG_19 | Derm.OpenGL.Gl | |
| REG_2 | Derm.OpenGL.Gl | |
| REG_20 | Derm.OpenGL.Gl | |
| REG_21 | Derm.OpenGL.Gl | |
| REG_22 | Derm.OpenGL.Gl | |
| REG_23 | Derm.OpenGL.Gl | |
| REG_24 | Derm.OpenGL.Gl | |
| REG_25 | Derm.OpenGL.Gl | |
| REG_26 | Derm.OpenGL.Gl | |
| REG_27 | Derm.OpenGL.Gl | |
| REG_28 | Derm.OpenGL.Gl | |
| REG_29 | Derm.OpenGL.Gl | |
| REG_3 | Derm.OpenGL.Gl | |
| REG_30 | Derm.OpenGL.Gl | |
| REG_31 | Derm.OpenGL.Gl | |
| REG_4 | Derm.OpenGL.Gl | |
| REG_5 | Derm.OpenGL.Gl | |
| REG_6 | Derm.OpenGL.Gl | |
| REG_7 | Derm.OpenGL.Gl | |
| REG_8 | Derm.OpenGL.Gl | |
| REG_9 | Derm.OpenGL.Gl | |
| REGISTER_COMBINERS | Derm.OpenGL.Gl | |
| RENDER | Derm.OpenGL.Gl | |
| RENDER_MODE | Derm.OpenGL.Gl | |
| RENDERBUFFER | Derm.OpenGL.Gl | |
| RENDERBUFFER_ALPHA_SIZE | Derm.OpenGL.Gl | |
| RENDERBUFFER_BINDING | Derm.OpenGL.Gl | |
| RENDERBUFFER_BLUE_SIZE | Derm.OpenGL.Gl | |
| RENDERBUFFER_COLOR_SAMPLES | Derm.OpenGL.Gl | |
| RENDERBUFFER_COVERAGE_SAMPLES | Derm.OpenGL.Gl | |
| RENDERBUFFER_DEPTH_SIZE | Derm.OpenGL.Gl | |
| RENDERBUFFER_FREE_MEMORY | Derm.OpenGL.Gl | |
| RENDERBUFFER_GREEN_SIZE | Derm.OpenGL.Gl | |
| RENDERBUFFER_HEIGHT | Derm.OpenGL.Gl | |
| RENDERBUFFER_INTERNAL_FORMAT | Derm.OpenGL.Gl | |
| RENDERBUFFER_RED_SIZE | Derm.OpenGL.Gl | |
| RENDERBUFFER_SAMPLES | Derm.OpenGL.Gl | |
| RENDERBUFFER_STENCIL_SIZE | Derm.OpenGL.Gl | |
| RENDERBUFFER_WIDTH | Derm.OpenGL.Gl | |
| RenderbufferStorage(int target, int internalformat, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| RenderbufferStorageMultisample(int target, Int32 samples, int internalformat, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| RenderbufferStorageMultisampleCoverage(int target, Int32 coverageSamples, Int32 colorSamples, int internalformat, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| RENDERER | Derm.OpenGL.Gl | |
| RenderMode(int mode) | Derm.OpenGL.Gl | [static] |
| REPEAT | Derm.OpenGL.Gl | |
| REPLACE | Derm.OpenGL.Gl | |
| REPLICATE_BORDER | Derm.OpenGL.Gl | |
| RequestResidentPrograms(Int32 n, uint[] programs) | Derm.OpenGL.Gl | [static] |
| RESCALE_NORMAL | Derm.OpenGL.Gl | |
| ResetHistogram(int target) | Derm.OpenGL.Gl | [static] |
| ResetMinmax(int target) | Derm.OpenGL.Gl | [static] |
| ResumeTransformFeedback() | Derm.OpenGL.Gl | [static] |
| RETURN | Derm.OpenGL.Gl | |
| RG | Derm.OpenGL.Gl | |
| RG16 | Derm.OpenGL.Gl | |
| RG16_SNORM | Derm.OpenGL.Gl | |
| RG16F | Derm.OpenGL.Gl | |
| RG16I | Derm.OpenGL.Gl | |
| RG16UI | Derm.OpenGL.Gl | |
| RG32F | Derm.OpenGL.Gl | |
| RG32I | Derm.OpenGL.Gl | |
| RG32UI | Derm.OpenGL.Gl | |
| RG8 | Derm.OpenGL.Gl | |
| RG8_SNORM | Derm.OpenGL.Gl | |
| RG8I | Derm.OpenGL.Gl | |
| RG8UI | Derm.OpenGL.Gl | |
| RG_INTEGER | Derm.OpenGL.Gl | |
| RG_SNORM | Derm.OpenGL.Gl | |
| RGB | Derm.OpenGL.Gl | |
| RGB10 | Derm.OpenGL.Gl | |
| RGB10_A2 | Derm.OpenGL.Gl | |
| RGB12 | Derm.OpenGL.Gl | |
| RGB16 | Derm.OpenGL.Gl | |
| RGB16_SNORM | Derm.OpenGL.Gl | |
| RGB16F | Derm.OpenGL.Gl | |
| RGB16I | Derm.OpenGL.Gl | |
| RGB16UI | Derm.OpenGL.Gl | |
| RGB32F | Derm.OpenGL.Gl | |
| RGB32I | Derm.OpenGL.Gl | |
| RGB32UI | Derm.OpenGL.Gl | |
| RGB4 | Derm.OpenGL.Gl | |
| RGB5 | Derm.OpenGL.Gl | |
| RGB5_A1 | Derm.OpenGL.Gl | |
| RGB8 | Derm.OpenGL.Gl | |
| RGB8_SNORM | Derm.OpenGL.Gl | |
| RGB8I | Derm.OpenGL.Gl | |
| RGB8UI | Derm.OpenGL.Gl | |
| RGB9_E5 | Derm.OpenGL.Gl | |
| RGB_INTEGER | Derm.OpenGL.Gl | |
| RGB_SCALE | Derm.OpenGL.Gl | |
| RGB_SNORM | Derm.OpenGL.Gl | |
| RGBA | Derm.OpenGL.Gl | |
| RGBA12 | Derm.OpenGL.Gl | |
| RGBA16 | Derm.OpenGL.Gl | |
| RGBA16_SNORM | Derm.OpenGL.Gl | |
| RGBA16F | Derm.OpenGL.Gl | |
| RGBA16I | Derm.OpenGL.Gl | |
| RGBA16UI | Derm.OpenGL.Gl | |
| RGBA2 | Derm.OpenGL.Gl | |
| RGBA32F | Derm.OpenGL.Gl | |
| RGBA32I | Derm.OpenGL.Gl | |
| RGBA32UI | Derm.OpenGL.Gl | |
| RGBA4 | Derm.OpenGL.Gl | |
| RGBA8 | Derm.OpenGL.Gl | |
| RGBA8_SNORM | Derm.OpenGL.Gl | |
| RGBA8I | Derm.OpenGL.Gl | |
| RGBA8UI | Derm.OpenGL.Gl | |
| RGBA_FLOAT_MODE | Derm.OpenGL.Gl | |
| RGBA_INTEGER | Derm.OpenGL.Gl | |
| RGBA_INTEGER_MODE | Derm.OpenGL.Gl | |
| RGBA_MODE | Derm.OpenGL.Gl | |
| RGBA_SIGNED_COMPONENTS | Derm.OpenGL.Gl | |
| RGBA_SNORM | Derm.OpenGL.Gl | |
| RGBA_UNSIGNED_DOT_PRODUCT_MAPPING | Derm.OpenGL.Gl | |
| RIGHT | Derm.OpenGL.Gl | |
| Rotated(double angle, double x, double y, double z) | Derm.OpenGL.Gl | [static] |
| Rotatef(float angle, float x, float y, float z) | Derm.OpenGL.Gl | [static] |
| S | Derm.OpenGL.Gl | |
| SAMPLE_ALPHA_TO_COVERAGE | Derm.OpenGL.Gl | |
| SAMPLE_ALPHA_TO_MASK | Derm.OpenGL.Gl | |
| SAMPLE_ALPHA_TO_ONE | Derm.OpenGL.Gl | |
| SAMPLE_BUFFERS | Derm.OpenGL.Gl | |
| SAMPLE_COVERAGE | Derm.OpenGL.Gl | |
| SAMPLE_COVERAGE_INVERT | Derm.OpenGL.Gl | |
| SAMPLE_COVERAGE_VALUE | Derm.OpenGL.Gl | |
| SAMPLE_MASK | Derm.OpenGL.Gl | |
| SAMPLE_MASK_INVERT | Derm.OpenGL.Gl | |
| SAMPLE_MASK_VALUE | Derm.OpenGL.Gl | |
| SAMPLE_PATTERN | Derm.OpenGL.Gl | |
| SAMPLE_POSITION | Derm.OpenGL.Gl | |
| SAMPLE_SHADING | Derm.OpenGL.Gl | |
| SampleCoverage(float value, bool invert) | Derm.OpenGL.Gl | [static] |
| SampleMap(uint dst, uint interp, int swizzle) | Derm.OpenGL.Gl | [static] |
| SampleMask(uint index, uint mask) | Derm.OpenGL.Gl | [static] |
| SampleMask(float value, bool invert) | Derm.OpenGL.Gl | [static] |
| SampleMaskIndexed(uint index, uint mask) | Derm.OpenGL.Gl | [static] |
| SamplePattern(int pattern) | Derm.OpenGL.Gl | [static] |
| SAMPLER_1D | Derm.OpenGL.Gl | |
| SAMPLER_1D_ARRAY | Derm.OpenGL.Gl | |
| SAMPLER_1D_ARRAY_SHADOW | Derm.OpenGL.Gl | |
| SAMPLER_1D_SHADOW | Derm.OpenGL.Gl | |
| SAMPLER_2D | Derm.OpenGL.Gl | |
| SAMPLER_2D_ARRAY | Derm.OpenGL.Gl | |
| SAMPLER_2D_ARRAY_SHADOW | Derm.OpenGL.Gl | |
| SAMPLER_2D_MULTISAMPLE | Derm.OpenGL.Gl | |
| SAMPLER_2D_MULTISAMPLE_ARRAY | Derm.OpenGL.Gl | |
| SAMPLER_2D_RECT | Derm.OpenGL.Gl | |
| SAMPLER_2D_RECT_SHADOW | Derm.OpenGL.Gl | |
| SAMPLER_2D_SHADOW | Derm.OpenGL.Gl | |
| SAMPLER_3D | Derm.OpenGL.Gl | |
| SAMPLER_BUFFER | Derm.OpenGL.Gl | |
| SAMPLER_CUBE | Derm.OpenGL.Gl | |
| SAMPLER_CUBE_MAP_ARRAY | Derm.OpenGL.Gl | |
| SAMPLER_CUBE_MAP_ARRAY_SHADOW | Derm.OpenGL.Gl | |
| SAMPLER_CUBE_SHADOW | Derm.OpenGL.Gl | |
| SAMPLER_RENDERBUFFER | Derm.OpenGL.Gl | |
| SAMPLES | Derm.OpenGL.Gl | |
| SAMPLES_PASSED | Derm.OpenGL.Gl | |
| SATURATE_BIT | Derm.OpenGL.Gl | |
| SCALAR | Derm.OpenGL.Gl | |
| SCALE_BY_FOUR | Derm.OpenGL.Gl | |
| SCALE_BY_ONE_HALF | Derm.OpenGL.Gl | |
| SCALE_BY_TWO | Derm.OpenGL.Gl | |
| Scaled(double x, double y, double z) | Derm.OpenGL.Gl | [static] |
| Scalef(float x, float y, float z) | Derm.OpenGL.Gl | [static] |
| Scissor(int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| SCISSOR_BIT | Derm.OpenGL.Gl | |
| SCISSOR_BOX | Derm.OpenGL.Gl | |
| SCISSOR_TEST | Derm.OpenGL.Gl | |
| SECONDARY_COLOR | Derm.OpenGL.Gl | |
| SECONDARY_COLOR_ARRAY | Derm.OpenGL.Gl | |
| SECONDARY_COLOR_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
| SECONDARY_COLOR_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
| SECONDARY_COLOR_ARRAY_LENGTH | Derm.OpenGL.Gl | |
| SECONDARY_COLOR_ARRAY_POINTER | Derm.OpenGL.Gl | |
| SECONDARY_COLOR_ARRAY_SIZE | Derm.OpenGL.Gl | |
| SECONDARY_COLOR_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| SECONDARY_COLOR_ARRAY_TYPE | Derm.OpenGL.Gl | |
| SECONDARY_INTERPOLATOR | Derm.OpenGL.Gl | |
