Derm.Render.Shaders.StdSpotLightShader Member List
This is the complete list of members for
Derm.Render.Shaders.StdSpotLightShader, including all inherited members.
AppendHeader(List< string > mSource, int sVersion) | Derm.Render.ShaderObject | [protected, static] |
AppendSourceStrings(List< string > sLines, IEnumerable< string > source) | Derm.Render.ShaderObject | [protected, static] |
AppendSourceStrings(List< string > sLines, string sPath) | Derm.Render.ShaderObject | [protected, static] |
Attachments | Derm.Render.ShaderObject | |
CompilerEvent | Derm.Render.ShaderObject | |
Create(RenderContext ctx) | Derm.Render.ShaderObject | [virtual] |
Defines | Derm.Render.ShaderObject | |
Delete(RenderContext ctx) | Derm.Render.ShaderObject | [virtual] |
GetShaderObject(string sName) | Derm.Render.ShaderObject | [static] |
Interface | Derm.Render.ShaderObject | [protected] |
InvalidObjectName | Derm.Render.RenderObject | |
IsCreated | Derm.Render.RenderObject | |
LinkerEvent | Derm.Render.ShaderObject | |
ObjectName | Derm.Render.RenderObject | |
Ref() | Derm.Render.RenderObject | |
RefCount | Derm.Render.RenderObject | |
RegisterShaderObject(string sName, ShaderObject sText) | Derm.Render.ShaderObject | [static] |
Release() | Derm.Render.RenderObject | |
SetState(RenderContext ctx, ShaderProgram sProgram) | Derm.Render.ShaderObject | |
ShaderName | Derm.Render.Shaders.StdSpotLightShader | [static] |
ShaderObject(int sType, IEnumerable< string > sSource) | Derm.Render.ShaderObject | |
ShaderObject(int sType, IEnumerable< string > sSource, IEnumerable< string > sInterface) | Derm.Render.ShaderObject | |
ShaderObject(int sType, string sSourcePath) | Derm.Render.ShaderObject | |
ShaderObject(int sType) | Derm.Render.ShaderObject | [protected] |
Source | Derm.Render.ShaderObject | [protected] |
StdSpotLightShader() | Derm.Render.Shaders.StdSpotLightShader | |
Unref() | Derm.Render.RenderObject | |