, including all inherited members.
_1PASS | Derm.OpenGL.Gl | |
_2_BYTES | Derm.OpenGL.Gl | |
_2D | Derm.OpenGL.Gl | |
_2PASS_0 | Derm.OpenGL.Gl | |
_2PASS_1 | Derm.OpenGL.Gl | |
_2X_BIT | Derm.OpenGL.Gl | |
_3_BYTES | Derm.OpenGL.Gl | |
_3D | Derm.OpenGL.Gl | |
_3D_COLOR | Derm.OpenGL.Gl | |
_3D_COLOR_TEXTURE | Derm.OpenGL.Gl | |
_422 | Derm.OpenGL.Gl | |
_422_AVERAGE | Derm.OpenGL.Gl | |
_422_REV | Derm.OpenGL.Gl | |
_422_REV_AVERAGE | Derm.OpenGL.Gl | |
_4_BYTES | Derm.OpenGL.Gl | |
_4D_COLOR_TEXTURE | Derm.OpenGL.Gl | |
_4PASS_0 | Derm.OpenGL.Gl | |
_4PASS_1 | Derm.OpenGL.Gl | |
_4PASS_2 | Derm.OpenGL.Gl | |
_4PASS_3 | Derm.OpenGL.Gl | |
_4X_BIT | Derm.OpenGL.Gl | |
_8X_BIT | Derm.OpenGL.Gl | |
ACCUM | Derm.OpenGL.Gl | |
Accum(int op, float value) | Derm.OpenGL.Gl | [static] |
ACCUM_ALPHA_BITS | Derm.OpenGL.Gl | |
ACCUM_BLUE_BITS | Derm.OpenGL.Gl | |
ACCUM_BUFFER_BIT | Derm.OpenGL.Gl | |
ACCUM_CLEAR_VALUE | Derm.OpenGL.Gl | |
ACCUM_GREEN_BITS | Derm.OpenGL.Gl | |
ACCUM_RED_BITS | Derm.OpenGL.Gl | |
ACTIVE_ATTRIBUTE_MAX_LENGTH | Derm.OpenGL.Gl | |
ACTIVE_ATTRIBUTES | Derm.OpenGL.Gl | |
ACTIVE_PROGRAM | Derm.OpenGL.Gl | |
ACTIVE_STENCIL_FACE | Derm.OpenGL.Gl | |
ACTIVE_TEXTURE | Derm.OpenGL.Gl | |
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH | Derm.OpenGL.Gl | |
ACTIVE_UNIFORM_BLOCKS | Derm.OpenGL.Gl | |
ACTIVE_UNIFORM_MAX_LENGTH | Derm.OpenGL.Gl | |
ACTIVE_UNIFORMS | Derm.OpenGL.Gl | |
ACTIVE_VARYING_MAX_LENGTH | Derm.OpenGL.Gl | |
ACTIVE_VARYINGS | Derm.OpenGL.Gl | |
ACTIVE_VERTEX_UNITS | Derm.OpenGL.Gl | |
ActiveProgram(uint program) | Derm.OpenGL.Gl | [static] |
ActiveStencilFace(int face) | Derm.OpenGL.Gl | [static] |
ActiveTexture(int texture) | Derm.OpenGL.Gl | [static] |
ActiveVarying(uint program, string name) | Derm.OpenGL.Gl | [static] |
ADD | Derm.OpenGL.Gl | |
ADD_SIGNED | Derm.OpenGL.Gl | |
ALIASED_LINE_WIDTH_RANGE | Derm.OpenGL.Gl | |
ALIASED_POINT_SIZE_RANGE | Derm.OpenGL.Gl | |
ALL_ATTRIB_BITS | Derm.OpenGL.Gl | |
ALL_COMPLETED | Derm.OpenGL.Gl | |
ALPHA | Derm.OpenGL.Gl | |
ALPHA12 | Derm.OpenGL.Gl | |
ALPHA16 | Derm.OpenGL.Gl | |
ALPHA16_SNORM | Derm.OpenGL.Gl | |
ALPHA16F | Derm.OpenGL.Gl | |
ALPHA16I | Derm.OpenGL.Gl | |
ALPHA16UI | Derm.OpenGL.Gl | |
ALPHA32F | Derm.OpenGL.Gl | |
ALPHA32I | Derm.OpenGL.Gl | |
ALPHA32UI | Derm.OpenGL.Gl | |
ALPHA4 | Derm.OpenGL.Gl | |
ALPHA8 | Derm.OpenGL.Gl | |
ALPHA8_SNORM | Derm.OpenGL.Gl | |
ALPHA8I | Derm.OpenGL.Gl | |
ALPHA8UI | Derm.OpenGL.Gl | |
ALPHA_BIAS | Derm.OpenGL.Gl | |
ALPHA_BITS | Derm.OpenGL.Gl | |
ALPHA_INTEGER | Derm.OpenGL.Gl | |
ALPHA_SCALE | Derm.OpenGL.Gl | |
ALPHA_SNORM | Derm.OpenGL.Gl | |
ALPHA_TEST | Derm.OpenGL.Gl | |
ALPHA_TEST_FUNC | Derm.OpenGL.Gl | |
ALPHA_TEST_REF | Derm.OpenGL.Gl | |
AlphaFragmentOp1(int op, uint dst, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod) | Derm.OpenGL.Gl | [static] |
AlphaFragmentOp2(int op, uint dst, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod, uint arg2, uint arg2Rep, uint arg2Mod) | Derm.OpenGL.Gl | [static] |
AlphaFragmentOp3(int op, uint dst, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod, uint arg2, uint arg2Rep, uint arg2Mod, uint arg3, uint arg3Rep, uint arg3Mod) | Derm.OpenGL.Gl | [static] |
AlphaFunc(int func, float @ref) | Derm.OpenGL.Gl | [static] |
ALREADY_SIGNALED | Derm.OpenGL.Gl | |
ALWAYS | Derm.OpenGL.Gl | |
AMBIENT | Derm.OpenGL.Gl | |
AMBIENT_AND_DIFFUSE | Derm.OpenGL.Gl | |
AND | Derm.OpenGL.Gl | |
AND_INVERTED | Derm.OpenGL.Gl | |
AND_REVERSE | Derm.OpenGL.Gl | |
ApplyTexture(int mode) | Derm.OpenGL.Gl | [static] |
AreProgramsResident(Int32 n, uint[] programs,[Out] bool[] residences) | Derm.OpenGL.Gl | [static] |
AreTexturesResident(Int32 n, uint[] textures,[Out] bool[] residences) | Derm.OpenGL.Gl | [static] |
ARRAY_BUFFER | Derm.OpenGL.Gl | |
ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
ARRAY_ELEMENT_LOCK_COUNT | Derm.OpenGL.Gl | |
ARRAY_ELEMENT_LOCK_FIRST | Derm.OpenGL.Gl | |
ARRAY_OBJECT_BUFFER | Derm.OpenGL.Gl | |
ARRAY_OBJECT_OFFSET | Derm.OpenGL.Gl | |
ArrayElement(int i) | Derm.OpenGL.Gl | [static] |
ArrayObject(int array, int size, int type, Int32 stride, uint buffer, uint offset) | Derm.OpenGL.Gl | [static] |
ATTACHED_SHADERS | Derm.OpenGL.Gl | |
AttachObject(UInt32 containerObj, UInt32 obj) | Derm.OpenGL.Gl | [static] |
AttachShader(uint program, uint shader) | Derm.OpenGL.Gl | [static] |
ATTENUATION | Derm.OpenGL.Gl | |
ATTRIB_ARRAY_POINTER | Derm.OpenGL.Gl | |
ATTRIB_ARRAY_SIZE | Derm.OpenGL.Gl | |
ATTRIB_ARRAY_STRIDE | Derm.OpenGL.Gl | |
ATTRIB_ARRAY_TYPE | Derm.OpenGL.Gl | |
ATTRIB_STACK_DEPTH | Derm.OpenGL.Gl | |
AUTO_NORMAL | Derm.OpenGL.Gl | |
AUX0 | Derm.OpenGL.Gl | |
AUX1 | Derm.OpenGL.Gl | |
AUX2 | Derm.OpenGL.Gl | |
AUX3 | Derm.OpenGL.Gl | |
AUX_BUFFERS | Derm.OpenGL.Gl | |
AVERAGE | Derm.OpenGL.Gl | |
BACK | Derm.OpenGL.Gl | |
BACK_LEFT | Derm.OpenGL.Gl | |
BACK_PRIMARY_COLOR | Derm.OpenGL.Gl | |
BACK_RIGHT | Derm.OpenGL.Gl | |
BACK_SECONDARY_COLOR | Derm.OpenGL.Gl | |
Begin(int mode) | Derm.OpenGL.Gl | [static] |
BeginConditionalRender(uint id, int mode) | Derm.OpenGL.Gl | [static] |
BeginFragmentShader() | Derm.OpenGL.Gl | [static] |
BeginOcclusionQuery(uint id) | Derm.OpenGL.Gl | [static] |
BeginPerfMonitor(uint monitor) | Derm.OpenGL.Gl | [static] |
BeginQuery(int target, uint id) | Derm.OpenGL.Gl | [static] |
BeginTransformFeedback(int primitiveMode) | Derm.OpenGL.Gl | [static] |
BeginVertexShader() | Derm.OpenGL.Gl | [static] |
BeginVideoCapture(uint video_capture_slot) | Derm.OpenGL.Gl | [static] |
BGR | Derm.OpenGL.Gl | |
BGR_INTEGER | Derm.OpenGL.Gl | |
BGRA | Derm.OpenGL.Gl | |
BGRA_INTEGER | Derm.OpenGL.Gl | |
BIAS_BIT | Derm.OpenGL.Gl | |
BIAS_BY_NEGATIVE_ONE_HALF | Derm.OpenGL.Gl | |
BindAttribLocation(uint program, uint index, string name) | Derm.OpenGL.Gl | [static] |
BindBuffer(int target, uint buffer) | Derm.OpenGL.Gl | [static] |
BindBufferBase(int target, uint index, uint buffer) | Derm.OpenGL.Gl | [static] |
BindBufferOffset(int target, uint index, uint buffer, IntPtr offset) | Derm.OpenGL.Gl | [static] |
BindBufferRange(int target, uint index, uint buffer, IntPtr offset, UInt32 size) | Derm.OpenGL.Gl | [static] |
BindFragDataLocation(uint program, uint color, string name) | Derm.OpenGL.Gl | [static] |
BindFragmentShader(uint id) | Derm.OpenGL.Gl | [static] |
BindFramebuffer(int target, uint framebuffer) | Derm.OpenGL.Gl | [static] |
BindLightParameter(int light, int value) | Derm.OpenGL.Gl | [static] |
BindMaterialParameter(int face, int value) | Derm.OpenGL.Gl | [static] |
BindMultiTexture(int texunit, int target, uint texture) | Derm.OpenGL.Gl | [static] |
BindParameter(int value) | Derm.OpenGL.Gl | [static] |
BindProgram(int target, uint program) | Derm.OpenGL.Gl | [static] |
BindRenderbuffer(int target, uint renderbuffer) | Derm.OpenGL.Gl | [static] |
BindTexGenParameter(int unit, int coord, int value) | Derm.OpenGL.Gl | [static] |
BindTexture(int target, uint texture) | Derm.OpenGL.Gl | [static] |
BindTextureUnitParameter(int unit, int value) | Derm.OpenGL.Gl | [static] |
BindTransformFeedback(int target, uint id) | Derm.OpenGL.Gl | [static] |
BindVertexArray(uint array) | Derm.OpenGL.Gl | [static] |
BindVertexShader(uint id) | Derm.OpenGL.Gl | [static] |
BindVideoCaptureStreamBuffer(uint video_capture_slot, uint stream, int frame_region, IntPtr offset) | Derm.OpenGL.Gl | [static] |
BindVideoCaptureStreamTexture(uint video_capture_slot, uint stream, int frame_region, int target, uint texture) | Derm.OpenGL.Gl | [static] |
Binormal3(sbyte bx, sbyte by, sbyte bz) | Derm.OpenGL.Gl | [static] |
Binormal3(sbyte[] v) | Derm.OpenGL.Gl | [static] |
Binormal3(double bx, double by, double bz) | Derm.OpenGL.Gl | [static] |
Binormal3(double[] v) | Derm.OpenGL.Gl | [static] |
Binormal3(float bx, float by, float bz) | Derm.OpenGL.Gl | [static] |
Binormal3(float[] v) | Derm.OpenGL.Gl | [static] |
Binormal3(int bx, int by, int bz) | Derm.OpenGL.Gl | [static] |
Binormal3(int[] v) | Derm.OpenGL.Gl | [static] |
Binormal3(Int16 bx, Int16 by, Int16 bz) | Derm.OpenGL.Gl | [static] |
Binormal3(Int16[] v) | Derm.OpenGL.Gl | [static] |
BINORMAL_ARRAY | Derm.OpenGL.Gl | |
BINORMAL_ARRAY_POINTER | Derm.OpenGL.Gl | |
BINORMAL_ARRAY_STRIDE | Derm.OpenGL.Gl | |
BINORMAL_ARRAY_TYPE | Derm.OpenGL.Gl | |
BinormalPointer(int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
Bitmap(Int32 width, Int32 height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap) | Derm.OpenGL.Gl | [static] |
BITMAP | Derm.OpenGL.Gl | |
BITMAP_TOKEN | Derm.OpenGL.Gl | |
BLEND | Derm.OpenGL.Gl | |
BLEND_COLOR | Derm.OpenGL.Gl | |
BLEND_DST | Derm.OpenGL.Gl | |
BLEND_DST_ALPHA | Derm.OpenGL.Gl | |
BLEND_DST_RGB | Derm.OpenGL.Gl | |
BLEND_EQUATION | Derm.OpenGL.Gl | |
BLEND_EQUATION_ALPHA | Derm.OpenGL.Gl | |
BLEND_EQUATION_RGB | Derm.OpenGL.Gl | |
BLEND_SRC | Derm.OpenGL.Gl | |
BLEND_SRC_ALPHA | Derm.OpenGL.Gl | |
BLEND_SRC_RGB | Derm.OpenGL.Gl | |
BlendColor(float red, float green, float blue, float alpha) | Derm.OpenGL.Gl | [static] |
BlendEquation(int mode) | Derm.OpenGL.Gl | [static] |
BlendEquation(uint buf, int mode) | Derm.OpenGL.Gl | [static] |
BlendEquationIndexed(uint buf, int mode) | Derm.OpenGL.Gl | [static] |
BlendEquationSeparate(int modeRGB, int modeAlpha) | Derm.OpenGL.Gl | [static] |
BlendEquationSeparate(uint buf, int modeRGB, int modeAlpha) | Derm.OpenGL.Gl | [static] |
BlendEquationSeparateIndexed(uint buf, int modeRGB, int modeAlpha) | Derm.OpenGL.Gl | [static] |
BlendFunc(int sfactor, int dfactor) | Derm.OpenGL.Gl | [static] |
BlendFunc(uint buf, int src, int dst) | Derm.OpenGL.Gl | [static] |
BlendFuncIndexed(uint buf, int src, int dst) | Derm.OpenGL.Gl | [static] |
BlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) | Derm.OpenGL.Gl | [static] |
BlendFuncSeparate(uint buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) | Derm.OpenGL.Gl | [static] |
BlendFuncSeparateIndexed(uint buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) | Derm.OpenGL.Gl | [static] |
BlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint mask, int filter) | Derm.OpenGL.Gl | [static] |
BLUE | Derm.OpenGL.Gl | |
BLUE_BIAS | Derm.OpenGL.Gl | |
BLUE_BIT | Derm.OpenGL.Gl | |
BLUE_BITS | Derm.OpenGL.Gl | |
BLUE_INTEGER | Derm.OpenGL.Gl | |
BLUE_SCALE | Derm.OpenGL.Gl | |
BOOL | Derm.OpenGL.Gl | |
BOOL_VEC2 | Derm.OpenGL.Gl | |
BOOL_VEC3 | Derm.OpenGL.Gl | |
BOOL_VEC4 | Derm.OpenGL.Gl | |
BUFFER_ACCESS | Derm.OpenGL.Gl | |
BUFFER_ACCESS_FLAGS | Derm.OpenGL.Gl | |
BUFFER_GPU_ADDRESS | Derm.OpenGL.Gl | |
BUFFER_MAP_LENGTH | Derm.OpenGL.Gl | |
BUFFER_MAP_OFFSET | Derm.OpenGL.Gl | |
BUFFER_MAP_POINTER | Derm.OpenGL.Gl | |
BUFFER_MAPPED | Derm.OpenGL.Gl | |
BUFFER_SIZE | Derm.OpenGL.Gl | |
BUFFER_USAGE | Derm.OpenGL.Gl | |
BufferAddressRange(int pname, uint index, UInt64 address, UInt32 length) | Derm.OpenGL.Gl | [static] |
BufferData(int target, UInt32 size, object data, int usage) | Derm.OpenGL.Gl | [static] |
BufferSubData(int target, IntPtr offset, UInt32 size, object data) | Derm.OpenGL.Gl | [static] |
BUMP_ENVMAP | Derm.OpenGL.Gl | |
BUMP_NUM_TEX_UNITS | Derm.OpenGL.Gl | |
BUMP_ROT_MATRIX | Derm.OpenGL.Gl | |
BUMP_ROT_MATRIX_SIZE | Derm.OpenGL.Gl | |
BUMP_TARGET | Derm.OpenGL.Gl | |
BUMP_TEX_UNITS | Derm.OpenGL.Gl | |
BYTE | Derm.OpenGL.Gl | |
C3F_V3F | Derm.OpenGL.Gl | |
C4F_N3F_V3F | Derm.OpenGL.Gl | |
C4UB_V2F | Derm.OpenGL.Gl | |
C4UB_V3F | Derm.OpenGL.Gl | |
CallList(uint list) | Derm.OpenGL.Gl | [static] |
CallList(Int32 n, int type, object lists) | Derm.OpenGL.Gl | [static] |
CCW | Derm.OpenGL.Gl | |
CheckFramebufferStatus(int target) | Derm.OpenGL.Gl | [static] |
CheckNamedFramebufferStatus(uint framebuffer, int target) | Derm.OpenGL.Gl | [static] |
CLAMP | Derm.OpenGL.Gl | |
CLAMP_FRAGMENT_COLOR | Derm.OpenGL.Gl | |
CLAMP_READ_COLOR | Derm.OpenGL.Gl | |
CLAMP_TO_BORDER | Derm.OpenGL.Gl | |
CLAMP_TO_EDGE | Derm.OpenGL.Gl | |
CLAMP_VERTEX_COLOR | Derm.OpenGL.Gl | |
ClampColor(int target, int clamp) | Derm.OpenGL.Gl | [static] |
Clear(uint mask) | Derm.OpenGL.Gl | [static] |
CLEAR | Derm.OpenGL.Gl | |
ClearAccum(float red, float green, float blue, float alpha) | Derm.OpenGL.Gl | [static] |
ClearBuffer(int buffer, int drawbuffer, float[] value) | Derm.OpenGL.Gl | [static] |
ClearBuffer(int buffer, int drawbuffer, int[] value) | Derm.OpenGL.Gl | [static] |
ClearBuffer(int buffer, int drawbuffer, uint[] value) | Derm.OpenGL.Gl | [static] |
ClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) | Derm.OpenGL.Gl | [static] |
ClearColor(float red, float green, float blue, float alpha) | Derm.OpenGL.Gl | [static] |
ClearColor(int red, int green, int blue, int alpha) | Derm.OpenGL.Gl | [static] |
ClearColorIui(uint red, uint green, uint blue, uint alpha) | Derm.OpenGL.Gl | [static] |
ClearDepth(double depth) | Derm.OpenGL.Gl | [static] |
ClearDepthd(double depth) | Derm.OpenGL.Gl | [static] |
ClearIndex(float c) | Derm.OpenGL.Gl | [static] |
ClearStencil(int s) | Derm.OpenGL.Gl | [static] |
CLIENT_ACTIVE_TEXTURE | Derm.OpenGL.Gl | |
CLIENT_ALL_ATTRIB_BITS | Derm.OpenGL.Gl | |
CLIENT_ATTRIB_STACK_DEPTH | Derm.OpenGL.Gl | |
CLIENT_PIXEL_STORE_BIT | Derm.OpenGL.Gl | |
CLIENT_VERTEX_ARRAY_BIT | Derm.OpenGL.Gl | |
ClientActiveTexture(int texture) | Derm.OpenGL.Gl | [static] |
ClientActiveVertexStream(int stream) | Derm.OpenGL.Gl | [static] |
ClientAttribDefault(uint mask) | Derm.OpenGL.Gl | [static] |
ClientWaitSync(int sync, uint flags, UInt64 timeout) | Derm.OpenGL.Gl | [static] |
CLIP_DISTANCE | Derm.OpenGL.Gl | |
CLIP_DISTANCE0 | Derm.OpenGL.Gl | |
CLIP_DISTANCE1 | Derm.OpenGL.Gl | |
CLIP_DISTANCE2 | Derm.OpenGL.Gl | |
CLIP_DISTANCE3 | Derm.OpenGL.Gl | |
CLIP_DISTANCE4 | Derm.OpenGL.Gl | |
CLIP_DISTANCE5 | Derm.OpenGL.Gl | |
CLIP_DISTANCE6 | Derm.OpenGL.Gl | |
CLIP_DISTANCE7 | Derm.OpenGL.Gl | |
CLIP_PLANE0 | Derm.OpenGL.Gl | |
CLIP_PLANE1 | Derm.OpenGL.Gl | |
CLIP_PLANE2 | Derm.OpenGL.Gl | |
CLIP_PLANE3 | Derm.OpenGL.Gl | |
CLIP_PLANE4 | Derm.OpenGL.Gl | |
CLIP_PLANE5 | Derm.OpenGL.Gl | |
CLIP_VOLUME_CLIPPING_HINT | Derm.OpenGL.Gl | |
ClipPlane(int plane, double[] equation) | Derm.OpenGL.Gl | [static] |
CloseLog() | Derm.OpenGL.ProcLoader | [static] |
CND | Derm.OpenGL.Gl | |
CND0 | Derm.OpenGL.Gl | |
COEFF | Derm.OpenGL.Gl | |
COLOR | Derm.OpenGL.Gl | |
Color3(sbyte red, sbyte green, sbyte blue) | Derm.OpenGL.Gl | [static] |
Color3(sbyte[] v) | Derm.OpenGL.Gl | [static] |
Color3(double red, double green, double blue) | Derm.OpenGL.Gl | [static] |
Color3(double[] v) | Derm.OpenGL.Gl | [static] |
Color3(float red, float green, float blue) | Derm.OpenGL.Gl | [static] |
Color3(float[] v) | Derm.OpenGL.Gl | [static] |
Color3(int red, int green, int blue) | Derm.OpenGL.Gl | [static] |
Color3(int[] v) | Derm.OpenGL.Gl | [static] |
Color3(Int16 red, Int16 green, Int16 blue) | Derm.OpenGL.Gl | [static] |
Color3(Int16[] v) | Derm.OpenGL.Gl | [static] |
Color3(byte red, byte green, byte blue) | Derm.OpenGL.Gl | [static] |
Color3(byte[] v) | Derm.OpenGL.Gl | [static] |
Color3(uint red, uint green, uint blue) | Derm.OpenGL.Gl | [static] |
Color3(uint[] v) | Derm.OpenGL.Gl | [static] |
Color3(UInt16 red, UInt16 green, UInt16 blue) | Derm.OpenGL.Gl | [static] |
Color3(UInt16[] v) | Derm.OpenGL.Gl | [static] |
Color3h(UInt16 red, UInt16 green, UInt16 blue) | Derm.OpenGL.Gl | [static] |
Color3h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
Color4(sbyte red, sbyte green, sbyte blue, sbyte alpha) | Derm.OpenGL.Gl | [static] |
Color4(sbyte[] v) | Derm.OpenGL.Gl | [static] |
Color4(double red, double green, double blue, double alpha) | Derm.OpenGL.Gl | [static] |
Color4(double[] v) | Derm.OpenGL.Gl | [static] |
Color4(float red, float green, float blue, float alpha) | Derm.OpenGL.Gl | [static] |
Color4(float[] v) | Derm.OpenGL.Gl | [static] |
Color4(int red, int green, int blue, int alpha) | Derm.OpenGL.Gl | [static] |
Color4(int[] v) | Derm.OpenGL.Gl | [static] |
Color4(Int16 red, Int16 green, Int16 blue, Int16 alpha) | Derm.OpenGL.Gl | [static] |
Color4(Int16[] v) | Derm.OpenGL.Gl | [static] |
Color4(byte red, byte green, byte blue, byte alpha) | Derm.OpenGL.Gl | [static] |
Color4(byte[] v) | Derm.OpenGL.Gl | [static] |
Color4(uint red, uint green, uint blue, uint alpha) | Derm.OpenGL.Gl | [static] |
Color4(uint[] v) | Derm.OpenGL.Gl | [static] |
Color4(UInt16 red, UInt16 green, UInt16 blue, UInt16 alpha) | Derm.OpenGL.Gl | [static] |
Color4(UInt16[] v) | Derm.OpenGL.Gl | [static] |
Color4h(UInt16 red, UInt16 green, UInt16 blue, UInt16 alpha) | Derm.OpenGL.Gl | [static] |
Color4h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
COLOR_ALPHA_PAIRING | Derm.OpenGL.Gl | |
COLOR_ARRAY | Derm.OpenGL.Gl | |
COLOR_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
COLOR_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
COLOR_ARRAY_LENGTH | Derm.OpenGL.Gl | |
COLOR_ARRAY_POINTER | Derm.OpenGL.Gl | |
COLOR_ARRAY_SIZE | Derm.OpenGL.Gl | |
COLOR_ARRAY_STRIDE | Derm.OpenGL.Gl | |
COLOR_ARRAY_TYPE | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT0 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT1 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT10 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT11 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT12 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT13 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT14 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT15 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT2 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT3 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT4 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT5 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT6 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT7 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT8 | Derm.OpenGL.Gl | |
COLOR_ATTACHMENT9 | Derm.OpenGL.Gl | |
COLOR_BUFFER_BIT | Derm.OpenGL.Gl | |
COLOR_CLEAR_UNCLAMPED_VALUE | Derm.OpenGL.Gl | |
COLOR_CLEAR_VALUE | Derm.OpenGL.Gl | |
COLOR_INDEX | Derm.OpenGL.Gl | |
COLOR_INDEX1 | Derm.OpenGL.Gl | |
COLOR_INDEX12 | Derm.OpenGL.Gl | |
COLOR_INDEX16 | Derm.OpenGL.Gl | |
COLOR_INDEX2 | Derm.OpenGL.Gl | |
COLOR_INDEX4 | Derm.OpenGL.Gl | |
COLOR_INDEX8 | Derm.OpenGL.Gl | |
COLOR_INDEXES | Derm.OpenGL.Gl | |
COLOR_LOGIC_OP | Derm.OpenGL.Gl | |
COLOR_MATERIAL | Derm.OpenGL.Gl | |
COLOR_MATERIAL_FACE | Derm.OpenGL.Gl | |
COLOR_MATERIAL_PARAMETER | Derm.OpenGL.Gl | |
COLOR_MATRIX | Derm.OpenGL.Gl | |
COLOR_MATRIX_STACK_DEPTH | Derm.OpenGL.Gl | |
COLOR_SUM | Derm.OpenGL.Gl | |
COLOR_SUM_CLAMP | Derm.OpenGL.Gl | |
COLOR_TABLE | Derm.OpenGL.Gl | |
COLOR_TABLE_ALPHA_SIZE | Derm.OpenGL.Gl | |
COLOR_TABLE_BIAS | Derm.OpenGL.Gl | |
COLOR_TABLE_BLUE_SIZE | Derm.OpenGL.Gl | |
COLOR_TABLE_FORMAT | Derm.OpenGL.Gl | |
COLOR_TABLE_GREEN_SIZE | Derm.OpenGL.Gl | |
COLOR_TABLE_INTENSITY_SIZE | Derm.OpenGL.Gl | |
COLOR_TABLE_LUMINANCE_SIZE | Derm.OpenGL.Gl | |
COLOR_TABLE_RED_SIZE | Derm.OpenGL.Gl | |
COLOR_TABLE_SCALE | Derm.OpenGL.Gl | |
COLOR_TABLE_WIDTH | Derm.OpenGL.Gl | |
COLOR_WRITEMASK | Derm.OpenGL.Gl | |
ColorFormat(int size, int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
ColorFragmentOp1(int op, uint dst, uint dstMask, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod) | Derm.OpenGL.Gl | [static] |
ColorFragmentOp2(int op, uint dst, uint dstMask, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod, uint arg2, uint arg2Rep, uint arg2Mod) | Derm.OpenGL.Gl | [static] |
ColorFragmentOp3(int op, uint dst, uint dstMask, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod, uint arg2, uint arg2Rep, uint arg2Mod, uint arg3, uint arg3Rep, uint arg3Mod) | Derm.OpenGL.Gl | [static] |
ColorMask(bool red, bool green, bool blue, bool alpha) | Derm.OpenGL.Gl | [static] |
ColorMask(uint index, bool r, bool g, bool b, bool a) | Derm.OpenGL.Gl | [static] |
ColorMaskIndexed(uint index, bool r, bool g, bool b, bool a) | Derm.OpenGL.Gl | [static] |
ColorMaterial(int face, int mode) | Derm.OpenGL.Gl | [static] |
ColorPointer(int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
ColorPointer(int size, int type, IntPtr[] pointer) | Derm.OpenGL.Gl | [static] |
ColorPointerList(int size, int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
ColorSubTable(int target, Int32 start, Int32 count, int format, int type, object data) | Derm.OpenGL.Gl | [static] |
ColorTable(int target, int internalformat, Int32 width, int format, int type, object table) | Derm.OpenGL.Gl | [static] |
ColorTableParameter(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
ColorTableParameter(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
COMBINE | Derm.OpenGL.Gl | |
COMBINE4 | Derm.OpenGL.Gl | |
COMBINE_ALPHA | Derm.OpenGL.Gl | |
COMBINE_RGB | Derm.OpenGL.Gl | |
COMBINER0 | Derm.OpenGL.Gl | |
COMBINER1 | Derm.OpenGL.Gl | |
COMBINER2 | Derm.OpenGL.Gl | |
COMBINER3 | Derm.OpenGL.Gl | |
COMBINER4 | Derm.OpenGL.Gl | |
COMBINER5 | Derm.OpenGL.Gl | |
COMBINER6 | Derm.OpenGL.Gl | |
COMBINER7 | Derm.OpenGL.Gl | |
COMBINER_AB_DOT_PRODUCT | Derm.OpenGL.Gl | |
COMBINER_AB_OUTPUT | Derm.OpenGL.Gl | |
COMBINER_BIAS | Derm.OpenGL.Gl | |
COMBINER_CD_DOT_PRODUCT | Derm.OpenGL.Gl | |
COMBINER_CD_OUTPUT | Derm.OpenGL.Gl | |
COMBINER_COMPONENT_USAGE | Derm.OpenGL.Gl | |
COMBINER_INPUT | Derm.OpenGL.Gl | |
COMBINER_MAPPING | Derm.OpenGL.Gl | |
COMBINER_MUX_SUM | Derm.OpenGL.Gl | |
COMBINER_SCALE | Derm.OpenGL.Gl | |
COMBINER_SUM_OUTPUT | Derm.OpenGL.Gl | |
CombinerInput(int stage, int portion, int variable, int input, int mapping, int componentUsage) | Derm.OpenGL.Gl | [static] |
CombinerOutput(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, bool abDotProduct, bool cdDotProduct, bool muxSum) | Derm.OpenGL.Gl | [static] |
CombinerParameter(int pname, float param) | Derm.OpenGL.Gl | [static] |
CombinerParameter(int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
CombinerParameter(int pname, int param) | Derm.OpenGL.Gl | [static] |
CombinerParameter(int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
CombinerStageParameter(int stage, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
COMP_BIT | Derm.OpenGL.Gl | |
COMPARE_R_TO_TEXTURE | Derm.OpenGL.Gl | |
COMPARE_REF_DEPTH_TO_TEXTURE | Derm.OpenGL.Gl | |
COMPARE_REF_TO_TEXTURE | Derm.OpenGL.Gl | |
COMPILE | Derm.OpenGL.Gl | |
COMPILE_AND_EXECUTE | Derm.OpenGL.Gl | |
COMPILE_STATUS | Derm.OpenGL.Gl | |
CompileShader(uint shader) | Derm.OpenGL.Gl | [static] |
COMPRESSED_ALPHA | Derm.OpenGL.Gl | |
COMPRESSED_INTENSITY | Derm.OpenGL.Gl | |
COMPRESSED_LUMINANCE | Derm.OpenGL.Gl | |
COMPRESSED_LUMINANCE_ALPHA | Derm.OpenGL.Gl | |
COMPRESSED_LUMINANCE_ALPHA_LATC2 | Derm.OpenGL.Gl | |
COMPRESSED_LUMINANCE_LATC1 | Derm.OpenGL.Gl | |
COMPRESSED_RED | Derm.OpenGL.Gl | |
COMPRESSED_RED_GREEN_RGTC2 | Derm.OpenGL.Gl | |
COMPRESSED_RED_RGTC1 | Derm.OpenGL.Gl | |
COMPRESSED_RG | Derm.OpenGL.Gl | |
COMPRESSED_RG_RGTC2 | Derm.OpenGL.Gl | |
COMPRESSED_RGB | Derm.OpenGL.Gl | |
COMPRESSED_RGB_S3TC_DXT1 | Derm.OpenGL.Gl | |
COMPRESSED_RGBA | Derm.OpenGL.Gl | |
COMPRESSED_RGBA_S3TC_DXT1 | Derm.OpenGL.Gl | |
COMPRESSED_RGBA_S3TC_DXT3 | Derm.OpenGL.Gl | |
COMPRESSED_RGBA_S3TC_DXT5 | Derm.OpenGL.Gl | |
COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 | Derm.OpenGL.Gl | |
COMPRESSED_SIGNED_LUMINANCE_LATC1 | Derm.OpenGL.Gl | |
COMPRESSED_SIGNED_RED_GREEN_RGTC2 | Derm.OpenGL.Gl | |
COMPRESSED_SIGNED_RED_RGTC1 | Derm.OpenGL.Gl | |
COMPRESSED_SIGNED_RG_RGTC2 | Derm.OpenGL.Gl | |
COMPRESSED_SLUMINANCE | Derm.OpenGL.Gl | |
COMPRESSED_SLUMINANCE_ALPHA | Derm.OpenGL.Gl | |
COMPRESSED_SRGB | Derm.OpenGL.Gl | |
COMPRESSED_SRGB_ALPHA | Derm.OpenGL.Gl | |
COMPRESSED_SRGB_ALPHA_S3TC_DXT1 | Derm.OpenGL.Gl | |
COMPRESSED_SRGB_ALPHA_S3TC_DXT3 | Derm.OpenGL.Gl | |
COMPRESSED_SRGB_ALPHA_S3TC_DXT5 | Derm.OpenGL.Gl | |
COMPRESSED_SRGB_S3TC_DXT1 | Derm.OpenGL.Gl | |
COMPRESSED_TEXTURE_FORMATS | Derm.OpenGL.Gl | |
CompressedMultiTexImage1D(int texunit, int target, int level, int internalformat, Int32 width, int border, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
CompressedMultiTexImage2D(int texunit, int target, int level, int internalformat, Int32 width, Int32 height, int border, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
CompressedMultiTexImage3D(int texunit, int target, int level, int internalformat, Int32 width, Int32 height, Int32 depth, int border, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
CompressedMultiTexSubImage1D(int texunit, int target, int level, int xoffset, Int32 width, int format, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
CompressedMultiTexSubImage2D(int texunit, int target, int level, int xoffset, int yoffset, Int32 width, Int32 height, int format, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
CompressedMultiTexSubImage3D(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, Int32 width, Int32 height, Int32 depth, int format, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
CompressedTexImage1D(int target, int level, int internalformat, Int32 width, int border, Int32 imageSize, object data) | Derm.OpenGL.Gl | [static] |
CompressedTexImage2D(int target, int level, int internalformat, Int32 width, Int32 height, int border, Int32 imageSize, object data) | Derm.OpenGL.Gl | [static] |
CompressedTexImage3D(int target, int level, int internalformat, Int32 width, Int32 height, Int32 depth, int border, Int32 imageSize, object data) | Derm.OpenGL.Gl | [static] |
CompressedTexSubImage1D(int target, int level, int xoffset, Int32 width, int format, Int32 imageSize, object data) | Derm.OpenGL.Gl | [static] |
CompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, Int32 width, Int32 height, int format, Int32 imageSize, object data) | Derm.OpenGL.Gl | [static] |
CompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, Int32 width, Int32 height, Int32 depth, int format, Int32 imageSize, object data) | Derm.OpenGL.Gl | [static] |
CompressedTextureImage1D(uint texture, int target, int level, int internalformat, Int32 width, int border, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