| SecondaryColor3(sbyte red, sbyte green, sbyte blue) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(sbyte[] v) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(double red, double green, double blue) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(double[] v) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(float red, float green, float blue) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(float[] v) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(int red, int green, int blue) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(int[] v) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(Int16 red, Int16 green, Int16 blue) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(Int16[] v) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(byte red, byte green, byte blue) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(byte[] v) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(uint red, uint green, uint blue) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(uint[] v) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(UInt16 red, UInt16 green, UInt16 blue) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3h(UInt16 red, UInt16 green, UInt16 blue) | Derm.OpenGL.Gl | [static] |
| SecondaryColor3h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| SecondaryColorFormat(int size, int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
| SecondaryColorPointer(int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| SecondaryColorPointerList(int size, int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
| SELECT | Derm.OpenGL.Gl | |
| SelectBuffer(Int32 size,[Out] uint[] buffer) | Derm.OpenGL.Gl | [static] |
| SELECTION_BUFFER_POINTER | Derm.OpenGL.Gl | |
| SELECTION_BUFFER_SIZE | Derm.OpenGL.Gl | |
| SelectPerfMonitorCounters(uint monitor, bool enable, uint group, int numCounters,[Out] uint[] counterList) | Derm.OpenGL.Gl | [static] |
| SEPARABLE_2D | Derm.OpenGL.Gl | |
| SeparableFilter2D(int target, int internalformat, Int32 width, Int32 height, int format, int type, object row, object column) | Derm.OpenGL.Gl | [static] |
| SEPARATE_ATTRIBS | Derm.OpenGL.Gl | |
| SEPARATE_SPECULAR_COLOR | Derm.OpenGL.Gl | |
| SET | Derm.OpenGL.Gl | |
| SetFence(uint fence, int condition) | Derm.OpenGL.Gl | [static] |
| SetFragmentShaderConstant(uint dst, float[] value) | Derm.OpenGL.Gl | [static] |
| SetInvariant(uint id, int type, object addr) | Derm.OpenGL.Gl | [static] |
| SetLocalConstant(uint id, int type, object addr) | Derm.OpenGL.Gl | [static] |
| SHADE_MODEL | Derm.OpenGL.Gl | |
| ShadeModel(int mode) | Derm.OpenGL.Gl | [static] |
| SHADER_CONSISTENT | Derm.OpenGL.Gl | |
| SHADER_OBJECT | Derm.OpenGL.Gl | |
| SHADER_OPERATION | Derm.OpenGL.Gl | |
| SHADER_SOURCE_LENGTH | Derm.OpenGL.Gl | |
| SHADER_TYPE | Derm.OpenGL.Gl | |
| ShaderOp1(int op, uint res, uint arg1) | Derm.OpenGL.Gl | [static] |
| ShaderOp2(int op, uint res, uint arg1, uint arg2) | Derm.OpenGL.Gl | [static] |
| ShaderOp3(int op, uint res, uint arg1, uint arg2, uint arg3) | Derm.OpenGL.Gl | [static] |
| ShaderSource(uint shader, Int32 count, string[]@string, int[] length) | Derm.OpenGL.Gl | [static] |
| SHADING_LANGUAGE_VERSION | Derm.OpenGL.Gl | |
| SHADOW_ATTENUATION | Derm.OpenGL.Gl | |
| SHININESS | Derm.OpenGL.Gl | |
| SHORT | Derm.OpenGL.Gl | |
| SIGNALED | Derm.OpenGL.Gl | |
| SIGNED_ALPHA | Derm.OpenGL.Gl | |
| SIGNED_ALPHA8 | Derm.OpenGL.Gl | |
| SIGNED_HILO | Derm.OpenGL.Gl | |
| SIGNED_HILO16 | Derm.OpenGL.Gl | |
| SIGNED_HILO8 | Derm.OpenGL.Gl | |
| SIGNED_IDENTITY | Derm.OpenGL.Gl | |
| SIGNED_INTENSITY | Derm.OpenGL.Gl | |
| SIGNED_INTENSITY8 | Derm.OpenGL.Gl | |
| SIGNED_LUMINANCE | Derm.OpenGL.Gl | |
| SIGNED_LUMINANCE8 | Derm.OpenGL.Gl | |
| SIGNED_LUMINANCE8_ALPHA8 | Derm.OpenGL.Gl | |
| SIGNED_LUMINANCE_ALPHA | Derm.OpenGL.Gl | |
| SIGNED_NEGATE | Derm.OpenGL.Gl | |
| SIGNED_NORMALIZED | Derm.OpenGL.Gl | |
| SIGNED_RGB | Derm.OpenGL.Gl | |
| SIGNED_RGB8 | Derm.OpenGL.Gl | |
| SIGNED_RGB8_UNSIGNED_ALPHA8 | Derm.OpenGL.Gl | |
| SIGNED_RGB_UNSIGNED_ALPHA | Derm.OpenGL.Gl | |
| SIGNED_RGBA | Derm.OpenGL.Gl | |
| SIGNED_RGBA8 | Derm.OpenGL.Gl | |
| SINGLE_COLOR | Derm.OpenGL.Gl | |
| SLUMINANCE | Derm.OpenGL.Gl | |
| SLUMINANCE8 | Derm.OpenGL.Gl | |
| SLUMINANCE8_ALPHA8 | Derm.OpenGL.Gl | |
| SLUMINANCE_ALPHA | Derm.OpenGL.Gl | |
| SMOOTH | Derm.OpenGL.Gl | |
| SMOOTH_LINE_WIDTH_GRANULARITY | Derm.OpenGL.Gl | |
| SMOOTH_LINE_WIDTH_RANGE | Derm.OpenGL.Gl | |
| SMOOTH_POINT_SIZE_GRANULARITY | Derm.OpenGL.Gl | |
| SMOOTH_POINT_SIZE_RANGE | Derm.OpenGL.Gl | |
| SOURCE0_ALPHA | Derm.OpenGL.Gl | |
| SOURCE0_RGB | Derm.OpenGL.Gl | |
| SOURCE1_ALPHA | Derm.OpenGL.Gl | |
| SOURCE1_RGB | Derm.OpenGL.Gl | |
| SOURCE2_ALPHA | Derm.OpenGL.Gl | |
| SOURCE2_RGB | Derm.OpenGL.Gl | |
| SOURCE3_ALPHA | Derm.OpenGL.Gl | |
| SOURCE3_RGB | Derm.OpenGL.Gl | |
| SPARE0 | Derm.OpenGL.Gl | |
| SPARE0_PLUS_SECONDARY_COLOR | Derm.OpenGL.Gl | |
| SPARE1 | Derm.OpenGL.Gl | |
| SPECULAR | Derm.OpenGL.Gl | |
| SPHERE_MAP | Derm.OpenGL.Gl | |
| SPOT_CUTOFF | Derm.OpenGL.Gl | |
| SPOT_DIRECTION | Derm.OpenGL.Gl | |
| SPOT_EXPONENT | Derm.OpenGL.Gl | |
| SRC0_ALPHA | Derm.OpenGL.Gl | |
| SRC0_RGB | Derm.OpenGL.Gl | |
| SRC1_ALPHA | Derm.OpenGL.Gl | |
| SRC1_RGB | Derm.OpenGL.Gl | |
| SRC2_ALPHA | Derm.OpenGL.Gl | |
| SRC2_RGB | Derm.OpenGL.Gl | |
| SRC_ALPHA | Derm.OpenGL.Gl | |
| SRC_ALPHA_SATURATE | Derm.OpenGL.Gl | |
| SRC_COLOR | Derm.OpenGL.Gl | |
| SRGB | Derm.OpenGL.Gl | |
| SRGB8 | Derm.OpenGL.Gl | |
| SRGB8_ALPHA8 | Derm.OpenGL.Gl | |
| SRGB_ALPHA | Derm.OpenGL.Gl | |
| STACK_OVERFLOW | Derm.OpenGL.Gl | |
| STACK_UNDERFLOW | Derm.OpenGL.Gl | |
| STATIC | Derm.OpenGL.Gl | |
| STATIC_COPY | Derm.OpenGL.Gl | |
| STATIC_DRAW | Derm.OpenGL.Gl | |
| STATIC_READ | Derm.OpenGL.Gl | |
| STENCIL | Derm.OpenGL.Gl | |
| STENCIL_ATTACHMENT | Derm.OpenGL.Gl | |
| STENCIL_BACK_FAIL | Derm.OpenGL.Gl | |
| STENCIL_BACK_FUNC | Derm.OpenGL.Gl | |
| STENCIL_BACK_PASS_DEPTH_FAIL | Derm.OpenGL.Gl | |
| STENCIL_BACK_PASS_DEPTH_PASS | Derm.OpenGL.Gl | |
| STENCIL_BACK_REF | Derm.OpenGL.Gl | |
| STENCIL_BACK_VALUE_MASK | Derm.OpenGL.Gl | |
| STENCIL_BACK_WRITEMASK | Derm.OpenGL.Gl | |
| STENCIL_BITS | Derm.OpenGL.Gl | |
| STENCIL_BUFFER | Derm.OpenGL.Gl | |
| STENCIL_BUFFER_BIT | Derm.OpenGL.Gl | |
| STENCIL_CLEAR_TAG_VALUE | Derm.OpenGL.Gl | |
| STENCIL_CLEAR_VALUE | Derm.OpenGL.Gl | |
| STENCIL_FAIL | Derm.OpenGL.Gl | |
| STENCIL_FUNC | Derm.OpenGL.Gl | |
| STENCIL_INDEX | Derm.OpenGL.Gl | |
| STENCIL_INDEX1 | Derm.OpenGL.Gl | |
| STENCIL_INDEX16 | Derm.OpenGL.Gl | |
| STENCIL_INDEX4 | Derm.OpenGL.Gl | |
| STENCIL_INDEX8 | Derm.OpenGL.Gl | |
| STENCIL_PASS_DEPTH_FAIL | Derm.OpenGL.Gl | |
| STENCIL_PASS_DEPTH_PASS | Derm.OpenGL.Gl | |
| STENCIL_REF | Derm.OpenGL.Gl | |
| STENCIL_TAG_BITS | Derm.OpenGL.Gl | |
| STENCIL_TEST | Derm.OpenGL.Gl | |
| STENCIL_TEST_TWO_SIDE | Derm.OpenGL.Gl | |
| STENCIL_VALUE_MASK | Derm.OpenGL.Gl | |
| STENCIL_WRITEMASK | Derm.OpenGL.Gl | |
| StencilClearTag(Int32 stencilTagBits, uint stencilClearTag) | Derm.OpenGL.Gl | [static] |
| StencilFunc(int func, int @ref, uint mask) | Derm.OpenGL.Gl | [static] |
| StencilFuncSeparate(int frontfunc, int backfunc, int @ref, uint mask) | Derm.OpenGL.Gl | [static] |
| StencilMask(uint mask) | Derm.OpenGL.Gl | [static] |
| StencilMaskSeparate(int face, uint mask) | Derm.OpenGL.Gl | [static] |
| StencilOp(int fail, int zfail, int zpass) | Derm.OpenGL.Gl | [static] |
| StencilOpSeparate(int face, int sfail, int dpfail, int dppass) | Derm.OpenGL.Gl | [static] |
| STEREO | Derm.OpenGL.Gl | |
| STREAM_COPY | Derm.OpenGL.Gl | |
| STREAM_DRAW | Derm.OpenGL.Gl | |
| STREAM_READ | Derm.OpenGL.Gl | |
| SUB | Derm.OpenGL.Gl | |
| SUBPIXEL_BITS | Derm.OpenGL.Gl | |
| SUBTRACT | Derm.OpenGL.Gl | |
| SUCCESS | Derm.OpenGL.Gl | |
| Swizzle(uint res, uint @in, int outX, int outY, int outZ, int outW) | Derm.OpenGL.Gl | [static] |
| SWIZZLE_STQ | Derm.OpenGL.Gl | |
| SWIZZLE_STQ_DQ | Derm.OpenGL.Gl | |
| SWIZZLE_STR | Derm.OpenGL.Gl | |
| SWIZZLE_STR_DR | Derm.OpenGL.Gl | |
| SWIZZLE_STRQ | Derm.OpenGL.Gl | |
| SWIZZLE_STRQ_DQ | Derm.OpenGL.Gl | |
