, including all inherited members.
Clone() | Derm.Render.ModelMatrix | [virtual] |
GetDeterminant() | Derm.Render.Matrix | [virtual] |
GetInverseMatrix() | Derm.Render.Matrix | [virtual] |
GetScale(out Vertex3f s) | Derm.Render.ModelMatrix | |
GetScale(out Vertex2f s) | Derm.Render.ModelMatrix | |
GetScale(out float x, out float y, out float z) | Derm.Render.ModelMatrix | |
GetScale(out float x, out float y) | Derm.Render.ModelMatrix | |
GetTranslate(out Vertex3f p) | Derm.Render.ModelMatrix | |
GetTranslate(Vertex2f p) | Derm.Render.ModelMatrix | |
GetTranslate(out float x, out float y, out float z) | Derm.Render.ModelMatrix | |
GetTranslate(out float x, out float y) | Derm.Render.ModelMatrix | |
Height | Derm.Render.Matrix | |
Matrix(int c, int r) | Derm.Render.Matrix | |
Matrix(Matrix m, int c, int r) | Derm.Render.Matrix | |
Matrix(Matrix m) | Derm.Render.Matrix | |
Matrix4x4() | Derm.Render.Matrix4x4 | |
Matrix4x4(Matrix4x4 m, int c, int r) | Derm.Render.Matrix4x4 | |
Matrix4x4(Matrix4x4 m) | Derm.Render.Matrix4x4 | |
ModelMatrix() | Derm.Render.ModelMatrix | |
ModelMatrix(ModelMatrix m) | Derm.Render.ModelMatrix | |
operator float[](Matrix a) | Derm.Render.Matrix | [explicit, static] |
operator*(ModelMatrix m, Quaternion q) | Derm.Render.ModelMatrix | [static] |
operator*(ModelMatrix m1, ModelMatrix m2) | Derm.Render.ModelMatrix | [static] |
Derm::Render::Matrix4x4.operator*(Matrix4x4 m1, Matrix4x4 m2) | Derm.Render.Matrix4x4 | [static] |
Derm::Render::Matrix.operator*(Matrix m, float scalar) | Derm.Render.Matrix | [static] |
Derm::Render::Matrix.operator*(Matrix m1, Matrix m2) | Derm.Render.Matrix | [static] |
operator+(ModelMatrix m, Vertex3f v) | Derm.Render.ModelMatrix | [static] |
operator+(ModelMatrix m, Vertex2f v) | Derm.Render.ModelMatrix | [static] |
Derm::Render::Matrix4x4.operator+(Matrix m1, Matrix m2) | Derm.Render.Matrix | [static] |
operator-(ModelMatrix m, Vertex3f v) | Derm.Render.ModelMatrix | [static] |
operator-(ModelMatrix m, Vertex2f v) | Derm.Render.ModelMatrix | [static] |
operator/(Matrix m, float scalar) | Derm.Render.Matrix | [static] |
Rotate(Quaternion q) | Derm.Render.ModelMatrix | |
Scale(Vertex3f s) | Derm.Render.ModelMatrix | |
Scale(Vertex2f s) | Derm.Render.ModelMatrix | |
Scale(float x, float y, float z) | Derm.Render.ModelMatrix | |
Scale(float x, float y) | Derm.Render.ModelMatrix | |
Scale(float s) | Derm.Render.ModelMatrix | |
Set(Matrix m) | Derm.Render.Matrix | |
SetIdentity() | Derm.Render.Matrix | |
SetVoid() | Derm.Render.Matrix | |
this | Derm.Render.Matrix | |
ToString() | Derm.Render.Matrix | |
Translate(Vertex3f p) | Derm.Render.ModelMatrix | |
Translate(Vertex2f p) | Derm.Render.ModelMatrix | |
Translate(float x, float y, float z) | Derm.Render.ModelMatrix | |
Translate(float x, float y) | Derm.Render.ModelMatrix | |
Transpose() | Derm.Render.Matrix | |
Width | Derm.Render.Matrix | |