CompressedTextureImage2D(uint texture, int target, int level, int internalformat, Int32 width, Int32 height, int border, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
CompressedTextureImage3D(uint texture, int target, int level, int internalformat, Int32 width, Int32 height, Int32 depth, int border, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
CompressedTextureSubImage1D(uint texture, int target, int level, int xoffset, Int32 width, int format, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
CompressedTextureSubImage2D(uint texture, int target, int level, int xoffset, int yoffset, Int32 width, Int32 height, int format, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
CompressedTextureSubImage3D(uint texture, int target, int level, int xoffset, int yoffset, int zoffset, Int32 width, Int32 height, Int32 depth, int format, Int32 imageSize, object bits) | Derm.OpenGL.Gl | [static] |
CON_0 | Derm.OpenGL.Gl | |
CON_1 | Derm.OpenGL.Gl | |
CON_10 | Derm.OpenGL.Gl | |
CON_11 | Derm.OpenGL.Gl | |
CON_12 | Derm.OpenGL.Gl | |
CON_13 | Derm.OpenGL.Gl | |
CON_14 | Derm.OpenGL.Gl | |
CON_15 | Derm.OpenGL.Gl | |
CON_16 | Derm.OpenGL.Gl | |
CON_17 | Derm.OpenGL.Gl | |
CON_18 | Derm.OpenGL.Gl | |
CON_19 | Derm.OpenGL.Gl | |
CON_2 | Derm.OpenGL.Gl | |
CON_20 | Derm.OpenGL.Gl | |
CON_21 | Derm.OpenGL.Gl | |
CON_22 | Derm.OpenGL.Gl | |
CON_23 | Derm.OpenGL.Gl | |
CON_24 | Derm.OpenGL.Gl | |
CON_25 | Derm.OpenGL.Gl | |
CON_26 | Derm.OpenGL.Gl | |
CON_27 | Derm.OpenGL.Gl | |
CON_28 | Derm.OpenGL.Gl | |
CON_29 | Derm.OpenGL.Gl | |
CON_3 | Derm.OpenGL.Gl | |
CON_30 | Derm.OpenGL.Gl | |
CON_31 | Derm.OpenGL.Gl | |
CON_4 | Derm.OpenGL.Gl | |
CON_5 | Derm.OpenGL.Gl | |
CON_6 | Derm.OpenGL.Gl | |
CON_7 | Derm.OpenGL.Gl | |
CON_8 | Derm.OpenGL.Gl | |
CON_9 | Derm.OpenGL.Gl | |
CONDITION_SATISFIED | Derm.OpenGL.Gl | |
CONST_EYE | Derm.OpenGL.Gl | |
CONSTANT | Derm.OpenGL.Gl | |
CONSTANT_ALPHA | Derm.OpenGL.Gl | |
CONSTANT_ATTENUATION | Derm.OpenGL.Gl | |
CONSTANT_BORDER | Derm.OpenGL.Gl | |
CONSTANT_COLOR | Derm.OpenGL.Gl | |
CONSTANT_COLOR0 | Derm.OpenGL.Gl | |
CONSTANT_COLOR1 | Derm.OpenGL.Gl | |
CONTEXT_COMPATIBILITY_PROFILE_BIT | Derm.OpenGL.Gl | |
CONTEXT_CORE_PROFILE_BIT | Derm.OpenGL.Gl | |
CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT | Derm.OpenGL.Gl | |
CONTEXT_FLAGS | Derm.OpenGL.Gl | |
CONTEXT_PROFILE_MASK | Derm.OpenGL.Gl | |
CONVOLUTION_1D | Derm.OpenGL.Gl | |
CONVOLUTION_2D | Derm.OpenGL.Gl | |
CONVOLUTION_BORDER_COLOR | Derm.OpenGL.Gl | |
CONVOLUTION_BORDER_MODE | Derm.OpenGL.Gl | |
CONVOLUTION_FILTER_BIAS | Derm.OpenGL.Gl | |
CONVOLUTION_FILTER_SCALE | Derm.OpenGL.Gl | |
CONVOLUTION_FORMAT | Derm.OpenGL.Gl | |
CONVOLUTION_HEIGHT | Derm.OpenGL.Gl | |
CONVOLUTION_WIDTH | Derm.OpenGL.Gl | |
ConvolutionFilter1D(int target, int internalformat, Int32 width, int format, int type, object image) | Derm.OpenGL.Gl | [static] |
ConvolutionFilter2D(int target, int internalformat, Int32 width, Int32 height, int format, int type, object image) | Derm.OpenGL.Gl | [static] |
ConvolutionParameter(int target, int pname, float @params) | Derm.OpenGL.Gl | [static] |
ConvolutionParameter(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
ConvolutionParameter(int target, int pname, int @params) | Derm.OpenGL.Gl | [static] |
ConvolutionParameter(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
COORD_REPLACE | Derm.OpenGL.Gl | |
COPY | Derm.OpenGL.Gl | |
COPY_INVERTED | Derm.OpenGL.Gl | |
COPY_PIXEL_TOKEN | Derm.OpenGL.Gl | |
COPY_READ_BUFFER | Derm.OpenGL.Gl | |
COPY_WRITE_BUFFER | Derm.OpenGL.Gl | |
CopyBufferSubData(int readTarget, int writeTarget, IntPtr readOffset, IntPtr writeOffset, UInt32 size) | Derm.OpenGL.Gl | [static] |
CopyColorSubTable(int target, Int32 start, int x, int y, Int32 width) | Derm.OpenGL.Gl | [static] |
CopyColorTable(int target, int internalformat, int x, int y, Int32 width) | Derm.OpenGL.Gl | [static] |
CopyConvolutionFilter1D(int target, int internalformat, int x, int y, Int32 width) | Derm.OpenGL.Gl | [static] |
CopyConvolutionFilter2D(int target, int internalformat, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
CopyImageSubData(uint srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, uint dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, Int32 width, Int32 height, Int32 depth) | Derm.OpenGL.Gl | [static] |
CopyMultiTexImage1D(int texunit, int target, int level, int internalformat, int x, int y, Int32 width, int border) | Derm.OpenGL.Gl | [static] |
CopyMultiTexImage2D(int texunit, int target, int level, int internalformat, int x, int y, Int32 width, Int32 height, int border) | Derm.OpenGL.Gl | [static] |
CopyMultiTexSubImage1D(int texunit, int target, int level, int xoffset, int x, int y, Int32 width) | Derm.OpenGL.Gl | [static] |
CopyMultiTexSubImage2D(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
CopyMultiTexSubImage3D(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
CopyPixel(int x, int y, Int32 width, Int32 height, int type) | Derm.OpenGL.Gl | [static] |
CopyTexImage1D(int target, int level, int internalformat, int x, int y, Int32 width, int border) | Derm.OpenGL.Gl | [static] |
CopyTexImage2D(int target, int level, int internalformat, int x, int y, Int32 width, Int32 height, int border) | Derm.OpenGL.Gl | [static] |
CopyTexSubImage1D(int target, int level, int xoffset, int x, int y, Int32 width) | Derm.OpenGL.Gl | [static] |
CopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
CopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
CopyTextureImage1D(uint texture, int target, int level, int internalformat, int x, int y, Int32 width, int border) | Derm.OpenGL.Gl | [static] |
CopyTextureImage2D(uint texture, int target, int level, int internalformat, int x, int y, Int32 width, Int32 height, int border) | Derm.OpenGL.Gl | [static] |
CopyTextureSubImage1D(uint texture, int target, int level, int xoffset, int x, int y, Int32 width) | Derm.OpenGL.Gl | [static] |
CopyTextureSubImage2D(uint texture, int target, int level, int xoffset, int yoffset, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
CopyTextureSubImage3D(uint texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
CreateLog(string path) | Derm.OpenGL.ProcLoader | [static] |
CreateProgram() | Derm.OpenGL.Gl | [static] |
CreateProgramObject() | Derm.OpenGL.Gl | [static] |
CreateShader(int type) | Derm.OpenGL.Gl | [static] |
CreateShaderObject(int shaderType) | Derm.OpenGL.Gl | [static] |
CreateShaderProgram(int type, string @string) | Derm.OpenGL.Gl | [static] |
CUBIC | Derm.OpenGL.Gl | |
CULL_FACE | Derm.OpenGL.Gl | |
CULL_FACE_MODE | Derm.OpenGL.Gl | |
CULL_FRAGMENT | Derm.OpenGL.Gl | |
CULL_MODES | Derm.OpenGL.Gl | |
CULL_VERTEX | Derm.OpenGL.Gl | |
CULL_VERTEX_EYE_POSITION | Derm.OpenGL.Gl | |
CULL_VERTEX_OBJECT_POSITION | Derm.OpenGL.Gl | |
CullFace(int mode) | Derm.OpenGL.Gl | [static] |
CullParameter(int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
CullParameter(int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
CURRENT_ATTRIB | Derm.OpenGL.Gl | |
CURRENT_BINORMAL | Derm.OpenGL.Gl | |
CURRENT_BIT | Derm.OpenGL.Gl | |
CURRENT_COLOR | Derm.OpenGL.Gl | |
CURRENT_FOG_COORD | Derm.OpenGL.Gl | |
CURRENT_FOG_COORDINATE | Derm.OpenGL.Gl | |
CURRENT_INDEX | Derm.OpenGL.Gl | |
CURRENT_MATRIX | Derm.OpenGL.Gl | |
CURRENT_MATRIX_INDEX | Derm.OpenGL.Gl | |
CURRENT_MATRIX_STACK_DEPTH | Derm.OpenGL.Gl | |
CURRENT_NORMAL | Derm.OpenGL.Gl | |
CURRENT_OCCLUSION_QUERY_ID | Derm.OpenGL.Gl | |
CURRENT_PALETTE_MATRIX | Derm.OpenGL.Gl | |
CURRENT_PROGRAM | Derm.OpenGL.Gl | |
CURRENT_QUERY | Derm.OpenGL.Gl | |
CURRENT_RASTER_COLOR | Derm.OpenGL.Gl | |
CURRENT_RASTER_DISTANCE | Derm.OpenGL.Gl | |
CURRENT_RASTER_INDEX | Derm.OpenGL.Gl | |
CURRENT_RASTER_POSITION | Derm.OpenGL.Gl | |
CURRENT_RASTER_POSITION_VALID | Derm.OpenGL.Gl | |
CURRENT_RASTER_SECONDARY_COLOR | Derm.OpenGL.Gl | |
CURRENT_RASTER_TEXTURE_COORDS | Derm.OpenGL.Gl | |
CURRENT_SECONDARY_COLOR | Derm.OpenGL.Gl | |
CURRENT_TANGENT | Derm.OpenGL.Gl | |
CURRENT_TEXTURE_COORDS | Derm.OpenGL.Gl | |
CURRENT_TIME | Derm.OpenGL.Gl | |
CURRENT_VERTEX | Derm.OpenGL.Gl | |
CURRENT_VERTEX_ATTRIB | Derm.OpenGL.Gl | |
CURRENT_VERTEX_WEIGHT | Derm.OpenGL.Gl | |
CURRENT_WEIGHT | Derm.OpenGL.Gl | |
CurrentPaletteMatrix(int index) | Derm.OpenGL.Gl | [static] |
CW | Derm.OpenGL.Gl | |
DECAL | Derm.OpenGL.Gl | |
DECR | Derm.OpenGL.Gl | |
DECR_WRAP | Derm.OpenGL.Gl | |
DELETE_STATUS | Derm.OpenGL.Gl | |
DeleteBuffers(Int32 n, uint[] buffers) | Derm.OpenGL.Gl | [static] |
DeleteFences(Int32 n, uint[] fences) | Derm.OpenGL.Gl | [static] |
DeleteFragmentShader(uint id) | Derm.OpenGL.Gl | [static] |
DeleteFramebuffer(Int32 n, uint[] framebuffers) | Derm.OpenGL.Gl | [static] |
DeleteList(uint list, Int32 range) | Derm.OpenGL.Gl | [static] |
DeleteObject(UInt32 obj) | Derm.OpenGL.Gl | [static] |
DeleteOcclusionQueries(Int32 n, uint[] ids) | Derm.OpenGL.Gl | [static] |
DeletePerfMonitors(Int32 n,[Out] uint[] monitors) | Derm.OpenGL.Gl | [static] |
DeleteProgram(uint program) | Derm.OpenGL.Gl | [static] |
DeletePrograms(Int32 n, uint[] programs) | Derm.OpenGL.Gl | [static] |
DeleteQueries(Int32 n, uint[] ids) | Derm.OpenGL.Gl | [static] |
DeleteRenderbuffer(Int32 n, uint[] renderbuffers) | Derm.OpenGL.Gl | [static] |
DeleteShader(uint shader) | Derm.OpenGL.Gl | [static] |
DeleteSync(int sync) | Derm.OpenGL.Gl | [static] |
DeleteTextures(Int32 n, uint[] textures) | Derm.OpenGL.Gl | [static] |
DeleteTransformFeedback(Int32 n, uint[] ids) | Derm.OpenGL.Gl | [static] |
DeleteVertexArrays(Int32 n, uint[] arrays) | Derm.OpenGL.Gl | [static] |
DeleteVertexShader(uint id) | Derm.OpenGL.Gl | [static] |
DEPENDENT_AR_TEXTURE_2D | Derm.OpenGL.Gl | |
DEPENDENT_GB_TEXTURE_2D | Derm.OpenGL.Gl | |
DEPENDENT_HILO_TEXTURE_2D | Derm.OpenGL.Gl | |
DEPENDENT_RGB_TEXTURE_3D | Derm.OpenGL.Gl | |
DEPENDENT_RGB_TEXTURE_CUBE_MAP | Derm.OpenGL.Gl | |
DEPTH | Derm.OpenGL.Gl | |
DEPTH24_STENCIL8 | Derm.OpenGL.Gl | |
DEPTH32F_STENCIL8 | Derm.OpenGL.Gl | |
DEPTH_ATTACHMENT | Derm.OpenGL.Gl | |
DEPTH_BIAS | Derm.OpenGL.Gl | |
DEPTH_BITS | Derm.OpenGL.Gl | |
DEPTH_BOUNDS | Derm.OpenGL.Gl | |
DEPTH_BOUNDS_TEST | Derm.OpenGL.Gl | |
DEPTH_BUFFER | Derm.OpenGL.Gl | |
DEPTH_BUFFER_BIT | Derm.OpenGL.Gl | |
DEPTH_BUFFER_FLOAT_MODE | Derm.OpenGL.Gl | |
DEPTH_CLAMP | Derm.OpenGL.Gl | |
DEPTH_CLEAR_VALUE | Derm.OpenGL.Gl | |
DEPTH_COMPONENT | Derm.OpenGL.Gl | |
DEPTH_COMPONENT16 | Derm.OpenGL.Gl | |
DEPTH_COMPONENT24 | Derm.OpenGL.Gl | |
DEPTH_COMPONENT32 | Derm.OpenGL.Gl | |
DEPTH_COMPONENT32F | Derm.OpenGL.Gl | |
DEPTH_FUNC | Derm.OpenGL.Gl | |
DEPTH_RANGE | Derm.OpenGL.Gl | |
DEPTH_SCALE | Derm.OpenGL.Gl | |
DEPTH_STENCIL | Derm.OpenGL.Gl | |
DEPTH_STENCIL_ATTACHMENT | Derm.OpenGL.Gl | |
DEPTH_STENCIL_TO_BGRA | Derm.OpenGL.Gl | |
DEPTH_STENCIL_TO_RGBA | Derm.OpenGL.Gl | |
DEPTH_TEST | Derm.OpenGL.Gl | |
DEPTH_TEXTURE_MODE | Derm.OpenGL.Gl | |
DEPTH_WRITEMASK | Derm.OpenGL.Gl | |
DepthBounds(double zmin, double zmax) | Derm.OpenGL.Gl | [static] |
DepthFunc(int func) | Derm.OpenGL.Gl | [static] |
DepthMask(bool flag) | Derm.OpenGL.Gl | [static] |
DepthRange(double near, double far) | Derm.OpenGL.Gl | [static] |
DepthRanged(double zNear, double zFar) | Derm.OpenGL.Gl | [static] |
DetachObject(UInt32 containerObj, UInt32 attachedObj) | Derm.OpenGL.Gl | [static] |
DetachShader(uint program, uint shader) | Derm.OpenGL.Gl | [static] |
DIFFUSE | Derm.OpenGL.Gl | |
Disable(int cap) | Derm.OpenGL.Gl | [static] |
Disable(int target, uint index) | Derm.OpenGL.Gl | [static] |
DisableClientState(int array) | Derm.OpenGL.Gl | [static] |
DisableClientStateIndexed(int array, uint index) | Derm.OpenGL.Gl | [static] |
DisableIndexed(int target, uint index) | Derm.OpenGL.Gl | [static] |
DisableVariantClientState(uint id) | Derm.OpenGL.Gl | [static] |
DisableVertexAttribArray(uint index) | Derm.OpenGL.Gl | [static] |
DISCARD | Derm.OpenGL.Gl | |
DISTANCE_ATTENUATION | Derm.OpenGL.Gl | |
DITHER | Derm.OpenGL.Gl | |
DOMAIN | Derm.OpenGL.Gl | |
DONT_CARE | Derm.OpenGL.Gl | |
DOT2_ADD | Derm.OpenGL.Gl | |
DOT3 | Derm.OpenGL.Gl | |
DOT3_RGB | Derm.OpenGL.Gl | |
DOT3_RGBA | Derm.OpenGL.Gl | |
DOT4 | Derm.OpenGL.Gl | |
DOT_PRODUCT | Derm.OpenGL.Gl | |
DOT_PRODUCT_AFFINE_DEPTH_REPLACE | Derm.OpenGL.Gl | |
DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP | Derm.OpenGL.Gl | |
DOT_PRODUCT_DEPTH_REPLACE | Derm.OpenGL.Gl | |
DOT_PRODUCT_DIFFUSE_CUBE_MAP | Derm.OpenGL.Gl | |
DOT_PRODUCT_PASS_THROUGH | Derm.OpenGL.Gl | |
DOT_PRODUCT_REFLECT_CUBE_MAP | Derm.OpenGL.Gl | |
DOT_PRODUCT_TEXTURE_1D | Derm.OpenGL.Gl | |
DOT_PRODUCT_TEXTURE_2D | Derm.OpenGL.Gl | |
DOT_PRODUCT_TEXTURE_3D | Derm.OpenGL.Gl | |
DOT_PRODUCT_TEXTURE_CUBE_MAP | Derm.OpenGL.Gl | |
DOT_PRODUCT_TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
DOUBLE | Derm.OpenGL.Gl | |
DOUBLEBUFFER | Derm.OpenGL.Gl | |
DRAW_BUFFER | Derm.OpenGL.Gl | |
DRAW_BUFFER0 | Derm.OpenGL.Gl | |
DRAW_BUFFER1 | Derm.OpenGL.Gl | |
DRAW_BUFFER10 | Derm.OpenGL.Gl | |
DRAW_BUFFER11 | Derm.OpenGL.Gl | |
DRAW_BUFFER12 | Derm.OpenGL.Gl | |
DRAW_BUFFER13 | Derm.OpenGL.Gl | |
DRAW_BUFFER14 | Derm.OpenGL.Gl | |
DRAW_BUFFER15 | Derm.OpenGL.Gl | |
DRAW_BUFFER2 | Derm.OpenGL.Gl | |
DRAW_BUFFER3 | Derm.OpenGL.Gl | |
DRAW_BUFFER4 | Derm.OpenGL.Gl | |
DRAW_BUFFER5 | Derm.OpenGL.Gl | |
DRAW_BUFFER6 | Derm.OpenGL.Gl | |
DRAW_BUFFER7 | Derm.OpenGL.Gl | |
DRAW_BUFFER8 | Derm.OpenGL.Gl | |
DRAW_BUFFER9 | Derm.OpenGL.Gl | |
DRAW_FRAMEBUFFER | Derm.OpenGL.Gl | |
DRAW_FRAMEBUFFER_BINDING | Derm.OpenGL.Gl | |
DRAW_PIXEL_TOKEN | Derm.OpenGL.Gl | |
DrawArrays(int mode, int first, Int32 count) | Derm.OpenGL.Gl | [static] |
DrawArraysInstanced(int mode, int first, Int32 count, Int32 primcount) | Derm.OpenGL.Gl | [static] |
DrawBuffer(int mode) | Derm.OpenGL.Gl | [static] |
DrawBuffers(Int32 n, int[] bufs) | Derm.OpenGL.Gl | [static] |
DrawElementArray(int mode, Int32 count) | Derm.OpenGL.Gl | [static] |
DrawElements(int mode, Int32 count, int type, int offset) | Derm.OpenGL.Gl | [static] |
DrawElements(int mode, Int32 count, int type, object indices) | Derm.OpenGL.Gl | [static] |
DrawElementsBaseVertex(int mode, Int32 count, int type, object indices, int basevertex) | Derm.OpenGL.Gl | [static] |
DrawElementsInstanced(int mode, Int32 count, int type, int offset, Int32 primcount) | Derm.OpenGL.Gl | [static] |
DrawElementsInstanced(int mode, Int32 count, int type, object indices, Int32 primcount) | Derm.OpenGL.Gl | [static] |
DrawElementsInstancedBaseVertex(int mode, Int32 count, int type, object indices, Int32 primcount, int basevertex) | Derm.OpenGL.Gl | [static] |
DrawPixel(Int32 width, Int32 height, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
DrawRangeElementArray(int mode, uint start, uint end, Int32 count) | Derm.OpenGL.Gl | [static] |
DrawRangeElements(int mode, uint start, uint end, Int32 count, int type, object indices) | Derm.OpenGL.Gl | [static] |
DrawRangeElementsBaseVertex(int mode, uint start, uint end, Int32 count, int type, object indices, int basevertex) | Derm.OpenGL.Gl | [static] |
DrawTransformFeedback(int mode, uint id) | Derm.OpenGL.Gl | [static] |
DS_BIAS | Derm.OpenGL.Gl | |
DS_SCALE | Derm.OpenGL.Gl | |
DSDT | Derm.OpenGL.Gl | |
DSDT8 | Derm.OpenGL.Gl | |
DSDT8_MAG8 | Derm.OpenGL.Gl | |
DSDT8_MAG8_INTENSITY8 | Derm.OpenGL.Gl | |
DSDT_MAG | Derm.OpenGL.Gl | |
DSDT_MAG_INTENSITY | Derm.OpenGL.Gl | |
DSDT_MAG_VIB | Derm.OpenGL.Gl | |
DST_ALPHA | Derm.OpenGL.Gl | |
DST_COLOR | Derm.OpenGL.Gl | |
DT_BIAS | Derm.OpenGL.Gl | |
DT_SCALE | Derm.OpenGL.Gl | |
DU8DV8 | Derm.OpenGL.Gl | |
DUDV | Derm.OpenGL.Gl | |
DYNAMIC | Derm.OpenGL.Gl | |
DYNAMIC_COPY | Derm.OpenGL.Gl | |
DYNAMIC_DRAW | Derm.OpenGL.Gl | |
DYNAMIC_READ | Derm.OpenGL.Gl | |
E_TIMES_F | Derm.OpenGL.Gl | |
EDGE_FLAG | Derm.OpenGL.Gl | |
EDGE_FLAG_ARRAY | Derm.OpenGL.Gl | |
EDGE_FLAG_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
EDGE_FLAG_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
EDGE_FLAG_ARRAY_LENGTH | Derm.OpenGL.Gl | |
EDGE_FLAG_ARRAY_POINTER | Derm.OpenGL.Gl | |
EDGE_FLAG_ARRAY_STRIDE | Derm.OpenGL.Gl | |
EdgeFlag(bool flag) | Derm.OpenGL.Gl | [static] |
EdgeFlag(bool[] flag) | Derm.OpenGL.Gl | [static] |
EdgeFlagFormat(Int32 stride) | Derm.OpenGL.Gl | [static] |
EdgeFlagPointer(Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
EdgeFlagPointerList(int stride, bool[][] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
EIGHTH_BIT | Derm.OpenGL.Gl | |
ELEMENT_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
ELEMENT_ARRAY_BUFFER | Derm.OpenGL.Gl | |
ELEMENT_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
ELEMENT_ARRAY_LENGTH | Derm.OpenGL.Gl | |
ELEMENT_ARRAY_UNIFIED | Derm.OpenGL.Gl | |
ElementPointer(int type, object pointer) | Derm.OpenGL.Gl | [static] |
EMBOSS_CONSTANT | Derm.OpenGL.Gl | |
EMBOSS_LIGHT | Derm.OpenGL.Gl | |
EMBOSS_MAP | Derm.OpenGL.Gl | |
EMISSION | Derm.OpenGL.Gl | |
Enable(int cap) | Derm.OpenGL.Gl | [static] |
Enable(int target, uint index) | Derm.OpenGL.Gl | [static] |
ENABLE_BIT | Derm.OpenGL.Gl | |
EnableClientState(int array) | Derm.OpenGL.Gl | [static] |
EnableClientStateIndexed(int array, uint index) | Derm.OpenGL.Gl | [static] |
EnableIndexed(int target, uint index) | Derm.OpenGL.Gl | [static] |
EnableVariantClientState(uint id) | Derm.OpenGL.Gl | [static] |
EnableVertexAttribArray(uint index) | Derm.OpenGL.Gl | [static] |
End() | Derm.OpenGL.Gl | [static] |
EndConditionalRender() | Derm.OpenGL.Gl | [static] |
EndFragmentShader() | Derm.OpenGL.Gl | [static] |
EndList() | Derm.OpenGL.Gl | [static] |
EndOcclusionQuery() | Derm.OpenGL.Gl | [static] |
EndPerfMonitor(uint monitor) | Derm.OpenGL.Gl | [static] |
EndQuery(int target) | Derm.OpenGL.Gl | [static] |
EndTransformFeedback() | Derm.OpenGL.Gl | [static] |
EndVertexShader() | Derm.OpenGL.Gl | [static] |
EndVideoCapture(uint video_capture_slot) | Derm.OpenGL.Gl | [static] |
EQUAL | Derm.OpenGL.Gl | |
EQUIV | Derm.OpenGL.Gl | |
EVAL_2D | Derm.OpenGL.Gl | |
EVAL_BIT | Derm.OpenGL.Gl | |
EVAL_FRACTIONAL_TESSELLATION | Derm.OpenGL.Gl | |
EVAL_TRIANGULAR_2D | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB0 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB1 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB10 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB11 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB12 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB13 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB14 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB15 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB2 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB3 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB4 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB5 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB6 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB7 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB8 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATRRIB9 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB0 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB1 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB10 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB11 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB12 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB13 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB14 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB15 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB2 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB3 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB4 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB5 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB6 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB7 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB8 | Derm.OpenGL.Gl | |
EVAL_VERTEX_ATTRIB9 | Derm.OpenGL.Gl | |
EvalCoord1(double u) | Derm.OpenGL.Gl | [static] |
EvalCoord1(double[] u) | Derm.OpenGL.Gl | [static] |
EvalCoord1(float u) | Derm.OpenGL.Gl | [static] |
EvalCoord1(float[] u) | Derm.OpenGL.Gl | [static] |
EvalCoord2(double u, double v) | Derm.OpenGL.Gl | [static] |
EvalCoord2(double[] u) | Derm.OpenGL.Gl | [static] |
EvalCoord2(float u, float v) | Derm.OpenGL.Gl | [static] |
EvalCoord2(float[] u) | Derm.OpenGL.Gl | [static] |
EvalMap(int target, int mode) | Derm.OpenGL.Gl | [static] |
EvalMesh1(int mode, int i1, int i2) | Derm.OpenGL.Gl | [static] |
EvalMesh2(int mode, int i1, int i2, int j1, int j2) | Derm.OpenGL.Gl | [static] |
EvalPoint1(int i) | Derm.OpenGL.Gl | [static] |
EvalPoint2(int i, int j) | Derm.OpenGL.Gl | [static] |
ExecuteProgram(int target, uint id, float[]@params) | Derm.OpenGL.Gl | [static] |
EXP | Derm.OpenGL.Gl | |
EXP2 | Derm.OpenGL.Gl | |
EXPAND_NEGATE | Derm.OpenGL.Gl | |
EXPAND_NORMAL | Derm.OpenGL.Gl | |
EXTENSIONS | Derm.OpenGL.Gl | |
ExtractComponent(uint res, uint src, uint num) | Derm.OpenGL.Gl | [static] |
EYE_LINEAR | Derm.OpenGL.Gl | |
EYE_PLANE | Derm.OpenGL.Gl | |
EYE_PLANE_ABSOLUTE | Derm.OpenGL.Gl | |
EYE_RADIAL | Derm.OpenGL.Gl | |
FAILURE | Derm.OpenGL.Gl | |
FALSE | Derm.OpenGL.Gl | |
FASTEST | Derm.OpenGL.Gl | |
FEEDBACK | Derm.OpenGL.Gl | |
FEEDBACK_BUFFER_POINTER | Derm.OpenGL.Gl | |
FEEDBACK_BUFFER_SIZE | Derm.OpenGL.Gl | |
FEEDBACK_BUFFER_TYPE | Derm.OpenGL.Gl | |
FeedbackBuffer(Int32 size, int type,[Out] float[] buffer) | Derm.OpenGL.Gl | [static] |
FENCE_CONDITION | Derm.OpenGL.Gl | |
FENCE_STATUS | Derm.OpenGL.Gl | |
FenceSync(int condition, uint flags) | Derm.OpenGL.Gl | [static] |
FIELD_LOWER | Derm.OpenGL.Gl | |
FIELD_UPPER | Derm.OpenGL.Gl | |
FIELDS | Derm.OpenGL.Gl | |
FILL | Derm.OpenGL.Gl | |
FinalCombinerInput(int variable, int input, int mapping, int componentUsage) | Derm.OpenGL.Gl | [static] |
Finish() | Derm.OpenGL.Gl | [static] |
FinishFence(uint fence) | Derm.OpenGL.Gl | [static] |
FIRST_VERTEX_CONVENTION | Derm.OpenGL.Gl | |
FIXED_ONLY | Derm.OpenGL.Gl | |
FLAT | Derm.OpenGL.Gl | |
FLOAT | Derm.OpenGL.Gl | |
FLOAT_32_UNSIGNED_INT_24_8_REV | Derm.OpenGL.Gl | |
FLOAT_CLEAR_COLOR_VALUE | Derm.OpenGL.Gl | |
FLOAT_MAT2 | Derm.OpenGL.Gl | |
FLOAT_MAT2x3 | Derm.OpenGL.Gl | |
FLOAT_MAT2x4 | Derm.OpenGL.Gl | |
FLOAT_MAT3 | Derm.OpenGL.Gl | |
FLOAT_MAT3x2 | Derm.OpenGL.Gl | |
FLOAT_MAT3x4 | Derm.OpenGL.Gl | |
FLOAT_MAT4 | Derm.OpenGL.Gl | |
FLOAT_MAT4x2 | Derm.OpenGL.Gl | |
FLOAT_MAT4x3 | Derm.OpenGL.Gl | |
FLOAT_R | Derm.OpenGL.Gl | |
FLOAT_R16 | Derm.OpenGL.Gl | |
FLOAT_R32 | Derm.OpenGL.Gl | |
FLOAT_RG | Derm.OpenGL.Gl | |
FLOAT_RG16 | Derm.OpenGL.Gl | |
FLOAT_RG32 | Derm.OpenGL.Gl | |
FLOAT_RGB | Derm.OpenGL.Gl | |
FLOAT_RGB16 | Derm.OpenGL.Gl | |
FLOAT_RGB32 | Derm.OpenGL.Gl | |
FLOAT_RGBA | Derm.OpenGL.Gl | |
FLOAT_RGBA16 | Derm.OpenGL.Gl | |
FLOAT_RGBA32 | Derm.OpenGL.Gl | |
FLOAT_RGBA_MODE | Derm.OpenGL.Gl | |
FLOAT_VEC2 | Derm.OpenGL.Gl | |
FLOAT_VEC3 | Derm.OpenGL.Gl | |
FLOAT_VEC4 | Derm.OpenGL.Gl | |
Flush() | Derm.OpenGL.Gl | [static] |
FlushMappedBufferRange(int target, IntPtr offset, UInt32 length) | Derm.OpenGL.Gl | [static] |
FlushPixelDataRange(int target) | Derm.OpenGL.Gl | [static] |
FlushVertexArrayRange() | Derm.OpenGL.Gl | [static] |
Fog(int pname, float param) | Derm.OpenGL.Gl | [static] |
Fog(int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
Fog(int pname, int param) | Derm.OpenGL.Gl | [static] |
Fog(int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
FOG | Derm.OpenGL.Gl | |
FOG_BIT | Derm.OpenGL.Gl | |
FOG_COLOR | Derm.OpenGL.Gl | |
FOG_COORD | Derm.OpenGL.Gl | |
FOG_COORD_ARRAY | Derm.OpenGL.Gl | |
FOG_COORD_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
FOG_COORD_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
FOG_COORD_ARRAY_LENGTH | Derm.OpenGL.Gl | |
FOG_COORD_ARRAY_POINTER | Derm.OpenGL.Gl | |
FOG_COORD_ARRAY_STRIDE | Derm.OpenGL.Gl | |
FOG_COORD_ARRAY_TYPE | Derm.OpenGL.Gl | |
FOG_COORD_SRC | Derm.OpenGL.Gl | |
FOG_COORDINATE | Derm.OpenGL.Gl | |
FOG_COORDINATE_ARRAY | Derm.OpenGL.Gl | |
FOG_COORDINATE_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
FOG_COORDINATE_ARRAY_POINTER | Derm.OpenGL.Gl | |
FOG_COORDINATE_ARRAY_STRIDE | Derm.OpenGL.Gl | |
FOG_COORDINATE_ARRAY_TYPE | Derm.OpenGL.Gl | |
FOG_COORDINATE_SOURCE | Derm.OpenGL.Gl | |
FOG_DENSITY | Derm.OpenGL.Gl | |
FOG_DISTANCE_MODE | Derm.OpenGL.Gl | |
FOG_END | Derm.OpenGL.Gl | |
FOG_GEN_MODE | Derm.OpenGL.Gl | |
FOG_HINT | Derm.OpenGL.Gl | |
FOG_INDEX | Derm.OpenGL.Gl | |
FOG_MODE | Derm.OpenGL.Gl | |
FOG_START | Derm.OpenGL.Gl | |
FogCoord(double coord) | Derm.OpenGL.Gl | [static] |
FogCoord(double[] coord) | Derm.OpenGL.Gl | [static] |
FogCoord(float coord) | Derm.OpenGL.Gl | [static] |
FogCoord(float[] coord) | Derm.OpenGL.Gl | [static] |
FogCoordFormat(int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
FogCoordh(UInt16 fog) | Derm.OpenGL.Gl | [static] |
FogCoordh(UInt16[] fog) | Derm.OpenGL.Gl | [static] |
FogCoordPointer(int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
FogCoordPointerList(int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
FORCE_BLUE_TO_ONE | Derm.OpenGL.Gl | |
FRAGMENT_COLOR | Derm.OpenGL.Gl | |
FRAGMENT_DEPTH | Derm.OpenGL.Gl | |
FRAGMENT_MATERIAL | Derm.OpenGL.Gl | |
FRAGMENT_NORMAL | Derm.OpenGL.Gl | |
FRAGMENT_PROGRAM | Derm.OpenGL.Gl | |
FRAGMENT_PROGRAM_BINDING | Derm.OpenGL.Gl | |
FRAGMENT_PROGRAM_PARAMETER_BUFFER | Derm.OpenGL.Gl | |
FRAGMENT_SHADER | Derm.OpenGL.Gl | |
FRAGMENT_SHADER_DERIVATIVE_HINT | Derm.OpenGL.Gl | |
FRAME | Derm.OpenGL.Gl | |
FRAMEBUFFER | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_LAYERED | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_RED_SIZE | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | Derm.OpenGL.Gl | |
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | Derm.OpenGL.Gl | |
FRAMEBUFFER_BINDING | Derm.OpenGL.Gl | |
FRAMEBUFFER_COMPLETE | Derm.OpenGL.Gl | |
FRAMEBUFFER_DEFAULT | Derm.OpenGL.Gl | |
FRAMEBUFFER_INCOMPLETE_ATTACHMENT | Derm.OpenGL.Gl | |
FRAMEBUFFER_INCOMPLETE_DIMENSIONS | Derm.OpenGL.Gl | |
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER | Derm.OpenGL.Gl | |