| SYNC_CONDITION | Derm.OpenGL.Gl | |
| SYNC_FENCE | Derm.OpenGL.Gl | |
| SYNC_FLAGS | Derm.OpenGL.Gl | |
| SYNC_FLUSH_COMMANDS_BIT | Derm.OpenGL.Gl | |
| SYNC_GPU_COMMANDS_COMPLETE | Derm.OpenGL.Gl | |
| SYNC_STATUS | Derm.OpenGL.Gl | |
| SyncDelegate(SortedList< string, MethodInfo > pImports, FieldInfo[] pDelegates, string name) | Derm.OpenGL.ProcLoader | [protected, static] |
| SyncDelegates() | Derm.OpenGL.Gl | [static] |
| SynchDelegates(SortedList< string, MethodInfo > pImports, FieldInfo[] pDelegates) | Derm.OpenGL.ProcLoader | [protected, static] |
| T | Derm.OpenGL.Gl | |
| T2F_C3F_V3F | Derm.OpenGL.Gl | |
| T2F_C4F_N3F_V3F | Derm.OpenGL.Gl | |
| T2F_C4UB_V3F | Derm.OpenGL.Gl | |
| T2F_IUI_N3F_V2F | Derm.OpenGL.Gl | |
| T2F_IUI_N3F_V3F | Derm.OpenGL.Gl | |
| T2F_IUI_V2F | Derm.OpenGL.Gl | |
| T2F_IUI_V3F | Derm.OpenGL.Gl | |
| T2F_N3F_V3F | Derm.OpenGL.Gl | |
| T2F_V3F | Derm.OpenGL.Gl | |
| T4F_C4F_N3F_V4F | Derm.OpenGL.Gl | |
| T4F_V4F | Derm.OpenGL.Gl | |
| TABLE_TOO_LARGE | Derm.OpenGL.Gl | |
| Tangent3(sbyte tx, sbyte ty, sbyte tz) | Derm.OpenGL.Gl | [static] |
| Tangent3(sbyte[] v) | Derm.OpenGL.Gl | [static] |
| Tangent3(double tx, double ty, double tz) | Derm.OpenGL.Gl | [static] |
| Tangent3(double[] v) | Derm.OpenGL.Gl | [static] |
| Tangent3(float tx, float ty, float tz) | Derm.OpenGL.Gl | [static] |
| Tangent3(float[] v) | Derm.OpenGL.Gl | [static] |
| Tangent3(int tx, int ty, int tz) | Derm.OpenGL.Gl | [static] |
| Tangent3(int[] v) | Derm.OpenGL.Gl | [static] |
| Tangent3(Int16 tx, Int16 ty, Int16 tz) | Derm.OpenGL.Gl | [static] |
| Tangent3(Int16[] v) | Derm.OpenGL.Gl | [static] |
| TANGENT_ARRAY | Derm.OpenGL.Gl | |
| TANGENT_ARRAY_POINTER | Derm.OpenGL.Gl | |
| TANGENT_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| TANGENT_ARRAY_TYPE | Derm.OpenGL.Gl | |
| TangentPointer(int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| TessellationFactor(float factor) | Derm.OpenGL.Gl | [static] |
| TessellationMode(int mode) | Derm.OpenGL.Gl | [static] |
| TestFence(uint fence) | Derm.OpenGL.Gl | [static] |
| TexBuffer(int target, int internalformat, uint buffer) | Derm.OpenGL.Gl | [static] |
| TexBumpParameter(int pname, float[] param) | Derm.OpenGL.Gl | [static] |
| TexBumpParameter(int pname, int[] param) | Derm.OpenGL.Gl | [static] |
| TexCoord1(double s) | Derm.OpenGL.Gl | [static] |
| TexCoord1(double[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord1(float s) | Derm.OpenGL.Gl | [static] |
| TexCoord1(float[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord1(int s) | Derm.OpenGL.Gl | [static] |
| TexCoord1(int[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord1(Int16 s) | Derm.OpenGL.Gl | [static] |
| TexCoord1(Int16[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord1h(UInt16 s) | Derm.OpenGL.Gl | [static] |
| TexCoord1h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord2(double s, double t) | Derm.OpenGL.Gl | [static] |
| TexCoord2(double[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord2(float s, float t) | Derm.OpenGL.Gl | [static] |
| TexCoord2(float[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord2(int s, int t) | Derm.OpenGL.Gl | [static] |
| TexCoord2(int[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord2(Int16 s, Int16 t) | Derm.OpenGL.Gl | [static] |
| TexCoord2(Int16[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord2h(UInt16 s, UInt16 t) | Derm.OpenGL.Gl | [static] |
| TexCoord2h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord3(double s, double t, double r) | Derm.OpenGL.Gl | [static] |
| TexCoord3(double[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord3(float s, float t, float r) | Derm.OpenGL.Gl | [static] |
| TexCoord3(float[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord3(int s, int t, int r) | Derm.OpenGL.Gl | [static] |
| TexCoord3(int[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord3(Int16 s, Int16 t, Int16 r) | Derm.OpenGL.Gl | [static] |
| TexCoord3(Int16[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord3h(UInt16 s, UInt16 t, UInt16 r) | Derm.OpenGL.Gl | [static] |
| TexCoord3h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord4(double s, double t, double r, double q) | Derm.OpenGL.Gl | [static] |
| TexCoord4(double[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord4(float s, float t, float r, float q) | Derm.OpenGL.Gl | [static] |
| TexCoord4(float[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord4(int s, int t, int r, int q) | Derm.OpenGL.Gl | [static] |
| TexCoord4(int[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord4(Int16 s, Int16 t, Int16 r, Int16 q) | Derm.OpenGL.Gl | [static] |
| TexCoord4(Int16[] v) | Derm.OpenGL.Gl | [static] |
| TexCoord4h(UInt16 s, UInt16 t, UInt16 r, UInt16 q) | Derm.OpenGL.Gl | [static] |
| TexCoord4h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| TexCoordFormat(int size, int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
| TexCoordPointer(int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| TexCoordPointer(int size, int type, IntPtr[] pointer) | Derm.OpenGL.Gl | [static] |
| TexCoordPointerList(int size, int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
| TexEnv(int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
| TexEnv(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| TexEnv(int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
| TexEnv(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| TexGen(int coord, int pname, double param) | Derm.OpenGL.Gl | [static] |
| TexGen(int coord, int pname, double[]@params) | Derm.OpenGL.Gl | [static] |
| TexGen(int coord, int pname, float param) | Derm.OpenGL.Gl | [static] |
| TexGen(int coord, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| TexGen(int coord, int pname, int param) | Derm.OpenGL.Gl | [static] |
| TexGen(int coord, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| TexImage1D(int target, int level, int internalformat, Int32 width, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| TexImage2D(int target, int level, int internalformat, Int32 width, Int32 height, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| TexImage2DMultisample(int target, Int32 samples, int internalformat, Int32 width, Int32 height, bool fixedsamplelocations) | Derm.OpenGL.Gl | [static] |
| TexImage3D(int target, int level, int internalformat, Int32 width, Int32 height, Int32 depth, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| TexImage3DMultisample(int target, Int32 samples, int internalformat, Int32 width, Int32 height, Int32 depth, bool fixedsamplelocations) | Derm.OpenGL.Gl | [static] |
| TexParameter(int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
| TexParameter(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| TexParameter(int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
| TexParameter(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| TexParameterI(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| TexParameterI(int target, int pname, uint[]@params) | Derm.OpenGL.Gl | [static] |
| TexRenderbuffer(int target, uint renderbuffer) | Derm.OpenGL.Gl | [static] |
| TexSubImage1D(int target, int level, int xoffset, Int32 width, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| TexSubImage2D(int target, int level, int xoffset, int yoffset, Int32 width, Int32 height, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| TexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, Int32 width, Int32 height, Int32 depth, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| TEXT_FRAGMENT_SHADER | Derm.OpenGL.Gl | |
| TEXTURE | Derm.OpenGL.Gl | |
| TEXTURE0 | Derm.OpenGL.Gl | |
| TEXTURE1 | Derm.OpenGL.Gl | |
| TEXTURE10 | Derm.OpenGL.Gl | |
