Derm.Render.StdPositionalLight Member List

This is the complete list of members for Derm.Render.StdPositionalLight, including all inherited members.
AmbientColorDerm.Render.StdLight
ApplyModelTransform(RenderContext ctx)Derm.Render.RenderGraphNode
ApplyThisModelTransform(RenderContext ctx)Derm.Render.RenderGraphNode [protected]
AttachmentsDerm.Render.RenderGraphNode
CompilerEventDerm.Render.RenderGraphNode
ConstantAttenuationDerm.Render.StdPositionalLight
Cull(RenderWindow window, RenderContext ctx)Derm.Render.RenderGraphNode
CullFunct enum nameDerm.Render.RenderGraphNode
CullFunctionDerm.Render.RenderGraphNode
CullThis(RenderWindow window, RenderContext ctx)Derm.Render.RenderGraphNode [protected, virtual]
DefinesDerm.Render.RenderGraphNode
DiffuseColorDerm.Render.StdLight
EnabledDerm.Render.StdLight
GetChildrenList()Derm.Util.DirectedGraphNode
GetLinkCount()Derm.Util.DirectedGraphNode
GetRenderState(string name)Derm.Render.RenderGraphNode
IsCulledDerm.Render.RenderGraphNode
LinearAttenuationDerm.Render.StdPositionalLight
LinkChild(DirectedGraphNode node)Derm.Util.DirectedGraphNode
LinkerEventDerm.Render.RenderGraphNode
LinkParent(DirectedGraphNode node)Derm.Util.DirectedGraphNode [protected]
mChildrenDerm.Util.DirectedGraphNode [protected]
mParentDerm.Util.DirectedGraphNode [protected]
NameDerm.Render.RenderGraphNode
Orientate(Quaternion q)Derm.Render.RenderGraphNode
Orientate(Quaternion q, bool inc)Derm.Render.RenderGraphNode
Orientate(Vertex3f r)Derm.Render.RenderGraphNode
Orientate(Vertex3f r, bool inc)Derm.Render.RenderGraphNode
OrientationDerm.Render.RenderGraphNode
ParentDerm.Util.DirectedGraphNode
Pick(RenderContext ctx)Derm.Render.RenderGraphNode
QuadricAttenuationDerm.Render.StdPositionalLight
Render(RenderContext ctx)Derm.Render.RenderGraphNode
RenderAttributesDerm.Render.RenderGraphNode
RenderShaderDerm.Render.RenderGraphNode
RenderThis(RenderContext ctx, ShaderProgram sProgram)Derm.Render.RenderGraphNode [protected, virtual]
ResetName()Derm.Render.RenderGraphNode
ResetRenderState(string sName)Derm.Render.RenderGraphNode
SetRenderState(RenderState rState)Derm.Render.RenderGraphNode
SetState(RenderContext ctx, ShaderProgram sProgram)Derm.Render.RenderGraphNode [virtual]
SetupLight(RenderContext ctx, ShaderProgram sProgram, string uName, int index)Derm.Render.StdPositionalLight [protected, virtual]
Derm::Render::StdLight.SetupLight(RenderContext ctx, ShaderProgram sProgram, int index)Derm.Render.StdLight
SpecularColorDerm.Render.StdLight
StdLight(string binding)Derm.Render.StdLight
StdLight(string binding, ColorRGBAf a, ColorRGBAf d, ColorRGBAf s)Derm.Render.StdLight
StdPositionalLight()Derm.Render.StdPositionalLight
StdPositionalLight(ColorRGBAf a, ColorRGBAf d, ColorRGBAf s)Derm.Render.StdPositionalLight
Translate(Vertex3f v)Derm.Render.RenderGraphNode
Translate(Vertex3f v, bool inc)Derm.Render.RenderGraphNode
TranslationDerm.Render.RenderGraphNode
UnlinkChild(DirectedGraphNode node)Derm.Util.DirectedGraphNode
UnlinkParent(DirectedGraphNode node)Derm.Util.DirectedGraphNode [protected]


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