FRAMEBUFFER_INCOMPLETE_FORMATS | Derm.OpenGL.Gl | |
FRAMEBUFFER_INCOMPLETE_LAYER_COUNT | Derm.OpenGL.Gl | |
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS | Derm.OpenGL.Gl | |
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | Derm.OpenGL.Gl | |
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | Derm.OpenGL.Gl | |
FRAMEBUFFER_INCOMPLETE_READ_BUFFER | Derm.OpenGL.Gl | |
FRAMEBUFFER_SRGB | Derm.OpenGL.Gl | |
FRAMEBUFFER_SRGB_CAPABLE | Derm.OpenGL.Gl | |
FRAMEBUFFER_UNDEFINED | Derm.OpenGL.Gl | |
FRAMEBUFFER_UNSUPPORTED | Derm.OpenGL.Gl | |
FramebufferDrawBuffer(uint framebuffer, int mode) | Derm.OpenGL.Gl | [static] |
FramebufferDrawBuffers(uint framebuffer, Int32 n, int[] bufs) | Derm.OpenGL.Gl | [static] |
FramebufferReadBuffer(uint framebuffer, int mode) | Derm.OpenGL.Gl | [static] |
FramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, uint renderbuffer) | Derm.OpenGL.Gl | [static] |
FramebufferTexture(int target, int attachment, uint texture, int level) | Derm.OpenGL.Gl | [static] |
FramebufferTexture1D(int target, int attachment, int textarget, uint texture, int level) | Derm.OpenGL.Gl | [static] |
FramebufferTexture2D(int target, int attachment, int textarget, uint texture, int level) | Derm.OpenGL.Gl | [static] |
FramebufferTexture3D(int target, int attachment, int textarget, uint texture, int level, int zoffset) | Derm.OpenGL.Gl | [static] |
FramebufferTextureFace(int target, int attachment, uint texture, int level, int face) | Derm.OpenGL.Gl | [static] |
FramebufferTextureLayer(int target, int attachment, uint texture, int level, int layer) | Derm.OpenGL.Gl | [static] |
FreeObjectBuffer(uint buffer) | Derm.OpenGL.Gl | [static] |
FRONT | Derm.OpenGL.Gl | |
FRONT_AND_BACK | Derm.OpenGL.Gl | |
FRONT_FACE | Derm.OpenGL.Gl | |
FRONT_LEFT | Derm.OpenGL.Gl | |
FRONT_RIGHT | Derm.OpenGL.Gl | |
FrontFace(int mode) | Derm.OpenGL.Gl | [static] |
Frustum(double left, double right, double bottom, double top, double zNear, double zFar) | Derm.OpenGL.Gl | [static] |
FULL_RANGE | Derm.OpenGL.Gl | |
FUNC_ADD | Derm.OpenGL.Gl | |
FUNC_REVERSE_SUBTRACT | Derm.OpenGL.Gl | |
FUNC_SUBTRACT | Derm.OpenGL.Gl | |
GenBuffers(Int32 n,[Out] uint[] buffers) | Derm.OpenGL.Gl | [static] |
GenBuffers(Int32 n, out uint buffers) | Derm.OpenGL.Gl | [static] |
GENERATE_MIPMAP | Derm.OpenGL.Gl | |
GENERATE_MIPMAP_HINT | Derm.OpenGL.Gl | |
GenerateMipmap(int target) | Derm.OpenGL.Gl | [static] |
GenerateMultiTexMipmap(int texunit, int target) | Derm.OpenGL.Gl | [static] |
GenerateTextureMipmap(uint texture, int target) | Derm.OpenGL.Gl | [static] |
GENERIC_ATTRIB | Derm.OpenGL.Gl | |
GenFences(Int32 n,[Out] uint[] fences) | Derm.OpenGL.Gl | [static] |
GenFences(Int32 n, out uint fences) | Derm.OpenGL.Gl | [static] |
GenFragmentShader(uint range) | Derm.OpenGL.Gl | [static] |
GenFramebuffer(Int32 n,[Out] uint[] framebuffers) | Derm.OpenGL.Gl | [static] |
GenFramebuffer(Int32 n, out uint framebuffers) | Derm.OpenGL.Gl | [static] |
GenList(Int32 range) | Derm.OpenGL.Gl | [static] |
GenOcclusionQueries(Int32 n,[Out] uint[] ids) | Derm.OpenGL.Gl | [static] |
GenOcclusionQueries(Int32 n, out uint ids) | Derm.OpenGL.Gl | [static] |
GenPerfMonitors(Int32 n,[Out] uint[] monitors) | Derm.OpenGL.Gl | [static] |
GenPerfMonitors(Int32 n, out uint monitors) | Derm.OpenGL.Gl | [static] |
GenPrograms(Int32 n,[Out] uint[] programs) | Derm.OpenGL.Gl | [static] |
GenPrograms(Int32 n, out uint programs) | Derm.OpenGL.Gl | [static] |
GenQueries(Int32 n,[Out] uint[] ids) | Derm.OpenGL.Gl | [static] |
GenQueries(Int32 n, out uint ids) | Derm.OpenGL.Gl | [static] |
GenRenderbuffer(Int32 n,[Out] uint[] renderbuffers) | Derm.OpenGL.Gl | [static] |
GenRenderbuffer(Int32 n, out uint renderbuffers) | Derm.OpenGL.Gl | [static] |
GenSymbols(int datatype, int storagetype, int range, uint components) | Derm.OpenGL.Gl | [static] |
GenTextures(Int32 n,[Out] uint[] textures) | Derm.OpenGL.Gl | [static] |
GenTextures(Int32 n, out uint textures) | Derm.OpenGL.Gl | [static] |
GenTransformFeedback(Int32 n,[Out] uint[] ids) | Derm.OpenGL.Gl | [static] |
GenTransformFeedback(Int32 n, out uint ids) | Derm.OpenGL.Gl | [static] |
GenVertexArrays(Int32 n,[Out] uint[] arrays) | Derm.OpenGL.Gl | [static] |
GenVertexArrays(Int32 n, out uint arrays) | Derm.OpenGL.Gl | [static] |
GenVertexShader(uint range) | Derm.OpenGL.Gl | [static] |
GEOMETRY_INPUT_TYPE | Derm.OpenGL.Gl | |
GEOMETRY_OUTPUT_TYPE | Derm.OpenGL.Gl | |
GEOMETRY_PROGRAM | Derm.OpenGL.Gl | |
GEOMETRY_PROGRAM_PARAMETER_BUFFER | Derm.OpenGL.Gl | |
GEOMETRY_SHADER | Derm.OpenGL.Gl | |
GEOMETRY_VERTICES_OUT | Derm.OpenGL.Gl | |
GEQUAL | Derm.OpenGL.Gl | |
Get(int pname,[Out] bool[]@params) | Derm.OpenGL.Gl | [static] |
Get(int pname, out bool @params) | Derm.OpenGL.Gl | [static] |
Get(int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
Get(int pname, out double @params) | Derm.OpenGL.Gl | [static] |
Get(int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
Get(int pname, out float @params) | Derm.OpenGL.Gl | [static] |
Get(int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
Get(int pname, out int @params) | Derm.OpenGL.Gl | [static] |
GetActiveAttrib(uint program, uint index, Int32 bufSize,[Out] out Int32 length,[Out] out int size,[Out] out int type,[Out] StringBuilder name) | Derm.OpenGL.Gl | [static] |
GetActiveUniform(uint program, uint index, Int32 bufSize,[Out] out Int32 length,[Out] out int size,[Out] out int type,[Out] StringBuilder name) | Derm.OpenGL.Gl | [static] |
GetActiveUniformBlock(uint program, uint uniformBlockIndex, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetActiveUniformBlock(uint program, uint uniformBlockIndex, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
GetActiveUniformBlockName(uint program, uint uniformBlockIndex, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder uniformBlockName) | Derm.OpenGL.Gl | [static] |
GetActiveUniformName(uint program, uint uniformIndex, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder uniformName) | Derm.OpenGL.Gl | [static] |
GetActiveUniforms(uint program, Int32 uniformCount, uint[] uniformIndices, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetActiveUniforms(uint program, Int32 uniformCount, uint[] uniformIndices, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
GetActiveVarying(uint program, uint index, Int32 bufSize,[Out] out Int32 length,[Out] out Int32 size,[Out] out int type,[Out] StringBuilder name) | Derm.OpenGL.Gl | [static] |
GetArrayObject(int array, int pname,[Out] out float @params) | Derm.OpenGL.Gl | [static] |
GetArrayObject(int array, int pname,[Out] out int @params) | Derm.OpenGL.Gl | [static] |
GetAttachedObject(UInt32 containerObj, Int32 maxCount,[Out] out Int32 count,[Out] UInt32[] obj) | Derm.OpenGL.Gl | [static] |
GetAttachedObject(UInt32 containerObj, Int32 maxCount,[Out] out Int32 count, out UInt32 obj) | Derm.OpenGL.Gl | [static] |
GetAttachedShader(uint program, Int32 maxCount,[Out] out Int32 count,[Out] uint[] obj) | Derm.OpenGL.Gl | [static] |
GetAttachedShader(uint program, Int32 maxCount,[Out] out Int32 count, out uint obj) | Derm.OpenGL.Gl | [static] |
GetAttribLocation(uint program, string name) | Derm.OpenGL.Gl | [static] |
GetBoolean(int target, uint index,[Out] bool[] data) | Derm.OpenGL.Gl | [static] |
GetBoolean(int target, uint index, out bool data) | Derm.OpenGL.Gl | [static] |
GetBooleanIndexed(int target, uint index,[Out] bool[] data) | Derm.OpenGL.Gl | [static] |
GetBooleanIndexed(int target, uint index, out bool data) | Derm.OpenGL.Gl | [static] |
GetBufferParameter(int target, int pname,[Out] Int64[]@params) | Derm.OpenGL.Gl | [static] |
GetBufferParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetBufferParameter(int target, int pname,[Out] UInt64[]@params) | Derm.OpenGL.Gl | [static] |
GetBufferParameter(int target, int pname, out UInt64 @params) | Derm.OpenGL.Gl | [static] |
GetBufferPointer(int target, int pname,[Out] out IntPtr @params) | Derm.OpenGL.Gl | [static] |
GetBufferSubData(int target, IntPtr offset, UInt32 size,[Out] object data) | Derm.OpenGL.Gl | [static] |
GetClipPlane(int plane,[Out] double[] equation) | Derm.OpenGL.Gl | [static] |
GetColorTable(int target, int format, int type,[Out] object table) | Derm.OpenGL.Gl | [static] |
GetColorTableParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetColorTableParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetCombinerInputParameter(int stage, int portion, int variable, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetCombinerInputParameter(int stage, int portion, int variable, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetCombinerOutputParameter(int stage, int portion, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetCombinerOutputParameter(int stage, int portion, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetCombinerStageParameter(int stage, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetCompressedMultiTexImage(int texunit, int target, int lod,[Out] object img) | Derm.OpenGL.Gl | [static] |
GetCompressedTexImage(int target, int level,[Out] object img) | Derm.OpenGL.Gl | [static] |
GetCompressedTextureImage(uint texture, int target, int lod,[Out] object img) | Derm.OpenGL.Gl | [static] |
GetConvolutionFilter(int target, int format, int type,[Out] object image) | Derm.OpenGL.Gl | [static] |
GetConvolutionParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetConvolutionParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetDoubleIndexed(int target, uint index,[Out] double[] data) | Derm.OpenGL.Gl | [static] |
GetError() | Derm.OpenGL.Gl | [static] |
GetFence(uint fence, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetFinalCombinerInputParameter(int variable, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetFinalCombinerInputParameter(int variable, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetFloatIndexed(int target, uint index,[Out] float[] data) | Derm.OpenGL.Gl | [static] |
GetFragDataLocation(uint program, string name) | Derm.OpenGL.Gl | [static] |
GetFramebufferAttachmentParameter(int target, int attachment, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetFramebufferAttachmentParameter(int target, int attachment, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
GetFramebufferParameter(uint framebuffer, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetHandle(int pname) | Derm.OpenGL.Gl | [static] |
GetHistogram(int target, bool reset, int format, int type,[Out] object values) | Derm.OpenGL.Gl | [static] |
GetHistogramParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetHistogramParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetImageTransformParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetImageTransformParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetInfoLog(UInt32 obj, Int32 maxLength,[Out] out Int32 length,[Out] StringBuilder infoLog) | Derm.OpenGL.Gl | [static] |
GetInteger64i_v(int target, uint index,[Out] Int64[] data) | Derm.OpenGL.Gl | [static] |
GetInteger64i_v(int target, uint index, out Int64 data) | Derm.OpenGL.Gl | [static] |
GetInteger64v(int pname,[Out] Int64[]@params) | Derm.OpenGL.Gl | [static] |
GetInteger64v(int pname, out Int64 @params) | Derm.OpenGL.Gl | [static] |
GetIntegeri_v(int target, uint index,[Out] int[] data) | Derm.OpenGL.Gl | [static] |
GetIntegeri_v(int target, uint index, out int data) | Derm.OpenGL.Gl | [static] |
GetIntegerIndexed(int target, uint index,[Out] int[] data) | Derm.OpenGL.Gl | [static] |
GetIntegerIndexed(int target, uint index, out int data) | Derm.OpenGL.Gl | [static] |
GetIntegerui64i_v(int value, uint index,[Out] UInt64[] result) | Derm.OpenGL.Gl | [static] |
GetIntegerui64i_v(int value, uint index, out UInt64 result) | Derm.OpenGL.Gl | [static] |
GetIntegerui64v(int value,[Out] UInt64[] result) | Derm.OpenGL.Gl | [static] |
GetIntegerui64v(int value, out UInt64 result) | Derm.OpenGL.Gl | [static] |
GetInvariantBoolean(uint id, int value,[Out] bool[] data) | Derm.OpenGL.Gl | [static] |
GetInvariantFloat(uint id, int value,[Out] float[] data) | Derm.OpenGL.Gl | [static] |
GetInvariantInteger(uint id, int value,[Out] int[] data) | Derm.OpenGL.Gl | [static] |
GetLight(int light, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetLight(int light, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetLocalConstantBoolean(uint id, int value,[Out] bool[] data) | Derm.OpenGL.Gl | [static] |
GetLocalConstantFloat(uint id, int value,[Out] float[] data) | Derm.OpenGL.Gl | [static] |
GetLocalConstantInteger(uint id, int value,[Out] int[] data) | Derm.OpenGL.Gl | [static] |
GetMap(int target, int query,[Out] double[] v) | Derm.OpenGL.Gl | [static] |
GetMap(int target, int query,[Out] float[] v) | Derm.OpenGL.Gl | [static] |
GetMap(int target, int query,[Out] int[] v) | Derm.OpenGL.Gl | [static] |
GetMapAttribParameter(int target, uint index, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetMapAttribParameter(int target, uint index, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetMapControlPoint(int target, uint index, int type, Int32 ustride, Int32 vstride, bool packed,[Out] object points) | Derm.OpenGL.Gl | [static] |
GetMapParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetMapParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetMaterial(int face, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetMaterial(int face, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetMinmax(int target, bool reset, int format, int type,[Out] object values) | Derm.OpenGL.Gl | [static] |
GetMinmaxParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetMinmaxParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetMultisample(int pname, uint index,[Out] float[] val) | Derm.OpenGL.Gl | [static] |
GetMultisample(int pname, uint index, out float val) | Derm.OpenGL.Gl | [static] |
GetMultiTexEnv(int texunit, int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetMultiTexEnv(int texunit, int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetMultiTexGen(int texunit, int coord, int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
GetMultiTexGen(int texunit, int coord, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetMultiTexGen(int texunit, int coord, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetMultiTexImage(int texunit, int target, int level, int format, int type,[Out] object pixels) | Derm.OpenGL.Gl | [static] |
GetMultiTexLevelParameter(int texunit, int target, int level, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetMultiTexLevelParameter(int texunit, int target, int level, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetMultiTexParameter(int texunit, int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetMultiTexParameter(int texunit, int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetMultiTexParameterI(int texunit, int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetMultiTexParameterI(int texunit, int target, int pname,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
GetNamedBufferParameter(uint buffer, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetNamedBufferParameter(uint buffer, int pname,[Out] UInt64[]@params) | Derm.OpenGL.Gl | [static] |
GetNamedBufferParameter(uint buffer, int pname, out UInt64 @params) | Derm.OpenGL.Gl | [static] |
GetNamedBufferPointer(uint buffer, int pname,[Out] IntPtr[]@params) | Derm.OpenGL.Gl | [static] |
GetNamedBufferSubData(uint buffer, IntPtr offset, UInt32 size,[Out] object data) | Derm.OpenGL.Gl | [static] |
GetNamedFramebufferAttachmentParameter(uint framebuffer, int attachment, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetNamedProgram(uint program, int target, int pname,[Out] out int @params) | Derm.OpenGL.Gl | [static] |
GetNamedProgramLocalParameter(uint program, int target, uint index,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
GetNamedProgramLocalParameter(uint program, int target, uint index,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetNamedProgramLocalParameterI(uint program, int target, uint index,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetNamedProgramLocalParameterI(uint program, int target, uint index,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
GetNamedProgramString(uint program, int target, int pname,[Out] object @string) | Derm.OpenGL.Gl | [static] |
GetNamedRenderbufferParameter(uint renderbuffer, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetObjectBuffer(uint buffer, int pname,[Out] out float @params) | Derm.OpenGL.Gl | [static] |
GetObjectBuffer(uint buffer, int pname,[Out] out int @params) | Derm.OpenGL.Gl | [static] |
GetObjectParameter(UInt32 obj, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetObjectParameter(UInt32 obj, int pname, out float @params) | Derm.OpenGL.Gl | [static] |
GetObjectParameter(UInt32 obj, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetObjectParameter(UInt32 obj, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
GetOcclusionQuery(uint id, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetOcclusionQueryuiv(uint id, int pname,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
GetPerfMonitorCounterData(uint monitor, int pname, Int32 dataSize,[Out] uint[] data,[Out] out int bytesWritten) | Derm.OpenGL.Gl | [static] |
GetPerfMonitorCounterData(uint monitor, int pname, Int32 dataSize, out uint data,[Out] out int bytesWritten) | Derm.OpenGL.Gl | [static] |
GetPerfMonitorCounterInfo(uint group, uint counter, int pname,[Out] object data) | Derm.OpenGL.Gl | [static] |
GetPerfMonitorCounterInfo(uint group, uint counter, int pname, out void data) | Derm.OpenGL.Gl | [static] |
GetPerfMonitorCounters(uint group,[Out] out int numCounters,[Out] out int maxActiveCounters, Int32 counterSize,[Out] uint[] counters) | Derm.OpenGL.Gl | [static] |
GetPerfMonitorCounters(uint group,[Out] out int numCounters,[Out] out int maxActiveCounters, Int32 counterSize, out uint counters) | Derm.OpenGL.Gl | [static] |
GetPerfMonitorCounterString(uint group, uint counter, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder counterString) | Derm.OpenGL.Gl | [static] |
GetPerfMonitorGroups([Out] out int numGroups, Int32 groupsSize,[Out] uint[] groups) | Derm.OpenGL.Gl | [static] |
GetPerfMonitorGroups([Out] out int numGroups, Int32 groupsSize, out uint groups) | Derm.OpenGL.Gl | [static] |
GetPerfMonitorGroupString(uint group, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder groupString) | Derm.OpenGL.Gl | [static] |
GetPixelMap(int map,[Out] float[] values) | Derm.OpenGL.Gl | [static] |
GetPixelMap(int map,[Out] uint[] values) | Derm.OpenGL.Gl | [static] |
GetPixelMap(int map,[Out] UInt16[] values) | Derm.OpenGL.Gl | [static] |
GetPointer(int pname,[Out] out IntPtr @params) | Derm.OpenGL.Gl | [static] |
GetPointerIndexed(int target, uint index,[Out] IntPtr[] data) | Derm.OpenGL.Gl | [static] |
GetPolygonStipple([Out] byte[] mask) | Derm.OpenGL.Gl | [static] |
GetProgram(uint program, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetProgram(uint program, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
GetProgramEnvParameter(int target, uint index,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
GetProgramEnvParameter(int target, uint index,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetProgramEnvParameterI(int target, uint index,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetProgramEnvParameterI(int target, uint index,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
GetProgramInfoLog(uint program, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder infoLog) | Derm.OpenGL.Gl | [static] |
GetProgramLocalParameter(int target, uint index,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
GetProgramLocalParameter(int target, uint index,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetProgramLocalParameterI(int target, uint index,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetProgramLocalParameterI(int target, uint index,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
GetProgramNamedParameter(uint id, Int32 len, byte[] name,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
GetProgramNamedParameter(uint id, Int32 len, byte[] name,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetProgramParameter(int target, uint index, int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
GetProgramParameter(int target, uint index, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetProgramString(int target, int pname,[Out] object @string) | Derm.OpenGL.Gl | [static] |
GetQuery(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetQuery(int target, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
GetQueryObject(uint id, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetQueryObject(uint id, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
GetQueryObjecti64v(uint id, int pname,[Out] Int64[]@params) | Derm.OpenGL.Gl | [static] |
GetQueryObjecti64v(uint id, int pname, out Int64 @params) | Derm.OpenGL.Gl | [static] |
GetQueryObjectui64v(uint id, int pname,[Out] UInt64[]@params) | Derm.OpenGL.Gl | [static] |
GetQueryObjectui64v(uint id, int pname, out UInt64 @params) | Derm.OpenGL.Gl | [static] |
GetQueryObjectuiv(uint id, int pname,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
GetQueryObjectuiv(uint id, int pname, out uint @params) | Derm.OpenGL.Gl | [static] |
GetRenderbufferParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetRenderbufferParameter(int target, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
GetSeparableFilter(int target, int format, int type,[Out] object row,[Out] object column,[Out] object span) | Derm.OpenGL.Gl | [static] |
GetShader(uint shader, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetShader(uint shader, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
GetShaderInfoLog(uint shader, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder infoLog) | Derm.OpenGL.Gl | [static] |
GetShaderSource(uint shader, Int32 bufSize,[Out] out Int32 length,[Out] StringBuilder source) | Derm.OpenGL.Gl | [static] |
GetString(int name) | Derm.OpenGL.Gl | [static] |
GetString(int name, uint index) | Derm.OpenGL.Gl | [static] |
GetSync(int sync, int pname, Int32 bufSize,[Out] out Int32 length,[Out] int[] values) | Derm.OpenGL.Gl | [static] |
GetSync(int sync, int pname, Int32 bufSize,[Out] out Int32 length, out int values) | Derm.OpenGL.Gl | [static] |
GetTexBumpParameter(int pname,[Out] float[] param) | Derm.OpenGL.Gl | [static] |
GetTexBumpParameter(int pname,[Out] int[] param) | Derm.OpenGL.Gl | [static] |
GetTexEnv(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetTexEnv(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetTexGen(int coord, int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
GetTexGen(int coord, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetTexGen(int coord, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetTexImage(int target, int level, int format, int type,[Out] object pixels) | Derm.OpenGL.Gl | [static] |
GetTexLevelParameter(int target, int level, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetTexLevelParameter(int target, int level, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetTexParameter(int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetTexParameter(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetTexParameterI(int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetTexParameterI(int target, int pname,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
GetTextureImage(uint texture, int target, int level, int format, int type,[Out] object pixels) | Derm.OpenGL.Gl | [static] |
GetTextureLevelParameter(uint texture, int target, int level, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetTextureLevelParameter(uint texture, int target, int level, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetTextureParameter(uint texture, int target, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetTextureParameter(uint texture, int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetTextureParameterI(uint texture, int target, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetTextureParameterI(uint texture, int target, int pname,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
GetTrackMatrix(int target, uint address, int pname,[Out] out int @params) | Derm.OpenGL.Gl | [static] |
GetTransformFeedbackVarying(uint program, uint index, Int32 bufSize,[Out] out Int32 length,[Out] out Int32 size,[Out] out int type,[Out] StringBuilder name) | Derm.OpenGL.Gl | [static] |
GetUniform(uint program, int location,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetUniform(uint program, int location,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetUniform(uint program, int location,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
GetUniform(uint program, int location,[Out] UInt64[]@params) | Derm.OpenGL.Gl | [static] |
GetUniformBlockIndex(uint program, string uniformBlockName) | Derm.OpenGL.Gl | [static] |
GetUniformBufferSize(uint program, int location) | Derm.OpenGL.Gl | [static] |
GetUniformIndices(uint program, Int32 uniformCount, string[] uniformNames,[Out] uint[] uniformIndices) | Derm.OpenGL.Gl | [static] |
GetUniformIndices(uint program, Int32 uniformCount, string[] uniformNames, out uint uniformIndices) | Derm.OpenGL.Gl | [static] |
GetUniformLocation(uint program, string name) | Derm.OpenGL.Gl | [static] |
GetUniformOffset(uint program, int location) | Derm.OpenGL.Gl | [static] |
GetVariantArrayObject(uint id, int pname,[Out] out float @params) | Derm.OpenGL.Gl | [static] |
GetVariantArrayObject(uint id, int pname,[Out] out int @params) | Derm.OpenGL.Gl | [static] |
GetVariantBoolean(uint id, int value,[Out] bool[] data) | Derm.OpenGL.Gl | [static] |
GetVariantFloat(uint id, int value,[Out] float[] data) | Derm.OpenGL.Gl | [static] |
GetVariantInteger(uint id, int value,[Out] int[] data) | Derm.OpenGL.Gl | [static] |
GetVariantPointer(uint id, int value,[Out] IntPtr[] data) | Derm.OpenGL.Gl | [static] |