| TEXTURE11 | Derm.OpenGL.Gl | |
| TEXTURE12 | Derm.OpenGL.Gl | |
| TEXTURE13 | Derm.OpenGL.Gl | |
| TEXTURE14 | Derm.OpenGL.Gl | |
| TEXTURE15 | Derm.OpenGL.Gl | |
| TEXTURE16 | Derm.OpenGL.Gl | |
| TEXTURE17 | Derm.OpenGL.Gl | |
| TEXTURE18 | Derm.OpenGL.Gl | |
| TEXTURE19 | Derm.OpenGL.Gl | |
| TEXTURE2 | Derm.OpenGL.Gl | |
| TEXTURE20 | Derm.OpenGL.Gl | |
| TEXTURE21 | Derm.OpenGL.Gl | |
| TEXTURE22 | Derm.OpenGL.Gl | |
| TEXTURE23 | Derm.OpenGL.Gl | |
| TEXTURE24 | Derm.OpenGL.Gl | |
| TEXTURE25 | Derm.OpenGL.Gl | |
| TEXTURE26 | Derm.OpenGL.Gl | |
| TEXTURE27 | Derm.OpenGL.Gl | |
| TEXTURE28 | Derm.OpenGL.Gl | |
| TEXTURE29 | Derm.OpenGL.Gl | |
| TEXTURE3 | Derm.OpenGL.Gl | |
| TEXTURE30 | Derm.OpenGL.Gl | |
| TEXTURE31 | Derm.OpenGL.Gl | |
| TEXTURE4 | Derm.OpenGL.Gl | |
| TEXTURE5 | Derm.OpenGL.Gl | |
| TEXTURE6 | Derm.OpenGL.Gl | |
| TEXTURE7 | Derm.OpenGL.Gl | |
| TEXTURE8 | Derm.OpenGL.Gl | |
| TEXTURE9 | Derm.OpenGL.Gl | |
| TEXTURE_1D | Derm.OpenGL.Gl | |
| TEXTURE_1D_ARRAY | Derm.OpenGL.Gl | |
| TEXTURE_1D_BINDING | Derm.OpenGL.Gl | |
| TEXTURE_2D | Derm.OpenGL.Gl | |
| TEXTURE_2D_ARRAY | Derm.OpenGL.Gl | |
| TEXTURE_2D_BINDING | Derm.OpenGL.Gl | |
| TEXTURE_2D_MULTISAMPLE | Derm.OpenGL.Gl | |
| TEXTURE_2D_MULTISAMPLE_ARRAY | Derm.OpenGL.Gl | |
| TEXTURE_3D | Derm.OpenGL.Gl | |
| TEXTURE_ALPHA_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_ALPHA_TYPE | Derm.OpenGL.Gl | |
| TEXTURE_APPLICATION_MODE | Derm.OpenGL.Gl | |
| TEXTURE_BASE_LEVEL | Derm.OpenGL.Gl | |
| TEXTURE_BINDING_1D | Derm.OpenGL.Gl | |
| TEXTURE_BINDING_1D_ARRAY | Derm.OpenGL.Gl | |
| TEXTURE_BINDING_2D | Derm.OpenGL.Gl | |
| TEXTURE_BINDING_2D_ARRAY | Derm.OpenGL.Gl | |
| TEXTURE_BINDING_2D_MULTISAMPLE | Derm.OpenGL.Gl | |
| TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY | Derm.OpenGL.Gl | |
| TEXTURE_BINDING_3D | Derm.OpenGL.Gl | |
| TEXTURE_BINDING_BUFFER | Derm.OpenGL.Gl | |
| TEXTURE_BINDING_CUBE_MAP | Derm.OpenGL.Gl | |
| TEXTURE_BINDING_CUBE_MAP_ARRAY | Derm.OpenGL.Gl | |
| TEXTURE_BINDING_RECTANGLE | Derm.OpenGL.Gl | |
| TEXTURE_BINDING_RENDERBUFFER | Derm.OpenGL.Gl | |
| TEXTURE_BIT | Derm.OpenGL.Gl | |
| TEXTURE_BLUE_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_BLUE_TYPE | Derm.OpenGL.Gl | |
| TEXTURE_BORDER | Derm.OpenGL.Gl | |
| TEXTURE_BORDER_COLOR | Derm.OpenGL.Gl | |
| TEXTURE_BORDER_VALUES | Derm.OpenGL.Gl | |
| TEXTURE_BUFFER | Derm.OpenGL.Gl | |
| TEXTURE_BUFFER_DATA_STORE_BINDING | Derm.OpenGL.Gl | |
| TEXTURE_BUFFER_FORMAT | Derm.OpenGL.Gl | |
| TEXTURE_COMPARE_FAIL_VALUE | Derm.OpenGL.Gl | |
| TEXTURE_COMPARE_FUNC | Derm.OpenGL.Gl | |
| TEXTURE_COMPARE_MODE | Derm.OpenGL.Gl | |
| TEXTURE_COMPONENTS | Derm.OpenGL.Gl | |
| TEXTURE_COMPRESSED | Derm.OpenGL.Gl | |
| TEXTURE_COMPRESSED_IMAGE_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_COMPRESSION_HINT | Derm.OpenGL.Gl | |
| TEXTURE_COORD | Derm.OpenGL.Gl | |
| TEXTURE_COORD_ARRAY | Derm.OpenGL.Gl | |
| TEXTURE_COORD_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
| TEXTURE_COORD_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
| TEXTURE_COORD_ARRAY_LENGTH | Derm.OpenGL.Gl | |
| TEXTURE_COORD_ARRAY_POINTER | Derm.OpenGL.Gl | |
| TEXTURE_COORD_ARRAY_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_COORD_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| TEXTURE_COORD_ARRAY_TYPE | Derm.OpenGL.Gl | |
| TEXTURE_CUBE_MAP | Derm.OpenGL.Gl | |
| TEXTURE_CUBE_MAP_ARRAY | Derm.OpenGL.Gl | |
| TEXTURE_CUBE_MAP_NEGATIVE_X | Derm.OpenGL.Gl | |
| TEXTURE_CUBE_MAP_NEGATIVE_Y | Derm.OpenGL.Gl | |
| TEXTURE_CUBE_MAP_NEGATIVE_Z | Derm.OpenGL.Gl | |
| TEXTURE_CUBE_MAP_POSITIVE_X | Derm.OpenGL.Gl | |
| TEXTURE_CUBE_MAP_POSITIVE_Y | Derm.OpenGL.Gl | |
| TEXTURE_CUBE_MAP_POSITIVE_Z | Derm.OpenGL.Gl | |
| TEXTURE_CUBE_MAP_SEAMLESS | Derm.OpenGL.Gl | |
| TEXTURE_DEPTH | Derm.OpenGL.Gl | |
| TEXTURE_DEPTH_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_DEPTH_TYPE | Derm.OpenGL.Gl | |
| TEXTURE_DS_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_DT_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_ENV | Derm.OpenGL.Gl | |
| TEXTURE_ENV_COLOR | Derm.OpenGL.Gl | |
| TEXTURE_ENV_MODE | Derm.OpenGL.Gl | |
| TEXTURE_FILTER_CONTROL | Derm.OpenGL.Gl | |
| TEXTURE_FIXED_SAMPLE_LOCATIONS | Derm.OpenGL.Gl | |
| TEXTURE_FLOAT_COMPONENTS | Derm.OpenGL.Gl | |
| TEXTURE_FREE_MEMORY | Derm.OpenGL.Gl | |
| TEXTURE_GEN_MODE | Derm.OpenGL.Gl | |
| TEXTURE_GEN_Q | Derm.OpenGL.Gl | |
| TEXTURE_GEN_R | Derm.OpenGL.Gl | |
| TEXTURE_GEN_S | Derm.OpenGL.Gl | |
| TEXTURE_GEN_T | Derm.OpenGL.Gl | |
| TEXTURE_GREEN_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_GREEN_TYPE | Derm.OpenGL.Gl | |
| TEXTURE_HEIGHT | Derm.OpenGL.Gl | |
| TEXTURE_HI_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_INDEX_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_INTENSITY_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_INTENSITY_TYPE | Derm.OpenGL.Gl | |
| TEXTURE_INTERNAL_FORMAT | Derm.OpenGL.Gl | |
| TEXTURE_LIGHT | Derm.OpenGL.Gl | |
| TEXTURE_LO_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_LOD_BIAS | Derm.OpenGL.Gl | |
| TEXTURE_LUMINANCE_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_LUMINANCE_TYPE | Derm.OpenGL.Gl | |
| TEXTURE_MAG_FILTER | Derm.OpenGL.Gl | |
| TEXTURE_MAG_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_MATERIAL_FACE | Derm.OpenGL.Gl | |
| TEXTURE_MATERIAL_PARAMETER | Derm.OpenGL.Gl | |
| TEXTURE_MATRIX | Derm.OpenGL.Gl | |
| TEXTURE_MAX_ANISOTROPY | Derm.OpenGL.Gl | |
| TEXTURE_MAX_LEVEL | Derm.OpenGL.Gl | |
| TEXTURE_MAX_LOD | Derm.OpenGL.Gl | |
| TEXTURE_MIN_FILTER | Derm.OpenGL.Gl | |
| TEXTURE_MIN_LOD | Derm.OpenGL.Gl | |
| TEXTURE_NORMAL | Derm.OpenGL.Gl | |
| TEXTURE_PRIORITY | Derm.OpenGL.Gl | |
| TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
| TEXTURE_RED_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_RED_TYPE | Derm.OpenGL.Gl | |
| TEXTURE_RENDERBUFFER | Derm.OpenGL.Gl | |
| TEXTURE_RENDERBUFFER_DATA_STORE_BINDING | Derm.OpenGL.Gl | |
| TEXTURE_RESIDENT | Derm.OpenGL.Gl | |
| TEXTURE_SAMPLES | Derm.OpenGL.Gl | |
| TEXTURE_SHADER | Derm.OpenGL.Gl | |
| TEXTURE_SHARED_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_STACK_DEPTH | Derm.OpenGL.Gl | |
| TEXTURE_STENCIL_SIZE | Derm.OpenGL.Gl | |
| TEXTURE_SWIZZLE_A | Derm.OpenGL.Gl | |
| TEXTURE_SWIZZLE_B | Derm.OpenGL.Gl | |
| TEXTURE_SWIZZLE_G | Derm.OpenGL.Gl | |
| TEXTURE_SWIZZLE_R | Derm.OpenGL.Gl | |
| TEXTURE_SWIZZLE_RGBA | Derm.OpenGL.Gl | |
| TEXTURE_UNSIGNED_REMAP_MODE | Derm.OpenGL.Gl | |
| TEXTURE_WIDTH | Derm.OpenGL.Gl | |
| TEXTURE_WRAP_R | Derm.OpenGL.Gl | |
| TEXTURE_WRAP_S | Derm.OpenGL.Gl | |
| TEXTURE_WRAP_T | Derm.OpenGL.Gl | |
| TextureBarrier() | Derm.OpenGL.Gl | [static] |
| TextureBuffer(uint texture, int target, int internalformat, uint buffer) | Derm.OpenGL.Gl | [static] |
| TextureImage1D(uint texture, int target, int level, int internalformat, Int32 width, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| TextureImage2D(uint texture, int target, int level, int internalformat, Int32 width, Int32 height, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| TextureImage3D(uint texture, int target, int level, int internalformat, Int32 width, Int32 height, Int32 depth, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| TextureLight(int pname) | Derm.OpenGL.Gl | [static] |
| TextureMaterial(int face, int mode) | Derm.OpenGL.Gl | [static] |
| TextureNormal(int mode) | Derm.OpenGL.Gl | [static] |
| TextureParameter(uint texture, int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
| TextureParameter(uint texture, int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| TextureParameter(uint texture, int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
