Derm.Render.ModelMatrix Member List

This is the complete list of members for Derm.Render.ModelMatrix, including all inherited members.
Clone()Derm.Render.ModelMatrix [virtual]
GetDeterminant()Derm.Render.Matrix [virtual]
GetInverseMatrix()Derm.Render.Matrix [virtual]
GetScale(out Vertex3f s)Derm.Render.ModelMatrix
GetScale(out Vertex2f s)Derm.Render.ModelMatrix
GetScale(out float x, out float y, out float z)Derm.Render.ModelMatrix
GetScale(out float x, out float y)Derm.Render.ModelMatrix
GetTranslate(out Vertex3f p)Derm.Render.ModelMatrix
GetTranslate(Vertex2f p)Derm.Render.ModelMatrix
GetTranslate(out float x, out float y, out float z)Derm.Render.ModelMatrix
GetTranslate(out float x, out float y)Derm.Render.ModelMatrix
HeightDerm.Render.Matrix
Matrix(int c, int r)Derm.Render.Matrix
Matrix(Matrix m, int c, int r)Derm.Render.Matrix
Matrix(Matrix m)Derm.Render.Matrix
Matrix4x4()Derm.Render.Matrix4x4
Matrix4x4(Matrix4x4 m, int c, int r)Derm.Render.Matrix4x4
Matrix4x4(Matrix4x4 m)Derm.Render.Matrix4x4
ModelMatrix()Derm.Render.ModelMatrix
ModelMatrix(ModelMatrix m)Derm.Render.ModelMatrix
operator float[](Matrix a)Derm.Render.Matrix [explicit, static]
operator*(ModelMatrix m, Quaternion q)Derm.Render.ModelMatrix [static]
operator*(ModelMatrix m1, ModelMatrix m2)Derm.Render.ModelMatrix [static]
Derm::Render::Matrix4x4.operator*(Matrix4x4 m1, Matrix4x4 m2)Derm.Render.Matrix4x4 [static]
Derm::Render::Matrix.operator*(Matrix m, float scalar)Derm.Render.Matrix [static]
Derm::Render::Matrix.operator*(Matrix m1, Matrix m2)Derm.Render.Matrix [static]
operator+(ModelMatrix m, Vertex3f v)Derm.Render.ModelMatrix [static]
operator+(ModelMatrix m, Vertex2f v)Derm.Render.ModelMatrix [static]
Derm::Render::Matrix4x4.operator+(Matrix m1, Matrix m2)Derm.Render.Matrix [static]
operator-(ModelMatrix m, Vertex3f v)Derm.Render.ModelMatrix [static]
operator-(ModelMatrix m, Vertex2f v)Derm.Render.ModelMatrix [static]
operator/(Matrix m, float scalar)Derm.Render.Matrix [static]
Rotate(Quaternion q)Derm.Render.ModelMatrix
Scale(Vertex3f s)Derm.Render.ModelMatrix
Scale(Vertex2f s)Derm.Render.ModelMatrix
Scale(float x, float y, float z)Derm.Render.ModelMatrix
Scale(float x, float y)Derm.Render.ModelMatrix
Scale(float s)Derm.Render.ModelMatrix
Set(Matrix m)Derm.Render.Matrix
SetIdentity()Derm.Render.Matrix
SetVoid()Derm.Render.Matrix
thisDerm.Render.Matrix
ToString()Derm.Render.Matrix
Translate(Vertex3f p)Derm.Render.ModelMatrix
Translate(Vertex2f p)Derm.Render.ModelMatrix
Translate(float x, float y, float z)Derm.Render.ModelMatrix
Translate(float x, float y)Derm.Render.ModelMatrix
Transpose()Derm.Render.Matrix
WidthDerm.Render.Matrix


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