GetVaryingLocation(uint program, string name) | Derm.OpenGL.Gl | [static] |
GetVertexAttrib(uint index, int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
GetVertexAttrib(uint index, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetVertexAttrib(uint index, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetVertexAttribArrayObject(uint index, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetVertexAttribArrayObject(uint index, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetVertexAttribI(uint index, int pname,[Out] out int @params) | Derm.OpenGL.Gl | [static] |
GetVertexAttribI(uint index, int pname,[Out] out uint @params) | Derm.OpenGL.Gl | [static] |
GetVertexAttribPointer(uint index, int pname,[Out] out IntPtr pointer) | Derm.OpenGL.Gl | [static] |
GetVideo(uint video_slot, int pname,[Out] Int64[]@params) | Derm.OpenGL.Gl | [static] |
GetVideo(uint video_slot, int pname, out Int64 @params) | Derm.OpenGL.Gl | [static] |
GetVideo(uint video_slot, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetVideo(uint video_slot, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
GetVideo(uint video_slot, int pname,[Out] UInt64[]@params) | Derm.OpenGL.Gl | [static] |
GetVideo(uint video_slot, int pname, out UInt64 @params) | Derm.OpenGL.Gl | [static] |
GetVideo(uint video_slot, int pname,[Out] uint[]@params) | Derm.OpenGL.Gl | [static] |
GetVideo(uint video_slot, int pname, out uint @params) | Derm.OpenGL.Gl | [static] |
GetVideoCapture(uint video_capture_slot, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetVideoCapture(uint video_capture_slot, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
GetVideoCaptureStream(uint video_capture_slot, uint stream, int pname,[Out] double[]@params) | Derm.OpenGL.Gl | [static] |
GetVideoCaptureStream(uint video_capture_slot, uint stream, int pname, out double @params) | Derm.OpenGL.Gl | [static] |
GetVideoCaptureStream(uint video_capture_slot, uint stream, int pname,[Out] float[]@params) | Derm.OpenGL.Gl | [static] |
GetVideoCaptureStream(uint video_capture_slot, uint stream, int pname, out float @params) | Derm.OpenGL.Gl | [static] |
GetVideoCaptureStream(uint video_capture_slot, uint stream, int pname,[Out] int[]@params) | Derm.OpenGL.Gl | [static] |
GetVideoCaptureStream(uint video_capture_slot, uint stream, int pname, out int @params) | Derm.OpenGL.Gl | [static] |
GPU_ADDRESS | Derm.OpenGL.Gl | |
GREATER | Derm.OpenGL.Gl | |
GREEN | Derm.OpenGL.Gl | |
GREEN_BIAS | Derm.OpenGL.Gl | |
GREEN_BIT | Derm.OpenGL.Gl | |
GREEN_BITS | Derm.OpenGL.Gl | |
GREEN_INTEGER | Derm.OpenGL.Gl | |
GREEN_SCALE | Derm.OpenGL.Gl | |
HALF_BIAS_NEGATE | Derm.OpenGL.Gl | |
HALF_BIAS_NORMAL | Derm.OpenGL.Gl | |
HALF_BIT | Derm.OpenGL.Gl | |
HALF_FLOAT | Derm.OpenGL.Gl | |
HasExtension(string eName) | Derm.OpenGL.Gl | [static] |
HasExtension(string eName, params string[] alternatives) | Derm.OpenGL.Gl | [static] |
HI_BIAS | Derm.OpenGL.Gl | |
HI_SCALE | Derm.OpenGL.Gl | |
HILO | Derm.OpenGL.Gl | |
HILO16 | Derm.OpenGL.Gl | |
HILO8 | Derm.OpenGL.Gl | |
Hint(int target, int mode) | Derm.OpenGL.Gl | [static] |
HINT_BIT | Derm.OpenGL.Gl | |
HISTOGRAM | Derm.OpenGL.Gl | |
Histogram(int target, Int32 width, int internalformat, bool sink) | Derm.OpenGL.Gl | [static] |
HISTOGRAM_ALPHA_SIZE | Derm.OpenGL.Gl | |
HISTOGRAM_BLUE_SIZE | Derm.OpenGL.Gl | |
HISTOGRAM_FORMAT | Derm.OpenGL.Gl | |
HISTOGRAM_GREEN_SIZE | Derm.OpenGL.Gl | |
HISTOGRAM_LUMINANCE_SIZE | Derm.OpenGL.Gl | |
HISTOGRAM_RED_SIZE | Derm.OpenGL.Gl | |
HISTOGRAM_SINK | Derm.OpenGL.Gl | |
HISTOGRAM_WIDTH | Derm.OpenGL.Gl | |
IDENTITY | Derm.OpenGL.Gl | |
ImageTransformParameter(int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
ImageTransformParameter(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
ImageTransformParameter(int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
ImageTransformParameter(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
INCR | Derm.OpenGL.Gl | |
INCR_WRAP | Derm.OpenGL.Gl | |
INDEX | Derm.OpenGL.Gl | |
Index(double c) | Derm.OpenGL.Gl | [static] |
Index(double[] c) | Derm.OpenGL.Gl | [static] |
Index(float c) | Derm.OpenGL.Gl | [static] |
Index(float[] c) | Derm.OpenGL.Gl | [static] |
Index(int c) | Derm.OpenGL.Gl | [static] |
Index(int[] c) | Derm.OpenGL.Gl | [static] |
Index(Int16 c) | Derm.OpenGL.Gl | [static] |
Index(Int16[] c) | Derm.OpenGL.Gl | [static] |
Index(byte c) | Derm.OpenGL.Gl | [static] |
Index(byte[] c) | Derm.OpenGL.Gl | [static] |
INDEX_ARRAY | Derm.OpenGL.Gl | |
INDEX_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
INDEX_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
INDEX_ARRAY_LENGTH | Derm.OpenGL.Gl | |
INDEX_ARRAY_POINTER | Derm.OpenGL.Gl | |
INDEX_ARRAY_STRIDE | Derm.OpenGL.Gl | |
INDEX_ARRAY_TYPE | Derm.OpenGL.Gl | |
INDEX_BITS | Derm.OpenGL.Gl | |
INDEX_CLEAR_VALUE | Derm.OpenGL.Gl | |
INDEX_LOGIC_OP | Derm.OpenGL.Gl | |
INDEX_MATERIAL | Derm.OpenGL.Gl | |
INDEX_MATERIAL_FACE | Derm.OpenGL.Gl | |
INDEX_MATERIAL_PARAMETER | Derm.OpenGL.Gl | |
INDEX_MODE | Derm.OpenGL.Gl | |
INDEX_OFFSET | Derm.OpenGL.Gl | |
INDEX_SHIFT | Derm.OpenGL.Gl | |
INDEX_TEST | Derm.OpenGL.Gl | |
INDEX_TEST_FUNC | Derm.OpenGL.Gl | |
INDEX_TEST_REF | Derm.OpenGL.Gl | |
INDEX_WRITEMASK | Derm.OpenGL.Gl | |
IndexFormat(int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
IndexFunc(int func, float @ref) | Derm.OpenGL.Gl | [static] |
IndexMask(uint mask) | Derm.OpenGL.Gl | [static] |
IndexMaterial(int face, int mode) | Derm.OpenGL.Gl | [static] |
IndexPointer(int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
IndexPointerList(int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
INFO_LOG_LENGTH | Derm.OpenGL.Gl | |
InitName() | Derm.OpenGL.Gl | [static] |
InsertComponent(uint res, uint src, uint num) | Derm.OpenGL.Gl | [static] |
INT | Derm.OpenGL.Gl | |
INT_SAMPLER_1D | Derm.OpenGL.Gl | |
INT_SAMPLER_1D_ARRAY | Derm.OpenGL.Gl | |
INT_SAMPLER_2D | Derm.OpenGL.Gl | |
INT_SAMPLER_2D_ARRAY | Derm.OpenGL.Gl | |
INT_SAMPLER_2D_MULTISAMPLE | Derm.OpenGL.Gl | |
INT_SAMPLER_2D_MULTISAMPLE_ARRAY | Derm.OpenGL.Gl | |
INT_SAMPLER_2D_RECT | Derm.OpenGL.Gl | |
INT_SAMPLER_3D | Derm.OpenGL.Gl | |
INT_SAMPLER_BUFFER | Derm.OpenGL.Gl | |
INT_SAMPLER_CUBE | Derm.OpenGL.Gl | |
INT_SAMPLER_CUBE_MAP_ARRAY | Derm.OpenGL.Gl | |
INT_SAMPLER_RENDERBUFFER | Derm.OpenGL.Gl | |
INT_VEC2 | Derm.OpenGL.Gl | |
INT_VEC3 | Derm.OpenGL.Gl | |
INT_VEC4 | Derm.OpenGL.Gl | |
INTENSITY | Derm.OpenGL.Gl | |
INTENSITY12 | Derm.OpenGL.Gl | |
INTENSITY16 | Derm.OpenGL.Gl | |
INTENSITY16_SNORM | Derm.OpenGL.Gl | |
INTENSITY16F | Derm.OpenGL.Gl | |
INTENSITY16I | Derm.OpenGL.Gl | |
INTENSITY16UI | Derm.OpenGL.Gl | |
INTENSITY32F | Derm.OpenGL.Gl | |
INTENSITY32I | Derm.OpenGL.Gl | |
INTENSITY32UI | Derm.OpenGL.Gl | |
INTENSITY4 | Derm.OpenGL.Gl | |
INTENSITY8 | Derm.OpenGL.Gl | |
INTENSITY8_SNORM | Derm.OpenGL.Gl | |
INTENSITY8I | Derm.OpenGL.Gl | |
INTENSITY8UI | Derm.OpenGL.Gl | |
INTENSITY_SNORM | Derm.OpenGL.Gl | |
INTERLEAVED_ATTRIBS | Derm.OpenGL.Gl | |
InterleavedArrays(int format, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
INTERPOLATE | Derm.OpenGL.Gl | |
INVALID_ENUM | Derm.OpenGL.Gl | |
INVALID_FRAMEBUFFER_OPERATION | Derm.OpenGL.Gl | |
INVALID_INDEX | Derm.OpenGL.Gl | |
INVALID_OPERATION | Derm.OpenGL.Gl | |
INVALID_VALUE | Derm.OpenGL.Gl | |
INVARIANT | Derm.OpenGL.Gl | |
INVARIANT_DATATYPE | Derm.OpenGL.Gl | |
INVARIANT_VALUE | Derm.OpenGL.Gl | |
INVERSE | Derm.OpenGL.Gl | |
INVERSE_TRANSPOSE | Derm.OpenGL.Gl | |
INVERT | Derm.OpenGL.Gl | |
IsBuffer(uint buffer) | Derm.OpenGL.Gl | [static] |
IsBufferResident(int target) | Derm.OpenGL.Gl | [static] |
IsEnabled(int cap) | Derm.OpenGL.Gl | [static] |
IsEnabledi(int target, uint index) | Derm.OpenGL.Gl | [static] |
IsEnabledIndexed(int target, uint index) | Derm.OpenGL.Gl | [static] |
IsFence(uint fence) | Derm.OpenGL.Gl | [static] |
IsFramebuffer(uint framebuffer) | Derm.OpenGL.Gl | [static] |
IsList(uint list) | Derm.OpenGL.Gl | [static] |
IsNamedBufferResident(uint buffer) | Derm.OpenGL.Gl | [static] |
IsObjectBuffer(uint buffer) | Derm.OpenGL.Gl | [static] |
IsOcclusionQuery(uint id) | Derm.OpenGL.Gl | [static] |
IsProgram(uint program) | Derm.OpenGL.Gl | [static] |
IsQuery(uint id) | Derm.OpenGL.Gl | [static] |
IsRenderbuffer(uint renderbuffer) | Derm.OpenGL.Gl | [static] |
IsShader(uint shader) | Derm.OpenGL.Gl | [static] |
IsSync(int sync) | Derm.OpenGL.Gl | [static] |
IsTexture(uint texture) | Derm.OpenGL.Gl | [static] |
IsTransformFeedback(uint id) | Derm.OpenGL.Gl | [static] |
IsVariantEnabled(uint id, int cap) | Derm.OpenGL.Gl | [static] |
IsVertexArray(uint array) | Derm.OpenGL.Gl | [static] |
IUI_N3F_V2F | Derm.OpenGL.Gl | |
IUI_N3F_V3F | Derm.OpenGL.Gl | |
IUI_V2F | Derm.OpenGL.Gl | |
IUI_V3F | Derm.OpenGL.Gl | |
KEEP | Derm.OpenGL.Gl | |
LAST_VERTEX_CONVENTION | Derm.OpenGL.Gl | |
LAST_VIDEO_CAPTURE_STATUS | Derm.OpenGL.Gl | |
LEFT | Derm.OpenGL.Gl | |
LEQUAL | Derm.OpenGL.Gl | |
LERP | Derm.OpenGL.Gl | |
LESS | Derm.OpenGL.Gl | |
Light(int light, int pname, float param) | Derm.OpenGL.Gl | [static] |
Light(int light, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
Light(int light, int pname, int param) | Derm.OpenGL.Gl | [static] |
Light(int light, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
LIGHT0 | Derm.OpenGL.Gl | |
LIGHT1 | Derm.OpenGL.Gl | |
LIGHT2 | Derm.OpenGL.Gl | |
LIGHT3 | Derm.OpenGL.Gl | |
LIGHT4 | Derm.OpenGL.Gl | |
LIGHT5 | Derm.OpenGL.Gl | |
LIGHT6 | Derm.OpenGL.Gl | |
LIGHT7 | Derm.OpenGL.Gl | |
LIGHT_MODEL_AMBIENT | Derm.OpenGL.Gl | |
LIGHT_MODEL_COLOR_CONTROL | Derm.OpenGL.Gl | |
LIGHT_MODEL_LOCAL_VIEWER | Derm.OpenGL.Gl | |
LIGHT_MODEL_TWO_SIDE | Derm.OpenGL.Gl | |
LIGHTING | Derm.OpenGL.Gl | |
LIGHTING_BIT | Derm.OpenGL.Gl | |
LightModel(int pname, float param) | Derm.OpenGL.Gl | [static] |
LightModel(int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
LightModel(int pname, int param) | Derm.OpenGL.Gl | [static] |
LightModel(int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
LINE | Derm.OpenGL.Gl | |
LINE_BIT | Derm.OpenGL.Gl | |
LINE_LOOP | Derm.OpenGL.Gl | |
LINE_RESET_TOKEN | Derm.OpenGL.Gl | |
LINE_SMOOTH | Derm.OpenGL.Gl | |
LINE_SMOOTH_HINT | Derm.OpenGL.Gl | |
LINE_STIPPLE | Derm.OpenGL.Gl | |
LINE_STIPPLE_PATTERN | Derm.OpenGL.Gl | |
LINE_STIPPLE_REPEAT | Derm.OpenGL.Gl | |
LINE_STRIP | Derm.OpenGL.Gl | |
LINE_STRIP_ADJACENCY | Derm.OpenGL.Gl | |
LINE_TOKEN | Derm.OpenGL.Gl | |
LINE_WIDTH | Derm.OpenGL.Gl | |
LINE_WIDTH_GRANULARITY | Derm.OpenGL.Gl | |
LINE_WIDTH_RANGE | Derm.OpenGL.Gl | |
LINEAR | Derm.OpenGL.Gl | |
LINEAR_ATTENUATION | Derm.OpenGL.Gl | |
LINEAR_MIPMAP_LINEAR | Derm.OpenGL.Gl | |
LINEAR_MIPMAP_NEAREST | Derm.OpenGL.Gl | |
LINES | Derm.OpenGL.Gl | |
LINES_ADJACENCY | Derm.OpenGL.Gl | |
LineStipple(int factor, UInt16 pattern) | Derm.OpenGL.Gl | [static] |
LineWidth(float width) | Derm.OpenGL.Gl | [static] |
LINK_STATUS | Derm.OpenGL.Gl | |
LinkProgram(uint program) | Derm.OpenGL.Gl | [static] |
LIST_BASE | Derm.OpenGL.Gl | |
LIST_BIT | Derm.OpenGL.Gl | |
LIST_INDEX | Derm.OpenGL.Gl | |
LIST_MODE | Derm.OpenGL.Gl | |
ListBase(uint @base) | Derm.OpenGL.Gl | [static] |
LO_BIAS | Derm.OpenGL.Gl | |
LO_SCALE | Derm.OpenGL.Gl | |
LOAD | Derm.OpenGL.Gl | |
LoadIdentity() | Derm.OpenGL.Gl | [static] |
LoadMatrix(double[] m) | Derm.OpenGL.Gl | [static] |
LoadMatrix(float[] m) | Derm.OpenGL.Gl | [static] |
LoadName(uint name) | Derm.OpenGL.Gl | [static] |
LoadProgram(int target, uint id, Int32 len, byte[] program) | Derm.OpenGL.Gl | [static] |
LoadTransposeMatrix(double[] m) | Derm.OpenGL.Gl | [static] |
LoadTransposeMatrix(float[] m) | Derm.OpenGL.Gl | [static] |
LOCAL | Derm.OpenGL.Gl | |
LOCAL_CONSTANT | Derm.OpenGL.Gl | |
LOCAL_CONSTANT_DATATYPE | Derm.OpenGL.Gl | |
LOCAL_CONSTANT_VALUE | Derm.OpenGL.Gl | |
LockArrays(int first, Int32 count) | Derm.OpenGL.Gl | [static] |
LogComment(string comment) | Derm.OpenGL.ProcLoader | [static] |
LOGIC_OP | Derm.OpenGL.Gl | |
LOGIC_OP_MODE | Derm.OpenGL.Gl | |
LogicOp(int opcode) | Derm.OpenGL.Gl | [static] |
LogProc(string proc) | Derm.OpenGL.ProcLoader | [static] |
LOWER_LEFT | Derm.OpenGL.Gl | |
LUMINANCE | Derm.OpenGL.Gl | |
LUMINANCE12 | Derm.OpenGL.Gl | |
LUMINANCE12_ALPHA12 | Derm.OpenGL.Gl | |
LUMINANCE12_ALPHA4 | Derm.OpenGL.Gl | |
LUMINANCE16 | Derm.OpenGL.Gl | |
LUMINANCE16_ALPHA16 | Derm.OpenGL.Gl | |
LUMINANCE16_ALPHA16_SNORM | Derm.OpenGL.Gl | |
LUMINANCE16_SNORM | Derm.OpenGL.Gl | |
LUMINANCE16F | Derm.OpenGL.Gl | |
LUMINANCE16I | Derm.OpenGL.Gl | |
LUMINANCE16UI | Derm.OpenGL.Gl | |
LUMINANCE32F | Derm.OpenGL.Gl | |
LUMINANCE32I | Derm.OpenGL.Gl | |
LUMINANCE32UI | Derm.OpenGL.Gl | |
LUMINANCE4 | Derm.OpenGL.Gl | |
LUMINANCE4_ALPHA4 | Derm.OpenGL.Gl | |
LUMINANCE6_ALPHA2 | Derm.OpenGL.Gl | |
LUMINANCE8 | Derm.OpenGL.Gl | |
LUMINANCE8_ALPHA8 | Derm.OpenGL.Gl | |
LUMINANCE8_ALPHA8_SNORM | Derm.OpenGL.Gl | |
LUMINANCE8_SNORM | Derm.OpenGL.Gl | |
LUMINANCE8I | Derm.OpenGL.Gl | |
LUMINANCE8UI | Derm.OpenGL.Gl | |
LUMINANCE_ALPHA | Derm.OpenGL.Gl | |
LUMINANCE_ALPHA16F | Derm.OpenGL.Gl | |
LUMINANCE_ALPHA16I | Derm.OpenGL.Gl | |
LUMINANCE_ALPHA16UI | Derm.OpenGL.Gl | |
LUMINANCE_ALPHA32F | Derm.OpenGL.Gl | |
LUMINANCE_ALPHA32I | Derm.OpenGL.Gl | |
LUMINANCE_ALPHA32UI | Derm.OpenGL.Gl | |
LUMINANCE_ALPHA8I | Derm.OpenGL.Gl | |
LUMINANCE_ALPHA8UI | Derm.OpenGL.Gl | |
LUMINANCE_ALPHA_INTEGER | Derm.OpenGL.Gl | |
LUMINANCE_ALPHA_SNORM | Derm.OpenGL.Gl | |
LUMINANCE_INTEGER | Derm.OpenGL.Gl | |
LUMINANCE_SNORM | Derm.OpenGL.Gl | |
MAD | Derm.OpenGL.Gl | |
MAGNITUDE_BIAS | Derm.OpenGL.Gl | |
MAGNITUDE_SCALE | Derm.OpenGL.Gl | |
MAJOR_VERSION | Derm.OpenGL.Gl | |
MakeBufferNonResident(int target) | Derm.OpenGL.Gl | [static] |
MakeBufferResident(int target, int access) | Derm.OpenGL.Gl | [static] |
Map1(int target, double u1, double u2, int stride, int order, double[] points) | Derm.OpenGL.Gl | [static] |
Map1(int target, float u1, float u2, int stride, int order, float[] points) | Derm.OpenGL.Gl | [static] |
MAP1_BINORMAL | Derm.OpenGL.Gl | |
MAP1_COLOR_4 | Derm.OpenGL.Gl | |
MAP1_GRID_DOMAIN | Derm.OpenGL.Gl | |
MAP1_GRID_SEGMENTS | Derm.OpenGL.Gl | |
MAP1_INDEX | Derm.OpenGL.Gl | |
MAP1_NORMAL | Derm.OpenGL.Gl | |
MAP1_TANGENT | Derm.OpenGL.Gl | |
MAP1_TEXTURE_COORD_1 | Derm.OpenGL.Gl | |
MAP1_TEXTURE_COORD_2 | Derm.OpenGL.Gl | |
MAP1_TEXTURE_COORD_3 | Derm.OpenGL.Gl | |
MAP1_TEXTURE_COORD_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_3 | Derm.OpenGL.Gl | |
MAP1_VERTEX_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB0_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB10_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB11_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB12_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB13_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB14_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB15_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB1_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB2_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB3_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB4_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB5_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB6_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB7_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB8_4 | Derm.OpenGL.Gl | |
MAP1_VERTEX_ATTRIB9_4 | Derm.OpenGL.Gl | |
Map2(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points) | Derm.OpenGL.Gl | [static] |
Map2(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points) | Derm.OpenGL.Gl | [static] |
MAP2_BINORMAL | Derm.OpenGL.Gl | |
MAP2_COLOR_4 | Derm.OpenGL.Gl | |
MAP2_GRID_DOMAIN | Derm.OpenGL.Gl | |
MAP2_GRID_SEGMENTS | Derm.OpenGL.Gl | |
MAP2_INDEX | Derm.OpenGL.Gl | |
MAP2_NORMAL | Derm.OpenGL.Gl | |
MAP2_TANGENT | Derm.OpenGL.Gl | |
MAP2_TEXTURE_COORD_1 | Derm.OpenGL.Gl | |
MAP2_TEXTURE_COORD_2 | Derm.OpenGL.Gl | |
MAP2_TEXTURE_COORD_3 | Derm.OpenGL.Gl | |
MAP2_TEXTURE_COORD_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_3 | Derm.OpenGL.Gl | |
MAP2_VERTEX_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB0_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB10_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB11_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB12_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB13_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB14_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB15_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB1_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB2_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB3_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB4_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB5_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB6_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB7_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB8_4 | Derm.OpenGL.Gl | |
MAP2_VERTEX_ATTRIB9_4 | Derm.OpenGL.Gl | |
MAP_ATTRIB_U_ORDER | Derm.OpenGL.Gl | |
MAP_ATTRIB_V_ORDER | Derm.OpenGL.Gl | |
MAP_COLOR | Derm.OpenGL.Gl | |
MAP_FLUSH_EXPLICIT_BIT | Derm.OpenGL.Gl | |
MAP_INVALIDATE_BUFFER_BIT | Derm.OpenGL.Gl | |
MAP_INVALIDATE_RANGE_BIT | Derm.OpenGL.Gl | |
MAP_READ_BIT | Derm.OpenGL.Gl | |
MAP_STENCIL | Derm.OpenGL.Gl | |
MAP_TESSELLATION | Derm.OpenGL.Gl | |
MAP_UNSYNCHRONIZED_BIT | Derm.OpenGL.Gl | |
MAP_WRITE_BIT | Derm.OpenGL.Gl | |
MapBuffer(int target, int access) | Derm.OpenGL.Gl | [static] |
MapBufferRange(int target, IntPtr offset, UInt32 length, uint access) | Derm.OpenGL.Gl | [static] |
MapControlPoint(int target, uint index, int type, Int32 ustride, Int32 vstride, int uorder, int vorder, bool packed, object points) | Derm.OpenGL.Gl | [static] |
MapGrid1(int un, double u1, double u2) | Derm.OpenGL.Gl | [static] |
MapGrid1(int un, float u1, float u2) | Derm.OpenGL.Gl | [static] |
MapGrid2(int un, double u1, double u2, int vn, double v1, double v2) | Derm.OpenGL.Gl | [static] |
MapGrid2(int un, float u1, float u2, int vn, float v1, float v2) | Derm.OpenGL.Gl | [static] |
MapNamedBuffer(uint buffer, int access) | Derm.OpenGL.Gl | [static] |
MapObjectBuffer(uint buffer) | Derm.OpenGL.Gl | [static] |
MapParameter(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
MapParameter(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
Material(int face, int pname, float param) | Derm.OpenGL.Gl | [static] |
Material(int face, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
Material(int face, int pname, int param) | Derm.OpenGL.Gl | [static] |
Material(int face, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
MATRIX | Derm.OpenGL.Gl | |
MATRIX0 | Derm.OpenGL.Gl | |
MATRIX1 | Derm.OpenGL.Gl | |
MATRIX10 | Derm.OpenGL.Gl | |
MATRIX11 | Derm.OpenGL.Gl | |
MATRIX12 | Derm.OpenGL.Gl | |
MATRIX13 | Derm.OpenGL.Gl | |
MATRIX14 | Derm.OpenGL.Gl | |
MATRIX15 | Derm.OpenGL.Gl | |
MATRIX16 | Derm.OpenGL.Gl | |
MATRIX17 | Derm.OpenGL.Gl | |
MATRIX18 | Derm.OpenGL.Gl | |
MATRIX19 | Derm.OpenGL.Gl | |
MATRIX2 | Derm.OpenGL.Gl | |
MATRIX20 | Derm.OpenGL.Gl | |
MATRIX21 | Derm.OpenGL.Gl | |
MATRIX22 | Derm.OpenGL.Gl | |
MATRIX23 | Derm.OpenGL.Gl | |
MATRIX24 | Derm.OpenGL.Gl | |
MATRIX25 | Derm.OpenGL.Gl | |
MATRIX26 | Derm.OpenGL.Gl | |
MATRIX27 | Derm.OpenGL.Gl | |
MATRIX28 | Derm.OpenGL.Gl | |
MATRIX29 | Derm.OpenGL.Gl | |
MATRIX3 | Derm.OpenGL.Gl | |
MATRIX30 | Derm.OpenGL.Gl | |
MATRIX31 | Derm.OpenGL.Gl | |
MATRIX4 | Derm.OpenGL.Gl | |
MATRIX5 | Derm.OpenGL.Gl | |
MATRIX6 | Derm.OpenGL.Gl | |
MATRIX7 | Derm.OpenGL.Gl | |
MATRIX8 | Derm.OpenGL.Gl | |
MATRIX9 | Derm.OpenGL.Gl | |
MATRIX_INDEX_ARRAY | Derm.OpenGL.Gl | |
MATRIX_INDEX_ARRAY_POINTER | Derm.OpenGL.Gl | |
MATRIX_INDEX_ARRAY_SIZE | Derm.OpenGL.Gl | |
MATRIX_INDEX_ARRAY_STRIDE | Derm.OpenGL.Gl | |
MATRIX_INDEX_ARRAY_TYPE | Derm.OpenGL.Gl | |
MATRIX_MODE | Derm.OpenGL.Gl | |
MATRIX_PALETTE | Derm.OpenGL.Gl | |
MatrixFrustum(int mode, double left, double right, double bottom, double top, double zNear, double zFar) | Derm.OpenGL.Gl | [static] |
MatrixIndex(int size, byte[] indices) | Derm.OpenGL.Gl | [static] |
MatrixIndex(int size, uint[] indices) | Derm.OpenGL.Gl | [static] |
MatrixIndex(int size, UInt16[] indices) | Derm.OpenGL.Gl | [static] |
MatrixIndexPointer(int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
MatrixLoad(int mode, double[] m) | Derm.OpenGL.Gl | [static] |
MatrixLoad(int mode, float[] m) | Derm.OpenGL.Gl | [static] |
MatrixLoadIdentity(int mode) | Derm.OpenGL.Gl | [static] |
MatrixLoadTranspose(int mode, double[] m) | Derm.OpenGL.Gl | [static] |
MatrixLoadTranspose(int mode, float[] m) | Derm.OpenGL.Gl | [static] |
MatrixMode(int mode) | Derm.OpenGL.Gl | [static] |
MatrixMult(int mode, double[] m) | Derm.OpenGL.Gl | [static] |
MatrixMult(int mode, float[] m) | Derm.OpenGL.Gl | [static] |
MatrixMultTranspose(int mode, double[] m) | Derm.OpenGL.Gl | [static] |
MatrixMultTranspose(int mode, float[] m) | Derm.OpenGL.Gl | [static] |
MatrixOrtho(int mode, double left, double right, double bottom, double top, double zNear, double zFar) | Derm.OpenGL.Gl | [static] |
MatrixPop(int mode) | Derm.OpenGL.Gl | [static] |
MatrixPush(int mode) | Derm.OpenGL.Gl | [static] |
MatrixRotated(int mode, double angle, double x, double y, double z) | Derm.OpenGL.Gl | [static] |
MatrixRotatef(int mode, float angle, float x, float y, float z) | Derm.OpenGL.Gl | [static] |
MatrixScaled(int mode, double x, double y, double z) | Derm.OpenGL.Gl | [static] |
MatrixScalef(int mode, float x, float y, float z) | Derm.OpenGL.Gl | [static] |
MatrixTranslate(int mode, double x, double y, double z) | Derm.OpenGL.Gl | [static] |
MatrixTranslate(int mode, float x, float y, float z) | Derm.OpenGL.Gl | [static] |
MAX | Derm.OpenGL.Gl | |
MAX_3D_TEXTURE_SIZE | Derm.OpenGL.Gl | |
MAX_ARRAY_TEXTURE_LAYERS | Derm.OpenGL.Gl | |
MAX_ATTRIB_STACK_DEPTH | Derm.OpenGL.Gl | |
MAX_BINDABLE_UNIFORM_SIZE | Derm.OpenGL.Gl | |
MAX_CLIENT_ATTRIB_STACK_DEPTH | Derm.OpenGL.Gl | |
MAX_CLIP_DISTANCES | Derm.OpenGL.Gl | |
MAX_CLIP_PLANES | Derm.OpenGL.Gl | |
MAX_COLOR_ATTACHMENTS | Derm.OpenGL.Gl | |
MAX_COLOR_MATRIX_STACK_DEPTH | Derm.OpenGL.Gl | |
MAX_COLOR_TEXTURE_SAMPLES | Derm.OpenGL.Gl | |
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | Derm.OpenGL.Gl | |
MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS | Derm.OpenGL.Gl | |
MAX_COMBINED_TEXTURE_IMAGE_UNITS | Derm.OpenGL.Gl | |
MAX_COMBINED_UNIFORM_BLOCKS | Derm.OpenGL.Gl | |
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | Derm.OpenGL.Gl | |
MAX_CONVOLUTION_HEIGHT | Derm.OpenGL.Gl | |
MAX_CONVOLUTION_WIDTH | Derm.OpenGL.Gl | |
MAX_CUBE_MAP_TEXTURE_SIZE | Derm.OpenGL.Gl | |
MAX_DEPTH_TEXTURE_SAMPLES | Derm.OpenGL.Gl | |
MAX_DRAW_BUFFERS | Derm.OpenGL.Gl | |
MAX_ELEMENTS_INDICES | Derm.OpenGL.Gl | |
MAX_ELEMENTS_VERTICES | Derm.OpenGL.Gl | |
MAX_EVAL_ORDER | Derm.OpenGL.Gl | |
MAX_FRAGMENT_BINDABLE_UNIFORMS | Derm.OpenGL.Gl | |
MAX_FRAGMENT_INPUT_COMPONENTS | Derm.OpenGL.Gl | |
MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS | Derm.OpenGL.Gl | |
MAX_FRAGMENT_UNIFORM_BLOCKS | Derm.OpenGL.Gl | |
MAX_FRAGMENT_UNIFORM_COMPONENTS | Derm.OpenGL.Gl | |
MAX_GENERAL_COMBINERS | Derm.OpenGL.Gl | |
MAX_GEOMETRY_BINDABLE_UNIFORMS | Derm.OpenGL.Gl | |
MAX_GEOMETRY_INPUT_COMPONENTS | Derm.OpenGL.Gl | |
MAX_GEOMETRY_OUTPUT_COMPONENTS | Derm.OpenGL.Gl | |
MAX_GEOMETRY_OUTPUT_VERTICES | Derm.OpenGL.Gl | |
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | Derm.OpenGL.Gl | |
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | Derm.OpenGL.Gl | |
MAX_GEOMETRY_UNIFORM_BLOCKS | Derm.OpenGL.Gl | |
MAX_GEOMETRY_UNIFORM_COMPONENTS | Derm.OpenGL.Gl | |
MAX_GEOMETRY_VARYING_COMPONENTS | Derm.OpenGL.Gl | |
MAX_INTEGER_SAMPLES | Derm.OpenGL.Gl | |
MAX_LIGHTS | Derm.OpenGL.Gl | |
MAX_LIST_NESTING | Derm.OpenGL.Gl | |
MAX_MAP_TESSELLATION | Derm.OpenGL.Gl | |
MAX_MATRIX_PALETTE_STACK_DEPTH | Derm.OpenGL.Gl | |
MAX_MODELVIEW_STACK_DEPTH | Derm.OpenGL.Gl | |
MAX_MULTISAMPLE_COVERAGE_MODES | Derm.OpenGL.Gl | |
MAX_NAME_STACK_DEPTH | Derm.OpenGL.Gl | |
MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS | Derm.OpenGL.Gl | |
MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS | Derm.OpenGL.Gl | |
MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS | Derm.OpenGL.Gl | |
MAX_OPTIMIZED_VERTEX_SHADER_LOCALS | Derm.OpenGL.Gl | |
MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS | Derm.OpenGL.Gl | |
MAX_PALETTE_MATRICES | Derm.OpenGL.Gl | |
MAX_PIXEL_MAP_TABLE | Derm.OpenGL.Gl | |
MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH | Derm.OpenGL.Gl | |
MAX_PN_TRIANGLES_TESSELATION_LEVEL | Derm.OpenGL.Gl | |
MAX_PROGRAM_ADDRESS_REGISTERS | Derm.OpenGL.Gl | |
MAX_PROGRAM_ALU_INSTRUCTIONS | Derm.OpenGL.Gl | |
MAX_PROGRAM_ATTRIB_COMPONENTS | Derm.OpenGL.Gl | |
MAX_PROGRAM_ATTRIBS | Derm.OpenGL.Gl | |
MAX_PROGRAM_CALL_DEPTH | Derm.OpenGL.Gl | |
MAX_PROGRAM_ENV_PARAMETERS | Derm.OpenGL.Gl | |
MAX_PROGRAM_EXEC_INSTRUCTIONS | Derm.OpenGL.Gl | |
MAX_PROGRAM_GENERIC_ATTRIBS | Derm.OpenGL.Gl | |
MAX_PROGRAM_GENERIC_RESULTS | Derm.OpenGL.Gl | |
MAX_PROGRAM_IF_DEPTH | Derm.OpenGL.Gl | |
MAX_PROGRAM_INSTRUCTIONS | Derm.OpenGL.Gl | |
MAX_PROGRAM_LOCAL_PARAMETERS | Derm.OpenGL.Gl | |
MAX_PROGRAM_LOOP_COUNT | Derm.OpenGL.Gl | |
MAX_PROGRAM_LOOP_DEPTH | Derm.OpenGL.Gl | |
MAX_PROGRAM_MATRICES | Derm.OpenGL.Gl | |
MAX_PROGRAM_MATRIX_STACK_DEPTH | Derm.OpenGL.Gl | |
MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS | Derm.OpenGL.Gl | |
MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS | Derm.OpenGL.Gl | |
MAX_PROGRAM_NATIVE_ATTRIBS | Derm.OpenGL.Gl | |
MAX_PROGRAM_NATIVE_INSTRUCTIONS | Derm.OpenGL.Gl | |
MAX_PROGRAM_NATIVE_PARAMETERS | Derm.OpenGL.Gl | |
MAX_PROGRAM_NATIVE_TEMPORARIES | Derm.OpenGL.Gl | |
MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS | Derm.OpenGL.Gl | |
MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS | Derm.OpenGL.Gl | |
MAX_PROGRAM_OUTPUT_VERTICES | Derm.OpenGL.Gl | |
MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS | Derm.OpenGL.Gl | |