| TextureParameter(uint texture, int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| TextureParameterI(uint texture, int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| TextureParameterI(uint texture, int target, int pname, uint[]@params) | Derm.OpenGL.Gl | [static] |
| TextureRenderbuffer(uint texture, int target, uint renderbuffer) | Derm.OpenGL.Gl | [static] |
| TextureSubImage1D(uint texture, int target, int level, int xoffset, Int32 width, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| TextureSubImage2D(uint texture, int target, int level, int xoffset, int yoffset, Int32 width, Int32 height, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| TextureSubImage3D(uint texture, int target, int level, int xoffset, int yoffset, int zoffset, Int32 width, Int32 height, Int32 depth, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
| TIME_ELAPSED | Derm.OpenGL.Gl | |
| TIMEOUT_EXPIRED | Derm.OpenGL.Gl | |
| TIMEOUT_IGNORED | Derm.OpenGL.Gl | |
| TRACK_MATRIX | Derm.OpenGL.Gl | |
| TRACK_MATRIX_TRANSFORM | Derm.OpenGL.Gl | |
| TrackMatrix(int target, uint address, int matrix, int transform) | Derm.OpenGL.Gl | [static] |
| TRANSFORM_BIT | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK_ATTRIBS | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK_BINDING | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK_BUFFER | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK_BUFFER_ACTIVE | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK_BUFFER_BINDING | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK_BUFFER_MODE | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK_BUFFER_PAUSED | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK_BUFFER_SIZE | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK_BUFFER_START | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK_RECORD | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH | Derm.OpenGL.Gl | |
| TRANSFORM_FEEDBACK_VARYINGS | Derm.OpenGL.Gl | |
| TransformFeedbackAttribs(uint count, int[] attribs, int bufferMode) | Derm.OpenGL.Gl | [static] |
| TransformFeedbackVarying(uint program, Int32 count, string[] varyings, int bufferMode) | Derm.OpenGL.Gl | [static] |
| Translate(double x, double y, double z) | Derm.OpenGL.Gl | [static] |
| Translate(float x, float y, float z) | Derm.OpenGL.Gl | [static] |
| TRANSPOSE | Derm.OpenGL.Gl | |
| TRANSPOSE_COLOR_MATRIX | Derm.OpenGL.Gl | |
| TRANSPOSE_CURRENT_MATRIX | Derm.OpenGL.Gl | |
| TRANSPOSE_MODELVIEW_MATRIX | Derm.OpenGL.Gl | |
| TRANSPOSE_PROGRAM_MATRIX | Derm.OpenGL.Gl | |
| TRANSPOSE_PROJECTION_MATRIX | Derm.OpenGL.Gl | |
| TRANSPOSE_TEXTURE_MATRIX | Derm.OpenGL.Gl | |
| TRIANGLE_FAN | Derm.OpenGL.Gl | |
| TRIANGLE_STRIP | Derm.OpenGL.Gl | |
| TRIANGLE_STRIP_ADJACENCY | Derm.OpenGL.Gl | |
| TRIANGLES | Derm.OpenGL.Gl | |
| TRIANGLES_ADJACENCY | Derm.OpenGL.Gl | |
| TRUE | Derm.OpenGL.Gl | |
| TYPE_RGBA_FLOAT | Derm.OpenGL.Gl | |
| Uniform(int location, UInt64 value) | Derm.OpenGL.Gl | [static] |
| Uniform(int location, Int32 count, UInt64[] value) | Derm.OpenGL.Gl | [static] |
| Uniform1(int location, float v0) | Derm.OpenGL.Gl | [static] |
| Uniform1(int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
| Uniform1(int location, int v0) | Derm.OpenGL.Gl | [static] |
| Uniform1(int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
| Uniform1(int location, uint v0) | Derm.OpenGL.Gl | [static] |
| Uniform1(int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
| Uniform2(int location, float v0, float v1) | Derm.OpenGL.Gl | [static] |
| Uniform2(int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
| Uniform2(int location, int v0, int v1) | Derm.OpenGL.Gl | [static] |
| Uniform2(int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
| Uniform2(int location, uint v0, uint v1) | Derm.OpenGL.Gl | [static] |
| Uniform2(int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
| Uniform3(int location, float v0, float v1, float v2) | Derm.OpenGL.Gl | [static] |
| Uniform3(int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
| Uniform3(int location, int v0, int v1, int v2) | Derm.OpenGL.Gl | [static] |
| Uniform3(int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
| Uniform3(int location, uint v0, uint v1, uint v2) | Derm.OpenGL.Gl | [static] |
| Uniform3(int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
| Uniform4(int location, float v0, float v1, float v2, float v3) | Derm.OpenGL.Gl | [static] |
| Uniform4(int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
| Uniform4(int location, int v0, int v1, int v2, int v3) | Derm.OpenGL.Gl | [static] |
| Uniform4(int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
| Uniform4(int location, uint v0, uint v1, uint v2, uint v3) | Derm.OpenGL.Gl | [static] |
| Uniform4(int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
| UNIFORM_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | Derm.OpenGL.Gl | |
| UNIFORM_BLOCK_ACTIVE_UNIFORMS | Derm.OpenGL.Gl | |
| UNIFORM_BLOCK_BINDING | Derm.OpenGL.Gl | |
| UNIFORM_BLOCK_DATA_SIZE | Derm.OpenGL.Gl | |
| UNIFORM_BLOCK_INDEX | Derm.OpenGL.Gl | |
| UNIFORM_BLOCK_NAME_LENGTH | Derm.OpenGL.Gl | |
| UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | Derm.OpenGL.Gl | |
| UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER | Derm.OpenGL.Gl | |
| UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | Derm.OpenGL.Gl | |
| UNIFORM_BUFFER | Derm.OpenGL.Gl | |
| UNIFORM_BUFFER_BINDING | Derm.OpenGL.Gl | |
| UNIFORM_BUFFER_OFFSET_ALIGNMENT | Derm.OpenGL.Gl | |
| UNIFORM_BUFFER_SIZE | Derm.OpenGL.Gl | |
| UNIFORM_BUFFER_START | Derm.OpenGL.Gl | |
| UNIFORM_IS_ROW_MAJOR | Derm.OpenGL.Gl | |
| UNIFORM_MATRIX_STRIDE | Derm.OpenGL.Gl | |
| UNIFORM_NAME_LENGTH | Derm.OpenGL.Gl | |
| UNIFORM_OFFSET | Derm.OpenGL.Gl | |
| UNIFORM_SIZE | Derm.OpenGL.Gl | |
| UNIFORM_TYPE | Derm.OpenGL.Gl | |
| UniformBlockBinding(uint program, uint uniformBlockIndex, uint uniformBlockBinding) | Derm.OpenGL.Gl | [static] |
| UniformBuffer(uint program, int location, uint buffer) | Derm.OpenGL.Gl | [static] |
| UniformMatrix2(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| UniformMatrix2x3(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| UniformMatrix2x4(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| UniformMatrix3(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| UniformMatrix3x2(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| UniformMatrix3x4(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| UniformMatrix4(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| UniformMatrix4x2(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| UniformMatrix4x3(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
| UnlockArrays() | Derm.OpenGL.Gl | [static] |
| UnmapBuffer(int target) | Derm.OpenGL.Gl | [static] |
| UnmapNamedBuffer(uint buffer) | Derm.OpenGL.Gl | [static] |
| UnmapObjectBuffer(uint buffer) | Derm.OpenGL.Gl | [static] |
| UNPACK_ALIGNMENT | Derm.OpenGL.Gl | |
| UNPACK_IMAGE_HEIGHT | Derm.OpenGL.Gl | |
| UNPACK_LSB_FIRST | Derm.OpenGL.Gl | |
| UNPACK_ROW_LENGTH | Derm.OpenGL.Gl | |
| UNPACK_SKIP_IMAGES | Derm.OpenGL.Gl | |
| UNPACK_SKIP_PIXELS | Derm.OpenGL.Gl | |
| UNPACK_SKIP_ROWS | Derm.OpenGL.Gl | |
| UNPACK_SWAP_BYTES | Derm.OpenGL.Gl | |
| UNSIGNALED | Derm.OpenGL.Gl | |
| UNSIGNED_BYTE | Derm.OpenGL.Gl | |
| UNSIGNED_BYTE_2_3_3_REV | Derm.OpenGL.Gl | |
| UNSIGNED_BYTE_3_3_2 | Derm.OpenGL.Gl | |
| UNSIGNED_IDENTITY | Derm.OpenGL.Gl | |
| UNSIGNED_INT | Derm.OpenGL.Gl | |
| UNSIGNED_INT_10_10_10_2 | Derm.OpenGL.Gl | |
| UNSIGNED_INT_10F_11F_11F_REV | Derm.OpenGL.Gl | |
| UNSIGNED_INT_24_8 | Derm.OpenGL.Gl | |
| UNSIGNED_INT_2_10_10_10_REV | Derm.OpenGL.Gl | |
| UNSIGNED_INT_5_9_9_9_REV | Derm.OpenGL.Gl | |
| UNSIGNED_INT_8_8_8_8 | Derm.OpenGL.Gl | |
| UNSIGNED_INT_8_8_8_8_REV | Derm.OpenGL.Gl | |
| UNSIGNED_INT_8_8_S8_S8_REV | Derm.OpenGL.Gl | |
| UNSIGNED_INT_S8_S8_8_8 | Derm.OpenGL.Gl | |
| UNSIGNED_INT_SAMPLER_1D | Derm.OpenGL.Gl | |
| UNSIGNED_INT_SAMPLER_1D_ARRAY | Derm.OpenGL.Gl | |
| UNSIGNED_INT_SAMPLER_2D | Derm.OpenGL.Gl | |
| UNSIGNED_INT_SAMPLER_2D_ARRAY | Derm.OpenGL.Gl | |
| UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE | Derm.OpenGL.Gl | |
| UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | Derm.OpenGL.Gl | |
| UNSIGNED_INT_SAMPLER_2D_RECT | Derm.OpenGL.Gl | |
| UNSIGNED_INT_SAMPLER_3D | Derm.OpenGL.Gl | |
| UNSIGNED_INT_SAMPLER_BUFFER | Derm.OpenGL.Gl | |
| UNSIGNED_INT_SAMPLER_CUBE | Derm.OpenGL.Gl | |
| UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY | Derm.OpenGL.Gl | |
| UNSIGNED_INT_SAMPLER_RENDERBUFFER | Derm.OpenGL.Gl | |
| UNSIGNED_INT_VEC2 | Derm.OpenGL.Gl | |
| UNSIGNED_INT_VEC3 | Derm.OpenGL.Gl | |
| UNSIGNED_INT_VEC4 | Derm.OpenGL.Gl | |
| UNSIGNED_INVERT | Derm.OpenGL.Gl | |
| UNSIGNED_NEGATE | Derm.OpenGL.Gl | |
| UNSIGNED_NORMALIZED | Derm.OpenGL.Gl | |
| UNSIGNED_SHORT | Derm.OpenGL.Gl | |
| UNSIGNED_SHORT_1_5_5_5_REV | Derm.OpenGL.Gl | |
| UNSIGNED_SHORT_4_4_4_4 | Derm.OpenGL.Gl | |
| UNSIGNED_SHORT_4_4_4_4_REV | Derm.OpenGL.Gl | |
| UNSIGNED_SHORT_5_5_5_1 | Derm.OpenGL.Gl | |
| UNSIGNED_SHORT_5_6_5 | Derm.OpenGL.Gl | |
| UNSIGNED_SHORT_5_6_5_REV | Derm.OpenGL.Gl | |
| UpdateObjectBuffer(uint buffer, uint offset, Int32 size, object pointer, int preserve) | Derm.OpenGL.Gl | [static] |
| UPPER_LEFT | Derm.OpenGL.Gl | |
| UseProgram(uint program) | Derm.OpenGL.Gl | [static] |
| UseProgramObject(UInt32 programObj) | Derm.OpenGL.Gl | [static] |
| UseShaderProgram(int type, uint program) | Derm.OpenGL.Gl | [static] |
| V2F | Derm.OpenGL.Gl | |
| V3F | Derm.OpenGL.Gl | |
| VALIDATE_STATUS | Derm.OpenGL.Gl | |
| ValidateProgram(uint program) | Derm.OpenGL.Gl | [static] |
| VARIABLE_A | Derm.OpenGL.Gl | |
| VARIABLE_B | Derm.OpenGL.Gl | |
| VARIABLE_C | Derm.OpenGL.Gl | |
| VARIABLE_D | Derm.OpenGL.Gl | |
| VARIABLE_E | Derm.OpenGL.Gl | |
| VARIABLE_F | Derm.OpenGL.Gl | |
| VARIABLE_G | Derm.OpenGL.Gl | |
| Variant(uint id, sbyte[] addr) | Derm.OpenGL.Gl | [static] |
| Variant(uint id, double[] addr) | Derm.OpenGL.Gl | [static] |
| Variant(uint id, float[] addr) | Derm.OpenGL.Gl | [static] |
| Variant(uint id, int[] addr) | Derm.OpenGL.Gl | [static] |
| Variant(uint id, Int16[] addr) | Derm.OpenGL.Gl | [static] |
| Variant(uint id, byte[] addr) | Derm.OpenGL.Gl | [static] |
| Variant(uint id, uint[] addr) | Derm.OpenGL.Gl | [static] |
| Variant(uint id, UInt16[] addr) | Derm.OpenGL.Gl | [static] |
| VARIANT | Derm.OpenGL.Gl | |
| VARIANT_ARRAY | Derm.OpenGL.Gl | |
| VARIANT_ARRAY_POINTER | Derm.OpenGL.Gl | |
| VARIANT_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| VARIANT_ARRAY_TYPE | Derm.OpenGL.Gl | |
| VARIANT_DATATYPE | Derm.OpenGL.Gl | |
| VARIANT_VALUE | Derm.OpenGL.Gl | |
| VariantArrayObject(uint id, int type, Int32 stride, uint buffer, uint offset) | Derm.OpenGL.Gl | [static] |
| VariantPointer(uint id, int type, uint stride, object addr) | Derm.OpenGL.Gl | [static] |
| VBO_FREE_MEMORY | Derm.OpenGL.Gl | |
| VECTOR | Derm.OpenGL.Gl | |
| VENDOR | Derm.OpenGL.Gl | |
| VERSION | Derm.OpenGL.Gl | |
| Vertex2(double x, double y) | Derm.OpenGL.Gl | [static] |
| Vertex2(double[] v) | Derm.OpenGL.Gl | [static] |
| Vertex2(float x, float y) | Derm.OpenGL.Gl | [static] |
| Vertex2(float[] v) | Derm.OpenGL.Gl | [static] |
| Vertex2(int x, int y) | Derm.OpenGL.Gl | [static] |
| Vertex2(int[] v) | Derm.OpenGL.Gl | [static] |
| Vertex2(Int16 x, Int16 y) | Derm.OpenGL.Gl | [static] |
| Vertex2(Int16[] v) | Derm.OpenGL.Gl | [static] |
| Vertex2h(UInt16 x, UInt16 y) | Derm.OpenGL.Gl | [static] |
| Vertex2h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| Vertex3(double x, double y, double z) | Derm.OpenGL.Gl | [static] |
| Vertex3(double[] v) | Derm.OpenGL.Gl | [static] |
| Vertex3(float x, float y, float z) | Derm.OpenGL.Gl | [static] |
| Vertex3(float[] v) | Derm.OpenGL.Gl | [static] |
| Vertex3(int x, int y, int z) | Derm.OpenGL.Gl | [static] |
| Vertex3(int[] v) | Derm.OpenGL.Gl | [static] |
| Vertex3(Int16 x, Int16 y, Int16 z) | Derm.OpenGL.Gl | [static] |
| Vertex3(Int16[] v) | Derm.OpenGL.Gl | [static] |
| Vertex3h(UInt16 x, UInt16 y, UInt16 z) | Derm.OpenGL.Gl | [static] |
| Vertex3h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| Vertex4(double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
| Vertex4(double[] v) | Derm.OpenGL.Gl | [static] |
| Vertex4(float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
| Vertex4(float[] v) | Derm.OpenGL.Gl | [static] |
| Vertex4(int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
| Vertex4(int[] v) | Derm.OpenGL.Gl | [static] |
| Vertex4(Int16 x, Int16 y, Int16 z, Int16 w) | Derm.OpenGL.Gl | [static] |
| Vertex4(Int16[] v) | Derm.OpenGL.Gl | [static] |
| Vertex4h(UInt16 x, UInt16 y, UInt16 z, UInt16 w) | Derm.OpenGL.Gl | [static] |
| Vertex4h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
| VERTEX_ARRAY | Derm.OpenGL.Gl | |
| VERTEX_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
| VERTEX_ARRAY_BINDING | Derm.OpenGL.Gl | |
| VERTEX_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
| VERTEX_ARRAY_LENGTH | Derm.OpenGL.Gl | |
| VERTEX_ARRAY_POINTER | Derm.OpenGL.Gl | |
| VERTEX_ARRAY_RANGE_VALID | Derm.OpenGL.Gl | |
| VERTEX_ARRAY_RANGE_WITHOUT_FLUSH | Derm.OpenGL.Gl | |
| VERTEX_ARRAY_SIZE | Derm.OpenGL.Gl | |
| VERTEX_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| VERTEX_ARRAY_TYPE | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY0 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY1 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY10 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY11 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY12 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY13 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY14 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY15 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY2 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY3 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY4 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY5 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY6 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY7 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY8 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY9 | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY_DIVISOR | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY_ENABLED | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY_INTEGER | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY_LENGTH | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY_NORMALIZED | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY_POINTER | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY_SIZE | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY_TYPE | Derm.OpenGL.Gl | |
| VERTEX_ATTRIB_ARRAY_UNIFIED | Derm.OpenGL.Gl | |
| VERTEX_BLEND | Derm.OpenGL.Gl | |
| VERTEX_ID | Derm.OpenGL.Gl | |
| VERTEX_PROGRAM | Derm.OpenGL.Gl | |
| VERTEX_PROGRAM_BINDING | Derm.OpenGL.Gl | |
| VERTEX_PROGRAM_PARAMETER_BUFFER | Derm.OpenGL.Gl | |
| VERTEX_PROGRAM_POINT_SIZE | Derm.OpenGL.Gl | |
| VERTEX_PROGRAM_TWO_SIDE | Derm.OpenGL.Gl | |
| VERTEX_SHADER | Derm.OpenGL.Gl | |
| VERTEX_SHADER_BINDING | Derm.OpenGL.Gl | |
| VERTEX_SHADER_INSTRUCTIONS | Derm.OpenGL.Gl | |
| VERTEX_SHADER_INVARIANTS | Derm.OpenGL.Gl | |
| VERTEX_SHADER_LOCAL_CONSTANTS | Derm.OpenGL.Gl | |
| VERTEX_SHADER_LOCALS | Derm.OpenGL.Gl | |
| VERTEX_SHADER_OPTIMIZED | Derm.OpenGL.Gl | |