MAX_PROGRAM_PARAMETER_BUFFER_SIZE | Derm.OpenGL.Gl | |
MAX_PROGRAM_PARAMETERS | Derm.OpenGL.Gl | |
MAX_PROGRAM_RESULT_COMPONENTS | Derm.OpenGL.Gl | |
MAX_PROGRAM_TEMPORARIES | Derm.OpenGL.Gl | |
MAX_PROGRAM_TEX_INDIRECTIONS | Derm.OpenGL.Gl | |
MAX_PROGRAM_TEX_INSTRUCTIONS | Derm.OpenGL.Gl | |
MAX_PROGRAM_TEXEL_OFFSET | Derm.OpenGL.Gl | |
MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS | Derm.OpenGL.Gl | |
MAX_PROGRAM_TEXTURE_GATHER_OFFSET | Derm.OpenGL.Gl | |
MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS | Derm.OpenGL.Gl | |
MAX_PROJECTION_STACK_DEPTH | Derm.OpenGL.Gl | |
MAX_RATIONAL_EVAL_ORDER | Derm.OpenGL.Gl | |
MAX_RECTANGLE_TEXTURE_SIZE | Derm.OpenGL.Gl | |
MAX_RENDERBUFFER_SIZE | Derm.OpenGL.Gl | |
MAX_SAMPLE_MASK_WORDS | Derm.OpenGL.Gl | |
MAX_SAMPLES | Derm.OpenGL.Gl | |
MAX_SERVER_WAIT_TIMEOUT | Derm.OpenGL.Gl | |
MAX_SHADER_BUFFER_ADDRESS | Derm.OpenGL.Gl | |
MAX_SHININESS | Derm.OpenGL.Gl | |
MAX_SPOT_EXPONENT | Derm.OpenGL.Gl | |
MAX_TEXTURE_BUFFER_SIZE | Derm.OpenGL.Gl | |
MAX_TEXTURE_COORDS | Derm.OpenGL.Gl | |
MAX_TEXTURE_IMAGE_UNITS | Derm.OpenGL.Gl | |
MAX_TEXTURE_LOD_BIAS | Derm.OpenGL.Gl | |
MAX_TEXTURE_MAX_ANISOTROPY | Derm.OpenGL.Gl | |
MAX_TEXTURE_SIZE | Derm.OpenGL.Gl | |
MAX_TEXTURE_STACK_DEPTH | Derm.OpenGL.Gl | |
MAX_TEXTURE_UNITS | Derm.OpenGL.Gl | |
MAX_TRACK_MATRICES | Derm.OpenGL.Gl | |
MAX_TRACK_MATRIX_STACK_DEPTH | Derm.OpenGL.Gl | |
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS | Derm.OpenGL.Gl | |
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | Derm.OpenGL.Gl | |
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | Derm.OpenGL.Gl | |
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | Derm.OpenGL.Gl | |
MAX_UNIFORM_BLOCK_SIZE | Derm.OpenGL.Gl | |
MAX_UNIFORM_BUFFER_BINDINGS | Derm.OpenGL.Gl | |
MAX_VARYING_COMPONENTS | Derm.OpenGL.Gl | |
MAX_VARYING_FLOATS | Derm.OpenGL.Gl | |
MAX_VERTEX_ARRAY_RANGE_ELEMENT | Derm.OpenGL.Gl | |
MAX_VERTEX_ATTRIBS | Derm.OpenGL.Gl | |
MAX_VERTEX_BINDABLE_UNIFORMS | Derm.OpenGL.Gl | |
MAX_VERTEX_OUTPUT_COMPONENTS | Derm.OpenGL.Gl | |
MAX_VERTEX_SHADER_INSTRUCTIONS | Derm.OpenGL.Gl | |
MAX_VERTEX_SHADER_INVARIANTS | Derm.OpenGL.Gl | |
MAX_VERTEX_SHADER_LOCAL_CONSTANTS | Derm.OpenGL.Gl | |
MAX_VERTEX_SHADER_LOCALS | Derm.OpenGL.Gl | |
MAX_VERTEX_SHADER_VARIANTS | Derm.OpenGL.Gl | |
MAX_VERTEX_STREAMS | Derm.OpenGL.Gl | |
MAX_VERTEX_TEXTURE_IMAGE_UNITS | Derm.OpenGL.Gl | |
MAX_VERTEX_UNIFORM_BLOCKS | Derm.OpenGL.Gl | |
MAX_VERTEX_UNIFORM_COMPONENTS | Derm.OpenGL.Gl | |
MAX_VERTEX_UNITS | Derm.OpenGL.Gl | |
MAX_VERTEX_VARYING_COMPONENTS | Derm.OpenGL.Gl | |
MAX_VIEWPORT_DIMS | Derm.OpenGL.Gl | |
MIN | Derm.OpenGL.Gl | |
MIN_PROGRAM_TEXEL_OFFSET | Derm.OpenGL.Gl | |
MIN_PROGRAM_TEXTURE_GATHER_OFFSET | Derm.OpenGL.Gl | |
MIN_SAMPLE_SHADING_VALUE | Derm.OpenGL.Gl | |
MINMAX | Derm.OpenGL.Gl | |
Minmax(int target, int internalformat, bool sink) | Derm.OpenGL.Gl | [static] |
MINMAX_FORMAT | Derm.OpenGL.Gl | |
MINMAX_SINK | Derm.OpenGL.Gl | |
MINOR_VERSION | Derm.OpenGL.Gl | |
MinSampleShading(float value) | Derm.OpenGL.Gl | [static] |
MIRROR_CLAMP | Derm.OpenGL.Gl | |
MIRROR_CLAMP_TO_BORDER | Derm.OpenGL.Gl | |
MIRROR_CLAMP_TO_EDGE | Derm.OpenGL.Gl | |
MIRRORED_REPEAT | Derm.OpenGL.Gl | |
MODELVIEW | Derm.OpenGL.Gl | |
MODELVIEW0 | Derm.OpenGL.Gl | |
MODELVIEW0_MATRIX | Derm.OpenGL.Gl | |
MODELVIEW0_STACK_DEPTH | Derm.OpenGL.Gl | |
MODELVIEW1 | Derm.OpenGL.Gl | |
MODELVIEW10 | Derm.OpenGL.Gl | |
MODELVIEW11 | Derm.OpenGL.Gl | |
MODELVIEW12 | Derm.OpenGL.Gl | |
MODELVIEW13 | Derm.OpenGL.Gl | |
MODELVIEW14 | Derm.OpenGL.Gl | |
MODELVIEW15 | Derm.OpenGL.Gl | |
MODELVIEW16 | Derm.OpenGL.Gl | |
MODELVIEW17 | Derm.OpenGL.Gl | |
MODELVIEW18 | Derm.OpenGL.Gl | |
MODELVIEW19 | Derm.OpenGL.Gl | |
MODELVIEW1_MATRIX | Derm.OpenGL.Gl | |
MODELVIEW1_STACK_DEPTH | Derm.OpenGL.Gl | |
MODELVIEW2 | Derm.OpenGL.Gl | |
MODELVIEW20 | Derm.OpenGL.Gl | |
MODELVIEW21 | Derm.OpenGL.Gl | |
MODELVIEW22 | Derm.OpenGL.Gl | |
MODELVIEW23 | Derm.OpenGL.Gl | |
MODELVIEW24 | Derm.OpenGL.Gl | |
MODELVIEW25 | Derm.OpenGL.Gl | |
MODELVIEW26 | Derm.OpenGL.Gl | |
MODELVIEW27 | Derm.OpenGL.Gl | |
MODELVIEW28 | Derm.OpenGL.Gl | |
MODELVIEW29 | Derm.OpenGL.Gl | |
MODELVIEW3 | Derm.OpenGL.Gl | |
MODELVIEW30 | Derm.OpenGL.Gl | |
MODELVIEW31 | Derm.OpenGL.Gl | |
MODELVIEW4 | Derm.OpenGL.Gl | |
MODELVIEW5 | Derm.OpenGL.Gl | |
MODELVIEW6 | Derm.OpenGL.Gl | |
MODELVIEW7 | Derm.OpenGL.Gl | |
MODELVIEW8 | Derm.OpenGL.Gl | |
MODELVIEW9 | Derm.OpenGL.Gl | |
MODELVIEW_MATRIX | Derm.OpenGL.Gl | |
MODELVIEW_MATRIX1 | Derm.OpenGL.Gl | |
MODELVIEW_PROJECTION | Derm.OpenGL.Gl | |
MODELVIEW_STACK_DEPTH | Derm.OpenGL.Gl | |
MODULATE | Derm.OpenGL.Gl | |
MODULATE_ADD | Derm.OpenGL.Gl | |
MODULATE_SIGNED_ADD | Derm.OpenGL.Gl | |
MODULATE_SUBTRACT | Derm.OpenGL.Gl | |
MOV | Derm.OpenGL.Gl | |
MUL | Derm.OpenGL.Gl | |
MULT | Derm.OpenGL.Gl | |
MultiDrawArrays(int mode,[Out] int[] first,[Out] Int32[] count, Int32 primcount) | Derm.OpenGL.Gl | [static] |
MultiDrawElements(int mode, Int32[] count, int type, IntPtr[] indices, Int32 primcount) | Derm.OpenGL.Gl | [static] |
MultiDrawElementsBaseVertex(int mode, Int32[] count, int type, IntPtr[] indices, Int32 primcount, int[] basevertex) | Derm.OpenGL.Gl | [static] |
MultiModeDrawArrays(int[] mode, int[] first, Int32[] count, Int32 primcount, int modestride) | Derm.OpenGL.Gl | [static] |
MultiModeDrawElements(int[] mode, Int32[] count, int type, IntPtr[] indices, Int32 primcount, int modestride) | Derm.OpenGL.Gl | [static] |
MULTISAMPLE | Derm.OpenGL.Gl | |
MULTISAMPLE_BIT | Derm.OpenGL.Gl | |
MULTISAMPLE_COVERAGE_MODES | Derm.OpenGL.Gl | |
MULTISAMPLE_FILTER_HINT | Derm.OpenGL.Gl | |
MultiTexBuffer(int texunit, int target, int internalformat, uint buffer) | Derm.OpenGL.Gl | [static] |
MultiTexCoord1(int target, double s) | Derm.OpenGL.Gl | [static] |
MultiTexCoord1(int target, double[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord1(int target, float s) | Derm.OpenGL.Gl | [static] |
MultiTexCoord1(int target, float[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord1(int target, int s) | Derm.OpenGL.Gl | [static] |
MultiTexCoord1(int target, int[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord1(int target, Int16 s) | Derm.OpenGL.Gl | [static] |
MultiTexCoord1(int target, Int16[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord1h(int target, UInt16 s) | Derm.OpenGL.Gl | [static] |
MultiTexCoord1h(int target, UInt16[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord2(int target, double s, double t) | Derm.OpenGL.Gl | [static] |
MultiTexCoord2(int target, double[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord2(int target, float s, float t) | Derm.OpenGL.Gl | [static] |
MultiTexCoord2(int target, float[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord2(int target, int s, int t) | Derm.OpenGL.Gl | [static] |
MultiTexCoord2(int target, int[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord2(int target, Int16 s, Int16 t) | Derm.OpenGL.Gl | [static] |
MultiTexCoord2(int target, Int16[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord2h(int target, UInt16 s, UInt16 t) | Derm.OpenGL.Gl | [static] |
MultiTexCoord2h(int target, UInt16[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord3(int target, double s, double t, double r) | Derm.OpenGL.Gl | [static] |
MultiTexCoord3(int target, double[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord3(int target, float s, float t, float r) | Derm.OpenGL.Gl | [static] |
MultiTexCoord3(int target, float[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord3(int target, int s, int t, int r) | Derm.OpenGL.Gl | [static] |
MultiTexCoord3(int target, int[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord3(int target, Int16 s, Int16 t, Int16 r) | Derm.OpenGL.Gl | [static] |
MultiTexCoord3(int target, Int16[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord3h(int target, UInt16 s, UInt16 t, UInt16 r) | Derm.OpenGL.Gl | [static] |
MultiTexCoord3h(int target, UInt16[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord4(int target, double s, double t, double r, double q) | Derm.OpenGL.Gl | [static] |
MultiTexCoord4(int target, double[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord4(int target, float s, float t, float r, float q) | Derm.OpenGL.Gl | [static] |
MultiTexCoord4(int target, float[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord4(int target, int s, int t, int r, int q) | Derm.OpenGL.Gl | [static] |
MultiTexCoord4(int target, int[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord4(int target, Int16 s, Int16 t, Int16 r, Int16 q) | Derm.OpenGL.Gl | [static] |
MultiTexCoord4(int target, Int16[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoord4h(int target, UInt16 s, UInt16 t, UInt16 r, UInt16 q) | Derm.OpenGL.Gl | [static] |
MultiTexCoord4h(int target, UInt16[] v) | Derm.OpenGL.Gl | [static] |
MultiTexCoordPointer(int texunit, int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
MultiTexEnv(int texunit, int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
MultiTexEnv(int texunit, int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
MultiTexEnv(int texunit, int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
MultiTexEnv(int texunit, int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
MultiTexGen(int texunit, int coord, int pname, double param) | Derm.OpenGL.Gl | [static] |
MultiTexGen(int texunit, int coord, int pname, double[]@params) | Derm.OpenGL.Gl | [static] |
MultiTexGen(int texunit, int coord, int pname, float param) | Derm.OpenGL.Gl | [static] |
MultiTexGen(int texunit, int coord, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
MultiTexGen(int texunit, int coord, int pname, int param) | Derm.OpenGL.Gl | [static] |
MultiTexGen(int texunit, int coord, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
MultiTexImage1D(int texunit, int target, int level, int internalformat, Int32 width, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
MultiTexImage2D(int texunit, int target, int level, int internalformat, Int32 width, Int32 height, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
MultiTexImage3D(int texunit, int target, int level, int internalformat, Int32 width, Int32 height, Int32 depth, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
MultiTexParameter(int texunit, int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
MultiTexParameter(int texunit, int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
MultiTexParameter(int texunit, int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
MultiTexParameter(int texunit, int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
MultiTexParameterI(int texunit, int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
MultiTexParameterI(int texunit, int target, int pname, uint[]@params) | Derm.OpenGL.Gl | [static] |
MultiTexRenderbuffer(int texunit, int target, uint renderbuffer) | Derm.OpenGL.Gl | [static] |
MultiTexSubImage1D(int texunit, int target, int level, int xoffset, Int32 width, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
MultiTexSubImage2D(int texunit, int target, int level, int xoffset, int yoffset, Int32 width, Int32 height, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
MultiTexSubImage3D(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, Int32 width, Int32 height, Int32 depth, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
MultMatrix(double[] m) | Derm.OpenGL.Gl | [static] |
MultMatrix(float[] m) | Derm.OpenGL.Gl | [static] |
MultTransposeMatrix(double[] m) | Derm.OpenGL.Gl | [static] |
MultTransposeMatrix(float[] m) | Derm.OpenGL.Gl | [static] |
MVP_MATRIX | Derm.OpenGL.Gl | |
N3F_V3F | Derm.OpenGL.Gl | |
NAME_STACK_DEPTH | Derm.OpenGL.Gl | |
NamedBufferData(uint buffer, UInt32 size, object data, int usage) | Derm.OpenGL.Gl | [static] |
NamedBufferSubData(uint buffer, IntPtr offset, UInt32 size, object data) | Derm.OpenGL.Gl | [static] |
NamedFramebufferRenderbuffer(uint framebuffer, int attachment, int renderbuffertarget, uint renderbuffer) | Derm.OpenGL.Gl | [static] |
NamedFramebufferTexture(uint framebuffer, int attachment, uint texture, int level) | Derm.OpenGL.Gl | [static] |
NamedFramebufferTexture1D(uint framebuffer, int attachment, int textarget, uint texture, int level) | Derm.OpenGL.Gl | [static] |
NamedFramebufferTexture2D(uint framebuffer, int attachment, int textarget, uint texture, int level) | Derm.OpenGL.Gl | [static] |
NamedFramebufferTexture3D(uint framebuffer, int attachment, int textarget, uint texture, int level, int zoffset) | Derm.OpenGL.Gl | [static] |
NamedFramebufferTextureFace(uint framebuffer, int attachment, uint texture, int level, int face) | Derm.OpenGL.Gl | [static] |
NamedFramebufferTextureLayer(uint framebuffer, int attachment, uint texture, int level, int layer) | Derm.OpenGL.Gl | [static] |
NamedMakeBufferNonResident(uint buffer) | Derm.OpenGL.Gl | [static] |
NamedMakeBufferResident(uint buffer, int access) | Derm.OpenGL.Gl | [static] |
NamedProgramLocalParameter(uint program, int target, uint index, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
NamedProgramLocalParameter(uint program, int target, uint index, double[]@params) | Derm.OpenGL.Gl | [static] |
NamedProgramLocalParameter(uint program, int target, uint index, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
NamedProgramLocalParameter(uint program, int target, uint index, float[]@params) | Derm.OpenGL.Gl | [static] |
NamedProgramLocalParameter(uint program, int target, uint index, Int32 count, float[]@params) | Derm.OpenGL.Gl | [static] |
NamedProgramLocalParameter(uint program, int target, uint index, Int32 count, int[]@params) | Derm.OpenGL.Gl | [static] |
NamedProgramLocalParameter(uint program, int target, uint index, Int32 count, uint[]@params) | Derm.OpenGL.Gl | [static] |
NamedProgramLocalParameterI(uint program, int target, uint index, int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
NamedProgramLocalParameterI(uint program, int target, uint index, int[]@params) | Derm.OpenGL.Gl | [static] |
NamedProgramLocalParameterI(uint program, int target, uint index, uint x, uint y, uint z, uint w) | Derm.OpenGL.Gl | [static] |
NamedProgramLocalParameterI(uint program, int target, uint index, uint[]@params) | Derm.OpenGL.Gl | [static] |
NamedProgramString(uint program, int target, int format, Int32 len, object @string) | Derm.OpenGL.Gl | [static] |
NamedRenderbufferStorage(uint renderbuffer, int internalformat, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
NamedRenderbufferStorageMultisample(uint renderbuffer, Int32 samples, int internalformat, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
NamedRenderbufferStorageMultisampleCoverage(uint renderbuffer, Int32 coverageSamples, Int32 colorSamples, int internalformat, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
NAND | Derm.OpenGL.Gl | |
NEAREST | Derm.OpenGL.Gl | |
NEAREST_MIPMAP_LINEAR | Derm.OpenGL.Gl | |
NEAREST_MIPMAP_NEAREST | Derm.OpenGL.Gl | |
NEGATE_BIT | Derm.OpenGL.Gl | |
NEGATIVE_ONE | Derm.OpenGL.Gl | |
NEGATIVE_W | Derm.OpenGL.Gl | |
NEGATIVE_X | Derm.OpenGL.Gl | |
NEGATIVE_Y | Derm.OpenGL.Gl | |
NEGATIVE_Z | Derm.OpenGL.Gl | |
NEVER | Derm.OpenGL.Gl | |
NewList(uint list, int mode) | Derm.OpenGL.Gl | [static] |
NewObjectBuffer(Int32 size, object pointer, int usage) | Derm.OpenGL.Gl | [static] |
NEXT_VIDEO_CAPTURE_BUFFER_STATUS | Derm.OpenGL.Gl | |
NICEST | Derm.OpenGL.Gl | |
NO_ERROR | Derm.OpenGL.Gl | |
NONE | Derm.OpenGL.Gl | |
NOOP | Derm.OpenGL.Gl | |
NOR | Derm.OpenGL.Gl | |
Normal3(sbyte nx, sbyte ny, sbyte nz) | Derm.OpenGL.Gl | [static] |
Normal3(sbyte[] v) | Derm.OpenGL.Gl | [static] |
Normal3(double nx, double ny, double nz) | Derm.OpenGL.Gl | [static] |
Normal3(double[] v) | Derm.OpenGL.Gl | [static] |
Normal3(float nx, float ny, float nz) | Derm.OpenGL.Gl | [static] |
Normal3(float[] v) | Derm.OpenGL.Gl | [static] |
Normal3(int nx, int ny, int nz) | Derm.OpenGL.Gl | [static] |
Normal3(int[] v) | Derm.OpenGL.Gl | [static] |
Normal3(Int16 nx, Int16 ny, Int16 nz) | Derm.OpenGL.Gl | [static] |
Normal3(Int16[] v) | Derm.OpenGL.Gl | [static] |
Normal3h(UInt16 nx, UInt16 ny, UInt16 nz) | Derm.OpenGL.Gl | [static] |
Normal3h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
NORMAL_ARRAY | Derm.OpenGL.Gl | |
NORMAL_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
NORMAL_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
NORMAL_ARRAY_LENGTH | Derm.OpenGL.Gl | |
NORMAL_ARRAY_POINTER | Derm.OpenGL.Gl | |
NORMAL_ARRAY_STRIDE | Derm.OpenGL.Gl | |
NORMAL_ARRAY_TYPE | Derm.OpenGL.Gl | |
NORMAL_MAP | Derm.OpenGL.Gl | |
NormalFormat(int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
NORMALIZE | Derm.OpenGL.Gl | |
NORMALIZED_RANGE | Derm.OpenGL.Gl | |
NormalPointer(int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
NormalPointer(int type, IntPtr[] pointer) | Derm.OpenGL.Gl | [static] |
NormalPointerList(int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
NormalStream3(int stream, sbyte nx, sbyte ny, sbyte nz) | Derm.OpenGL.Gl | [static] |
NormalStream3(int stream, sbyte[] coords) | Derm.OpenGL.Gl | [static] |
NormalStream3(int stream, double nx, double ny, double nz) | Derm.OpenGL.Gl | [static] |
NormalStream3(int stream, double[] coords) | Derm.OpenGL.Gl | [static] |
NormalStream3(int stream, float nx, float ny, float nz) | Derm.OpenGL.Gl | [static] |
NormalStream3(int stream, float[] coords) | Derm.OpenGL.Gl | [static] |
NormalStream3(int stream, int nx, int ny, int nz) | Derm.OpenGL.Gl | [static] |
NormalStream3(int stream, int[] coords) | Derm.OpenGL.Gl | [static] |
NormalStream3(int stream, Int16 nx, Int16 ny, Int16 nz) | Derm.OpenGL.Gl | [static] |
NormalStream3(int stream, Int16[] coords) | Derm.OpenGL.Gl | [static] |
NOTEQUAL | Derm.OpenGL.Gl | |
NUM_COMPRESSED_TEXTURE_FORMATS | Derm.OpenGL.Gl | |
NUM_EXTENSIONS | Derm.OpenGL.Gl | |
NUM_FILL_STREAMS | Derm.OpenGL.Gl | |
NUM_FRAGMENT_CONSTANTS | Derm.OpenGL.Gl | |
NUM_FRAGMENT_REGISTERS | Derm.OpenGL.Gl | |
NUM_GENERAL_COMBINERS | Derm.OpenGL.Gl | |
NUM_INPUT_INTERPOLATOR_COMPONENTS | Derm.OpenGL.Gl | |
NUM_INSTRUCTIONS_PER_PASS | Derm.OpenGL.Gl | |
NUM_INSTRUCTIONS_TOTAL | Derm.OpenGL.Gl | |
NUM_LOOPBACK_COMPONENTS | Derm.OpenGL.Gl | |
NUM_PASSES | Derm.OpenGL.Gl | |
NUM_VIDEO_CAPTURE_STREAMS | Derm.OpenGL.Gl | |
OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH | Derm.OpenGL.Gl | |
OBJECT_ACTIVE_ATTRIBUTES | Derm.OpenGL.Gl | |
OBJECT_ACTIVE_UNIFORM_MAX_LENGTH | Derm.OpenGL.Gl | |
OBJECT_ACTIVE_UNIFORMS | Derm.OpenGL.Gl | |
OBJECT_ATTACHED_OBJECTS | Derm.OpenGL.Gl | |
OBJECT_BUFFER_SIZE | Derm.OpenGL.Gl | |
OBJECT_BUFFER_USAGE | Derm.OpenGL.Gl | |
OBJECT_COMPILE_STATUS | Derm.OpenGL.Gl | |
OBJECT_DELETE_STATUS | Derm.OpenGL.Gl | |
OBJECT_INFO_LOG_LENGTH | Derm.OpenGL.Gl | |
OBJECT_LINEAR | Derm.OpenGL.Gl | |
OBJECT_LINK_STATUS | Derm.OpenGL.Gl | |
OBJECT_PLANE | Derm.OpenGL.Gl | |
OBJECT_SHADER_SOURCE_LENGTH | Derm.OpenGL.Gl | |
OBJECT_SUBTYPE | Derm.OpenGL.Gl | |
OBJECT_TYPE | Derm.OpenGL.Gl | |
OBJECT_VALIDATE_STATUS | Derm.OpenGL.Gl | |
OFFSET_HILO_PROJECTIVE_TEXTURE_2D | Derm.OpenGL.Gl | |
OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
OFFSET_HILO_TEXTURE_2D | Derm.OpenGL.Gl | |
OFFSET_HILO_TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
OFFSET_PROJECTIVE_TEXTURE_2D | Derm.OpenGL.Gl | |
OFFSET_PROJECTIVE_TEXTURE_2D_SCALE | Derm.OpenGL.Gl | |
OFFSET_PROJECTIVE_TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE | Derm.OpenGL.Gl | |
OFFSET_TEXTURE_2D | Derm.OpenGL.Gl | |
OFFSET_TEXTURE_2D_BIAS | Derm.OpenGL.Gl | |
OFFSET_TEXTURE_2D_MATRIX | Derm.OpenGL.Gl | |
OFFSET_TEXTURE_2D_SCALE | Derm.OpenGL.Gl | |
OFFSET_TEXTURE_BIAS | Derm.OpenGL.Gl | |
OFFSET_TEXTURE_MATRIX | Derm.OpenGL.Gl | |
OFFSET_TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
OFFSET_TEXTURE_RECTANGLE_SCALE | Derm.OpenGL.Gl | |
OFFSET_TEXTURE_SCALE | Derm.OpenGL.Gl | |
ONE | Derm.OpenGL.Gl | |
ONE_MINUS_CONSTANT_ALPHA | Derm.OpenGL.Gl | |
ONE_MINUS_CONSTANT_COLOR | Derm.OpenGL.Gl | |
ONE_MINUS_DST_ALPHA | Derm.OpenGL.Gl | |
ONE_MINUS_DST_COLOR | Derm.OpenGL.Gl | |
ONE_MINUS_SRC_ALPHA | Derm.OpenGL.Gl | |
ONE_MINUS_SRC_COLOR | Derm.OpenGL.Gl | |
OP_ADD | Derm.OpenGL.Gl | |
OP_CLAMP | Derm.OpenGL.Gl | |
OP_CROSS_PRODUCT | Derm.OpenGL.Gl | |
OP_DOT3 | Derm.OpenGL.Gl | |
OP_DOT4 | Derm.OpenGL.Gl | |
OP_EXP_BASE_2 | Derm.OpenGL.Gl | |
OP_FLOOR | Derm.OpenGL.Gl | |
OP_FRAC | Derm.OpenGL.Gl | |
OP_INDEX | Derm.OpenGL.Gl | |
OP_LOG_BASE_2 | Derm.OpenGL.Gl | |
OP_MADD | Derm.OpenGL.Gl | |
OP_MAX | Derm.OpenGL.Gl | |
OP_MIN | Derm.OpenGL.Gl | |
OP_MOV | Derm.OpenGL.Gl | |
OP_MUL | Derm.OpenGL.Gl | |
OP_MULTIPLY_MATRIX | Derm.OpenGL.Gl | |
OP_NEGATE | Derm.OpenGL.Gl | |
OP_POWER | Derm.OpenGL.Gl | |
OP_RECIP | Derm.OpenGL.Gl | |
OP_RECIP_SQRT | Derm.OpenGL.Gl | |
OP_ROUND | Derm.OpenGL.Gl | |
OP_SET_GE | Derm.OpenGL.Gl | |
OP_SET_LT | Derm.OpenGL.Gl | |
OP_SUB | Derm.OpenGL.Gl | |
OPERAND0_ALPHA | Derm.OpenGL.Gl | |
OPERAND0_RGB | Derm.OpenGL.Gl | |
OPERAND1_ALPHA | Derm.OpenGL.Gl | |
OPERAND1_RGB | Derm.OpenGL.Gl | |
OPERAND2_ALPHA | Derm.OpenGL.Gl | |
OPERAND2_RGB | Derm.OpenGL.Gl | |
OPERAND3_ALPHA | Derm.OpenGL.Gl | |
OPERAND3_RGB | Derm.OpenGL.Gl | |
OR | Derm.OpenGL.Gl | |
OR_INVERTED | Derm.OpenGL.Gl | |
OR_REVERSE | Derm.OpenGL.Gl | |
ORDER | Derm.OpenGL.Gl | |
Ortho(double left, double right, double bottom, double top, double zNear, double zFar) | Derm.OpenGL.Gl | [static] |
OUT_OF_MEMORY | Derm.OpenGL.Gl | |
OUTPUT_COLOR0 | Derm.OpenGL.Gl | |
OUTPUT_COLOR1 | Derm.OpenGL.Gl | |
OUTPUT_FOG | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD0 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD1 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD10 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD11 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD12 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD13 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD14 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD15 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD16 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD17 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD18 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD19 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD2 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD20 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD21 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD22 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD23 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD24 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD25 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD26 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD27 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD28 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD29 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD3 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD30 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD31 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD4 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD5 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD6 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD7 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD8 | Derm.OpenGL.Gl | |
OUTPUT_TEXTURE_COORD9 | Derm.OpenGL.Gl | |
OUTPUT_VERTEX | Derm.OpenGL.Gl | |
PACK_ALIGNMENT | Derm.OpenGL.Gl | |
PACK_IMAGE_HEIGHT | Derm.OpenGL.Gl | |
PACK_LSB_FIRST | Derm.OpenGL.Gl | |
PACK_ROW_LENGTH | Derm.OpenGL.Gl | |
PACK_SKIP_IMAGES | Derm.OpenGL.Gl | |
PACK_SKIP_PIXELS | Derm.OpenGL.Gl | |
PACK_SKIP_ROWS | Derm.OpenGL.Gl | |
PACK_SWAP_BYTES | Derm.OpenGL.Gl | |
ParseExtensionString(string exts) | Derm.OpenGL.ProcLoader | [protected, static] |
PARTIAL_SUCCESS | Derm.OpenGL.Gl | |
PASS_THROUGH | Derm.OpenGL.Gl | |
PASS_THROUGH_TOKEN | Derm.OpenGL.Gl | |
PassTexCoord(uint dst, uint coord, int swizzle) | Derm.OpenGL.Gl | [static] |
PassThrough(float token) | Derm.OpenGL.Gl | [static] |
PauseTransformFeedback() | Derm.OpenGL.Gl | [static] |
PER_STAGE_CONSTANTS | Derm.OpenGL.Gl | |
PERSPECTIVE_CORRECTION_HINT | Derm.OpenGL.Gl | |
PERTURB | Derm.OpenGL.Gl | |
PIXEL_COUNT | Derm.OpenGL.Gl | |
PIXEL_COUNT_AVAILABLE | Derm.OpenGL.Gl | |
PIXEL_COUNTER_BITS | Derm.OpenGL.Gl | |
PIXEL_CUBIC_WEIGHT | Derm.OpenGL.Gl | |
PIXEL_MAG_FILTER | Derm.OpenGL.Gl | |
PIXEL_MAP_A_TO_A | Derm.OpenGL.Gl | |
PIXEL_MAP_A_TO_A_SIZE | Derm.OpenGL.Gl | |
PIXEL_MAP_B_TO_B | Derm.OpenGL.Gl | |
PIXEL_MAP_B_TO_B_SIZE | Derm.OpenGL.Gl | |
PIXEL_MAP_G_TO_G | Derm.OpenGL.Gl | |
PIXEL_MAP_G_TO_G_SIZE | Derm.OpenGL.Gl | |
PIXEL_MAP_I_TO_A | Derm.OpenGL.Gl | |
PIXEL_MAP_I_TO_A_SIZE | Derm.OpenGL.Gl | |
PIXEL_MAP_I_TO_B | Derm.OpenGL.Gl | |
PIXEL_MAP_I_TO_B_SIZE | Derm.OpenGL.Gl | |
PIXEL_MAP_I_TO_G | Derm.OpenGL.Gl | |
PIXEL_MAP_I_TO_G_SIZE | Derm.OpenGL.Gl | |
PIXEL_MAP_I_TO_I | Derm.OpenGL.Gl | |
PIXEL_MAP_I_TO_I_SIZE | Derm.OpenGL.Gl | |
PIXEL_MAP_I_TO_R | Derm.OpenGL.Gl | |
PIXEL_MAP_I_TO_R_SIZE | Derm.OpenGL.Gl | |
PIXEL_MAP_R_TO_R | Derm.OpenGL.Gl | |
PIXEL_MAP_R_TO_R_SIZE | Derm.OpenGL.Gl | |
PIXEL_MAP_S_TO_S | Derm.OpenGL.Gl | |
PIXEL_MAP_S_TO_S_SIZE | Derm.OpenGL.Gl | |
PIXEL_MIN_FILTER | Derm.OpenGL.Gl | |
PIXEL_MODE_BIT | Derm.OpenGL.Gl | |
PIXEL_PACK_BUFFER | Derm.OpenGL.Gl | |
PIXEL_PACK_BUFFER_BINDING | Derm.OpenGL.Gl | |
PIXEL_TRANSFORM_2D | Derm.OpenGL.Gl | |
PIXEL_TRANSFORM_2D_MATRIX | Derm.OpenGL.Gl | |
PIXEL_TRANSFORM_2D_STACK_DEPTH | Derm.OpenGL.Gl | |
PIXEL_UNPACK_BUFFER | Derm.OpenGL.Gl | |
PIXEL_UNPACK_BUFFER_BINDING | Derm.OpenGL.Gl | |
PixelDataRange(int target, Int32 length,[Out] IntPtr pointer) | Derm.OpenGL.Gl | [static] |
PixelMap(int map, int mapsize, float[] values) | Derm.OpenGL.Gl | [static] |
PixelMap(int map, int mapsize, uint[] values) | Derm.OpenGL.Gl | [static] |
PixelMap(int map, int mapsize, UInt16[] values) | Derm.OpenGL.Gl | [static] |
PixelStoref(int pname, float param) | Derm.OpenGL.Gl | [static] |
PixelStorei(int pname, int param) | Derm.OpenGL.Gl | [static] |