| VERTEX_SHADER_VARIANTS | Derm.OpenGL.Gl | |
| VERTEX_SOURCE | Derm.OpenGL.Gl | |
| VERTEX_STATE_PROGRAM | Derm.OpenGL.Gl | |
| VERTEX_STREAM0 | Derm.OpenGL.Gl | |
| VERTEX_STREAM1 | Derm.OpenGL.Gl | |
| VERTEX_STREAM2 | Derm.OpenGL.Gl | |
| VERTEX_STREAM3 | Derm.OpenGL.Gl | |
| VERTEX_STREAM4 | Derm.OpenGL.Gl | |
| VERTEX_STREAM5 | Derm.OpenGL.Gl | |
| VERTEX_STREAM6 | Derm.OpenGL.Gl | |
| VERTEX_STREAM7 | Derm.OpenGL.Gl | |
| VERTEX_WEIGHT_ARRAY | Derm.OpenGL.Gl | |
| VERTEX_WEIGHT_ARRAY_POINTER | Derm.OpenGL.Gl | |
| VERTEX_WEIGHT_ARRAY_SIZE | Derm.OpenGL.Gl | |
| VERTEX_WEIGHT_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| VERTEX_WEIGHT_ARRAY_TYPE | Derm.OpenGL.Gl | |
| VERTEX_WEIGHTING | Derm.OpenGL.Gl | |
| VertexArrayRange(Int32 length, object pointer) | Derm.OpenGL.Gl | [static] |
| VertexAttrib1(uint index, double x) | Derm.OpenGL.Gl | [static] |
| VertexAttrib1(uint index, double[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib1(uint index, float x) | Derm.OpenGL.Gl | [static] |
| VertexAttrib1(uint index, float[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib1(uint index, Int16 x) | Derm.OpenGL.Gl | [static] |
| VertexAttrib1(uint index, Int16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib1(uint index, UInt16 x) | Derm.OpenGL.Gl | [static] |
| VertexAttrib1(uint index, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib2(uint index, double x, double y) | Derm.OpenGL.Gl | [static] |
| VertexAttrib2(uint index, double[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib2(uint index, float x, float y) | Derm.OpenGL.Gl | [static] |
| VertexAttrib2(uint index, float[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib2(uint index, Int16 x, Int16 y) | Derm.OpenGL.Gl | [static] |
| VertexAttrib2(uint index, Int16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib2(uint index, UInt16 x, UInt16 y) | Derm.OpenGL.Gl | [static] |
| VertexAttrib2(uint index, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib3(uint index, double x, double y, double z) | Derm.OpenGL.Gl | [static] |
| VertexAttrib3(uint index, double[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib3(uint index, float x, float y, float z) | Derm.OpenGL.Gl | [static] |
| VertexAttrib3(uint index, float[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib3(uint index, Int16 x, Int16 y, Int16 z) | Derm.OpenGL.Gl | [static] |
| VertexAttrib3(uint index, Int16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib3(uint index, UInt16 x, UInt16 y, UInt16 z) | Derm.OpenGL.Gl | [static] |
| VertexAttrib3(uint index, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4(uint index, sbyte[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4(uint index, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4(uint index, double[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4(uint index, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4(uint index, float[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4(uint index, int[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4(uint index, Int16 x, Int16 y, Int16 z, Int16 w) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4(uint index, Int16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4(uint index, byte[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4(uint index, uint[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4(uint index, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4(uint index, UInt16 x, UInt16 y, UInt16 z, UInt16 w) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4(uint index, byte x, byte y, byte z, byte w) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4N(uint index, sbyte[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4N(uint index, int[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4N(uint index, Int16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4N(uint index, byte x, byte y, byte z, byte w) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4N(uint index, byte[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4N(uint index, uint[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttrib4N(uint index, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribArrayObject(uint index, int size, int type, bool normalized, Int32 stride, uint buffer, uint offset) | Derm.OpenGL.Gl | [static] |
| VertexAttribDivisor(uint index, uint divisor) | Derm.OpenGL.Gl | [static] |
| VertexAttribFormat(uint index, int size, int type, bool normalized, Int32 stride) | Derm.OpenGL.Gl | [static] |
| VertexAttribI1(uint index, int x) | Derm.OpenGL.Gl | [static] |
| VertexAttribI1(uint index, int[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribI1(uint index, uint x) | Derm.OpenGL.Gl | [static] |
| VertexAttribI1(uint index, uint[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribI2(uint index, int x, int y) | Derm.OpenGL.Gl | [static] |
| VertexAttribI2(uint index, int[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribI2(uint index, uint x, uint y) | Derm.OpenGL.Gl | [static] |
| VertexAttribI2(uint index, uint[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribI3(uint index, int x, int y, int z) | Derm.OpenGL.Gl | [static] |
| VertexAttribI3(uint index, int[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribI3(uint index, uint x, uint y, uint z) | Derm.OpenGL.Gl | [static] |
| VertexAttribI3(uint index, uint[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribI4(uint index, sbyte[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribI4(uint index, int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
| VertexAttribI4(uint index, int[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribI4(uint index, Int16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribI4(uint index, byte[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribI4(uint index, uint x, uint y, uint z, uint w) | Derm.OpenGL.Gl | [static] |
| VertexAttribI4(uint index, uint[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribI4(uint index, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribIFormat(uint index, int size, int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
| VertexAttribIPointer(uint index, int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| VertexAttribPointer(uint index, int size, int type, bool normalized, Int32 stride, Int32 offset) | Derm.OpenGL.Gl | [static] |
| VertexAttribPointer(uint index, int size, int type, bool normalized, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| VertexAttribs1(uint index, Int32 count, double[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs1(uint index, Int32 count, float[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs1(uint index, Int32 n, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs1(uint index, Int32 count, Int16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs2(uint index, Int32 count, double[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs2(uint index, Int32 count, float[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs2(uint index, Int32 n, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs2(uint index, Int32 count, Int16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs3(uint index, Int32 count, double[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs3(uint index, Int32 count, float[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs3(uint index, Int32 n, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs3(uint index, Int32 count, Int16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs4(uint index, Int32 count, double[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs4(uint index, Int32 count, float[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs4(uint index, Int32 n, UInt16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs4(uint index, Int32 count, Int16[] v) | Derm.OpenGL.Gl | [static] |