PixelTransfer(int pname, float param) | Derm.OpenGL.Gl | [static] |
PixelTransfer(int pname, int param) | Derm.OpenGL.Gl | [static] |
PixelTransformParameter(int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
PixelTransformParameter(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
PixelTransformParameter(int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
PixelTransformParameter(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
PixelZoom(float xfactor, float yfactor) | Derm.OpenGL.Gl | [static] |
PN_TRIANGLES | Derm.OpenGL.Gl | |
PN_TRIANGLES_NORMAL_MODE | Derm.OpenGL.Gl | |
PN_TRIANGLES_NORMAL_MODE_LINEAR | Derm.OpenGL.Gl | |
PN_TRIANGLES_NORMAL_MODE_QUADRATIC | Derm.OpenGL.Gl | |
PN_TRIANGLES_POINT_MODE | Derm.OpenGL.Gl | |
PN_TRIANGLES_POINT_MODE_CUBIC | Derm.OpenGL.Gl | |
PN_TRIANGLES_POINT_MODE_LINEAR | Derm.OpenGL.Gl | |
PN_TRIANGLES_TESSELATION_LEVEL | Derm.OpenGL.Gl | |
PNTriangles(int pname, float param) | Derm.OpenGL.Gl | [static] |
PNTriangles(int pname, int param) | Derm.OpenGL.Gl | [static] |
POINT | Derm.OpenGL.Gl | |
POINT_BIT | Derm.OpenGL.Gl | |
POINT_DISTANCE_ATTENUATION | Derm.OpenGL.Gl | |
POINT_FADE_THRESHOLD_SIZE | Derm.OpenGL.Gl | |
POINT_SIZE | Derm.OpenGL.Gl | |
POINT_SIZE_GRANULARITY | Derm.OpenGL.Gl | |
POINT_SIZE_MAX | Derm.OpenGL.Gl | |
POINT_SIZE_MIN | Derm.OpenGL.Gl | |
POINT_SIZE_RANGE | Derm.OpenGL.Gl | |
POINT_SMOOTH | Derm.OpenGL.Gl | |
POINT_SMOOTH_HINT | Derm.OpenGL.Gl | |
POINT_SPRITE | Derm.OpenGL.Gl | |
POINT_SPRITE_COORD_ORIGIN | Derm.OpenGL.Gl | |
POINT_SPRITE_R_MODE | Derm.OpenGL.Gl | |
POINT_TOKEN | Derm.OpenGL.Gl | |
PointParameter(int pname, float param) | Derm.OpenGL.Gl | [static] |
PointParameter(int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
PointParameter(int pname, int param) | Derm.OpenGL.Gl | [static] |
PointParameter(int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
POINTS | Derm.OpenGL.Gl | |
PointSize(float size) | Derm.OpenGL.Gl | [static] |
POLYGON | Derm.OpenGL.Gl | |
POLYGON_BIT | Derm.OpenGL.Gl | |
POLYGON_MODE | Derm.OpenGL.Gl | |
POLYGON_OFFSET | Derm.OpenGL.Gl | |
POLYGON_OFFSET_FACTOR | Derm.OpenGL.Gl | |
POLYGON_OFFSET_FILL | Derm.OpenGL.Gl | |
POLYGON_OFFSET_LINE | Derm.OpenGL.Gl | |
POLYGON_OFFSET_POINT | Derm.OpenGL.Gl | |
POLYGON_OFFSET_UNITS | Derm.OpenGL.Gl | |
POLYGON_SMOOTH | Derm.OpenGL.Gl | |
POLYGON_SMOOTH_HINT | Derm.OpenGL.Gl | |
POLYGON_STIPPLE | Derm.OpenGL.Gl | |
POLYGON_STIPPLE_BIT | Derm.OpenGL.Gl | |
POLYGON_TOKEN | Derm.OpenGL.Gl | |
PolygonMode(int face, int mode) | Derm.OpenGL.Gl | [static] |
PolygonOffset(float factor, float units) | Derm.OpenGL.Gl | [static] |
PolygonStipple(byte[] mask) | Derm.OpenGL.Gl | [static] |
PopAttrib() | Derm.OpenGL.Gl | [static] |
PopClientAttrib() | Derm.OpenGL.Gl | [static] |
PopMatrix() | Derm.OpenGL.Gl | [static] |
PopName() | Derm.OpenGL.Gl | [static] |
POSITION | Derm.OpenGL.Gl | |
POST_COLOR_MATRIX_ALPHA_BIAS | Derm.OpenGL.Gl | |
POST_COLOR_MATRIX_ALPHA_SCALE | Derm.OpenGL.Gl | |
POST_COLOR_MATRIX_BLUE_BIAS | Derm.OpenGL.Gl | |
POST_COLOR_MATRIX_BLUE_SCALE | Derm.OpenGL.Gl | |
POST_COLOR_MATRIX_COLOR_TABLE | Derm.OpenGL.Gl | |
POST_COLOR_MATRIX_GREEN_BIAS | Derm.OpenGL.Gl | |
POST_COLOR_MATRIX_GREEN_SCALE | Derm.OpenGL.Gl | |
POST_COLOR_MATRIX_RED_BIAS | Derm.OpenGL.Gl | |
POST_COLOR_MATRIX_RED_SCALE | Derm.OpenGL.Gl | |
POST_CONVOLUTION_ALPHA_BIAS | Derm.OpenGL.Gl | |
POST_CONVOLUTION_ALPHA_SCALE | Derm.OpenGL.Gl | |
POST_CONVOLUTION_BLUE_BIAS | Derm.OpenGL.Gl | |
POST_CONVOLUTION_BLUE_SCALE | Derm.OpenGL.Gl | |
POST_CONVOLUTION_COLOR_TABLE | Derm.OpenGL.Gl | |
POST_CONVOLUTION_GREEN_BIAS | Derm.OpenGL.Gl | |
POST_CONVOLUTION_GREEN_SCALE | Derm.OpenGL.Gl | |
POST_CONVOLUTION_RED_BIAS | Derm.OpenGL.Gl | |
POST_CONVOLUTION_RED_SCALE | Derm.OpenGL.Gl | |
PRESENT_DURATION | Derm.OpenGL.Gl | |
PRESENT_TIME | Derm.OpenGL.Gl | |
PresentFrameDualFill(uint video_slot, UInt64 minPresentTime, uint beginPresentTimeId, uint presentDurationId, int type, int target0, uint fill0, int target1, uint fill1, int target2, uint fill2, int target3, uint fill3) | Derm.OpenGL.Gl | [static] |
PresentFrameKeyed(uint video_slot, UInt64 minPresentTime, uint beginPresentTimeId, uint presentDurationId, int type, int target0, uint fill0, uint key0, int target1, uint fill1, uint key1) | Derm.OpenGL.Gl | [static] |
PRESERVE | Derm.OpenGL.Gl | |
PREVIOUS | Derm.OpenGL.Gl | |
PREVIOUS_TEXTURE_INPUT | Derm.OpenGL.Gl | |
PRIMARY_COLOR | Derm.OpenGL.Gl | |
PRIMITIVE_ID | Derm.OpenGL.Gl | |
PRIMITIVE_RESTART | Derm.OpenGL.Gl | |
PRIMITIVE_RESTART_INDEX | Derm.OpenGL.Gl | |
PrimitiveRestart() | Derm.OpenGL.Gl | [static] |
PrimitiveRestartIndex(uint index) | Derm.OpenGL.Gl | [static] |
PRIMITIVES_GENERATED | Derm.OpenGL.Gl | |
PrioritizeTextures(Int32 n, uint[] textures, float[] priorities) | Derm.OpenGL.Gl | [static] |
PROGRAM_ADDRESS_REGISTERS | Derm.OpenGL.Gl | |
PROGRAM_ALU_INSTRUCTIONS | Derm.OpenGL.Gl | |
PROGRAM_ATTRIB_COMPONENTS | Derm.OpenGL.Gl | |
PROGRAM_ATTRIBS | Derm.OpenGL.Gl | |
PROGRAM_BINDING | Derm.OpenGL.Gl | |
PROGRAM_ERROR_POSITION | Derm.OpenGL.Gl | |
PROGRAM_ERROR_STRING | Derm.OpenGL.Gl | |
PROGRAM_FORMAT | Derm.OpenGL.Gl | |
PROGRAM_FORMAT_ASCII | Derm.OpenGL.Gl | |
PROGRAM_INSTRUCTIONS | Derm.OpenGL.Gl | |
PROGRAM_LENGTH | Derm.OpenGL.Gl | |
PROGRAM_MATRIX | Derm.OpenGL.Gl | |
PROGRAM_MATRIX_STACK_DEPTH | Derm.OpenGL.Gl | |
PROGRAM_NATIVE_ADDRESS_REGISTERS | Derm.OpenGL.Gl | |
PROGRAM_NATIVE_ALU_INSTRUCTIONS | Derm.OpenGL.Gl | |
PROGRAM_NATIVE_ATTRIBS | Derm.OpenGL.Gl | |
PROGRAM_NATIVE_INSTRUCTIONS | Derm.OpenGL.Gl | |
PROGRAM_NATIVE_PARAMETERS | Derm.OpenGL.Gl | |
PROGRAM_NATIVE_TEMPORARIES | Derm.OpenGL.Gl | |
PROGRAM_NATIVE_TEX_INDIRECTIONS | Derm.OpenGL.Gl | |
PROGRAM_NATIVE_TEX_INSTRUCTIONS | Derm.OpenGL.Gl | |
PROGRAM_OBJECT | Derm.OpenGL.Gl | |
PROGRAM_PARAMETER | Derm.OpenGL.Gl | |
PROGRAM_PARAMETERS | Derm.OpenGL.Gl | |
PROGRAM_POINT_SIZE | Derm.OpenGL.Gl | |
PROGRAM_RESIDENT | Derm.OpenGL.Gl | |
PROGRAM_RESULT_COMPONENTS | Derm.OpenGL.Gl | |
PROGRAM_STRING | Derm.OpenGL.Gl | |
PROGRAM_TARGET | Derm.OpenGL.Gl | |
PROGRAM_TEMPORARIES | Derm.OpenGL.Gl | |
PROGRAM_TEX_INDIRECTIONS | Derm.OpenGL.Gl | |
PROGRAM_TEX_INSTRUCTIONS | Derm.OpenGL.Gl | |
PROGRAM_UNDER_NATIVE_LIMITS | Derm.OpenGL.Gl | |
ProgramBufferParameter(int target, uint buffer, uint index, Int32 count, float[]@params) | Derm.OpenGL.Gl | [static] |
ProgramBufferParameter(int target, uint buffer, uint index, Int32 count, int[]@params) | Derm.OpenGL.Gl | [static] |
ProgramBufferParameter(int target, uint buffer, uint index, Int32 count, uint[]@params) | Derm.OpenGL.Gl | [static] |
ProgramEnvParameter(int target, uint index, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
ProgramEnvParameter(int target, uint index, double[]@params) | Derm.OpenGL.Gl | [static] |
ProgramEnvParameter(int target, uint index, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
ProgramEnvParameter(int target, uint index, float[]@params) | Derm.OpenGL.Gl | [static] |
ProgramEnvParameter(int target, uint index, Int32 count, float[]@params) | Derm.OpenGL.Gl | [static] |
ProgramEnvParameter(int target, uint index, Int32 count, int[]@params) | Derm.OpenGL.Gl | [static] |
ProgramEnvParameter(int target, uint index, Int32 count, uint[]@params) | Derm.OpenGL.Gl | [static] |
ProgramEnvParameterI(int target, uint index, int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
ProgramEnvParameterI(int target, uint index, int[]@params) | Derm.OpenGL.Gl | [static] |
ProgramEnvParameterI(int target, uint index, uint x, uint y, uint z, uint w) | Derm.OpenGL.Gl | [static] |
ProgramEnvParameterI(int target, uint index, uint[]@params) | Derm.OpenGL.Gl | [static] |
ProgramLocalParameter(int target, uint index, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
ProgramLocalParameter(int target, uint index, double[]@params) | Derm.OpenGL.Gl | [static] |
ProgramLocalParameter(int target, uint index, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
ProgramLocalParameter(int target, uint index, float[]@params) | Derm.OpenGL.Gl | [static] |
ProgramLocalParameter(int target, uint index, Int32 count, float[]@params) | Derm.OpenGL.Gl | [static] |
ProgramLocalParameter(int target, uint index, Int32 count, int[]@params) | Derm.OpenGL.Gl | [static] |
ProgramLocalParameter(int target, uint index, Int32 count, uint[]@params) | Derm.OpenGL.Gl | [static] |
ProgramLocalParameterI(int target, uint index, int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
ProgramLocalParameterI(int target, uint index, int[]@params) | Derm.OpenGL.Gl | [static] |
ProgramLocalParameterI(int target, uint index, uint x, uint y, uint z, uint w) | Derm.OpenGL.Gl | [static] |
ProgramLocalParameterI(int target, uint index, uint[]@params) | Derm.OpenGL.Gl | [static] |
ProgramNamedParameter(uint id, Int32 len, byte[] name, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
ProgramNamedParameter(uint id, Int32 len, byte[] name, double[] v) | Derm.OpenGL.Gl | [static] |
ProgramNamedParameter(uint id, Int32 len, byte[] name, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
ProgramNamedParameter(uint id, Int32 len, byte[] name, float[] v) | Derm.OpenGL.Gl | [static] |
ProgramParameter(uint program, int pname, int value) | Derm.OpenGL.Gl | [static] |
ProgramParameter(int target, uint index, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
ProgramParameter(int target, uint index, double[] v) | Derm.OpenGL.Gl | [static] |
ProgramParameter(int target, uint index, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
ProgramParameter(int target, uint index, float[] v) | Derm.OpenGL.Gl | [static] |
ProgramParameter(int target, uint index, uint count, double[] v) | Derm.OpenGL.Gl | [static] |
ProgramParameter(int target, uint index, uint count, float[] v) | Derm.OpenGL.Gl | [static] |
ProgramString(int target, int format, Int32 len, object @string) | Derm.OpenGL.Gl | [static] |
ProgramUniform(uint program, int location, UInt64 value) | Derm.OpenGL.Gl | [static] |
ProgramUniform(uint program, int location, Int32 count, UInt64[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniform1(uint program, int location, float v0) | Derm.OpenGL.Gl | [static] |
ProgramUniform1(uint program, int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniform1(uint program, int location, int v0) | Derm.OpenGL.Gl | [static] |
ProgramUniform1(uint program, int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniform1(uint program, int location, uint v0) | Derm.OpenGL.Gl | [static] |
ProgramUniform1(uint program, int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniform2(uint program, int location, float v0, float v1) | Derm.OpenGL.Gl | [static] |
ProgramUniform2(uint program, int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniform2(uint program, int location, int v0, int v1) | Derm.OpenGL.Gl | [static] |
ProgramUniform2(uint program, int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniform2(uint program, int location, uint v0, uint v1) | Derm.OpenGL.Gl | [static] |
ProgramUniform2(uint program, int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniform3(uint program, int location, float v0, float v1, float v2) | Derm.OpenGL.Gl | [static] |
ProgramUniform3(uint program, int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniform3(uint program, int location, int v0, int v1, int v2) | Derm.OpenGL.Gl | [static] |
ProgramUniform3(uint program, int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniform3(uint program, int location, uint v0, uint v1, uint v2) | Derm.OpenGL.Gl | [static] |
ProgramUniform3(uint program, int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniform4(uint program, int location, float v0, float v1, float v2, float v3) | Derm.OpenGL.Gl | [static] |
ProgramUniform4(uint program, int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniform4(uint program, int location, int v0, int v1, int v2, int v3) | Derm.OpenGL.Gl | [static] |
ProgramUniform4(uint program, int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniform4(uint program, int location, uint v0, uint v1, uint v2, uint v3) | Derm.OpenGL.Gl | [static] |
ProgramUniform4(uint program, int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniformMatrix2(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniformMatrix2x3(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniformMatrix2x4(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniformMatrix3(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniformMatrix3x2(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniformMatrix3x4(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniformMatrix4(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniformMatrix4x2(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
ProgramUniformMatrix4x3(uint program, int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
ProgramVertexLimit(int target, int limit) | Derm.OpenGL.Gl | [static] |
PROJECTION | Derm.OpenGL.Gl | |
PROJECTION_MATRIX | Derm.OpenGL.Gl | |
PROJECTION_STACK_DEPTH | Derm.OpenGL.Gl | |
PROVOKING_VERTEX | Derm.OpenGL.Gl | |
ProvokingVertex(int mode) | Derm.OpenGL.Gl | [static] |
PROXY_COLOR_TABLE | Derm.OpenGL.Gl | |
PROXY_HISTOGRAM | Derm.OpenGL.Gl | |
PROXY_POST_COLOR_MATRIX_COLOR_TABLE | Derm.OpenGL.Gl | |
PROXY_POST_CONVOLUTION_COLOR_TABLE | Derm.OpenGL.Gl | |
PROXY_TEXTURE_1D | Derm.OpenGL.Gl | |
PROXY_TEXTURE_1D_ARRAY | Derm.OpenGL.Gl | |
PROXY_TEXTURE_2D | Derm.OpenGL.Gl | |
PROXY_TEXTURE_2D_ARRAY | Derm.OpenGL.Gl | |
PROXY_TEXTURE_2D_MULTISAMPLE | Derm.OpenGL.Gl | |
PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY | Derm.OpenGL.Gl | |
PROXY_TEXTURE_3D | Derm.OpenGL.Gl | |
PROXY_TEXTURE_CUBE_MAP | Derm.OpenGL.Gl | |
PROXY_TEXTURE_CUBE_MAP_ARRAY | Derm.OpenGL.Gl | |
PROXY_TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
PushAttrib(uint mask) | Derm.OpenGL.Gl | [static] |
PushClientAttrib(uint mask) | Derm.OpenGL.Gl | [static] |
PushClientAttribDefault(uint mask) | Derm.OpenGL.Gl | [static] |
PushMatrix() | Derm.OpenGL.Gl | [static] |
PushName(uint name) | Derm.OpenGL.Gl | [static] |
Q | Derm.OpenGL.Gl | |
QUAD_STRIP | Derm.OpenGL.Gl | |
QUADRATIC_ATTENUATION | Derm.OpenGL.Gl | |
QUADS | Derm.OpenGL.Gl | |
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION | Derm.OpenGL.Gl | |
QUARTER_BIT | Derm.OpenGL.Gl | |
QUERY_BY_REGION_NO_WAIT | Derm.OpenGL.Gl | |
QUERY_BY_REGION_WAIT | Derm.OpenGL.Gl | |
QUERY_COUNTER_BITS | Derm.OpenGL.Gl | |
QUERY_NO_WAIT | Derm.OpenGL.Gl | |
QUERY_RESULT | Derm.OpenGL.Gl | |
QUERY_RESULT_AVAILABLE | Derm.OpenGL.Gl | |
QUERY_WAIT | Derm.OpenGL.Gl | |
QueryDelegates(Type klass) | Derm.OpenGL.ProcLoader | [protected, static] |
QueryImports(Type klass) | Derm.OpenGL.ProcLoader | [protected, static] |
R | Derm.OpenGL.Gl | |
R11F_G11F_B10F | Derm.OpenGL.Gl | |
R16 | Derm.OpenGL.Gl | |
R16_SNORM | Derm.OpenGL.Gl | |
R16F | Derm.OpenGL.Gl | |
R16I | Derm.OpenGL.Gl | |
R16UI | Derm.OpenGL.Gl | |
R32F | Derm.OpenGL.Gl | |
R32I | Derm.OpenGL.Gl | |
R32UI | Derm.OpenGL.Gl | |
R3_G3_B2 | Derm.OpenGL.Gl | |
R8 | Derm.OpenGL.Gl | |
R8_SNORM | Derm.OpenGL.Gl | |
R8I | Derm.OpenGL.Gl | |
R8UI | Derm.OpenGL.Gl | |
RASTERIZER_DISCARD | Derm.OpenGL.Gl | |
RasterPos2(double x, double y) | Derm.OpenGL.Gl | [static] |
RasterPos2(double[] v) | Derm.OpenGL.Gl | [static] |
RasterPos2(float x, float y) | Derm.OpenGL.Gl | [static] |
RasterPos2(float[] v) | Derm.OpenGL.Gl | [static] |
RasterPos2(int x, int y) | Derm.OpenGL.Gl | [static] |
RasterPos2(int[] v) | Derm.OpenGL.Gl | [static] |
RasterPos2(Int16 x, Int16 y) | Derm.OpenGL.Gl | [static] |
RasterPos2(Int16[] v) | Derm.OpenGL.Gl | [static] |
RasterPos3(double x, double y, double z) | Derm.OpenGL.Gl | [static] |
RasterPos3(double[] v) | Derm.OpenGL.Gl | [static] |
RasterPos3(float x, float y, float z) | Derm.OpenGL.Gl | [static] |
RasterPos3(float[] v) | Derm.OpenGL.Gl | [static] |
RasterPos3(int x, int y, int z) | Derm.OpenGL.Gl | [static] |
RasterPos3(int[] v) | Derm.OpenGL.Gl | [static] |
RasterPos3(Int16 x, Int16 y, Int16 z) | Derm.OpenGL.Gl | [static] |
RasterPos3(Int16[] v) | Derm.OpenGL.Gl | [static] |
RasterPos4(double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
RasterPos4(double[] v) | Derm.OpenGL.Gl | [static] |
RasterPos4(float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
RasterPos4(float[] v) | Derm.OpenGL.Gl | [static] |
RasterPos4(int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
RasterPos4(int[] v) | Derm.OpenGL.Gl | [static] |
RasterPos4(Int16 x, Int16 y, Int16 z, Int16 w) | Derm.OpenGL.Gl | [static] |
RasterPos4(Int16[] v) | Derm.OpenGL.Gl | [static] |
READ_BUFFER | Derm.OpenGL.Gl | |
READ_FRAMEBUFFER | Derm.OpenGL.Gl | |
READ_FRAMEBUFFER_BINDING | Derm.OpenGL.Gl | |
READ_ONLY | Derm.OpenGL.Gl | |
READ_PIXEL_DATA_RANGE | Derm.OpenGL.Gl | |
READ_PIXEL_DATA_RANGE_LENGTH | Derm.OpenGL.Gl | |
READ_PIXEL_DATA_RANGE_POINTER | Derm.OpenGL.Gl | |
READ_WRITE | Derm.OpenGL.Gl | |
ReadBuffer(int mode) | Derm.OpenGL.Gl | [static] |
ReadPixel(int x, int y, Int32 width, Int32 height, int format, int type,[Out] object pixels) | Derm.OpenGL.Gl | [static] |
Rect(double x1, double y1, double x2, double y2) | Derm.OpenGL.Gl | [static] |
Rect(double[] v1, double[] v2) | Derm.OpenGL.Gl | [static] |
Rect(float x1, float y1, float x2, float y2) | Derm.OpenGL.Gl | [static] |
Rect(float[] v1, float[] v2) | Derm.OpenGL.Gl | [static] |
Rect(int x1, int y1, int x2, int y2) | Derm.OpenGL.Gl | [static] |
Rect(int[] v1, int[] v2) | Derm.OpenGL.Gl | [static] |
Rect(Int16 x1, Int16 y1, Int16 x2, Int16 y2) | Derm.OpenGL.Gl | [static] |
Rect(Int16[] v1, Int16[] v2) | Derm.OpenGL.Gl | [static] |
RED | Derm.OpenGL.Gl | |
RED_BIAS | Derm.OpenGL.Gl | |
RED_BIT | Derm.OpenGL.Gl | |
RED_BITS | Derm.OpenGL.Gl | |
RED_INTEGER | Derm.OpenGL.Gl | |
RED_SCALE | Derm.OpenGL.Gl | |
RED_SNORM | Derm.OpenGL.Gl | |
REDUCE | Derm.OpenGL.Gl | |
REFLECTION_MAP | Derm.OpenGL.Gl | |
REG_0 | Derm.OpenGL.Gl | |
REG_1 | Derm.OpenGL.Gl | |
REG_10 | Derm.OpenGL.Gl | |
REG_11 | Derm.OpenGL.Gl | |
REG_12 | Derm.OpenGL.Gl | |
REG_13 | Derm.OpenGL.Gl | |
REG_14 | Derm.OpenGL.Gl | |
REG_15 | Derm.OpenGL.Gl | |
REG_16 | Derm.OpenGL.Gl | |
REG_17 | Derm.OpenGL.Gl | |
REG_18 | Derm.OpenGL.Gl | |
REG_19 | Derm.OpenGL.Gl | |
REG_2 | Derm.OpenGL.Gl | |
REG_20 | Derm.OpenGL.Gl | |
REG_21 | Derm.OpenGL.Gl | |
REG_22 | Derm.OpenGL.Gl | |
REG_23 | Derm.OpenGL.Gl | |
REG_24 | Derm.OpenGL.Gl | |
REG_25 | Derm.OpenGL.Gl | |
REG_26 | Derm.OpenGL.Gl | |
REG_27 | Derm.OpenGL.Gl | |
REG_28 | Derm.OpenGL.Gl | |
REG_29 | Derm.OpenGL.Gl | |
REG_3 | Derm.OpenGL.Gl | |
REG_30 | Derm.OpenGL.Gl | |
REG_31 | Derm.OpenGL.Gl | |
REG_4 | Derm.OpenGL.Gl | |
REG_5 | Derm.OpenGL.Gl | |
REG_6 | Derm.OpenGL.Gl | |
REG_7 | Derm.OpenGL.Gl | |
REG_8 | Derm.OpenGL.Gl | |
REG_9 | Derm.OpenGL.Gl | |
REGISTER_COMBINERS | Derm.OpenGL.Gl | |
RENDER | Derm.OpenGL.Gl | |
RENDER_MODE | Derm.OpenGL.Gl | |
RENDERBUFFER | Derm.OpenGL.Gl | |
RENDERBUFFER_ALPHA_SIZE | Derm.OpenGL.Gl | |
RENDERBUFFER_BINDING | Derm.OpenGL.Gl | |
RENDERBUFFER_BLUE_SIZE | Derm.OpenGL.Gl | |
RENDERBUFFER_COLOR_SAMPLES | Derm.OpenGL.Gl | |
RENDERBUFFER_COVERAGE_SAMPLES | Derm.OpenGL.Gl | |
RENDERBUFFER_DEPTH_SIZE | Derm.OpenGL.Gl | |
RENDERBUFFER_FREE_MEMORY | Derm.OpenGL.Gl | |
RENDERBUFFER_GREEN_SIZE | Derm.OpenGL.Gl | |
RENDERBUFFER_HEIGHT | Derm.OpenGL.Gl | |
RENDERBUFFER_INTERNAL_FORMAT | Derm.OpenGL.Gl | |
RENDERBUFFER_RED_SIZE | Derm.OpenGL.Gl | |
RENDERBUFFER_SAMPLES | Derm.OpenGL.Gl | |
RENDERBUFFER_STENCIL_SIZE | Derm.OpenGL.Gl | |
RENDERBUFFER_WIDTH | Derm.OpenGL.Gl | |
RenderbufferStorage(int target, int internalformat, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
RenderbufferStorageMultisample(int target, Int32 samples, int internalformat, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
RenderbufferStorageMultisampleCoverage(int target, Int32 coverageSamples, Int32 colorSamples, int internalformat, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
RENDERER | Derm.OpenGL.Gl | |
RenderMode(int mode) | Derm.OpenGL.Gl | [static] |
REPEAT | Derm.OpenGL.Gl | |
REPLACE | Derm.OpenGL.Gl | |
REPLICATE_BORDER | Derm.OpenGL.Gl | |
RequestResidentPrograms(Int32 n, uint[] programs) | Derm.OpenGL.Gl | [static] |
RESCALE_NORMAL | Derm.OpenGL.Gl | |
ResetHistogram(int target) | Derm.OpenGL.Gl | [static] |
ResetMinmax(int target) | Derm.OpenGL.Gl | [static] |
ResumeTransformFeedback() | Derm.OpenGL.Gl | [static] |
RETURN | Derm.OpenGL.Gl | |
RG | Derm.OpenGL.Gl | |
RG16 | Derm.OpenGL.Gl | |
RG16_SNORM | Derm.OpenGL.Gl | |
RG16F | Derm.OpenGL.Gl | |
RG16I | Derm.OpenGL.Gl | |
RG16UI | Derm.OpenGL.Gl | |
RG32F | Derm.OpenGL.Gl | |
RG32I | Derm.OpenGL.Gl | |
RG32UI | Derm.OpenGL.Gl | |
RG8 | Derm.OpenGL.Gl | |
RG8_SNORM | Derm.OpenGL.Gl | |
RG8I | Derm.OpenGL.Gl | |
RG8UI | Derm.OpenGL.Gl | |
RG_INTEGER | Derm.OpenGL.Gl | |
RG_SNORM | Derm.OpenGL.Gl | |
RGB | Derm.OpenGL.Gl | |
RGB10 | Derm.OpenGL.Gl | |
RGB10_A2 | Derm.OpenGL.Gl | |
RGB12 | Derm.OpenGL.Gl | |
RGB16 | Derm.OpenGL.Gl | |
RGB16_SNORM | Derm.OpenGL.Gl | |
RGB16F | Derm.OpenGL.Gl | |
RGB16I | Derm.OpenGL.Gl | |
RGB16UI | Derm.OpenGL.Gl | |
RGB32F | Derm.OpenGL.Gl | |
RGB32I | Derm.OpenGL.Gl | |
RGB32UI | Derm.OpenGL.Gl | |
RGB4 | Derm.OpenGL.Gl | |
RGB5 | Derm.OpenGL.Gl | |
RGB5_A1 | Derm.OpenGL.Gl | |
RGB8 | Derm.OpenGL.Gl | |
RGB8_SNORM | Derm.OpenGL.Gl | |
RGB8I | Derm.OpenGL.Gl | |
RGB8UI | Derm.OpenGL.Gl | |
RGB9_E5 | Derm.OpenGL.Gl | |
RGB_INTEGER | Derm.OpenGL.Gl | |
RGB_SCALE | Derm.OpenGL.Gl | |
RGB_SNORM | Derm.OpenGL.Gl | |
RGBA | Derm.OpenGL.Gl | |
RGBA12 | Derm.OpenGL.Gl | |
RGBA16 | Derm.OpenGL.Gl | |
RGBA16_SNORM | Derm.OpenGL.Gl | |
RGBA16F | Derm.OpenGL.Gl | |
RGBA16I | Derm.OpenGL.Gl | |
RGBA16UI | Derm.OpenGL.Gl | |
RGBA2 | Derm.OpenGL.Gl | |
RGBA32F | Derm.OpenGL.Gl | |
RGBA32I | Derm.OpenGL.Gl | |
RGBA32UI | Derm.OpenGL.Gl | |
RGBA4 | Derm.OpenGL.Gl | |
RGBA8 | Derm.OpenGL.Gl | |
RGBA8_SNORM | Derm.OpenGL.Gl | |
RGBA8I | Derm.OpenGL.Gl | |
RGBA8UI | Derm.OpenGL.Gl | |
RGBA_FLOAT_MODE | Derm.OpenGL.Gl | |
RGBA_INTEGER | Derm.OpenGL.Gl | |
RGBA_INTEGER_MODE | Derm.OpenGL.Gl | |
RGBA_MODE | Derm.OpenGL.Gl | |
RGBA_SIGNED_COMPONENTS | Derm.OpenGL.Gl | |
RGBA_SNORM | Derm.OpenGL.Gl | |
RGBA_UNSIGNED_DOT_PRODUCT_MAPPING | Derm.OpenGL.Gl | |
RIGHT | Derm.OpenGL.Gl | |
Rotated(double angle, double x, double y, double z) | Derm.OpenGL.Gl | [static] |
Rotatef(float angle, float x, float y, float z) | Derm.OpenGL.Gl | [static] |
S | Derm.OpenGL.Gl | |
SAMPLE_ALPHA_TO_COVERAGE | Derm.OpenGL.Gl | |
SAMPLE_ALPHA_TO_MASK | Derm.OpenGL.Gl | |
SAMPLE_ALPHA_TO_ONE | Derm.OpenGL.Gl | |
SAMPLE_BUFFERS | Derm.OpenGL.Gl | |
SAMPLE_COVERAGE | Derm.OpenGL.Gl | |
SAMPLE_COVERAGE_INVERT | Derm.OpenGL.Gl | |
SAMPLE_COVERAGE_VALUE | Derm.OpenGL.Gl | |
SAMPLE_MASK | Derm.OpenGL.Gl | |
SAMPLE_MASK_INVERT | Derm.OpenGL.Gl | |
SAMPLE_MASK_VALUE | Derm.OpenGL.Gl | |
SAMPLE_PATTERN | Derm.OpenGL.Gl | |
SAMPLE_POSITION | Derm.OpenGL.Gl | |
SAMPLE_SHADING | Derm.OpenGL.Gl | |
SampleCoverage(float value, bool invert) | Derm.OpenGL.Gl | [static] |
SampleMap(uint dst, uint interp, int swizzle) | Derm.OpenGL.Gl | [static] |
SampleMask(uint index, uint mask) | Derm.OpenGL.Gl | [static] |
SampleMask(float value, bool invert) | Derm.OpenGL.Gl | [static] |
SampleMaskIndexed(uint index, uint mask) | Derm.OpenGL.Gl | [static] |
SamplePattern(int pattern) | Derm.OpenGL.Gl | [static] |
SAMPLER_1D | Derm.OpenGL.Gl | |
SAMPLER_1D_ARRAY | Derm.OpenGL.Gl | |
SAMPLER_1D_ARRAY_SHADOW | Derm.OpenGL.Gl | |
SAMPLER_1D_SHADOW | Derm.OpenGL.Gl | |
SAMPLER_2D | Derm.OpenGL.Gl | |
SAMPLER_2D_ARRAY | Derm.OpenGL.Gl | |
SAMPLER_2D_ARRAY_SHADOW | Derm.OpenGL.Gl | |
SAMPLER_2D_MULTISAMPLE | Derm.OpenGL.Gl | |
SAMPLER_2D_MULTISAMPLE_ARRAY | Derm.OpenGL.Gl | |
SAMPLER_2D_RECT | Derm.OpenGL.Gl | |
SAMPLER_2D_RECT_SHADOW | Derm.OpenGL.Gl | |
SAMPLER_2D_SHADOW | Derm.OpenGL.Gl | |
SAMPLER_3D | Derm.OpenGL.Gl | |
SAMPLER_BUFFER | Derm.OpenGL.Gl | |
SAMPLER_CUBE | Derm.OpenGL.Gl | |
SAMPLER_CUBE_MAP_ARRAY | Derm.OpenGL.Gl | |
SAMPLER_CUBE_MAP_ARRAY_SHADOW | Derm.OpenGL.Gl | |
SAMPLER_CUBE_SHADOW | Derm.OpenGL.Gl | |
SAMPLER_RENDERBUFFER | Derm.OpenGL.Gl | |
SAMPLES | Derm.OpenGL.Gl | |
SAMPLES_PASSED | Derm.OpenGL.Gl | |
SATURATE_BIT | Derm.OpenGL.Gl | |
SCALAR | Derm.OpenGL.Gl | |
SCALE_BY_FOUR | Derm.OpenGL.Gl | |
SCALE_BY_ONE_HALF | Derm.OpenGL.Gl | |
SCALE_BY_TWO | Derm.OpenGL.Gl | |
Scaled(double x, double y, double z) | Derm.OpenGL.Gl | [static] |
Scalef(float x, float y, float z) | Derm.OpenGL.Gl | [static] |
Scissor(int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
SCISSOR_BIT | Derm.OpenGL.Gl | |
SCISSOR_BOX | Derm.OpenGL.Gl | |
SCISSOR_TEST | Derm.OpenGL.Gl | |
SECONDARY_COLOR | Derm.OpenGL.Gl | |
SECONDARY_COLOR_ARRAY | Derm.OpenGL.Gl | |
SECONDARY_COLOR_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
SECONDARY_COLOR_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
SECONDARY_COLOR_ARRAY_LENGTH | Derm.OpenGL.Gl | |
SECONDARY_COLOR_ARRAY_POINTER | Derm.OpenGL.Gl | |
SECONDARY_COLOR_ARRAY_SIZE | Derm.OpenGL.Gl | |
SECONDARY_COLOR_ARRAY_STRIDE | Derm.OpenGL.Gl | |
SECONDARY_COLOR_ARRAY_TYPE | Derm.OpenGL.Gl | |
SECONDARY_INTERPOLATOR | Derm.OpenGL.Gl | |
SecondaryColor3(sbyte red, sbyte green, sbyte blue) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(sbyte[] v) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(double red, double green, double blue) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(double[] v) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(float red, float green, float blue) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(float[] v) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(int red, int green, int blue) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(int[] v) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(Int16 red, Int16 green, Int16 blue) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(Int16[] v) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(byte red, byte green, byte blue) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(byte[] v) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(uint red, uint green, uint blue) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(uint[] v) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(UInt16 red, UInt16 green, UInt16 blue) | Derm.OpenGL.Gl | [static] |