| VertexAttribs4(uint index, Int32 count, byte[] v) | Derm.OpenGL.Gl | [static] |
| VertexBlend(int count) | Derm.OpenGL.Gl | [static] |
| VertexBlendEnv(int pname, float param) | Derm.OpenGL.Gl | [static] |
| VertexBlendEnv(int pname, int param) | Derm.OpenGL.Gl | [static] |
| VertexFormat(int size, int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
| VertexPointer(int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| VertexPointer(int size, int type, IntPtr[] pointer) | Derm.OpenGL.Gl | [static] |
| VertexPointerList(int size, int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
| VertexStream1(int stream, double x) | Derm.OpenGL.Gl | [static] |
| VertexStream1(int stream, double[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream1(int stream, float x) | Derm.OpenGL.Gl | [static] |
| VertexStream1(int stream, float[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream1(int stream, int x) | Derm.OpenGL.Gl | [static] |
| VertexStream1(int stream, int[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream1(int stream, Int16 x) | Derm.OpenGL.Gl | [static] |
| VertexStream1(int stream, Int16[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream2(int stream, double x, double y) | Derm.OpenGL.Gl | [static] |
| VertexStream2(int stream, double[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream2(int stream, float x, float y) | Derm.OpenGL.Gl | [static] |
| VertexStream2(int stream, float[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream2(int stream, int x, int y) | Derm.OpenGL.Gl | [static] |
| VertexStream2(int stream, int[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream2(int stream, Int16 x, Int16 y) | Derm.OpenGL.Gl | [static] |
| VertexStream2(int stream, Int16[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream3(int stream, double x, double y, double z) | Derm.OpenGL.Gl | [static] |
| VertexStream3(int stream, double[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream3(int stream, float x, float y, float z) | Derm.OpenGL.Gl | [static] |
| VertexStream3(int stream, float[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream3(int stream, int x, int y, int z) | Derm.OpenGL.Gl | [static] |
| VertexStream3(int stream, int[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream3(int stream, Int16 x, Int16 y, Int16 z) | Derm.OpenGL.Gl | [static] |
| VertexStream3(int stream, Int16[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream4(int stream, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
| VertexStream4(int stream, double[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream4(int stream, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
| VertexStream4(int stream, float[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream4(int stream, int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
| VertexStream4(int stream, int[] coords) | Derm.OpenGL.Gl | [static] |
| VertexStream4(int stream, Int16 x, Int16 y, Int16 z, Int16 w) | Derm.OpenGL.Gl | [static] |
| VertexStream4(int stream, Int16[] coords) | Derm.OpenGL.Gl | [static] |
| VertexWeight(float weight) | Derm.OpenGL.Gl | [static] |
| VertexWeight(float[] weight) | Derm.OpenGL.Gl | [static] |
| VertexWeighth(UInt16 weight) | Derm.OpenGL.Gl | [static] |
| VertexWeighth(UInt16[] weight) | Derm.OpenGL.Gl | [static] |
| VertexWeightPointer(Int32 size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| VIBRANCE_BIAS | Derm.OpenGL.Gl | |
| VIBRANCE_SCALE | Derm.OpenGL.Gl | |
| VIDEO_BUFFER | Derm.OpenGL.Gl | |
| VIDEO_BUFFER_BINDING | Derm.OpenGL.Gl | |
| VIDEO_BUFFER_INTERNAL_FORMAT | Derm.OpenGL.Gl | |
| VIDEO_BUFFER_PITCH | Derm.OpenGL.Gl | |
| VIDEO_CAPTURE_FIELD_LOWER_HEIGHT | Derm.OpenGL.Gl | |
| VIDEO_CAPTURE_FIELD_UPPER_HEIGHT | Derm.OpenGL.Gl | |
| VIDEO_CAPTURE_FRAME_HEIGHT | Derm.OpenGL.Gl | |
| VIDEO_CAPTURE_FRAME_WIDTH | Derm.OpenGL.Gl | |
| VIDEO_CAPTURE_SURFACE_ORIGIN | Derm.OpenGL.Gl | |
| VIDEO_CAPTURE_TO_422_SUPPORTED | Derm.OpenGL.Gl | |
| VIDEO_COLOR_CONVERSION_MATRIX | Derm.OpenGL.Gl | |
| VIDEO_COLOR_CONVERSION_MAX | Derm.OpenGL.Gl | |
| VIDEO_COLOR_CONVERSION_MIN | Derm.OpenGL.Gl | |
| VIDEO_COLOR_CONVERSION_OFFSET | Derm.OpenGL.Gl | |
| VideoCapture(uint video_capture_slot,[Out] out uint sequence_num,[Out] out UInt64 capture_time) | Derm.OpenGL.Gl | [static] |
| VideoCaptureStreamParameter(uint video_capture_slot, uint stream, int pname, double[]@params) | Derm.OpenGL.Gl | [static] |
| VideoCaptureStreamParameter(uint video_capture_slot, uint stream, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
| VideoCaptureStreamParameter(uint video_capture_slot, uint stream, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
| Viewport(int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
| VIEWPORT | Derm.OpenGL.Gl | |
| VIEWPORT_BIT | Derm.OpenGL.Gl | |
| W | Derm.OpenGL.Gl | |
| WAIT_FAILED | Derm.OpenGL.Gl | |
| WaitSync(int sync, uint flags, UInt64 timeout) | Derm.OpenGL.Gl | [static] |
| Weight(int size, sbyte[] weights) | Derm.OpenGL.Gl | [static] |
| Weight(int size, double[] weights) | Derm.OpenGL.Gl | [static] |
| Weight(int size, float[] weights) | Derm.OpenGL.Gl | [static] |
| Weight(int size, int[] weights) | Derm.OpenGL.Gl | [static] |
| Weight(int size, Int16[] weights) | Derm.OpenGL.Gl | [static] |
| Weight(int size, byte[] weights) | Derm.OpenGL.Gl | [static] |
| Weight(int size, uint[] weights) | Derm.OpenGL.Gl | [static] |
| Weight(int size, UInt16[] weights) | Derm.OpenGL.Gl | [static] |
| WEIGHT_ARRAY | Derm.OpenGL.Gl | |
| WEIGHT_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
| WEIGHT_ARRAY_POINTER | Derm.OpenGL.Gl | |
| WEIGHT_ARRAY_SIZE | Derm.OpenGL.Gl | |
| WEIGHT_ARRAY_STRIDE | Derm.OpenGL.Gl | |
| WEIGHT_ARRAY_TYPE | Derm.OpenGL.Gl | |
| WEIGHT_SUM_UNITY | Derm.OpenGL.Gl | |
| WeightPointer(int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
| WindowPos2(double x, double y) | Derm.OpenGL.Gl | [static] |
| WindowPos2(double[] v) | Derm.OpenGL.Gl | [static] |
| WindowPos2(float x, float y) | Derm.OpenGL.Gl | [static] |
| WindowPos2(float[] v) | Derm.OpenGL.Gl | [static] |
| WindowPos2(int x, int y) | Derm.OpenGL.Gl | [static] |
| WindowPos2(int[] v) | Derm.OpenGL.Gl | [static] |
| WindowPos2(Int16 x, Int16 y) | Derm.OpenGL.Gl | [static] |
| WindowPos2(Int16[] v) | Derm.OpenGL.Gl | [static] |
| WindowPos3(double x, double y, double z) | Derm.OpenGL.Gl | [static] |
| WindowPos3(double[] v) | Derm.OpenGL.Gl | [static] |
| WindowPos3(float x, float y, float z) | Derm.OpenGL.Gl | [static] |
| WindowPos3(float[] v) | Derm.OpenGL.Gl | [static] |
| WindowPos3(int x, int y, int z) | Derm.OpenGL.Gl | [static] |
| WindowPos3(int[] v) | Derm.OpenGL.Gl | [static] |
| WindowPos3(Int16 x, Int16 y, Int16 z) | Derm.OpenGL.Gl | [static] |
| WindowPos3(Int16[] v) | Derm.OpenGL.Gl | [static] |
| WRITE_ONLY | Derm.OpenGL.Gl | |
| WRITE_PIXEL_DATA_RANGE | Derm.OpenGL.Gl | |
| WRITE_PIXEL_DATA_RANGE_LENGTH | Derm.OpenGL.Gl | |
| WRITE_PIXEL_DATA_RANGE_POINTER | Derm.OpenGL.Gl | |
| WriteMask(uint res, uint @in, int outX, int outY, int outZ, int outW) | Derm.OpenGL.Gl | [static] |
| X | Derm.OpenGL.Gl | |
| XOR | Derm.OpenGL.Gl | |
| Y | Derm.OpenGL.Gl | |
| YCBAYCR8A_4224 | Derm.OpenGL.Gl | |
| YCBYCR8_422 | Derm.OpenGL.Gl | |
| Z | Derm.OpenGL.Gl | |
| Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224 | Derm.OpenGL.Gl | |
| Z4Y12Z4CB12Z4CR12_444 | Derm.OpenGL.Gl | |
| Z4Y12Z4CB12Z4Y12Z4CR12_422 | Derm.OpenGL.Gl | |
| Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224 | Derm.OpenGL.Gl | |
| Z6Y10Z6CB10Z6Y10Z6CR10_422 | Derm.OpenGL.Gl | |
| ZERO | Derm.OpenGL.Gl | |
| ZOOM_X | Derm.OpenGL.Gl | |
| ZOOM_Y | Derm.OpenGL.Gl | |