SecondaryColor3(UInt16[] v) | Derm.OpenGL.Gl | [static] |
SecondaryColor3h(UInt16 red, UInt16 green, UInt16 blue) | Derm.OpenGL.Gl | [static] |
SecondaryColor3h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
SecondaryColorFormat(int size, int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
SecondaryColorPointer(int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
SecondaryColorPointerList(int size, int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
SELECT | Derm.OpenGL.Gl | |
SelectBuffer(Int32 size,[Out] uint[] buffer) | Derm.OpenGL.Gl | [static] |
SELECTION_BUFFER_POINTER | Derm.OpenGL.Gl | |
SELECTION_BUFFER_SIZE | Derm.OpenGL.Gl | |
SelectPerfMonitorCounters(uint monitor, bool enable, uint group, int numCounters,[Out] uint[] counterList) | Derm.OpenGL.Gl | [static] |
SEPARABLE_2D | Derm.OpenGL.Gl | |
SeparableFilter2D(int target, int internalformat, Int32 width, Int32 height, int format, int type, object row, object column) | Derm.OpenGL.Gl | [static] |
SEPARATE_ATTRIBS | Derm.OpenGL.Gl | |
SEPARATE_SPECULAR_COLOR | Derm.OpenGL.Gl | |
SET | Derm.OpenGL.Gl | |
SetFence(uint fence, int condition) | Derm.OpenGL.Gl | [static] |
SetFragmentShaderConstant(uint dst, float[] value) | Derm.OpenGL.Gl | [static] |
SetInvariant(uint id, int type, object addr) | Derm.OpenGL.Gl | [static] |
SetLocalConstant(uint id, int type, object addr) | Derm.OpenGL.Gl | [static] |
SHADE_MODEL | Derm.OpenGL.Gl | |
ShadeModel(int mode) | Derm.OpenGL.Gl | [static] |
SHADER_CONSISTENT | Derm.OpenGL.Gl | |
SHADER_OBJECT | Derm.OpenGL.Gl | |
SHADER_OPERATION | Derm.OpenGL.Gl | |
SHADER_SOURCE_LENGTH | Derm.OpenGL.Gl | |
SHADER_TYPE | Derm.OpenGL.Gl | |
ShaderOp1(int op, uint res, uint arg1) | Derm.OpenGL.Gl | [static] |
ShaderOp2(int op, uint res, uint arg1, uint arg2) | Derm.OpenGL.Gl | [static] |
ShaderOp3(int op, uint res, uint arg1, uint arg2, uint arg3) | Derm.OpenGL.Gl | [static] |
ShaderSource(uint shader, Int32 count, string[]@string, int[] length) | Derm.OpenGL.Gl | [static] |
SHADING_LANGUAGE_VERSION | Derm.OpenGL.Gl | |
SHADOW_ATTENUATION | Derm.OpenGL.Gl | |
SHININESS | Derm.OpenGL.Gl | |
SHORT | Derm.OpenGL.Gl | |
SIGNALED | Derm.OpenGL.Gl | |
SIGNED_ALPHA | Derm.OpenGL.Gl | |
SIGNED_ALPHA8 | Derm.OpenGL.Gl | |
SIGNED_HILO | Derm.OpenGL.Gl | |
SIGNED_HILO16 | Derm.OpenGL.Gl | |
SIGNED_HILO8 | Derm.OpenGL.Gl | |
SIGNED_IDENTITY | Derm.OpenGL.Gl | |
SIGNED_INTENSITY | Derm.OpenGL.Gl | |
SIGNED_INTENSITY8 | Derm.OpenGL.Gl | |
SIGNED_LUMINANCE | Derm.OpenGL.Gl | |
SIGNED_LUMINANCE8 | Derm.OpenGL.Gl | |
SIGNED_LUMINANCE8_ALPHA8 | Derm.OpenGL.Gl | |
SIGNED_LUMINANCE_ALPHA | Derm.OpenGL.Gl | |
SIGNED_NEGATE | Derm.OpenGL.Gl | |
SIGNED_NORMALIZED | Derm.OpenGL.Gl | |
SIGNED_RGB | Derm.OpenGL.Gl | |
SIGNED_RGB8 | Derm.OpenGL.Gl | |
SIGNED_RGB8_UNSIGNED_ALPHA8 | Derm.OpenGL.Gl | |
SIGNED_RGB_UNSIGNED_ALPHA | Derm.OpenGL.Gl | |
SIGNED_RGBA | Derm.OpenGL.Gl | |
SIGNED_RGBA8 | Derm.OpenGL.Gl | |
SINGLE_COLOR | Derm.OpenGL.Gl | |
SLUMINANCE | Derm.OpenGL.Gl | |
SLUMINANCE8 | Derm.OpenGL.Gl | |
SLUMINANCE8_ALPHA8 | Derm.OpenGL.Gl | |
SLUMINANCE_ALPHA | Derm.OpenGL.Gl | |
SMOOTH | Derm.OpenGL.Gl | |
SMOOTH_LINE_WIDTH_GRANULARITY | Derm.OpenGL.Gl | |
SMOOTH_LINE_WIDTH_RANGE | Derm.OpenGL.Gl | |
SMOOTH_POINT_SIZE_GRANULARITY | Derm.OpenGL.Gl | |
SMOOTH_POINT_SIZE_RANGE | Derm.OpenGL.Gl | |
SOURCE0_ALPHA | Derm.OpenGL.Gl | |
SOURCE0_RGB | Derm.OpenGL.Gl | |
SOURCE1_ALPHA | Derm.OpenGL.Gl | |
SOURCE1_RGB | Derm.OpenGL.Gl | |
SOURCE2_ALPHA | Derm.OpenGL.Gl | |
SOURCE2_RGB | Derm.OpenGL.Gl | |
SOURCE3_ALPHA | Derm.OpenGL.Gl | |
SOURCE3_RGB | Derm.OpenGL.Gl | |
SPARE0 | Derm.OpenGL.Gl | |
SPARE0_PLUS_SECONDARY_COLOR | Derm.OpenGL.Gl | |
SPARE1 | Derm.OpenGL.Gl | |
SPECULAR | Derm.OpenGL.Gl | |
SPHERE_MAP | Derm.OpenGL.Gl | |
SPOT_CUTOFF | Derm.OpenGL.Gl | |
SPOT_DIRECTION | Derm.OpenGL.Gl | |
SPOT_EXPONENT | Derm.OpenGL.Gl | |
SRC0_ALPHA | Derm.OpenGL.Gl | |
SRC0_RGB | Derm.OpenGL.Gl | |
SRC1_ALPHA | Derm.OpenGL.Gl | |
SRC1_RGB | Derm.OpenGL.Gl | |
SRC2_ALPHA | Derm.OpenGL.Gl | |
SRC2_RGB | Derm.OpenGL.Gl | |
SRC_ALPHA | Derm.OpenGL.Gl | |
SRC_ALPHA_SATURATE | Derm.OpenGL.Gl | |
SRC_COLOR | Derm.OpenGL.Gl | |
SRGB | Derm.OpenGL.Gl | |
SRGB8 | Derm.OpenGL.Gl | |
SRGB8_ALPHA8 | Derm.OpenGL.Gl | |
SRGB_ALPHA | Derm.OpenGL.Gl | |
STACK_OVERFLOW | Derm.OpenGL.Gl | |
STACK_UNDERFLOW | Derm.OpenGL.Gl | |
STATIC | Derm.OpenGL.Gl | |
STATIC_COPY | Derm.OpenGL.Gl | |
STATIC_DRAW | Derm.OpenGL.Gl | |
STATIC_READ | Derm.OpenGL.Gl | |
STENCIL | Derm.OpenGL.Gl | |
STENCIL_ATTACHMENT | Derm.OpenGL.Gl | |
STENCIL_BACK_FAIL | Derm.OpenGL.Gl | |
STENCIL_BACK_FUNC | Derm.OpenGL.Gl | |
STENCIL_BACK_PASS_DEPTH_FAIL | Derm.OpenGL.Gl | |
STENCIL_BACK_PASS_DEPTH_PASS | Derm.OpenGL.Gl | |
STENCIL_BACK_REF | Derm.OpenGL.Gl | |
STENCIL_BACK_VALUE_MASK | Derm.OpenGL.Gl | |
STENCIL_BACK_WRITEMASK | Derm.OpenGL.Gl | |
STENCIL_BITS | Derm.OpenGL.Gl | |
STENCIL_BUFFER | Derm.OpenGL.Gl | |
STENCIL_BUFFER_BIT | Derm.OpenGL.Gl | |
STENCIL_CLEAR_TAG_VALUE | Derm.OpenGL.Gl | |
STENCIL_CLEAR_VALUE | Derm.OpenGL.Gl | |
STENCIL_FAIL | Derm.OpenGL.Gl | |
STENCIL_FUNC | Derm.OpenGL.Gl | |
STENCIL_INDEX | Derm.OpenGL.Gl | |
STENCIL_INDEX1 | Derm.OpenGL.Gl | |
STENCIL_INDEX16 | Derm.OpenGL.Gl | |
STENCIL_INDEX4 | Derm.OpenGL.Gl | |
STENCIL_INDEX8 | Derm.OpenGL.Gl | |
STENCIL_PASS_DEPTH_FAIL | Derm.OpenGL.Gl | |
STENCIL_PASS_DEPTH_PASS | Derm.OpenGL.Gl | |
STENCIL_REF | Derm.OpenGL.Gl | |
STENCIL_TAG_BITS | Derm.OpenGL.Gl | |
STENCIL_TEST | Derm.OpenGL.Gl | |
STENCIL_TEST_TWO_SIDE | Derm.OpenGL.Gl | |
STENCIL_VALUE_MASK | Derm.OpenGL.Gl | |
STENCIL_WRITEMASK | Derm.OpenGL.Gl | |
StencilClearTag(Int32 stencilTagBits, uint stencilClearTag) | Derm.OpenGL.Gl | [static] |
StencilFunc(int func, int @ref, uint mask) | Derm.OpenGL.Gl | [static] |
StencilFuncSeparate(int frontfunc, int backfunc, int @ref, uint mask) | Derm.OpenGL.Gl | [static] |
StencilMask(uint mask) | Derm.OpenGL.Gl | [static] |
StencilMaskSeparate(int face, uint mask) | Derm.OpenGL.Gl | [static] |
StencilOp(int fail, int zfail, int zpass) | Derm.OpenGL.Gl | [static] |
StencilOpSeparate(int face, int sfail, int dpfail, int dppass) | Derm.OpenGL.Gl | [static] |
STEREO | Derm.OpenGL.Gl | |
STREAM_COPY | Derm.OpenGL.Gl | |
STREAM_DRAW | Derm.OpenGL.Gl | |
STREAM_READ | Derm.OpenGL.Gl | |
SUB | Derm.OpenGL.Gl | |
SUBPIXEL_BITS | Derm.OpenGL.Gl | |
SUBTRACT | Derm.OpenGL.Gl | |
SUCCESS | Derm.OpenGL.Gl | |
Swizzle(uint res, uint @in, int outX, int outY, int outZ, int outW) | Derm.OpenGL.Gl | [static] |
SWIZZLE_STQ | Derm.OpenGL.Gl | |
SWIZZLE_STQ_DQ | Derm.OpenGL.Gl | |
SWIZZLE_STR | Derm.OpenGL.Gl | |
SWIZZLE_STR_DR | Derm.OpenGL.Gl | |
SWIZZLE_STRQ | Derm.OpenGL.Gl | |
SWIZZLE_STRQ_DQ | Derm.OpenGL.Gl | |
SYNC_CONDITION | Derm.OpenGL.Gl | |
SYNC_FENCE | Derm.OpenGL.Gl | |
SYNC_FLAGS | Derm.OpenGL.Gl | |
SYNC_FLUSH_COMMANDS_BIT | Derm.OpenGL.Gl | |
SYNC_GPU_COMMANDS_COMPLETE | Derm.OpenGL.Gl | |
SYNC_STATUS | Derm.OpenGL.Gl | |
SyncDelegate(SortedList< string, MethodInfo > pImports, FieldInfo[] pDelegates, string name) | Derm.OpenGL.ProcLoader | [protected, static] |
SyncDelegates() | Derm.OpenGL.Gl | [static] |
SynchDelegates(SortedList< string, MethodInfo > pImports, FieldInfo[] pDelegates) | Derm.OpenGL.ProcLoader | [protected, static] |
T | Derm.OpenGL.Gl | |
T2F_C3F_V3F | Derm.OpenGL.Gl | |
T2F_C4F_N3F_V3F | Derm.OpenGL.Gl | |
T2F_C4UB_V3F | Derm.OpenGL.Gl | |
T2F_IUI_N3F_V2F | Derm.OpenGL.Gl | |
T2F_IUI_N3F_V3F | Derm.OpenGL.Gl | |
T2F_IUI_V2F | Derm.OpenGL.Gl | |
T2F_IUI_V3F | Derm.OpenGL.Gl | |
T2F_N3F_V3F | Derm.OpenGL.Gl | |
T2F_V3F | Derm.OpenGL.Gl | |
T4F_C4F_N3F_V4F | Derm.OpenGL.Gl | |
T4F_V4F | Derm.OpenGL.Gl | |
TABLE_TOO_LARGE | Derm.OpenGL.Gl | |
Tangent3(sbyte tx, sbyte ty, sbyte tz) | Derm.OpenGL.Gl | [static] |
Tangent3(sbyte[] v) | Derm.OpenGL.Gl | [static] |
Tangent3(double tx, double ty, double tz) | Derm.OpenGL.Gl | [static] |
Tangent3(double[] v) | Derm.OpenGL.Gl | [static] |
Tangent3(float tx, float ty, float tz) | Derm.OpenGL.Gl | [static] |
Tangent3(float[] v) | Derm.OpenGL.Gl | [static] |
Tangent3(int tx, int ty, int tz) | Derm.OpenGL.Gl | [static] |
Tangent3(int[] v) | Derm.OpenGL.Gl | [static] |
Tangent3(Int16 tx, Int16 ty, Int16 tz) | Derm.OpenGL.Gl | [static] |
Tangent3(Int16[] v) | Derm.OpenGL.Gl | [static] |
TANGENT_ARRAY | Derm.OpenGL.Gl | |
TANGENT_ARRAY_POINTER | Derm.OpenGL.Gl | |
TANGENT_ARRAY_STRIDE | Derm.OpenGL.Gl | |
TANGENT_ARRAY_TYPE | Derm.OpenGL.Gl | |
TangentPointer(int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
TessellationFactor(float factor) | Derm.OpenGL.Gl | [static] |
TessellationMode(int mode) | Derm.OpenGL.Gl | [static] |
TestFence(uint fence) | Derm.OpenGL.Gl | [static] |
TexBuffer(int target, int internalformat, uint buffer) | Derm.OpenGL.Gl | [static] |
TexBumpParameter(int pname, float[] param) | Derm.OpenGL.Gl | [static] |
TexBumpParameter(int pname, int[] param) | Derm.OpenGL.Gl | [static] |
TexCoord1(double s) | Derm.OpenGL.Gl | [static] |
TexCoord1(double[] v) | Derm.OpenGL.Gl | [static] |
TexCoord1(float s) | Derm.OpenGL.Gl | [static] |
TexCoord1(float[] v) | Derm.OpenGL.Gl | [static] |
TexCoord1(int s) | Derm.OpenGL.Gl | [static] |
TexCoord1(int[] v) | Derm.OpenGL.Gl | [static] |
TexCoord1(Int16 s) | Derm.OpenGL.Gl | [static] |
TexCoord1(Int16[] v) | Derm.OpenGL.Gl | [static] |
TexCoord1h(UInt16 s) | Derm.OpenGL.Gl | [static] |
TexCoord1h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
TexCoord2(double s, double t) | Derm.OpenGL.Gl | [static] |
TexCoord2(double[] v) | Derm.OpenGL.Gl | [static] |
TexCoord2(float s, float t) | Derm.OpenGL.Gl | [static] |
TexCoord2(float[] v) | Derm.OpenGL.Gl | [static] |
TexCoord2(int s, int t) | Derm.OpenGL.Gl | [static] |
TexCoord2(int[] v) | Derm.OpenGL.Gl | [static] |
TexCoord2(Int16 s, Int16 t) | Derm.OpenGL.Gl | [static] |
TexCoord2(Int16[] v) | Derm.OpenGL.Gl | [static] |
TexCoord2h(UInt16 s, UInt16 t) | Derm.OpenGL.Gl | [static] |
TexCoord2h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
TexCoord3(double s, double t, double r) | Derm.OpenGL.Gl | [static] |
TexCoord3(double[] v) | Derm.OpenGL.Gl | [static] |
TexCoord3(float s, float t, float r) | Derm.OpenGL.Gl | [static] |
TexCoord3(float[] v) | Derm.OpenGL.Gl | [static] |
TexCoord3(int s, int t, int r) | Derm.OpenGL.Gl | [static] |
TexCoord3(int[] v) | Derm.OpenGL.Gl | [static] |
TexCoord3(Int16 s, Int16 t, Int16 r) | Derm.OpenGL.Gl | [static] |
TexCoord3(Int16[] v) | Derm.OpenGL.Gl | [static] |
TexCoord3h(UInt16 s, UInt16 t, UInt16 r) | Derm.OpenGL.Gl | [static] |
TexCoord3h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
TexCoord4(double s, double t, double r, double q) | Derm.OpenGL.Gl | [static] |
TexCoord4(double[] v) | Derm.OpenGL.Gl | [static] |
TexCoord4(float s, float t, float r, float q) | Derm.OpenGL.Gl | [static] |
TexCoord4(float[] v) | Derm.OpenGL.Gl | [static] |
TexCoord4(int s, int t, int r, int q) | Derm.OpenGL.Gl | [static] |
TexCoord4(int[] v) | Derm.OpenGL.Gl | [static] |
TexCoord4(Int16 s, Int16 t, Int16 r, Int16 q) | Derm.OpenGL.Gl | [static] |
TexCoord4(Int16[] v) | Derm.OpenGL.Gl | [static] |
TexCoord4h(UInt16 s, UInt16 t, UInt16 r, UInt16 q) | Derm.OpenGL.Gl | [static] |
TexCoord4h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
TexCoordFormat(int size, int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
TexCoordPointer(int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
TexCoordPointer(int size, int type, IntPtr[] pointer) | Derm.OpenGL.Gl | [static] |
TexCoordPointerList(int size, int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
TexEnv(int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
TexEnv(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
TexEnv(int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
TexEnv(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
TexGen(int coord, int pname, double param) | Derm.OpenGL.Gl | [static] |
TexGen(int coord, int pname, double[]@params) | Derm.OpenGL.Gl | [static] |
TexGen(int coord, int pname, float param) | Derm.OpenGL.Gl | [static] |
TexGen(int coord, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
TexGen(int coord, int pname, int param) | Derm.OpenGL.Gl | [static] |
TexGen(int coord, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
TexImage1D(int target, int level, int internalformat, Int32 width, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
TexImage2D(int target, int level, int internalformat, Int32 width, Int32 height, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
TexImage2DMultisample(int target, Int32 samples, int internalformat, Int32 width, Int32 height, bool fixedsamplelocations) | Derm.OpenGL.Gl | [static] |
TexImage3D(int target, int level, int internalformat, Int32 width, Int32 height, Int32 depth, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
TexImage3DMultisample(int target, Int32 samples, int internalformat, Int32 width, Int32 height, Int32 depth, bool fixedsamplelocations) | Derm.OpenGL.Gl | [static] |
TexParameter(int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
TexParameter(int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
TexParameter(int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
TexParameter(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
TexParameterI(int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
TexParameterI(int target, int pname, uint[]@params) | Derm.OpenGL.Gl | [static] |
TexRenderbuffer(int target, uint renderbuffer) | Derm.OpenGL.Gl | [static] |
TexSubImage1D(int target, int level, int xoffset, Int32 width, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
TexSubImage2D(int target, int level, int xoffset, int yoffset, Int32 width, Int32 height, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
TexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, Int32 width, Int32 height, Int32 depth, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
TEXT_FRAGMENT_SHADER | Derm.OpenGL.Gl | |
TEXTURE | Derm.OpenGL.Gl | |
TEXTURE0 | Derm.OpenGL.Gl | |
TEXTURE1 | Derm.OpenGL.Gl | |
TEXTURE10 | Derm.OpenGL.Gl | |
TEXTURE11 | Derm.OpenGL.Gl | |
TEXTURE12 | Derm.OpenGL.Gl | |
TEXTURE13 | Derm.OpenGL.Gl | |
TEXTURE14 | Derm.OpenGL.Gl | |
TEXTURE15 | Derm.OpenGL.Gl | |
TEXTURE16 | Derm.OpenGL.Gl | |
TEXTURE17 | Derm.OpenGL.Gl | |
TEXTURE18 | Derm.OpenGL.Gl | |
TEXTURE19 | Derm.OpenGL.Gl | |
TEXTURE2 | Derm.OpenGL.Gl | |
TEXTURE20 | Derm.OpenGL.Gl | |
TEXTURE21 | Derm.OpenGL.Gl | |
TEXTURE22 | Derm.OpenGL.Gl | |
TEXTURE23 | Derm.OpenGL.Gl | |
TEXTURE24 | Derm.OpenGL.Gl | |
TEXTURE25 | Derm.OpenGL.Gl | |
TEXTURE26 | Derm.OpenGL.Gl | |
TEXTURE27 | Derm.OpenGL.Gl | |
TEXTURE28 | Derm.OpenGL.Gl | |
TEXTURE29 | Derm.OpenGL.Gl | |
TEXTURE3 | Derm.OpenGL.Gl | |
TEXTURE30 | Derm.OpenGL.Gl | |
TEXTURE31 | Derm.OpenGL.Gl | |
TEXTURE4 | Derm.OpenGL.Gl | |
TEXTURE5 | Derm.OpenGL.Gl | |
TEXTURE6 | Derm.OpenGL.Gl | |
TEXTURE7 | Derm.OpenGL.Gl | |
TEXTURE8 | Derm.OpenGL.Gl | |
TEXTURE9 | Derm.OpenGL.Gl | |
TEXTURE_1D | Derm.OpenGL.Gl | |
TEXTURE_1D_ARRAY | Derm.OpenGL.Gl | |
TEXTURE_1D_BINDING | Derm.OpenGL.Gl | |
TEXTURE_2D | Derm.OpenGL.Gl | |
TEXTURE_2D_ARRAY | Derm.OpenGL.Gl | |
TEXTURE_2D_BINDING | Derm.OpenGL.Gl | |
TEXTURE_2D_MULTISAMPLE | Derm.OpenGL.Gl | |
TEXTURE_2D_MULTISAMPLE_ARRAY | Derm.OpenGL.Gl | |
TEXTURE_3D | Derm.OpenGL.Gl | |
TEXTURE_ALPHA_SIZE | Derm.OpenGL.Gl | |
TEXTURE_ALPHA_TYPE | Derm.OpenGL.Gl | |
TEXTURE_APPLICATION_MODE | Derm.OpenGL.Gl | |
TEXTURE_BASE_LEVEL | Derm.OpenGL.Gl | |
TEXTURE_BINDING_1D | Derm.OpenGL.Gl | |
TEXTURE_BINDING_1D_ARRAY | Derm.OpenGL.Gl | |
TEXTURE_BINDING_2D | Derm.OpenGL.Gl | |
TEXTURE_BINDING_2D_ARRAY | Derm.OpenGL.Gl | |
TEXTURE_BINDING_2D_MULTISAMPLE | Derm.OpenGL.Gl | |
TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY | Derm.OpenGL.Gl | |
TEXTURE_BINDING_3D | Derm.OpenGL.Gl | |
TEXTURE_BINDING_BUFFER | Derm.OpenGL.Gl | |
TEXTURE_BINDING_CUBE_MAP | Derm.OpenGL.Gl | |
TEXTURE_BINDING_CUBE_MAP_ARRAY | Derm.OpenGL.Gl | |
TEXTURE_BINDING_RECTANGLE | Derm.OpenGL.Gl | |
TEXTURE_BINDING_RENDERBUFFER | Derm.OpenGL.Gl | |
TEXTURE_BIT | Derm.OpenGL.Gl | |
TEXTURE_BLUE_SIZE | Derm.OpenGL.Gl | |
TEXTURE_BLUE_TYPE | Derm.OpenGL.Gl | |
TEXTURE_BORDER | Derm.OpenGL.Gl | |
TEXTURE_BORDER_COLOR | Derm.OpenGL.Gl | |
TEXTURE_BORDER_VALUES | Derm.OpenGL.Gl | |
TEXTURE_BUFFER | Derm.OpenGL.Gl | |
TEXTURE_BUFFER_DATA_STORE_BINDING | Derm.OpenGL.Gl | |
TEXTURE_BUFFER_FORMAT | Derm.OpenGL.Gl | |
TEXTURE_COMPARE_FAIL_VALUE | Derm.OpenGL.Gl | |
TEXTURE_COMPARE_FUNC | Derm.OpenGL.Gl | |
TEXTURE_COMPARE_MODE | Derm.OpenGL.Gl | |
TEXTURE_COMPONENTS | Derm.OpenGL.Gl | |
TEXTURE_COMPRESSED | Derm.OpenGL.Gl | |
TEXTURE_COMPRESSED_IMAGE_SIZE | Derm.OpenGL.Gl | |
TEXTURE_COMPRESSION_HINT | Derm.OpenGL.Gl | |
TEXTURE_COORD | Derm.OpenGL.Gl | |
TEXTURE_COORD_ARRAY | Derm.OpenGL.Gl | |
TEXTURE_COORD_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
TEXTURE_COORD_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
TEXTURE_COORD_ARRAY_LENGTH | Derm.OpenGL.Gl | |
TEXTURE_COORD_ARRAY_POINTER | Derm.OpenGL.Gl | |
TEXTURE_COORD_ARRAY_SIZE | Derm.OpenGL.Gl | |
TEXTURE_COORD_ARRAY_STRIDE | Derm.OpenGL.Gl | |
TEXTURE_COORD_ARRAY_TYPE | Derm.OpenGL.Gl | |
TEXTURE_CUBE_MAP | Derm.OpenGL.Gl | |
TEXTURE_CUBE_MAP_ARRAY | Derm.OpenGL.Gl | |
TEXTURE_CUBE_MAP_NEGATIVE_X | Derm.OpenGL.Gl | |
TEXTURE_CUBE_MAP_NEGATIVE_Y | Derm.OpenGL.Gl | |
TEXTURE_CUBE_MAP_NEGATIVE_Z | Derm.OpenGL.Gl | |
TEXTURE_CUBE_MAP_POSITIVE_X | Derm.OpenGL.Gl | |
TEXTURE_CUBE_MAP_POSITIVE_Y | Derm.OpenGL.Gl | |
TEXTURE_CUBE_MAP_POSITIVE_Z | Derm.OpenGL.Gl | |
TEXTURE_CUBE_MAP_SEAMLESS | Derm.OpenGL.Gl | |
TEXTURE_DEPTH | Derm.OpenGL.Gl | |
TEXTURE_DEPTH_SIZE | Derm.OpenGL.Gl | |
TEXTURE_DEPTH_TYPE | Derm.OpenGL.Gl | |
TEXTURE_DS_SIZE | Derm.OpenGL.Gl | |
TEXTURE_DT_SIZE | Derm.OpenGL.Gl | |
TEXTURE_ENV | Derm.OpenGL.Gl | |
TEXTURE_ENV_COLOR | Derm.OpenGL.Gl | |
TEXTURE_ENV_MODE | Derm.OpenGL.Gl | |
TEXTURE_FILTER_CONTROL | Derm.OpenGL.Gl | |
TEXTURE_FIXED_SAMPLE_LOCATIONS | Derm.OpenGL.Gl | |
TEXTURE_FLOAT_COMPONENTS | Derm.OpenGL.Gl | |
TEXTURE_FREE_MEMORY | Derm.OpenGL.Gl | |
TEXTURE_GEN_MODE | Derm.OpenGL.Gl | |
TEXTURE_GEN_Q | Derm.OpenGL.Gl | |
TEXTURE_GEN_R | Derm.OpenGL.Gl | |
TEXTURE_GEN_S | Derm.OpenGL.Gl | |
TEXTURE_GEN_T | Derm.OpenGL.Gl | |
TEXTURE_GREEN_SIZE | Derm.OpenGL.Gl | |
TEXTURE_GREEN_TYPE | Derm.OpenGL.Gl | |
TEXTURE_HEIGHT | Derm.OpenGL.Gl | |
TEXTURE_HI_SIZE | Derm.OpenGL.Gl | |
TEXTURE_INDEX_SIZE | Derm.OpenGL.Gl | |
TEXTURE_INTENSITY_SIZE | Derm.OpenGL.Gl | |
TEXTURE_INTENSITY_TYPE | Derm.OpenGL.Gl | |
TEXTURE_INTERNAL_FORMAT | Derm.OpenGL.Gl | |
TEXTURE_LIGHT | Derm.OpenGL.Gl | |
TEXTURE_LO_SIZE | Derm.OpenGL.Gl | |
TEXTURE_LOD_BIAS | Derm.OpenGL.Gl | |
TEXTURE_LUMINANCE_SIZE | Derm.OpenGL.Gl | |
TEXTURE_LUMINANCE_TYPE | Derm.OpenGL.Gl | |
TEXTURE_MAG_FILTER | Derm.OpenGL.Gl | |
TEXTURE_MAG_SIZE | Derm.OpenGL.Gl | |
TEXTURE_MATERIAL_FACE | Derm.OpenGL.Gl | |
TEXTURE_MATERIAL_PARAMETER | Derm.OpenGL.Gl | |
TEXTURE_MATRIX | Derm.OpenGL.Gl | |
TEXTURE_MAX_ANISOTROPY | Derm.OpenGL.Gl | |
TEXTURE_MAX_LEVEL | Derm.OpenGL.Gl | |
TEXTURE_MAX_LOD | Derm.OpenGL.Gl | |
TEXTURE_MIN_FILTER | Derm.OpenGL.Gl | |
TEXTURE_MIN_LOD | Derm.OpenGL.Gl | |
TEXTURE_NORMAL | Derm.OpenGL.Gl | |
TEXTURE_PRIORITY | Derm.OpenGL.Gl | |
TEXTURE_RECTANGLE | Derm.OpenGL.Gl | |
TEXTURE_RED_SIZE | Derm.OpenGL.Gl | |
TEXTURE_RED_TYPE | Derm.OpenGL.Gl | |
TEXTURE_RENDERBUFFER | Derm.OpenGL.Gl | |
TEXTURE_RENDERBUFFER_DATA_STORE_BINDING | Derm.OpenGL.Gl | |
TEXTURE_RESIDENT | Derm.OpenGL.Gl | |
TEXTURE_SAMPLES | Derm.OpenGL.Gl | |
TEXTURE_SHADER | Derm.OpenGL.Gl | |
TEXTURE_SHARED_SIZE | Derm.OpenGL.Gl | |
TEXTURE_STACK_DEPTH | Derm.OpenGL.Gl | |
TEXTURE_STENCIL_SIZE | Derm.OpenGL.Gl | |
TEXTURE_SWIZZLE_A | Derm.OpenGL.Gl | |
TEXTURE_SWIZZLE_B | Derm.OpenGL.Gl | |
TEXTURE_SWIZZLE_G | Derm.OpenGL.Gl | |
TEXTURE_SWIZZLE_R | Derm.OpenGL.Gl | |
TEXTURE_SWIZZLE_RGBA | Derm.OpenGL.Gl | |
TEXTURE_UNSIGNED_REMAP_MODE | Derm.OpenGL.Gl | |
TEXTURE_WIDTH | Derm.OpenGL.Gl | |
TEXTURE_WRAP_R | Derm.OpenGL.Gl | |
TEXTURE_WRAP_S | Derm.OpenGL.Gl | |
TEXTURE_WRAP_T | Derm.OpenGL.Gl | |
TextureBarrier() | Derm.OpenGL.Gl | [static] |
TextureBuffer(uint texture, int target, int internalformat, uint buffer) | Derm.OpenGL.Gl | [static] |
TextureImage1D(uint texture, int target, int level, int internalformat, Int32 width, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
TextureImage2D(uint texture, int target, int level, int internalformat, Int32 width, Int32 height, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
TextureImage3D(uint texture, int target, int level, int internalformat, Int32 width, Int32 height, Int32 depth, int border, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
TextureLight(int pname) | Derm.OpenGL.Gl | [static] |
TextureMaterial(int face, int mode) | Derm.OpenGL.Gl | [static] |
TextureNormal(int mode) | Derm.OpenGL.Gl | [static] |
TextureParameter(uint texture, int target, int pname, float param) | Derm.OpenGL.Gl | [static] |
TextureParameter(uint texture, int target, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
TextureParameter(uint texture, int target, int pname, int param) | Derm.OpenGL.Gl | [static] |
TextureParameter(uint texture, int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
TextureParameterI(uint texture, int target, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
TextureParameterI(uint texture, int target, int pname, uint[]@params) | Derm.OpenGL.Gl | [static] |
TextureRenderbuffer(uint texture, int target, uint renderbuffer) | Derm.OpenGL.Gl | [static] |
TextureSubImage1D(uint texture, int target, int level, int xoffset, Int32 width, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
TextureSubImage2D(uint texture, int target, int level, int xoffset, int yoffset, Int32 width, Int32 height, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
TextureSubImage3D(uint texture, int target, int level, int xoffset, int yoffset, int zoffset, Int32 width, Int32 height, Int32 depth, int format, int type, object pixels) | Derm.OpenGL.Gl | [static] |
TIME_ELAPSED | Derm.OpenGL.Gl | |
TIMEOUT_EXPIRED | Derm.OpenGL.Gl | |
TIMEOUT_IGNORED | Derm.OpenGL.Gl | |
TRACK_MATRIX | Derm.OpenGL.Gl | |
TRACK_MATRIX_TRANSFORM | Derm.OpenGL.Gl | |
TrackMatrix(int target, uint address, int matrix, int transform) | Derm.OpenGL.Gl | [static] |
TRANSFORM_BIT | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK_ATTRIBS | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK_BINDING | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK_BUFFER | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK_BUFFER_ACTIVE | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK_BUFFER_BINDING | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK_BUFFER_MODE | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK_BUFFER_PAUSED | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK_BUFFER_SIZE | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK_BUFFER_START | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK_RECORD | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH | Derm.OpenGL.Gl | |
TRANSFORM_FEEDBACK_VARYINGS | Derm.OpenGL.Gl | |
TransformFeedbackAttribs(uint count, int[] attribs, int bufferMode) | Derm.OpenGL.Gl | [static] |
TransformFeedbackVarying(uint program, Int32 count, string[] varyings, int bufferMode) | Derm.OpenGL.Gl | [static] |
Translate(double x, double y, double z) | Derm.OpenGL.Gl | [static] |
Translate(float x, float y, float z) | Derm.OpenGL.Gl | [static] |
TRANSPOSE | Derm.OpenGL.Gl | |
TRANSPOSE_COLOR_MATRIX | Derm.OpenGL.Gl | |
TRANSPOSE_CURRENT_MATRIX | Derm.OpenGL.Gl | |
TRANSPOSE_MODELVIEW_MATRIX | Derm.OpenGL.Gl | |
TRANSPOSE_PROGRAM_MATRIX | Derm.OpenGL.Gl | |
TRANSPOSE_PROJECTION_MATRIX | Derm.OpenGL.Gl | |
TRANSPOSE_TEXTURE_MATRIX | Derm.OpenGL.Gl | |
TRIANGLE_FAN | Derm.OpenGL.Gl | |
TRIANGLE_STRIP | Derm.OpenGL.Gl | |
TRIANGLE_STRIP_ADJACENCY | Derm.OpenGL.Gl | |
TRIANGLES | Derm.OpenGL.Gl | |
TRIANGLES_ADJACENCY | Derm.OpenGL.Gl | |
TRUE | Derm.OpenGL.Gl | |
TYPE_RGBA_FLOAT | Derm.OpenGL.Gl | |
Uniform(int location, UInt64 value) | Derm.OpenGL.Gl | [static] |
Uniform(int location, Int32 count, UInt64[] value) | Derm.OpenGL.Gl | [static] |
Uniform1(int location, float v0) | Derm.OpenGL.Gl | [static] |
Uniform1(int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
Uniform1(int location, int v0) | Derm.OpenGL.Gl | [static] |
Uniform1(int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
Uniform1(int location, uint v0) | Derm.OpenGL.Gl | [static] |
Uniform1(int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
Uniform2(int location, float v0, float v1) | Derm.OpenGL.Gl | [static] |
Uniform2(int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
Uniform2(int location, int v0, int v1) | Derm.OpenGL.Gl | [static] |
Uniform2(int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
Uniform2(int location, uint v0, uint v1) | Derm.OpenGL.Gl | [static] |
Uniform2(int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
Uniform3(int location, float v0, float v1, float v2) | Derm.OpenGL.Gl | [static] |
Uniform3(int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
Uniform3(int location, int v0, int v1, int v2) | Derm.OpenGL.Gl | [static] |
Uniform3(int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
Uniform3(int location, uint v0, uint v1, uint v2) | Derm.OpenGL.Gl | [static] |
Uniform3(int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
Uniform4(int location, float v0, float v1, float v2, float v3) | Derm.OpenGL.Gl | [static] |
Uniform4(int location, Int32 count, float[] value) | Derm.OpenGL.Gl | [static] |
Uniform4(int location, int v0, int v1, int v2, int v3) | Derm.OpenGL.Gl | [static] |
Uniform4(int location, Int32 count, int[] value) | Derm.OpenGL.Gl | [static] |
Uniform4(int location, uint v0, uint v1, uint v2, uint v3) | Derm.OpenGL.Gl | [static] |
Uniform4(int location, Int32 count, uint[] value) | Derm.OpenGL.Gl | [static] |
UNIFORM_ARRAY_STRIDE | Derm.OpenGL.Gl | |
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | Derm.OpenGL.Gl | |
UNIFORM_BLOCK_ACTIVE_UNIFORMS | Derm.OpenGL.Gl | |
UNIFORM_BLOCK_BINDING | Derm.OpenGL.Gl | |
UNIFORM_BLOCK_DATA_SIZE | Derm.OpenGL.Gl | |
UNIFORM_BLOCK_INDEX | Derm.OpenGL.Gl | |
UNIFORM_BLOCK_NAME_LENGTH | Derm.OpenGL.Gl | |
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | Derm.OpenGL.Gl | |
UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER | Derm.OpenGL.Gl | |
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | Derm.OpenGL.Gl | |
UNIFORM_BUFFER | Derm.OpenGL.Gl | |
UNIFORM_BUFFER_BINDING | Derm.OpenGL.Gl | |
UNIFORM_BUFFER_OFFSET_ALIGNMENT | Derm.OpenGL.Gl | |
UNIFORM_BUFFER_SIZE | Derm.OpenGL.Gl | |
UNIFORM_BUFFER_START | Derm.OpenGL.Gl | |
UNIFORM_IS_ROW_MAJOR | Derm.OpenGL.Gl | |
UNIFORM_MATRIX_STRIDE | Derm.OpenGL.Gl | |
UNIFORM_NAME_LENGTH | Derm.OpenGL.Gl | |
UNIFORM_OFFSET | Derm.OpenGL.Gl | |
UNIFORM_SIZE | Derm.OpenGL.Gl | |
UNIFORM_TYPE | Derm.OpenGL.Gl | |
UniformBlockBinding(uint program, uint uniformBlockIndex, uint uniformBlockBinding) | Derm.OpenGL.Gl | [static] |
UniformBuffer(uint program, int location, uint buffer) | Derm.OpenGL.Gl | [static] |
UniformMatrix2(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
UniformMatrix2x3(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
UniformMatrix2x4(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
UniformMatrix3(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
UniformMatrix3x2(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
UniformMatrix3x4(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
UniformMatrix4(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
UniformMatrix4x2(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
UniformMatrix4x3(int location, Int32 count, bool transpose, float[] value) | Derm.OpenGL.Gl | [static] |
UnlockArrays() | Derm.OpenGL.Gl | [static] |
UnmapBuffer(int target) | Derm.OpenGL.Gl | [static] |
UnmapNamedBuffer(uint buffer) | Derm.OpenGL.Gl | [static] |
UnmapObjectBuffer(uint buffer) | Derm.OpenGL.Gl | [static] |
UNPACK_ALIGNMENT | Derm.OpenGL.Gl | |
UNPACK_IMAGE_HEIGHT | Derm.OpenGL.Gl | |
UNPACK_LSB_FIRST | Derm.OpenGL.Gl | |
UNPACK_ROW_LENGTH | Derm.OpenGL.Gl | |
UNPACK_SKIP_IMAGES | Derm.OpenGL.Gl | |
UNPACK_SKIP_PIXELS | Derm.OpenGL.Gl | |
UNPACK_SKIP_ROWS | Derm.OpenGL.Gl | |
UNPACK_SWAP_BYTES | Derm.OpenGL.Gl | |
UNSIGNALED | Derm.OpenGL.Gl | |
UNSIGNED_BYTE | Derm.OpenGL.Gl | |
UNSIGNED_BYTE_2_3_3_REV | Derm.OpenGL.Gl | |
UNSIGNED_BYTE_3_3_2 | Derm.OpenGL.Gl | |
UNSIGNED_IDENTITY | Derm.OpenGL.Gl | |
UNSIGNED_INT | Derm.OpenGL.Gl | |
UNSIGNED_INT_10_10_10_2 | Derm.OpenGL.Gl | |
UNSIGNED_INT_10F_11F_11F_REV | Derm.OpenGL.Gl | |
UNSIGNED_INT_24_8 | Derm.OpenGL.Gl | |
UNSIGNED_INT_2_10_10_10_REV | Derm.OpenGL.Gl | |
UNSIGNED_INT_5_9_9_9_REV | Derm.OpenGL.Gl | |
UNSIGNED_INT_8_8_8_8 | Derm.OpenGL.Gl | |
UNSIGNED_INT_8_8_8_8_REV | Derm.OpenGL.Gl | |
UNSIGNED_INT_8_8_S8_S8_REV | Derm.OpenGL.Gl | |
UNSIGNED_INT_S8_S8_8_8 | Derm.OpenGL.Gl | |
UNSIGNED_INT_SAMPLER_1D | Derm.OpenGL.Gl | |
UNSIGNED_INT_SAMPLER_1D_ARRAY | Derm.OpenGL.Gl | |
UNSIGNED_INT_SAMPLER_2D | Derm.OpenGL.Gl | |
UNSIGNED_INT_SAMPLER_2D_ARRAY | Derm.OpenGL.Gl | |
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE | Derm.OpenGL.Gl | |
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | Derm.OpenGL.Gl | |
UNSIGNED_INT_SAMPLER_2D_RECT | Derm.OpenGL.Gl | |
UNSIGNED_INT_SAMPLER_3D | Derm.OpenGL.Gl | |
UNSIGNED_INT_SAMPLER_BUFFER | Derm.OpenGL.Gl | |
UNSIGNED_INT_SAMPLER_CUBE | Derm.OpenGL.Gl | |
UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY | Derm.OpenGL.Gl | |
UNSIGNED_INT_SAMPLER_RENDERBUFFER | Derm.OpenGL.Gl | |
UNSIGNED_INT_VEC2 | Derm.OpenGL.Gl | |
UNSIGNED_INT_VEC3 | Derm.OpenGL.Gl | |
UNSIGNED_INT_VEC4 | Derm.OpenGL.Gl | |
UNSIGNED_INVERT | Derm.OpenGL.Gl | |
UNSIGNED_NEGATE | Derm.OpenGL.Gl | |
UNSIGNED_NORMALIZED | Derm.OpenGL.Gl | |
UNSIGNED_SHORT | Derm.OpenGL.Gl | |
UNSIGNED_SHORT_1_5_5_5_REV | Derm.OpenGL.Gl | |
UNSIGNED_SHORT_4_4_4_4 | Derm.OpenGL.Gl | |
UNSIGNED_SHORT_4_4_4_4_REV | Derm.OpenGL.Gl | |
UNSIGNED_SHORT_5_5_5_1 | Derm.OpenGL.Gl | |
UNSIGNED_SHORT_5_6_5 | Derm.OpenGL.Gl | |
UNSIGNED_SHORT_5_6_5_REV | Derm.OpenGL.Gl | |
UpdateObjectBuffer(uint buffer, uint offset, Int32 size, object pointer, int preserve) | Derm.OpenGL.Gl | [static] |
UPPER_LEFT | Derm.OpenGL.Gl | |
UseProgram(uint program) | Derm.OpenGL.Gl | [static] |
UseProgramObject(UInt32 programObj) | Derm.OpenGL.Gl | [static] |
UseShaderProgram(int type, uint program) | Derm.OpenGL.Gl | [static] |
V2F | Derm.OpenGL.Gl | |
V3F | Derm.OpenGL.Gl | |
VALIDATE_STATUS | Derm.OpenGL.Gl | |
ValidateProgram(uint program) | Derm.OpenGL.Gl | [static] |
VARIABLE_A | Derm.OpenGL.Gl | |
VARIABLE_B | Derm.OpenGL.Gl | |
VARIABLE_C | Derm.OpenGL.Gl | |
VARIABLE_D | Derm.OpenGL.Gl | |
VARIABLE_E | Derm.OpenGL.Gl | |
VARIABLE_F | Derm.OpenGL.Gl | |
VARIABLE_G | Derm.OpenGL.Gl | |
Variant(uint id, sbyte[] addr) | Derm.OpenGL.Gl | [static] |
Variant(uint id, double[] addr) | Derm.OpenGL.Gl | [static] |
Variant(uint id, float[] addr) | Derm.OpenGL.Gl | [static] |
Variant(uint id, int[] addr) | Derm.OpenGL.Gl | [static] |
Variant(uint id, Int16[] addr) | Derm.OpenGL.Gl | [static] |
Variant(uint id, byte[] addr) | Derm.OpenGL.Gl | [static] |
Variant(uint id, uint[] addr) | Derm.OpenGL.Gl | [static] |
Variant(uint id, UInt16[] addr) | Derm.OpenGL.Gl | [static] |
VARIANT | Derm.OpenGL.Gl | |
VARIANT_ARRAY | Derm.OpenGL.Gl | |
VARIANT_ARRAY_POINTER | Derm.OpenGL.Gl | |
VARIANT_ARRAY_STRIDE | Derm.OpenGL.Gl | |
VARIANT_ARRAY_TYPE | Derm.OpenGL.Gl | |
VARIANT_DATATYPE | Derm.OpenGL.Gl | |
VARIANT_VALUE | Derm.OpenGL.Gl | |
VariantArrayObject(uint id, int type, Int32 stride, uint buffer, uint offset) | Derm.OpenGL.Gl | [static] |
VariantPointer(uint id, int type, uint stride, object addr) | Derm.OpenGL.Gl | [static] |
VBO_FREE_MEMORY | Derm.OpenGL.Gl | |
VECTOR | Derm.OpenGL.Gl | |
VENDOR | Derm.OpenGL.Gl | |
VERSION | Derm.OpenGL.Gl | |
Vertex2(double x, double y) | Derm.OpenGL.Gl | [static] |
Vertex2(double[] v) | Derm.OpenGL.Gl | [static] |
Vertex2(float x, float y) | Derm.OpenGL.Gl | [static] |
Vertex2(float[] v) | Derm.OpenGL.Gl | [static] |
Vertex2(int x, int y) | Derm.OpenGL.Gl | [static] |
Vertex2(int[] v) | Derm.OpenGL.Gl | [static] |
Vertex2(Int16 x, Int16 y) | Derm.OpenGL.Gl | [static] |
Vertex2(Int16[] v) | Derm.OpenGL.Gl | [static] |
Vertex2h(UInt16 x, UInt16 y) | Derm.OpenGL.Gl | [static] |
Vertex2h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
Vertex3(double x, double y, double z) | Derm.OpenGL.Gl | [static] |
Vertex3(double[] v) | Derm.OpenGL.Gl | [static] |
Vertex3(float x, float y, float z) | Derm.OpenGL.Gl | [static] |
Vertex3(float[] v) | Derm.OpenGL.Gl | [static] |
Vertex3(int x, int y, int z) | Derm.OpenGL.Gl | [static] |
Vertex3(int[] v) | Derm.OpenGL.Gl | [static] |
Vertex3(Int16 x, Int16 y, Int16 z) | Derm.OpenGL.Gl | [static] |
Vertex3(Int16[] v) | Derm.OpenGL.Gl | [static] |
Vertex3h(UInt16 x, UInt16 y, UInt16 z) | Derm.OpenGL.Gl | [static] |
Vertex3h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
Vertex4(double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
Vertex4(double[] v) | Derm.OpenGL.Gl | [static] |
Vertex4(float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
Vertex4(float[] v) | Derm.OpenGL.Gl | [static] |
Vertex4(int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
Vertex4(int[] v) | Derm.OpenGL.Gl | [static] |
Vertex4(Int16 x, Int16 y, Int16 z, Int16 w) | Derm.OpenGL.Gl | [static] |
Vertex4(Int16[] v) | Derm.OpenGL.Gl | [static] |
Vertex4h(UInt16 x, UInt16 y, UInt16 z, UInt16 w) | Derm.OpenGL.Gl | [static] |
Vertex4h(UInt16[] v) | Derm.OpenGL.Gl | [static] |
VERTEX_ARRAY | Derm.OpenGL.Gl | |
VERTEX_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
VERTEX_ARRAY_BINDING | Derm.OpenGL.Gl | |
VERTEX_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
VERTEX_ARRAY_LENGTH | Derm.OpenGL.Gl | |
VERTEX_ARRAY_POINTER | Derm.OpenGL.Gl | |
VERTEX_ARRAY_RANGE_VALID | Derm.OpenGL.Gl | |
VERTEX_ARRAY_RANGE_WITHOUT_FLUSH | Derm.OpenGL.Gl | |
VERTEX_ARRAY_SIZE | Derm.OpenGL.Gl | |
VERTEX_ARRAY_STRIDE | Derm.OpenGL.Gl | |
VERTEX_ARRAY_TYPE | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY0 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY1 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY10 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY11 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY12 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY13 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY14 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY15 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY2 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY3 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY4 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY5 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY6 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY7 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY8 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY9 | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY_ADDRESS | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY_DIVISOR | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY_ENABLED | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY_INTEGER | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY_LENGTH | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY_NORMALIZED | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY_POINTER | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY_SIZE | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY_STRIDE | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY_TYPE | Derm.OpenGL.Gl | |
VERTEX_ATTRIB_ARRAY_UNIFIED | Derm.OpenGL.Gl | |
VERTEX_BLEND | Derm.OpenGL.Gl | |
VERTEX_ID | Derm.OpenGL.Gl | |
VERTEX_PROGRAM | Derm.OpenGL.Gl | |
VERTEX_PROGRAM_BINDING | Derm.OpenGL.Gl | |
VERTEX_PROGRAM_PARAMETER_BUFFER | Derm.OpenGL.Gl | |
VERTEX_PROGRAM_POINT_SIZE | Derm.OpenGL.Gl | |
VERTEX_PROGRAM_TWO_SIDE | Derm.OpenGL.Gl | |
VERTEX_SHADER | Derm.OpenGL.Gl | |
VERTEX_SHADER_BINDING | Derm.OpenGL.Gl | |
VERTEX_SHADER_INSTRUCTIONS | Derm.OpenGL.Gl | |
VERTEX_SHADER_INVARIANTS | Derm.OpenGL.Gl | |
VERTEX_SHADER_LOCAL_CONSTANTS | Derm.OpenGL.Gl | |
VERTEX_SHADER_LOCALS | Derm.OpenGL.Gl | |
VERTEX_SHADER_OPTIMIZED | Derm.OpenGL.Gl | |
VERTEX_SHADER_VARIANTS | Derm.OpenGL.Gl | |
VERTEX_SOURCE | Derm.OpenGL.Gl | |
VERTEX_STATE_PROGRAM | Derm.OpenGL.Gl | |
VERTEX_STREAM0 | Derm.OpenGL.Gl | |
VERTEX_STREAM1 | Derm.OpenGL.Gl | |
VERTEX_STREAM2 | Derm.OpenGL.Gl | |
VERTEX_STREAM3 | Derm.OpenGL.Gl | |
VERTEX_STREAM4 | Derm.OpenGL.Gl | |
VERTEX_STREAM5 | Derm.OpenGL.Gl | |
VERTEX_STREAM6 | Derm.OpenGL.Gl | |
VERTEX_STREAM7 | Derm.OpenGL.Gl | |
VERTEX_WEIGHT_ARRAY | Derm.OpenGL.Gl | |
VERTEX_WEIGHT_ARRAY_POINTER | Derm.OpenGL.Gl | |
VERTEX_WEIGHT_ARRAY_SIZE | Derm.OpenGL.Gl | |
VERTEX_WEIGHT_ARRAY_STRIDE | Derm.OpenGL.Gl | |
VERTEX_WEIGHT_ARRAY_TYPE | Derm.OpenGL.Gl | |
VERTEX_WEIGHTING | Derm.OpenGL.Gl | |
VertexArrayRange(Int32 length, object pointer) | Derm.OpenGL.Gl | [static] |
VertexAttrib1(uint index, double x) | Derm.OpenGL.Gl | [static] |
VertexAttrib1(uint index, double[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib1(uint index, float x) | Derm.OpenGL.Gl | [static] |
VertexAttrib1(uint index, float[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib1(uint index, Int16 x) | Derm.OpenGL.Gl | [static] |
VertexAttrib1(uint index, Int16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib1(uint index, UInt16 x) | Derm.OpenGL.Gl | [static] |
VertexAttrib1(uint index, UInt16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib2(uint index, double x, double y) | Derm.OpenGL.Gl | [static] |
VertexAttrib2(uint index, double[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib2(uint index, float x, float y) | Derm.OpenGL.Gl | [static] |
VertexAttrib2(uint index, float[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib2(uint index, Int16 x, Int16 y) | Derm.OpenGL.Gl | [static] |
VertexAttrib2(uint index, Int16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib2(uint index, UInt16 x, UInt16 y) | Derm.OpenGL.Gl | [static] |
VertexAttrib2(uint index, UInt16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib3(uint index, double x, double y, double z) | Derm.OpenGL.Gl | [static] |
VertexAttrib3(uint index, double[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib3(uint index, float x, float y, float z) | Derm.OpenGL.Gl | [static] |
VertexAttrib3(uint index, float[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib3(uint index, Int16 x, Int16 y, Int16 z) | Derm.OpenGL.Gl | [static] |
VertexAttrib3(uint index, Int16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib3(uint index, UInt16 x, UInt16 y, UInt16 z) | Derm.OpenGL.Gl | [static] |
VertexAttrib3(uint index, UInt16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4(uint index, sbyte[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4(uint index, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
VertexAttrib4(uint index, double[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4(uint index, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
VertexAttrib4(uint index, float[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4(uint index, int[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4(uint index, Int16 x, Int16 y, Int16 z, Int16 w) | Derm.OpenGL.Gl | [static] |
VertexAttrib4(uint index, Int16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4(uint index, byte[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4(uint index, uint[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4(uint index, UInt16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4(uint index, UInt16 x, UInt16 y, UInt16 z, UInt16 w) | Derm.OpenGL.Gl | [static] |
VertexAttrib4(uint index, byte x, byte y, byte z, byte w) | Derm.OpenGL.Gl | [static] |
VertexAttrib4N(uint index, sbyte[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4N(uint index, int[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4N(uint index, Int16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4N(uint index, byte x, byte y, byte z, byte w) | Derm.OpenGL.Gl | [static] |
VertexAttrib4N(uint index, byte[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4N(uint index, uint[] v) | Derm.OpenGL.Gl | [static] |
VertexAttrib4N(uint index, UInt16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribArrayObject(uint index, int size, int type, bool normalized, Int32 stride, uint buffer, uint offset) | Derm.OpenGL.Gl | [static] |
VertexAttribDivisor(uint index, uint divisor) | Derm.OpenGL.Gl | [static] |
VertexAttribFormat(uint index, int size, int type, bool normalized, Int32 stride) | Derm.OpenGL.Gl | [static] |
VertexAttribI1(uint index, int x) | Derm.OpenGL.Gl | [static] |
VertexAttribI1(uint index, int[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribI1(uint index, uint x) | Derm.OpenGL.Gl | [static] |
VertexAttribI1(uint index, uint[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribI2(uint index, int x, int y) | Derm.OpenGL.Gl | [static] |
VertexAttribI2(uint index, int[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribI2(uint index, uint x, uint y) | Derm.OpenGL.Gl | [static] |
VertexAttribI2(uint index, uint[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribI3(uint index, int x, int y, int z) | Derm.OpenGL.Gl | [static] |
VertexAttribI3(uint index, int[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribI3(uint index, uint x, uint y, uint z) | Derm.OpenGL.Gl | [static] |
VertexAttribI3(uint index, uint[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribI4(uint index, sbyte[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribI4(uint index, int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
VertexAttribI4(uint index, int[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribI4(uint index, Int16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribI4(uint index, byte[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribI4(uint index, uint x, uint y, uint z, uint w) | Derm.OpenGL.Gl | [static] |
VertexAttribI4(uint index, uint[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribI4(uint index, UInt16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribIFormat(uint index, int size, int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
VertexAttribIPointer(uint index, int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
VertexAttribPointer(uint index, int size, int type, bool normalized, Int32 stride, Int32 offset) | Derm.OpenGL.Gl | [static] |
VertexAttribPointer(uint index, int size, int type, bool normalized, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
VertexAttribs1(uint index, Int32 count, double[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs1(uint index, Int32 count, float[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs1(uint index, Int32 n, UInt16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs1(uint index, Int32 count, Int16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs2(uint index, Int32 count, double[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs2(uint index, Int32 count, float[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs2(uint index, Int32 n, UInt16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs2(uint index, Int32 count, Int16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs3(uint index, Int32 count, double[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs3(uint index, Int32 count, float[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs3(uint index, Int32 n, UInt16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs3(uint index, Int32 count, Int16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs4(uint index, Int32 count, double[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs4(uint index, Int32 count, float[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs4(uint index, Int32 n, UInt16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs4(uint index, Int32 count, Int16[] v) | Derm.OpenGL.Gl | [static] |
VertexAttribs4(uint index, Int32 count, byte[] v) | Derm.OpenGL.Gl | [static] |
VertexBlend(int count) | Derm.OpenGL.Gl | [static] |
VertexBlendEnv(int pname, float param) | Derm.OpenGL.Gl | [static] |
VertexBlendEnv(int pname, int param) | Derm.OpenGL.Gl | [static] |
VertexFormat(int size, int type, Int32 stride) | Derm.OpenGL.Gl | [static] |
VertexPointer(int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
VertexPointer(int size, int type, IntPtr[] pointer) | Derm.OpenGL.Gl | [static] |
VertexPointerList(int size, int type, int stride, IntPtr[] pointer, int ptrstride) | Derm.OpenGL.Gl | [static] |
VertexStream1(int stream, double x) | Derm.OpenGL.Gl | [static] |
VertexStream1(int stream, double[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream1(int stream, float x) | Derm.OpenGL.Gl | [static] |
VertexStream1(int stream, float[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream1(int stream, int x) | Derm.OpenGL.Gl | [static] |
VertexStream1(int stream, int[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream1(int stream, Int16 x) | Derm.OpenGL.Gl | [static] |
VertexStream1(int stream, Int16[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream2(int stream, double x, double y) | Derm.OpenGL.Gl | [static] |
VertexStream2(int stream, double[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream2(int stream, float x, float y) | Derm.OpenGL.Gl | [static] |
VertexStream2(int stream, float[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream2(int stream, int x, int y) | Derm.OpenGL.Gl | [static] |
VertexStream2(int stream, int[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream2(int stream, Int16 x, Int16 y) | Derm.OpenGL.Gl | [static] |
VertexStream2(int stream, Int16[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream3(int stream, double x, double y, double z) | Derm.OpenGL.Gl | [static] |
VertexStream3(int stream, double[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream3(int stream, float x, float y, float z) | Derm.OpenGL.Gl | [static] |
VertexStream3(int stream, float[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream3(int stream, int x, int y, int z) | Derm.OpenGL.Gl | [static] |
VertexStream3(int stream, int[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream3(int stream, Int16 x, Int16 y, Int16 z) | Derm.OpenGL.Gl | [static] |
VertexStream3(int stream, Int16[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream4(int stream, double x, double y, double z, double w) | Derm.OpenGL.Gl | [static] |
VertexStream4(int stream, double[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream4(int stream, float x, float y, float z, float w) | Derm.OpenGL.Gl | [static] |
VertexStream4(int stream, float[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream4(int stream, int x, int y, int z, int w) | Derm.OpenGL.Gl | [static] |
VertexStream4(int stream, int[] coords) | Derm.OpenGL.Gl | [static] |
VertexStream4(int stream, Int16 x, Int16 y, Int16 z, Int16 w) | Derm.OpenGL.Gl | [static] |
VertexStream4(int stream, Int16[] coords) | Derm.OpenGL.Gl | [static] |
VertexWeight(float weight) | Derm.OpenGL.Gl | [static] |
VertexWeight(float[] weight) | Derm.OpenGL.Gl | [static] |
VertexWeighth(UInt16 weight) | Derm.OpenGL.Gl | [static] |
VertexWeighth(UInt16[] weight) | Derm.OpenGL.Gl | [static] |
VertexWeightPointer(Int32 size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
VIBRANCE_BIAS | Derm.OpenGL.Gl | |
VIBRANCE_SCALE | Derm.OpenGL.Gl | |
VIDEO_BUFFER | Derm.OpenGL.Gl | |
VIDEO_BUFFER_BINDING | Derm.OpenGL.Gl | |
VIDEO_BUFFER_INTERNAL_FORMAT | Derm.OpenGL.Gl | |
VIDEO_BUFFER_PITCH | Derm.OpenGL.Gl | |
VIDEO_CAPTURE_FIELD_LOWER_HEIGHT | Derm.OpenGL.Gl | |
VIDEO_CAPTURE_FIELD_UPPER_HEIGHT | Derm.OpenGL.Gl | |
VIDEO_CAPTURE_FRAME_HEIGHT | Derm.OpenGL.Gl | |
VIDEO_CAPTURE_FRAME_WIDTH | Derm.OpenGL.Gl | |
VIDEO_CAPTURE_SURFACE_ORIGIN | Derm.OpenGL.Gl | |
VIDEO_CAPTURE_TO_422_SUPPORTED | Derm.OpenGL.Gl | |
VIDEO_COLOR_CONVERSION_MATRIX | Derm.OpenGL.Gl | |
VIDEO_COLOR_CONVERSION_MAX | Derm.OpenGL.Gl | |
VIDEO_COLOR_CONVERSION_MIN | Derm.OpenGL.Gl | |
VIDEO_COLOR_CONVERSION_OFFSET | Derm.OpenGL.Gl | |
VideoCapture(uint video_capture_slot,[Out] out uint sequence_num,[Out] out UInt64 capture_time) | Derm.OpenGL.Gl | [static] |
VideoCaptureStreamParameter(uint video_capture_slot, uint stream, int pname, double[]@params) | Derm.OpenGL.Gl | [static] |
VideoCaptureStreamParameter(uint video_capture_slot, uint stream, int pname, float[]@params) | Derm.OpenGL.Gl | [static] |
VideoCaptureStreamParameter(uint video_capture_slot, uint stream, int pname, int[]@params) | Derm.OpenGL.Gl | [static] |
Viewport(int x, int y, Int32 width, Int32 height) | Derm.OpenGL.Gl | [static] |
VIEWPORT | Derm.OpenGL.Gl | |
VIEWPORT_BIT | Derm.OpenGL.Gl | |
W | Derm.OpenGL.Gl | |
WAIT_FAILED | Derm.OpenGL.Gl | |
WaitSync(int sync, uint flags, UInt64 timeout) | Derm.OpenGL.Gl | [static] |
Weight(int size, sbyte[] weights) | Derm.OpenGL.Gl | [static] |
Weight(int size, double[] weights) | Derm.OpenGL.Gl | [static] |
Weight(int size, float[] weights) | Derm.OpenGL.Gl | [static] |
Weight(int size, int[] weights) | Derm.OpenGL.Gl | [static] |
Weight(int size, Int16[] weights) | Derm.OpenGL.Gl | [static] |
Weight(int size, byte[] weights) | Derm.OpenGL.Gl | [static] |
Weight(int size, uint[] weights) | Derm.OpenGL.Gl | [static] |
Weight(int size, UInt16[] weights) | Derm.OpenGL.Gl | [static] |
WEIGHT_ARRAY | Derm.OpenGL.Gl | |
WEIGHT_ARRAY_BUFFER_BINDING | Derm.OpenGL.Gl | |
WEIGHT_ARRAY_POINTER | Derm.OpenGL.Gl | |
WEIGHT_ARRAY_SIZE | Derm.OpenGL.Gl | |
WEIGHT_ARRAY_STRIDE | Derm.OpenGL.Gl | |
WEIGHT_ARRAY_TYPE | Derm.OpenGL.Gl | |
WEIGHT_SUM_UNITY | Derm.OpenGL.Gl | |
WeightPointer(int size, int type, Int32 stride, object pointer) | Derm.OpenGL.Gl | [static] |
WindowPos2(double x, double y) | Derm.OpenGL.Gl | [static] |
WindowPos2(double[] v) | Derm.OpenGL.Gl | [static] |
WindowPos2(float x, float y) | Derm.OpenGL.Gl | [static] |
WindowPos2(float[] v) | Derm.OpenGL.Gl | [static] |
WindowPos2(int x, int y) | Derm.OpenGL.Gl | [static] |
WindowPos2(int[] v) | Derm.OpenGL.Gl | [static] |
WindowPos2(Int16 x, Int16 y) | Derm.OpenGL.Gl | [static] |
WindowPos2(Int16[] v) | Derm.OpenGL.Gl | [static] |
WindowPos3(double x, double y, double z) | Derm.OpenGL.Gl | [static] |
WindowPos3(double[] v) | Derm.OpenGL.Gl | [static] |
WindowPos3(float x, float y, float z) | Derm.OpenGL.Gl | [static] |
WindowPos3(float[] v) | Derm.OpenGL.Gl | [static] |
WindowPos3(int x, int y, int z) | Derm.OpenGL.Gl | [static] |
WindowPos3(int[] v) | Derm.OpenGL.Gl | [static] |
WindowPos3(Int16 x, Int16 y, Int16 z) | Derm.OpenGL.Gl | [static] |
WindowPos3(Int16[] v) | Derm.OpenGL.Gl | [static] |
WRITE_ONLY | Derm.OpenGL.Gl | |
WRITE_PIXEL_DATA_RANGE | Derm.OpenGL.Gl | |
WRITE_PIXEL_DATA_RANGE_LENGTH | Derm.OpenGL.Gl | |
WRITE_PIXEL_DATA_RANGE_POINTER | Derm.OpenGL.Gl | |
WriteMask(uint res, uint @in, int outX, int outY, int outZ, int outW) | Derm.OpenGL.Gl | [static] |
X | Derm.OpenGL.Gl | |
XOR | Derm.OpenGL.Gl | |
Y | Derm.OpenGL.Gl | |
YCBAYCR8A_4224 | Derm.OpenGL.Gl | |
YCBYCR8_422 | Derm.OpenGL.Gl | |
Z | Derm.OpenGL.Gl | |
Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224 | Derm.OpenGL.Gl | |
Z4Y12Z4CB12Z4CR12_444 | Derm.OpenGL.Gl | |
Z4Y12Z4CB12Z4Y12Z4CR12_422 | Derm.OpenGL.Gl | |
Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224 | Derm.OpenGL.Gl | |
Z6Y10Z6CB10Z6Y10Z6CR10_422 | Derm.OpenGL.Gl | |
ZERO | Derm.OpenGL.Gl | |
ZOOM_X | Derm.OpenGL.Gl | |
ZOOM_Y | Derm.OpenGL.Gl | |